本文整理汇总了Java中cn.nukkit.utils.RuleData类的典型用法代码示例。如果您正苦于以下问题:Java RuleData类的具体用法?Java RuleData怎么用?Java RuleData使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
RuleData类属于cn.nukkit.utils包,在下文中一共展示了RuleData类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: encode
import cn.nukkit.utils.RuleData; //导入依赖的package包/类
@Override
public void encode() {
this.reset();
this.putEntityUniqueId(this.entityUniqueId);
this.putEntityRuntimeId(this.entityRuntimeId);
this.putVarInt(this.playerGamemode);
this.putVector3f(this.x, this.y, this.z);
this.putLFloat(this.yaw);
this.putLFloat(this.pitch);
this.putVarInt(this.seed);
this.putVarInt(this.dimension);
this.putVarInt(this.generator);
this.putVarInt(this.worldGamemode);
this.putVarInt(this.difficulty);
this.putBlockVector3(this.spawnX, this.spawnY, this.spawnZ);
this.putBoolean(this.hasAchievementsDisabled);
this.putVarInt(this.dayCycleStopTime);
this.putBoolean(this.eduMode);
this.putLFloat(this.rainLevel);
this.putLFloat(this.lightningLevel);
this.putBoolean(this.multiplayerGame);
this.putBoolean(this.broadcastToLAN);
this.putBoolean(this.broadcastToXboxLive);
this.putBoolean(this.commandsEnabled);
this.putBoolean(this.isTexturePacksRequired);
this.putUnsignedVarInt(this.ruleDatas.length);
for (RuleData rule : this.ruleDatas) {
this.putRuleData(rule);
}
this.putBoolean(this.bonusChest);
this.putBoolean(this.trustPlayers);
this.putVarInt(this.permissionLevel);
this.putVarInt(this.gamePublish);
this.putString(this.levelId);
this.putString(this.worldName);
this.putString(this.premiumWorldTemplateId);
this.putBoolean(this.unknown);
this.putLLong(this.currentTick);
this.putVarInt(this.enchantmentSeed);
}
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:41,代码来源:StartGamePacket.java
示例2: encode
import cn.nukkit.utils.RuleData; //导入依赖的package包/类
@Override
public void encode() {
this.reset();
this.putInt(this.ruleDatas.length);
for (RuleData rule : this.ruleDatas) {
this.putRuleData(rule);
}
}
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:9,代码来源:GameRulesChangedPacket.java
示例3: encode
import cn.nukkit.utils.RuleData; //导入依赖的package包/类
@Override
public void encode() {
this.reset();
this.putInt(this.ruleDatas.length);
for (RuleData rule : this.ruleDatas) {
this.putString(rule.name);
this.putBoolean(rule.unknown1);
this.putBoolean(rule.unknown2);
}
}
开发者ID:FrontierDevs,项目名称:Jenisys3,代码行数:11,代码来源:GameRulesChangedPacket.java
示例4: encode
import cn.nukkit.utils.RuleData; //导入依赖的package包/类
@Override
public void encode() {
this.reset();
this.putVarLong(this.entityUniqueId);
this.putVarLong(this.entityRuntimeId);
this.putVarInt(this.playerGamemode);
this.putVector3f(this.x, this.y, this.z);
this.putLFloat(this.yaw);
this.putLFloat(this.pitch);
this.putVarInt(this.seed);
this.putVarInt(this.dimension);
this.putVarInt(this.generator);
this.putVarInt(this.gamemode);
this.putVarInt(this.difficulty);
this.putBlockCoords(this.spawnX, this.spawnY, this.spawnZ);
this.putBoolean(this.hasAchievementsDisabled);
this.putVarInt(this.dayCycleStopTime);
this.putBoolean(this.eduMode);
this.putLFloat(this.rainLevel);
this.putLFloat(this.lightningLevel);
this.putBoolean(this.commandsEnabled);
this.putBoolean(this.isTexturePacksRequired);
this.putUnsignedVarInt(this.ruleDatas.length);
for (RuleData rule : this.ruleDatas) {
this.putRuleData(rule);
}
this.putString(this.levelId);
this.putString(this.worldName);
this.putString(this.premiumWorldTemplateId);
this.putBoolean(this.unknown);
this.putLLong(this.currentTick);
}
开发者ID:CoreXDevelopment,项目名称:CoreX,代码行数:33,代码来源:StartGamePacket.java
注:本文中的cn.nukkit.utils.RuleData类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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