本文整理汇总了Java中org.andengine.util.exception.NullBitmapException类的典型用法代码示例。如果您正苦于以下问题:Java NullBitmapException类的具体用法?Java NullBitmapException怎么用?Java NullBitmapException使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
NullBitmapException类属于org.andengine.util.exception包,在下文中一共展示了NullBitmapException类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: writeTextureToHardware
import org.andengine.util.exception.NullBitmapException; //导入依赖的package包/类
@Override
protected void writeTextureToHardware(final GLState pGLState) throws IOException {
final Config bitmapConfig = this.mBitmapTextureFormat.getBitmapConfig();
final Bitmap bitmap = this.onGetBitmap(bitmapConfig);
if (bitmap == null) {
throw new NullBitmapException("Caused by: '" + this.toString() + "'.");
}
final boolean useDefaultAlignment = MathUtils.isPowerOfTwo(bitmap.getWidth()) && MathUtils.isPowerOfTwo(bitmap.getHeight()) && (this.mPixelFormat == PixelFormat.RGBA_8888);
if (!useDefaultAlignment) {
/* Adjust unpack alignment. */
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
}
final boolean preMultipyAlpha = this.mTextureOptions.mPreMultiplyAlpha;
if (preMultipyAlpha) {
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
} else {
pGLState.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0, this.mPixelFormat);
}
if (!useDefaultAlignment) {
/* Restore default unpack alignment. */
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, GLState.GL_UNPACK_ALIGNMENT_DEFAULT);
}
bitmap.recycle();
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:30,代码来源:BitmapTexture.java
示例2: writeTextureToHardware
import org.andengine.util.exception.NullBitmapException; //导入依赖的package包/类
@Override
protected void writeTextureToHardware(final GLState pGLState) throws IOException {
final Config bitmapConfig = this.mBitmapTextureFormat.getBitmapConfig();
final Bitmap bitmap = this.onGetBitmap(bitmapConfig);
if(bitmap == null) {
throw new NullBitmapException("Caused by: '" + this.toString() + "'.");
}
final boolean useDefaultAlignment = MathUtils.isPowerOfTwo(bitmap.getWidth()) && MathUtils.isPowerOfTwo(bitmap.getHeight()) && (this.mPixelFormat == PixelFormat.RGBA_8888);
if(!useDefaultAlignment) {
/* Adjust unpack alignment. */
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
}
final boolean preMultipyAlpha = this.mTextureOptions.mPreMultiplyAlpha;
if(preMultipyAlpha) {
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);
} else {
pGLState.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0, this.mPixelFormat);
}
if(!useDefaultAlignment) {
/* Restore default unpack alignment. */
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, GLState.GL_UNPACK_ALIGNMENT_DEFAULT);
}
bitmap.recycle();
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:30,代码来源:BitmapTexture.java
示例3: writeTextureToHardware
import org.andengine.util.exception.NullBitmapException; //导入依赖的package包/类
@Override
protected void writeTextureToHardware(final GLState pGLState) {
final PixelFormat pixelFormat = this.mBitmapTextureFormat.getPixelFormat();
final int glInternalFormat = pixelFormat.getGLInternalFormat();
final int glFormat = pixelFormat.getGLFormat();
final int glType = pixelFormat.getGLType();
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, glInternalFormat, this.mWidth, this.mHeight, 0, glFormat, glType, null);
final boolean preMultipyAlpha = this.mTextureOptions.mPreMultiplyAlpha;
/* Non alpha premultiplied bitmaps are loaded with ARGB_8888 and converted down manually. */
final Config bitmapConfig = (preMultipyAlpha) ? this.mBitmapTextureFormat.getBitmapConfig() : Config.ARGB_8888;
final ArrayList<IBitmapTextureAtlasSource> textureSources = this.mTextureAtlasSources;
final int textureSourceCount = textureSources.size();
final ITextureAtlasStateListener<IBitmapTextureAtlasSource> textureStateListener = this.getTextureAtlasStateListener();
for (int i = 0; i < textureSourceCount; i++) {
final IBitmapTextureAtlasSource bitmapTextureAtlasSource = textureSources.get(i);
try {
final Bitmap bitmap = bitmapTextureAtlasSource.onLoadBitmap(bitmapConfig);
if (bitmap == null) {
throw new NullBitmapException("Caused by: " + bitmapTextureAtlasSource.getClass().toString() + " --> " + bitmapTextureAtlasSource.toString() + " returned a null Bitmap.");
}
final boolean useDefaultAlignment = MathUtils.isPowerOfTwo(bitmap.getWidth()) && MathUtils.isPowerOfTwo(bitmap.getHeight()) && pixelFormat == PixelFormat.RGBA_8888;
if (!useDefaultAlignment) {
/* Adjust unpack alignment. */
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
}
if (preMultipyAlpha) {
GLUtils.texSubImage2D(GLES20.GL_TEXTURE_2D, 0, bitmapTextureAtlasSource.getTextureX(), bitmapTextureAtlasSource.getTextureY(), bitmap, glFormat, glType);
} else {
pGLState.glTexSubImage2D(GLES20.GL_TEXTURE_2D, 0, bitmapTextureAtlasSource.getTextureX(), bitmapTextureAtlasSource.getTextureY(), bitmap, this.mPixelFormat);
}
if (!useDefaultAlignment) {
/* Restore default unpack alignment. */
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, GLState.GL_UNPACK_ALIGNMENT_DEFAULT);
}
bitmap.recycle();
if (textureStateListener != null) {
textureStateListener.onTextureAtlasSourceLoaded(this, bitmapTextureAtlasSource);
}
} catch (final NullBitmapException e) {
if (textureStateListener != null) {
textureStateListener.onTextureAtlasSourceLoadExeption(this, bitmapTextureAtlasSource, e);
} else {
throw e;
}
}
}
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:57,代码来源:BitmapTextureAtlas.java
示例4: writeTextureToHardware
import org.andengine.util.exception.NullBitmapException; //导入依赖的package包/类
@Override
protected void writeTextureToHardware(final GLState pGLState) {
final PixelFormat pixelFormat = this.mBitmapTextureFormat.getPixelFormat();
final int glInternalFormat = pixelFormat.getGLInternalFormat();
final int glFormat = pixelFormat.getGLFormat();
final int glType = pixelFormat.getGLType();
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, glInternalFormat, this.mWidth, this.mHeight, 0, glFormat, glType, null);
final boolean preMultipyAlpha = this.mTextureOptions.mPreMultiplyAlpha;
/* Non alpha premultiplied bitmaps are loaded with ARGB_8888 and converted down manually. */
final Config bitmapConfig = (preMultipyAlpha) ? this.mBitmapTextureFormat.getBitmapConfig() : Config.ARGB_8888;
final ArrayList<IBitmapTextureAtlasSource> textureSources = this.mTextureAtlasSources;
final int textureSourceCount = textureSources.size();
final ITextureAtlasStateListener<IBitmapTextureAtlasSource> textureStateListener = this.getTextureAtlasStateListener();
for(int i = 0; i < textureSourceCount; i++) {
final IBitmapTextureAtlasSource bitmapTextureAtlasSource = textureSources.get(i);
try {
final Bitmap bitmap = bitmapTextureAtlasSource.onLoadBitmap(bitmapConfig);
if(bitmap == null) {
throw new NullBitmapException("Caused by: " + bitmapTextureAtlasSource.getClass().toString() + " --> " + bitmapTextureAtlasSource.toString() + " returned a null Bitmap.");
}
final boolean useDefaultAlignment = MathUtils.isPowerOfTwo(bitmap.getWidth()) && MathUtils.isPowerOfTwo(bitmap.getHeight()) && pixelFormat == PixelFormat.RGBA_8888;
if(!useDefaultAlignment) {
/* Adjust unpack alignment. */
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
}
if(preMultipyAlpha) {
GLUtils.texSubImage2D(GLES20.GL_TEXTURE_2D, 0, bitmapTextureAtlasSource.getTextureX(), bitmapTextureAtlasSource.getTextureY(), bitmap, glFormat, glType);
} else {
pGLState.glTexSubImage2D(GLES20.GL_TEXTURE_2D, 0, bitmapTextureAtlasSource.getTextureX(), bitmapTextureAtlasSource.getTextureY(), bitmap, this.mPixelFormat);
}
if(!useDefaultAlignment) {
/* Restore default unpack alignment. */
GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, GLState.GL_UNPACK_ALIGNMENT_DEFAULT);
}
bitmap.recycle();
if(textureStateListener != null) {
textureStateListener.onTextureAtlasSourceLoaded(this, bitmapTextureAtlasSource);
}
} catch (final NullBitmapException e) {
if(textureStateListener != null) {
textureStateListener.onTextureAtlasSourceLoadExeption(this, bitmapTextureAtlasSource, e);
} else {
throw e;
}
}
}
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:57,代码来源:BitmapTextureAtlas.java
注:本文中的org.andengine.util.exception.NullBitmapException类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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