本文整理汇总了Java中cn.nukkit.blockentity.BlockEntityCauldron类的典型用法代码示例。如果您正苦于以下问题:Java BlockEntityCauldron类的具体用法?Java BlockEntityCauldron怎么用?Java BlockEntityCauldron使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
BlockEntityCauldron类属于cn.nukkit.blockentity包,在下文中一共展示了BlockEntityCauldron类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: place
import cn.nukkit.blockentity.BlockEntityCauldron; //导入依赖的package包/类
@Override
public boolean place(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) {
CompoundTag nbt = new CompoundTag("")
.putString("id", BlockEntity.CHEST)
.putInt("x", (int) this.x)
.putInt("y", (int) this.y)
.putInt("z", (int) this.z)
.putShort("PotionId", 0xffff)
.putByte("SplashPotion", 0);
if (item.hasCustomBlockData()) {
Map<String, Tag> customData = item.getCustomBlockData().getTags();
for (Map.Entry<String, Tag> tag : customData.entrySet()) {
nbt.put(tag.getKey(), tag.getValue());
}
}
new BlockEntityCauldron(this.level.getChunk((int) this.x >> 4, (int) this.z >> 4), nbt);
this.getLevel().setBlock(block, this, true, true);
return true;
}
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:22,代码来源:BlockCauldron.java
示例2: registerBlockEntities
import cn.nukkit.blockentity.BlockEntityCauldron; //导入依赖的package包/类
private void registerBlockEntities() {
BlockEntity.registerBlockEntity(BlockEntity.FURNACE, BlockEntityFurnace.class);
BlockEntity.registerBlockEntity(BlockEntity.CHEST, BlockEntityChest.class);
BlockEntity.registerBlockEntity(BlockEntity.SIGN, BlockEntitySign.class);
BlockEntity.registerBlockEntity(BlockEntity.ENCHANT_TABLE, BlockEntityEnchantTable.class);
BlockEntity.registerBlockEntity(BlockEntity.SKULL, BlockEntitySkull.class);
BlockEntity.registerBlockEntity(BlockEntity.FLOWER_POT, BlockEntityFlowerPot.class);
BlockEntity.registerBlockEntity(BlockEntity.BREWING_STAND, BlockEntityBrewingStand.class);
BlockEntity.registerBlockEntity(BlockEntity.ITEM_FRAME, BlockEntityItemFrame.class);
BlockEntity.registerBlockEntity(BlockEntity.CAULDRON, BlockEntityCauldron.class);
BlockEntity.registerBlockEntity(BlockEntity.ENDER_CHEST, BlockEntityEnderChest.class);
BlockEntity.registerBlockEntity(BlockEntity.BEACON, BlockEntityBeacon.class);
BlockEntity.registerBlockEntity(BlockEntity.SHULKER_BOX, BlockEntityShulkerBox.class);
BlockEntity.registerBlockEntity(BlockEntity.MOB_SPAWNER, BlockEntityMobSpawner.class);
BlockEntity.registerBlockEntity(BlockEntity.DISPENSER, BlockEntityDispenser.class);
BlockEntity.registerBlockEntity(BlockEntity.DROPPER, BlockEntityDropper.class);
BlockEntity.registerBlockEntity(BlockEntity.COMMAND_BLOCK, BlockEntityCommandBlock.class);
BlockEntity.registerBlockEntity(BlockEntity.BANNER, BlockEntityBanner.class);
}
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:20,代码来源:Server.java
示例3: place
import cn.nukkit.blockentity.BlockEntityCauldron; //导入依赖的package包/类
@Override
public boolean place(Item item, Block block, Block target, int face, double fx, double fy, double fz, Player player) {
CompoundTag nbt = new CompoundTag("")
.putString("id", BlockEntity.CHEST)
.putInt("x", (int) this.x)
.putInt("y", (int) this.y)
.putInt("z", (int) this.z)
.putShort("PotionId", 0xffff)
.putByte("SplashPotion", 0);
if (item.hasCustomBlockData()) {
Map<String, Tag> customData = item.getCustomBlockData().getTags();
Iterator iter = customData.entrySet().iterator();
while (iter.hasNext()) {
Map.Entry tag = (Map.Entry) iter.next();
nbt.put((String) tag.getKey(), (Tag) tag.getValue());
}
}
new BlockEntityCauldron(this.level.getChunk((int) this.x >> 4, (int) this.z >> 4), nbt);
this.getLevel().setBlock(block, this, true, true);
return true;
}
开发者ID:NycuRO,项目名称:Apollo-OLD,代码行数:24,代码来源:BlockCauldron.java
注:本文中的cn.nukkit.blockentity.BlockEntityCauldron类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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