本文整理汇总了Java中net.minecraft.server.EntityArrow类的典型用法代码示例。如果您正苦于以下问题:Java EntityArrow类的具体用法?Java EntityArrow怎么用?Java EntityArrow使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
EntityArrow类属于net.minecraft.server包,在下文中一共展示了EntityArrow类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: callEntityShootBowEvent
import net.minecraft.server.EntityArrow; //导入依赖的package包/类
/**
* EntityShootBowEvent
*/
public static EntityShootBowEvent callEntityShootBowEvent(EntityLiving who, ItemStack itemstack, EntityArrow entityArrow, float force) {
LivingEntity shooter = (LivingEntity) who.getBukkitEntity();
CraftItemStack itemInHand = CraftItemStack.asCraftMirror(itemstack);
Arrow arrow = (Arrow) entityArrow.getBukkitEntity();
if (itemInHand != null && (itemInHand.getType() == Material.AIR || itemInHand.getAmount() == 0)) {
itemInHand = null;
}
EntityShootBowEvent event = new EntityShootBowEvent(shooter, itemInHand, arrow, force);
Bukkit.getPluginManager().callEvent(event);
return event;
}
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:18,代码来源:CraftEventFactory.java
示例2: CraftArrow
import net.minecraft.server.EntityArrow; //导入依赖的package包/类
public CraftArrow(CraftServer server, EntityArrow entity) {
super(server, entity);
}
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:4,代码来源:CraftArrow.java
示例3: getHandle
import net.minecraft.server.EntityArrow; //导入依赖的package包/类
@Override
public EntityArrow getHandle() {
return (EntityArrow) entity;
}
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:5,代码来源:CraftArrow.java
示例4: checkEntityImmunities
import net.minecraft.server.EntityArrow; //导入依赖的package包/类
/**
* If an entity is not in range, do some more checks to see if we should
* give it a shot.
*
* @param entity
* @return
*/
public static boolean checkEntityImmunities(Entity entity)
{
// quick checks.
if ( entity.inWater /* isInWater */ || entity.fireTicks > 0 )
{
return true;
}
if ( !( entity instanceof EntityArrow ) )
{
if ( !entity.onGround || entity.passenger != null
|| entity.vehicle != null )
{
return true;
}
} else if ( !( (EntityArrow) entity ).inGround )
{
return true;
}
// special cases.
if ( entity instanceof EntityLiving )
{
EntityLiving living = (EntityLiving) entity;
if ( living.attackTicks > 0 || living.hurtTicks > 0 || living.effects.size() > 0 )
{
return true;
}
if ( entity instanceof EntityCreature && ( (EntityCreature) entity ).target != null )
{
return true;
}
if ( entity instanceof EntityVillager && ( (EntityVillager) entity ).bU() /* Getter for first boolean */ )
{
return true;
}
if ( entity instanceof EntityAnimal )
{
EntityAnimal animal = (EntityAnimal) entity;
if ( animal.isBaby() || animal.bY() /*love*/ )
{
return true;
}
if ( entity instanceof EntitySheep && ( (EntitySheep) entity ).isSheared() )
{
return true;
}
}
}
return false;
}
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:57,代码来源:ActivationRange.java
示例5: checkEntityImmunities
import net.minecraft.server.EntityArrow; //导入依赖的package包/类
/**
* If an entity is not in range, do some more checks to see if we should
* give it a shot.
*
* @param entity
* @return
*/
public static boolean checkEntityImmunities(Entity entity)
{
// quick checks.
if ( entity.inWater /* isInWater */ || entity.fireTicks > 0 )
{
return true;
}
if ( !( entity instanceof EntityArrow ) )
{
if ( !entity.onGround || entity.passenger != null
|| entity.vehicle != null )
{
return true;
}
} else if ( !( (EntityArrow) entity ).inGround )
{
return true;
}
// special cases.
if ( entity instanceof EntityLiving )
{
EntityLiving living = (EntityLiving) entity;
if ( living.attackTicks > 0 || living.hurtTicks > 0 || living.effects.size() > 0 )
{
return true;
}
if ( entity instanceof EntityCreature && ( (EntityCreature) entity ).target != null )
{
return true;
}
if ( entity instanceof EntityVillager && ( (EntityVillager) entity ).bY() /* Getter for first boolean */ )
{
return true;
}
if ( entity instanceof EntityAnimal )
{
EntityAnimal animal = (EntityAnimal) entity;
if ( animal.isBaby() || animal.ce() /*love*/ )
{
return true;
}
if ( entity instanceof EntitySheep && ( (EntitySheep) entity ).isSheared() )
{
return true;
}
}
}
return false;
}
开发者ID:pvginkel,项目名称:Tweakkit-Server,代码行数:57,代码来源:ActivationRange.java
示例6: checkEntityImmunities
import net.minecraft.server.EntityArrow; //导入依赖的package包/类
/**
* If an entity is not in range, do some more checks to see if we should
* give it a shot.
*
* @param entity
* @return
*/
public static boolean checkEntityImmunities(Entity entity)
{
// quick checks.
if ( entity.inWater || entity.fireTicks > 0 )
{
return true;
}
if ( !( entity instanceof EntityArrow ) )
{
if ( !entity.onGround || !entity.passengers.isEmpty() || entity.isPassenger() )
{
return true;
}
} else if ( !( (EntityArrow) entity ).inGround )
{
return true;
}
// special cases.
if ( entity instanceof EntityLiving )
{
EntityLiving living = (EntityLiving) entity;
if ( /*TODO: Missed mapping? living.attackTicks > 0 || */ living.hurtTicks > 0 || living.effects.size() > 0 )
{
return true;
}
if ( entity instanceof EntityCreature && ( (EntityCreature) entity ).getGoalTarget() != null )
{
return true;
}
if ( entity instanceof EntityVillager && ( (EntityVillager) entity ).db()/* Getter for first boolean */ )
{
return true;
}
if ( entity instanceof EntityAnimal )
{
EntityAnimal animal = (EntityAnimal) entity;
if ( animal.isBaby() || animal.isInLove() )
{
return true;
}
if ( entity instanceof EntitySheep && ( (EntitySheep) entity ).isSheared() )
{
return true;
}
}
if (entity instanceof EntityCreeper && ((EntityCreeper) entity).isIgnited()) { // isExplosive
return true;
}
}
return false;
}
开发者ID:bergerkiller,项目名称:SpigotSource,代码行数:59,代码来源:ActivationRange.java
注:本文中的net.minecraft.server.EntityArrow类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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