本文整理汇总了Java中net.minecraft.entity.projectile.EntitySpectralArrow类的典型用法代码示例。如果您正苦于以下问题:Java EntitySpectralArrow类的具体用法?Java EntitySpectralArrow怎么用?Java EntitySpectralArrow使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
EntitySpectralArrow类属于net.minecraft.entity.projectile包,在下文中一共展示了EntitySpectralArrow类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: func_190726_a
import net.minecraft.entity.projectile.EntitySpectralArrow; //导入依赖的package包/类
protected EntityArrow func_190726_a(float p_190726_1_)
{
ItemStack itemstack = this.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND);
if (itemstack.getItem() == Items.SPECTRAL_ARROW)
{
EntitySpectralArrow entityspectralarrow = new EntitySpectralArrow(this.world, this);
entityspectralarrow.func_190547_a(this, p_190726_1_);
return entityspectralarrow;
}
else
{
EntityArrow entityarrow = super.func_190726_a(p_190726_1_);
if (itemstack.getItem() == Items.TIPPED_ARROW && entityarrow instanceof EntityTippedArrow)
{
((EntityTippedArrow)entityarrow).setPotionEffect(itemstack);
}
return entityarrow;
}
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:23,代码来源:EntitySkeleton.java
示例2: getArrow
import net.minecraft.entity.projectile.EntitySpectralArrow; //导入依赖的package包/类
protected EntityArrow getArrow(float distanceFactor) {
ItemStack arrowItem = this.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND);
if (arrowItem.getItem() == Items.SPECTRAL_ARROW) {
EntitySpectralArrow entityspectralarrow = new EntitySpectralArrow(this.world, this);
entityspectralarrow.setEnchantmentEffectsFromEntity(this, distanceFactor);
return entityspectralarrow;
} else {
EntityTippedArrow entityarrow = new EntityTippedArrow(this.world, this);
entityarrow.setEnchantmentEffectsFromEntity(this, distanceFactor);
if (arrowItem.getItem() == Items.TIPPED_ARROW)
entityarrow.setPotionEffect(arrowItem);
return entityarrow;
}
}
开发者ID:The-Fireplace-Minecraft-Mods,项目名称:Overlord,代码行数:18,代码来源:EntityConvertedSkeleton.java
示例3: getArrow
import net.minecraft.entity.projectile.EntitySpectralArrow; //导入依赖的package包/类
protected EntityArrow getArrow(float distanceFactor) {
ItemStack arrowStack = this.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND);
if (arrowStack.getItem() == Items.SPECTRAL_ARROW) {
EntitySpectralArrow entityspectralarrow = new EntitySpectralArrow(this.world, this);
entityspectralarrow.setEnchantmentEffectsFromEntity(this, distanceFactor);
return entityspectralarrow;
} else {
EntityTippedArrow entityarrow = new EntityTippedArrow(this.world, this);
entityarrow.setEnchantmentEffectsFromEntity(this, distanceFactor);
if (arrowStack.getItem() == Items.TIPPED_ARROW)
entityarrow.setPotionEffect(arrowStack);
return entityarrow;
}
}
开发者ID:The-Fireplace-Minecraft-Mods,项目名称:Overlord,代码行数:18,代码来源:EntitySkeletonWarrior.java
示例4: preInit
import net.minecraft.entity.projectile.EntitySpectralArrow; //导入依赖的package包/类
@Mod.EventHandler
public void preInit(FMLPreInitializationEvent event) {
logger = event.getModLog();
knightArmourMaterial = EnumHelper.addArmorMaterial("knights.armour", "battlegear2:knight", 25, new int[]{3, 5, 7, 3}, 15, SoundEvents.ITEM_ARMOR_EQUIP_IRON, 1.5F);
ResourceLocation sound = new ResourceLocation(MODID, "shield");
shieldSound = GameRegistry.register(new SoundEvent(sound).setRegistryName(sound));
BattlegearConfig.getConfig(new Configuration(event.getSuggestedConfigurationFile()));
if((event.getSourceFile().getName().endsWith(".jar") || debug) && event.getSide().isClient()){
try {
Class.forName("mods.mud.ModUpdateDetector").getDeclaredMethod("registerMod", ModContainer.class, String.class, String.class).invoke(null,
FMLCommonHandler.instance().findContainerFor(this),
"https://raw.github.com/Mine-and-blade-admin/Battlegear2/master/battlegear_update.xml",
"https://raw.github.com/Mine-and-blade-admin/Battlegear2/master/changelog.md"
);
} catch (Throwable e) {
e.printStackTrace();
}
}
proxy.registerHandlers();
QuiverArrowRegistry.addArrowToRegistry(Items.ARROW, EntityTippedArrow.class);
QuiverArrowRegistry.addArrowToRegistry(Items.TIPPED_ARROW, EntityTippedArrow.class);
QuiverArrowRegistry.addArrowToRegistry(Items.SPECTRAL_ARROW, EntitySpectralArrow.class);
//Fetch early messages
IMCEvent imc = new IMCEvent();
imc.applyModContainer(FMLCommonHandler.instance().findContainerFor(MODID));
onMessage(imc);
}
开发者ID:Mine-and-blade-admin,项目名称:Battlegear2,代码行数:29,代码来源:Battlegear.java
示例5: createArrow
import net.minecraft.entity.projectile.EntitySpectralArrow; //导入依赖的package包/类
public EntityArrow createArrow(World worldIn, ItemStack stack, EntityLivingBase shooter)
{
return new EntitySpectralArrow(worldIn, shooter);
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:5,代码来源:ItemSpectralArrow.java
示例6: getEntityTexture
import net.minecraft.entity.projectile.EntitySpectralArrow; //导入依赖的package包/类
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntitySpectralArrow entity)
{
return RES_SPECTRAL_ARROW;
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:8,代码来源:RenderSpectralArrow.java
示例7: RenderManager
import net.minecraft.entity.projectile.EntitySpectralArrow; //导入依赖的package包/类
public RenderManager(TextureManager renderEngineIn, RenderItem itemRendererIn)
{
this.renderEngine = renderEngineIn;
this.entityRenderMap.put(EntityCaveSpider.class, new RenderCaveSpider(this));
this.entityRenderMap.put(EntitySpider.class, new RenderSpider(this));
this.entityRenderMap.put(EntityPig.class, new RenderPig(this, new ModelPig(), 0.7F));
this.entityRenderMap.put(EntitySheep.class, new RenderSheep(this, new ModelSheep2(), 0.7F));
this.entityRenderMap.put(EntityCow.class, new RenderCow(this, new ModelCow(), 0.7F));
this.entityRenderMap.put(EntityMooshroom.class, new RenderMooshroom(this, new ModelCow(), 0.7F));
this.entityRenderMap.put(EntityWolf.class, new RenderWolf(this, new ModelWolf(), 0.5F));
this.entityRenderMap.put(EntityChicken.class, new RenderChicken(this, new ModelChicken(), 0.3F));
this.entityRenderMap.put(EntityOcelot.class, new RenderOcelot(this, new ModelOcelot(), 0.4F));
this.entityRenderMap.put(EntityRabbit.class, new RenderRabbit(this, new ModelRabbit(), 0.3F));
this.entityRenderMap.put(EntitySilverfish.class, new RenderSilverfish(this));
this.entityRenderMap.put(EntityEndermite.class, new RenderEndermite(this));
this.entityRenderMap.put(EntityCreeper.class, new RenderCreeper(this));
this.entityRenderMap.put(EntityEnderman.class, new RenderEnderman(this));
this.entityRenderMap.put(EntitySnowman.class, new RenderSnowMan(this));
this.entityRenderMap.put(EntitySkeleton.class, new RenderSkeleton(this));
this.entityRenderMap.put(EntityWitch.class, new RenderWitch(this));
this.entityRenderMap.put(EntityBlaze.class, new RenderBlaze(this));
this.entityRenderMap.put(EntityPigZombie.class, new RenderPigZombie(this));
this.entityRenderMap.put(EntityZombie.class, new RenderZombie(this));
this.entityRenderMap.put(EntitySlime.class, new RenderSlime(this, new ModelSlime(16), 0.25F));
this.entityRenderMap.put(EntityMagmaCube.class, new RenderMagmaCube(this));
this.entityRenderMap.put(EntityGiantZombie.class, new RenderGiantZombie(this, new ModelZombie(), 0.5F, 6.0F));
this.entityRenderMap.put(EntityGhast.class, new RenderGhast(this));
this.entityRenderMap.put(EntitySquid.class, new RenderSquid(this, new ModelSquid(), 0.7F));
this.entityRenderMap.put(EntityVillager.class, new RenderVillager(this));
this.entityRenderMap.put(EntityIronGolem.class, new RenderIronGolem(this));
this.entityRenderMap.put(EntityBat.class, new RenderBat(this));
this.entityRenderMap.put(EntityGuardian.class, new RenderGuardian(this));
this.entityRenderMap.put(EntityShulker.class, new RenderShulker(this, new ModelShulker()));
this.entityRenderMap.put(EntityPolarBear.class, new RenderPolarBear(this, new ModelPolarBear(), 0.7F));
this.entityRenderMap.put(EntityDragon.class, new RenderDragon(this));
this.entityRenderMap.put(EntityEnderCrystal.class, new RenderEnderCrystal(this));
this.entityRenderMap.put(EntityWither.class, new RenderWither(this));
this.entityRenderMap.put(Entity.class, new RenderEntity(this));
this.entityRenderMap.put(EntityPainting.class, new RenderPainting(this));
this.entityRenderMap.put(EntityItemFrame.class, new RenderItemFrame(this, itemRendererIn));
this.entityRenderMap.put(EntityLeashKnot.class, new RenderLeashKnot(this));
this.entityRenderMap.put(EntityTippedArrow.class, new RenderTippedArrow(this));
this.entityRenderMap.put(EntitySpectralArrow.class, new RenderSpectralArrow(this));
this.entityRenderMap.put(EntitySnowball.class, new RenderSnowball(this, Items.SNOWBALL, itemRendererIn));
this.entityRenderMap.put(EntityEnderPearl.class, new RenderSnowball(this, Items.ENDER_PEARL, itemRendererIn));
this.entityRenderMap.put(EntityEnderEye.class, new RenderSnowball(this, Items.ENDER_EYE, itemRendererIn));
this.entityRenderMap.put(EntityEgg.class, new RenderSnowball(this, Items.EGG, itemRendererIn));
this.entityRenderMap.put(EntityPotion.class, new RenderPotion(this, itemRendererIn));
this.entityRenderMap.put(EntityExpBottle.class, new RenderSnowball(this, Items.EXPERIENCE_BOTTLE, itemRendererIn));
this.entityRenderMap.put(EntityFireworkRocket.class, new RenderSnowball(this, Items.FIREWORKS, itemRendererIn));
this.entityRenderMap.put(EntityLargeFireball.class, new RenderFireball(this, 2.0F));
this.entityRenderMap.put(EntitySmallFireball.class, new RenderFireball(this, 0.5F));
this.entityRenderMap.put(EntityDragonFireball.class, new RenderDragonFireball(this));
this.entityRenderMap.put(EntityWitherSkull.class, new RenderWitherSkull(this));
this.entityRenderMap.put(EntityShulkerBullet.class, new RenderShulkerBullet(this));
this.entityRenderMap.put(EntityItem.class, new RenderEntityItem(this, itemRendererIn));
this.entityRenderMap.put(EntityXPOrb.class, new RenderXPOrb(this));
this.entityRenderMap.put(EntityTNTPrimed.class, new RenderTNTPrimed(this));
this.entityRenderMap.put(EntityFallingBlock.class, new RenderFallingBlock(this));
this.entityRenderMap.put(EntityArmorStand.class, new RenderArmorStand(this));
this.entityRenderMap.put(EntityMinecartTNT.class, new RenderTntMinecart(this));
this.entityRenderMap.put(EntityMinecartMobSpawner.class, new RenderMinecartMobSpawner(this));
this.entityRenderMap.put(EntityMinecart.class, new RenderMinecart(this));
this.entityRenderMap.put(EntityBoat.class, new RenderBoat(this));
this.entityRenderMap.put(EntityFishHook.class, new RenderFish(this));
this.entityRenderMap.put(EntityAreaEffectCloud.class, new RenderAreaEffectCloud(this));
this.entityRenderMap.put(EntityHorse.class, new RenderHorse(this, new ModelHorse(), 0.75F));
this.entityRenderMap.put(EntityLightningBolt.class, new RenderLightningBolt(this));
this.playerRenderer = new RenderPlayer(this);
this.skinMap.put("default", this.playerRenderer);
this.skinMap.put("slim", new RenderPlayer(this, true));
net.minecraftforge.fml.client.registry.RenderingRegistry.loadEntityRenderers(this, this.entityRenderMap);
}
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:74,代码来源:RenderManager.java
示例8: createFixer
import net.minecraft.entity.projectile.EntitySpectralArrow; //导入依赖的package包/类
public static DataFixer createFixer()
{
DataFixer datafixer = new DataFixer(512);
WorldInfo.registerFixes(datafixer);
EntityPlayer.registerFixesPlayer(datafixer);
AnvilChunkLoader.registerFixes(datafixer);
ItemStack.registerFixes(datafixer);
EntityArmorStand.registerFixesArmorStand(datafixer);
EntityArrow.registerFixesArrow(datafixer);
EntityBat.registerFixesBat(datafixer);
EntityBlaze.registerFixesBlaze(datafixer);
EntityCaveSpider.registerFixesCaveSpider(datafixer);
EntityChicken.registerFixesChicken(datafixer);
EntityCow.registerFixesCow(datafixer);
EntityCreeper.registerFixesCreeper(datafixer);
EntityDragonFireball.registerFixesDragonFireball(datafixer);
EntityDragon.registerFixesDragon(datafixer);
EntityEnderman.registerFixesEnderman(datafixer);
EntityEndermite.registerFixesEndermite(datafixer);
EntityFallingBlock.registerFixesFallingBlock(datafixer);
EntityLargeFireball.registerFixesLargeFireball(datafixer);
EntityFireworkRocket.registerFixesFireworkRocket(datafixer);
EntityGhast.registerFixesGhast(datafixer);
EntityGiantZombie.registerFixesGiantZombie(datafixer);
EntityGuardian.registerFixesGuardian(datafixer);
EntityHorse.registerFixesHorse(datafixer);
EntityItem.registerFixesItem(datafixer);
EntityItemFrame.registerFixesItemFrame(datafixer);
EntityMagmaCube.registerFixesMagmaCube(datafixer);
EntityMinecartChest.registerFixesMinecartChest(datafixer);
EntityMinecartCommandBlock.registerFixesMinecartCommand(datafixer);
EntityMinecartFurnace.registerFixesMinecartFurnace(datafixer);
EntityMinecartHopper.registerFixesMinecartHopper(datafixer);
EntityMinecartEmpty.registerFixesMinecartEmpty(datafixer);
EntityMinecartMobSpawner.registerFixesMinecartMobSpawner(datafixer);
EntityMinecartTNT.registerFixesMinecartTNT(datafixer);
EntityLiving.registerFixesMob(datafixer);
EntityMob.registerFixesMonster(datafixer);
EntityMooshroom.registerFixesMooshroom(datafixer);
EntityOcelot.registerFixesOcelot(datafixer);
EntityPig.registerFixesPig(datafixer);
EntityPigZombie.registerFixesPigZombie(datafixer);
EntityRabbit.registerFixesRabbit(datafixer);
EntitySheep.registerFixesSheep(datafixer);
EntityShulker.registerFixesShulker(datafixer);
EntitySilverfish.registerFixesSilverfish(datafixer);
EntitySkeleton.registerFixesSkeleton(datafixer);
EntitySlime.registerFixesSlime(datafixer);
EntitySmallFireball.registerFixesSmallFireball(datafixer);
EntitySnowman.registerFixesSnowman(datafixer);
EntitySnowball.registerFixesSnowball(datafixer);
EntitySpectralArrow.registerFixesSpectralArrow(datafixer);
EntitySpider.registerFixesSpider(datafixer);
EntitySquid.registerFixesSquid(datafixer);
EntityEgg.registerFixesEgg(datafixer);
EntityEnderPearl.registerFixesEnderPearl(datafixer);
EntityExpBottle.registerFixesExpBottle(datafixer);
EntityPotion.registerFixesPotion(datafixer);
EntityTippedArrow.registerFixesTippedArrow(datafixer);
EntityVillager.registerFixesVillager(datafixer);
EntityIronGolem.registerFixesIronGolem(datafixer);
EntityWitch.registerFixesWitch(datafixer);
EntityWither.registerFixesWither(datafixer);
EntityWitherSkull.registerFixesWitherSkull(datafixer);
EntityWolf.registerFixesWolf(datafixer);
EntityZombie.registerFixesZombie(datafixer);
TileEntityPiston.registerFixesPiston(datafixer);
TileEntityFlowerPot.registerFixesFlowerPot(datafixer);
TileEntityFurnace.registerFixesFurnace(datafixer);
TileEntityChest.registerFixesChest(datafixer);
TileEntityDispenser.registerFixes(datafixer);
TileEntityDropper.registerFixesDropper(datafixer);
TileEntityBrewingStand.registerFixesBrewingStand(datafixer);
TileEntityHopper.registerFixesHopper(datafixer);
BlockJukebox.registerFixesJukebox(datafixer);
TileEntityMobSpawner.registerFixesMobSpawner(datafixer);
registerFixes(datafixer);
return datafixer;
}
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:80,代码来源:DataFixesManager.java
注:本文中的net.minecraft.entity.projectile.EntitySpectralArrow类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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