本文整理汇总了Java中org.andengine.util.adt.map.SparseArrayUtils类的典型用法代码示例。如果您正苦于以下问题:Java SparseArrayUtils类的具体用法?Java SparseArrayUtils怎么用?Java SparseArrayUtils使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SparseArrayUtils类属于org.andengine.util.adt.map包,在下文中一共展示了SparseArrayUtils类的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: createLetter
import org.andengine.util.adt.map.SparseArrayUtils; //导入依赖的package包/类
private Letter createLetter(final char pCharacter) throws FontException {
final String characterAsString = String.valueOf(pCharacter);
final float textureWidth = this.mTextureWidth;
final float textureHeight = this.mTextureHeight;
this.updateTextBounds(characterAsString);
final int letterLeft = this.mTextBounds.left;
final int letterTop = this.mTextBounds.top;
final int letterWidth = this.mTextBounds.width();
final int letterHeight = this.mTextBounds.height();
final Letter letter;
final float advance = this.getLetterAdvance(characterAsString);
final boolean whitespace = Character.isWhitespace(pCharacter) || (letterWidth == 0) || (letterHeight == 0);
if (whitespace) {
letter = new Letter(pCharacter, advance);
} else {
if ((this.mCurrentTextureX + Font.LETTER_TEXTURE_PADDING + letterWidth) >= textureWidth) {
this.mCurrentTextureX = 0;
this.mCurrentTextureY += this.mCurrentTextureYHeightMax + (2 * Font.LETTER_TEXTURE_PADDING);
this.mCurrentTextureYHeightMax = 0;
}
if ((this.mCurrentTextureY + letterHeight) >= textureHeight) {
throw new FontException("Not enough space for " + Letter.class.getSimpleName() + ": '" + pCharacter + "' on the " + this.mTexture.getClass().getSimpleName() + ". Existing Letters: " + SparseArrayUtils.toString(this.mManagedCharacterToLetterMap));
}
this.mCurrentTextureYHeightMax = Math.max(letterHeight, this.mCurrentTextureYHeightMax);
this.mCurrentTextureX += Font.LETTER_TEXTURE_PADDING;
final float u = this.mCurrentTextureX / textureWidth;
final float v = this.mCurrentTextureY / textureHeight;
final float u2 = (this.mCurrentTextureX + letterWidth) / textureWidth;
final float v2 = (this.mCurrentTextureY + letterHeight) / textureHeight;
letter = new Letter(pCharacter, this.mCurrentTextureX - Font.LETTER_TEXTURE_PADDING, this.mCurrentTextureY - Font.LETTER_TEXTURE_PADDING, letterWidth, letterHeight, letterLeft, letterTop, advance, u, v, u2, v2);
this.mCurrentTextureX += letterWidth + Font.LETTER_TEXTURE_PADDING;
}
return letter;
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:46,代码来源:Font.java
示例2: createLetter
import org.andengine.util.adt.map.SparseArrayUtils; //导入依赖的package包/类
private Letter createLetter(final char pCharacter) throws FontException {
final String characterAsString = String.valueOf(pCharacter);
final float textureWidth = this.mTextureWidth;
final float textureHeight = this.mTextureHeight;
this.updateTextBounds(characterAsString);
final int letterLeft = this.mTextBounds.left;
final int letterTop = this.mTextBounds.top;
final int letterWidth = this.mTextBounds.width();
final int letterHeight = this.mTextBounds.height();
final Letter letter;
final float advance = this.getLetterAdvance(characterAsString);
final boolean whitespace = Character.isWhitespace(pCharacter) || (letterWidth == 0) || (letterHeight == 0);
if(whitespace) {
letter = new Letter(pCharacter, advance);
} else {
if((this.mCurrentTextureX + Font.LETTER_TEXTURE_PADDING + letterWidth) >= textureWidth) {
this.mCurrentTextureX = 0;
this.mCurrentTextureY += this.mCurrentTextureYHeightMax + (2 * Font.LETTER_TEXTURE_PADDING);
this.mCurrentTextureYHeightMax = 0;
}
if((this.mCurrentTextureY + letterHeight) >= textureHeight) {
throw new FontException("Not enough space for " + Letter.class.getSimpleName() + ": '" + pCharacter + "' on the " + this.mTexture.getClass().getSimpleName() + ". Existing Letters: " + SparseArrayUtils.toString(this.mManagedCharacterToLetterMap));
}
this.mCurrentTextureYHeightMax = Math.max(letterHeight, this.mCurrentTextureYHeightMax);
this.mCurrentTextureX += Font.LETTER_TEXTURE_PADDING;
final float u = this.mCurrentTextureX / textureWidth;
final float v = this.mCurrentTextureY / textureHeight;
final float u2 = (this.mCurrentTextureX + letterWidth) / textureWidth;
final float v2 = (this.mCurrentTextureY + letterHeight) / textureHeight;
letter = new Letter(pCharacter, this.mCurrentTextureX - Font.LETTER_TEXTURE_PADDING, this.mCurrentTextureY - Font.LETTER_TEXTURE_PADDING, letterWidth, letterHeight, letterLeft, letterTop - this.getAscent(), advance, u, v, u2, v2);
this.mCurrentTextureX += letterWidth + Font.LETTER_TEXTURE_PADDING;
}
return letter;
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:46,代码来源:Font.java
注:本文中的org.andengine.util.adt.map.SparseArrayUtils类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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