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Java PassableProperty类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中org.spongepowered.api.data.property.block.PassableProperty的典型用法代码示例。如果您正苦于以下问题:Java PassableProperty类的具体用法?Java PassableProperty怎么用?Java PassableProperty使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



PassableProperty类属于org.spongepowered.api.data.property.block包,在下文中一共展示了PassableProperty类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: groundEntity

import org.spongepowered.api.data.property.block.PassableProperty; //导入依赖的package包/类
private static Handler groundEntity()
{
    return mount -> {
        double speed = mount.currentSpeed();
        Vector3d rotation = mount.player.getHeadRotation();
        Vector3d velocity = rotationToVelocity(mount.player.getRotation(), speed, 0).add(0, mount.vehicle.getVelocity().getY(), 0);
        Vector3d ahead = direction(rotation).mul(1, 0, 1);
        Optional<PassableProperty> passable = mount.vehicle.getLocation().add(ahead).getProperty(PassableProperty.class);

        if (!passable.map(AbstractProperty::getValue).orElse(true) && canJump(mount.vehicle))
        {
            velocity = velocity.add(0, 0.15 + (speed * 0.15), 0);
        }

        mount.vehicle.setVelocity(velocity);
        mount.vehicle.setRotation(rotation);
    };
}
 
开发者ID:dags-,项目名称:Mounts,代码行数:19,代码来源:Mount.java


示例2: canJump

import org.spongepowered.api.data.property.block.PassableProperty; //导入依赖的package包/类
private static boolean canJump(Living mount)
{
    return mount.isOnGround() || !mount.getLocation()
            .getRelative(Direction.DOWN)
            .getRelative(Direction.DOWN)
            .getProperty(PassableProperty.class)
            .map(AbstractProperty::getValue)
            .orElse(false);
}
 
开发者ID:dags-,项目名称:Mounts,代码行数:10,代码来源:Mount.java


示例3: plantTree

import org.spongepowered.api.data.property.block.PassableProperty; //导入依赖的package包/类
private void plantTree(ExplosionEvent.Pre event) {
    Location explosionLocation = event.getExplosion().getLocation();
    int x = (int) explosionLocation.getX();
    int y = (int) explosionLocation.getY();
    int z = (int) explosionLocation.getZ();

    //Evaluating the tree type, based on biome
    World world = event.getTargetWorld();
    BiomeType biome = world.getBiome(x, z);
    BiomeGenerationSettings biomeSettings = world.getWorldGenerator().getBiomeSettings(biome);
    List<Forest> forestPopulators = biomeSettings.getPopulators(Forest.class);

    PopulatorObject populator;
    try {
        //There may be multiple tree types in one Biome. Get one per weighted random
        populator = forestPopulators.isEmpty() ? fallbackTreePopulator : forestPopulators.get(0).getTypes().get(random).get(0);
    } catch (Exception e) {
        populator = fallbackTreePopulator;
    }

    //if the explosion happened on level 0, set it to 1, so we can place a dirt block below
    if (y == 0) {
        y = 1;
    }

    Vector3i pos = new Vector3i(x, y, z);
    Vector3i below = new Vector3i(x, y - 1, z);

    Cause genericCause = Cause.of(NamedCause.owner(container));


    //set Dirt block below if possible (Trees cannot be placed without)
    BlockState blockBelow = world.containsBlock(below) ? world.getBlock(below) : null;
    if (blockBelow != null) {
        BlockState blockState = BlockState.builder().blockType(BlockTypes.DIRT).build();

        world.setBlock(below, blockState, genericCause);
    }

    //Remove Grass, redstone, etc.
    BlockState blockOnPosition = world.getBlock(pos);

    Optional<PassableProperty> passableProperty_Op = blockOnPosition.getProperty(PassableProperty.class);
    boolean blockPassable = passableProperty_Op.isPresent() && passableProperty_Op.get().getValue();

    boolean passableBlockRemoved = false;
    if (blockPassable) {
        world.setBlock(pos, BlockState.builder().blockType(BlockTypes.AIR).build(), BlockChangeFlag.NEIGHBOR, genericCause);
        passableBlockRemoved = true;
    }

    boolean treePlaced = false;
    //is the tree placeable?
    if (populator.canPlaceAt(world, x, y, z)) {
        //Place the tree
        populator.placeObject(world, random, x, y, z);
        treePlaced = true;
    } else if (passableBlockRemoved) {
        //Reset passable Block
        world.setBlock(pos, blockOnPosition, genericCause);

    }

    //Replace block below with original Block (unless the tree was placed in mid-air or water)
    if (blockBelow != null && !(treePlaced && (blockBelow.getType() == BlockTypes.AIR ||
            blockBelow.getType() == BlockTypes.WATER ||
            blockBelow.getType() == BlockTypes.FLOWING_WATER))) {
        world.setBlock(below, blockBelow, genericCause);
    }
}
 
开发者ID:Felfio,项目名称:treepers-sponge,代码行数:71,代码来源:Treepers.java


示例4: passable

import org.spongepowered.api.data.property.block.PassableProperty; //导入依赖的package包/类
public static PropertyProviderCollection passable(boolean constant) {
    final PassableProperty property = constant ? PASSABLE_PROPERTY_TRUE : PASSABLE_PROPERTY_FALSE;
    return PropertyProviderCollection.builder()
            .add(PassableProperty.class, new ConstantPropertyProvider<>(property))
            .build();
}
 
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:7,代码来源:PropertyProviders.java


示例5: execute

import org.spongepowered.api.data.property.block.PassableProperty; //导入依赖的package包/类
public CommandResult execute(CommandSource src, CommandContext ctx) throws CommandException
{
	if (src instanceof Player)
	{
		Player player = (Player) src;

		BlockRay<World> playerBlockRay = BlockRay.from(player).blockLimit(350).build();

		BlockRayHit<World> finalHitRay = null;

		while (playerBlockRay.hasNext())
		{
			BlockRayHit<World> currentHitRay = playerBlockRay.next();

			if (!player.getWorld().getBlockType(currentHitRay.getBlockPosition()).equals(BlockTypes.AIR))
			{
				finalHitRay = currentHitRay;
				break;
			}
		}

		if (finalHitRay == null)
		{
			player.sendMessage(Text.of(TextColors.DARK_RED, "Error! ", TextColors.RED, "Could not find the block you're looking at within range!"));
		}
		else
		{
			boolean safely = false;
			// If not passable, then it is a solid block
			if (!finalHitRay.getLocation().getProperty(PassableProperty.class).get().getValue())
			{
				safely = player.setLocationSafely(finalHitRay.getLocation().add(0, 1, 0));
			}
			else
			{
				// If the block below this is tall grass or a tall flower, then teleport down to that
				if (finalHitRay.getLocation().getRelative(Direction.DOWN).getProperty(PassableProperty.class).get().getValue())
				{
					safely = player.setLocationSafely(finalHitRay.getLocation().sub(0, 1, 0));
				}
				else
				{
					// If not then we found our location
					safely = player.setLocationSafely(finalHitRay.getLocation());
				}
			}
			if (safely)
			{
				player.sendMessage(Text.of(TextColors.GREEN, "Success! ", TextColors.YELLOW, "Jumped to the block you were looking at."));
			}
			else
			{
				player.sendMessage(Text.of(TextColors.DARK_RED, "Error! ", TextColors.RED, "Couldn't safely put you where you are looking."));
			}
		}
	}
	else
	{
		src.sendMessage(Text.of(TextColors.DARK_RED, "Error! ", TextColors.RED, "Must be an in-game player to use /jump!"));
	}

	return CommandResult.success();
}
 
开发者ID:hsyyid,项目名称:EssentialCmds,代码行数:64,代码来源:JumpExecutor.java


示例6: isPassable

import org.spongepowered.api.data.property.block.PassableProperty; //导入依赖的package包/类
private boolean isPassable(BlockType blockType) {
  Optional<PassableProperty> optProp = blockType.getProperty(PassableProperty.class);
  return optProp.map(AbstractProperty::getValue).orElse(false);
}
 
开发者ID:Skelril,项目名称:Skree,代码行数:5,代码来源:FearBomb.java


示例7: isSafePassableBlock

import org.spongepowered.api.data.property.block.PassableProperty; //导入依赖的package包/类
private static boolean isSafePassableBlock(BlockType blockType) {
  boolean isPassable = blockType.getProperty(PassableProperty.class).orElse(new PassableProperty(false)).getValue();

  return isPassable && !isBlacklistedBlock(blockType);
}
 
开发者ID:Skelril,项目名称:Skree,代码行数:6,代码来源:SafeTeleportHelper.java


示例8: isPassable

import org.spongepowered.api.data.property.block.PassableProperty; //导入依赖的package包/类
private static boolean isPassable(World w, Double x, int y, Double z) {
    Optional<PassableProperty> prop = new Location<>(w, x, y, z).getBlock().getProperty(PassableProperty.class);
    return prop.map(AbstractProperty::getValue).orElse(false);
}
 
开发者ID:Bammerbom,项目名称:UltimateCore,代码行数:5,代码来源:LocationUtil.java



注:本文中的org.spongepowered.api.data.property.block.PassableProperty类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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