本文整理汇总了Java中com.comphenix.protocol.wrappers.EnumWrappers.NativeGameMode类的典型用法代码示例。如果您正苦于以下问题:Java NativeGameMode类的具体用法?Java NativeGameMode怎么用?Java NativeGameMode使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
NativeGameMode类属于com.comphenix.protocol.wrappers.EnumWrappers包,在下文中一共展示了NativeGameMode类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: getInfoWrapper
import com.comphenix.protocol.wrappers.EnumWrappers.NativeGameMode; //导入依赖的package包/类
public static WrapperPlayServerPlayerInfo getInfoWrapper(UUID playeruuid, PlayerInfoAction action) {
WrapperPlayServerPlayerInfo wrapper = new WrapperPlayServerPlayerInfo();
wrapper.setAction(action);
WrappedGameProfile profile = new WrappedGameProfile(playeruuid, NameGenerator.newName());
PlayerInfoData data = new PlayerInfoData(profile, 1, NativeGameMode.SURVIVAL, WrappedChatComponent.fromText(NameGenerator.newName()));
List<PlayerInfoData> listdata = new ArrayList<>();
listdata.add(data);
wrapper.setData(listdata);
return wrapper;
}
开发者ID:TechzoneMC,项目名称:SimpleAntiAura,代码行数:11,代码来源:AuraCheck.java
示例2: createRespawnPacket
import com.comphenix.protocol.wrappers.EnumWrappers.NativeGameMode; //导入依赖的package包/类
public static Object createRespawnPacket(int dimId, Difficulty difficulty, WorldType worldType, NativeGameMode gamemode) {
PacketContainer container = ProtocolLibrary.getProtocolManager().createPacket(PacketType.Play.Server.RESPAWN);
container.getIntegers().write(0, dimId);
container.getDifficulties().write(0, difficulty);
container.getWorldTypeModifier().write(0, worldType);
container.getGameModes().write(0, gamemode);
return container.getHandle();
}
开发者ID:ProtocolSupport,项目名称:ProtocolSupportAntiBot,代码行数:9,代码来源:Packets.java
示例3: createJoinGamePacket
import com.comphenix.protocol.wrappers.EnumWrappers.NativeGameMode; //导入依赖的package包/类
public static Object createJoinGamePacket(int playerId, int maxPlayers) {
PacketContainer container = ProtocolLibrary.getProtocolManager().createPacket(PacketType.Play.Server.LOGIN);
container.getIntegers().write(0, playerId);
container.getIntegers().write(2, maxPlayers);
container.getGameModes().write(0, NativeGameMode.SURVIVAL);
container.getWorldTypeModifier().write(0, WorldType.NORMAL);
container.getDifficulties().write(0, Difficulty.EASY);
return container.getHandle();
}
开发者ID:ProtocolSupport,项目名称:ProtocolSupportAntiBot,代码行数:10,代码来源:Packets.java
示例4: getPlayerInfoData
import com.comphenix.protocol.wrappers.EnumWrappers.NativeGameMode; //导入依赖的package包/类
private PlayerInfoData getPlayerInfoData(WrappedGameProfile profile, int ping, String displayName) {
if (displayName != null) {
// min width
while (displayName.length() < this.minColumnWidth)
displayName += " ";
// max width
if (this.maxColumnWidth > 0)
while (displayName.length() > this.maxColumnWidth)
displayName = displayName.substring(0, displayName.length() - 1);
}
return new PlayerInfoData(profile, ping, NativeGameMode.SURVIVAL, displayName == null ? null : WrappedChatComponent.fromText(displayName));
}
开发者ID:thekeenant,项目名称:tabbed,代码行数:15,代码来源:SimpleTabList.java
示例5: getGameMode
import com.comphenix.protocol.wrappers.EnumWrappers.NativeGameMode; //导入依赖的package包/类
/**
* Retrieve the game mode of the current player.
*
* @return The current game mode
*/
public NativeGameMode getGameMode()
{
return handle.getGameModes().read(0);
}
开发者ID:Ms-ran,项目名称:ItemPlus,代码行数:10,代码来源:WrapperPlayServerRespawn.java
示例6: setGameMode
import com.comphenix.protocol.wrappers.EnumWrappers.NativeGameMode; //导入依赖的package包/类
/**
* Set the game mode of the current player.
*
* @param mode - new value.
*/
public void setGameMode(NativeGameMode mode)
{
handle.getGameModes().write(0, mode);
}
开发者ID:Ms-ran,项目名称:ItemPlus,代码行数:10,代码来源:WrapperPlayServerRespawn.java
示例7: getGamemode
import com.comphenix.protocol.wrappers.EnumWrappers.NativeGameMode; //导入依赖的package包/类
/**
* Retrieve the game mode of the initial world.
*
* @return The current gamemode.
*/
public NativeGameMode getGamemode()
{
return handle.getGameModes().read(0);
}
开发者ID:Ms-ran,项目名称:ItemPlus,代码行数:10,代码来源:WrapperPlayServerLogin.java
示例8: setGamemode
import com.comphenix.protocol.wrappers.EnumWrappers.NativeGameMode; //导入依赖的package包/类
/**
* Set the game mode of the initial world.
*
* @param value - new value.
*/
public void setGamemode(NativeGameMode value)
{
handle.getGameModes().write(0, value);
}
开发者ID:Ms-ran,项目名称:ItemPlus,代码行数:10,代码来源:WrapperPlayServerLogin.java
示例9: getGameMode
import com.comphenix.protocol.wrappers.EnumWrappers.NativeGameMode; //导入依赖的package包/类
/**
* Retrieve the game mode of the current player.
* @return The current game mode
*/
public NativeGameMode getGameMode() {
return handle.getGameModes().read(0);
}
开发者ID:aadnk,项目名称:PacketWrapper,代码行数:8,代码来源:WrapperPlayServerRespawn.java
示例10: setGameMode
import com.comphenix.protocol.wrappers.EnumWrappers.NativeGameMode; //导入依赖的package包/类
/**
* Set the game mode of the current player.
* @param mode - new value.
*/
public void setGameMode(NativeGameMode mode) {
handle.getGameModes().write(0, mode);
}
开发者ID:aadnk,项目名称:PacketWrapper,代码行数:8,代码来源:WrapperPlayServerRespawn.java
示例11: getGamemode
import com.comphenix.protocol.wrappers.EnumWrappers.NativeGameMode; //导入依赖的package包/类
/**
* Retrieve the game mode of the initial world.
* @return The current gamemode.
*/
public NativeGameMode getGamemode() {
return handle.getGameModes().read(0);
}
开发者ID:aadnk,项目名称:PacketWrapper,代码行数:8,代码来源:WrapperPlayServerLogin.java
示例12: setGamemode
import com.comphenix.protocol.wrappers.EnumWrappers.NativeGameMode; //导入依赖的package包/类
/**
* Set the game mode of the initial world.
* @param value - new value.
*/
public void setGamemode(NativeGameMode value) {
handle.getGameModes().write(0, value);
}
开发者ID:aadnk,项目名称:PacketWrapper,代码行数:8,代码来源:WrapperPlayServerLogin.java
注:本文中的com.comphenix.protocol.wrappers.EnumWrappers.NativeGameMode类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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