本文整理汇总了Java中rajawali.renderer.RajawaliRenderer类的典型用法代码示例。如果您正苦于以下问题:Java RajawaliRenderer类的具体用法?Java RajawaliRenderer怎么用?Java RajawaliRenderer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
RajawaliRenderer类属于rajawali.renderer包,在下文中一共展示了RajawaliRenderer类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: render
import rajawali.renderer.RajawaliRenderer; //导入依赖的package包/类
public void render(RajawaliScene scene, RajawaliRenderer renderer, ScreenQuad screenQuad, RenderTarget writeBuffer, RenderTarget readBuffer, double deltaTime) {
// Set the background color with that of current render pass.
if (mClearColor != 0x00000000) {
mOldClearColor = renderer.getCurrentScene().getBackgroundColor();
GLES20.glClearColor(Color.red(mClearColor)/255f, Color.green(mClearColor)/255f, Color.blue(mClearColor)/255f, Color.alpha(mClearColor)/255f);
}
// Render the current scene.
mOldCamera = mScene.getCamera();
mScene.switchCamera(mCamera);
mScene.render(deltaTime, readBuffer);
mScene.switchCamera(mOldCamera);
// Restore the old background color.
if (mClearColor != 0x00000000) {
GLES20.glClearColor(Color.red(mOldClearColor)/255f, Color.green(mOldClearColor)/255f, Color.blue(mOldClearColor)/255f, Color.alpha(mOldClearColor)/255f);
}
}
开发者ID:takyonxxx,项目名称:IRobot-Android,代码行数:19,代码来源:RenderPass.java
示例2: remove
import rajawali.renderer.RajawaliRenderer; //导入依赖的package包/类
/**
* {@inheritDoc}
*/
void remove()
{
mModelMatrix = null;
mModelViewMatrix = null;
if (mLights != null)
mLights.clear();
if (mTextureList != null)
mTextureList.clear();
if (RajawaliRenderer.hasGLContext()) {
GLES20.glDeleteShader(mVShaderHandle);
GLES20.glDeleteShader(mFShaderHandle);
GLES20.glDeleteProgram(mProgramHandle);
}
}
开发者ID:takyonxxx,项目名称:IRobot-Android,代码行数:20,代码来源:Material.java
示例3: AAdvancedMaterial
import rajawali.renderer.RajawaliRenderer; //导入依赖的package包/类
public AAdvancedMaterial(String vertexShader, String fragmentShader, int parameters) {
super(vertexShader, fragmentShader, parameters);
mNormalMatrix = new float[9];
mTmp = new float[9];
mTmp2 = new float[9];
mAmbientColor = new float[]{.2f, .2f, .2f, 1};
mAmbientIntensity = new float[]{.3f, .3f, .3f, 1};
if (RajawaliRenderer.isFogEnabled())
mFogColor = new float[]{.8f, .8f, .8f};
}
开发者ID:BitMastro,项目名称:PortalLW,代码行数:12,代码来源:AAdvancedMaterial.java
示例4: FBXParser
import rajawali.renderer.RajawaliRenderer; //导入依赖的package包/类
public FBXParser(RajawaliRenderer renderer, String fileOnSDCard) {
super(renderer, fileOnSDCard);
mRenderer = renderer;
mObjStack = new Stack<Object>();
mFbx = new FBXValues();
mObjStack.add(mFbx);
}
开发者ID:BitMastro,项目名称:PortalLW,代码行数:8,代码来源:FBXParser.java
示例5: WallpaperEngine
import rajawali.renderer.RajawaliRenderer; //导入依赖的package包/类
public WallpaperEngine(SharedPreferences preferences, Context context, RajawaliRenderer renderer,
boolean useMultisampling) {
mContext = context;
mRenderer = renderer;
mRenderer.setSharedPreferences(preferences);
mRenderer.setEngine(this);
mMultisampling = useMultisampling;
}
开发者ID:BitMastro,项目名称:PortalLW,代码行数:9,代码来源:Wallpaper.java
示例6: render
import rajawali.renderer.RajawaliRenderer; //导入依赖的package包/类
public void render(RajawaliScene scene, RajawaliRenderer renderer, ScreenQuad screenQuad, RenderTarget writeTarget, RenderTarget readTarget, double deltaTime) {
mReadTarget = readTarget;
mWriteTarget = writeTarget;
screenQuad.setMaterial(mMaterial);
screenQuad.setEffectPass(this);
if(mRenderToScreen == true)
scene.render(deltaTime, null);
else
scene.render(deltaTime, writeTarget);
}
开发者ID:takyonxxx,项目名称:IRobot-Android,代码行数:12,代码来源:EffectPass.java
示例7: taskReset
import rajawali.renderer.RajawaliRenderer; //导入依赖的package包/类
public void taskReset(RajawaliRenderer renderer)
{
if (mRenderers.size() == 0)
{
taskReset();
}
}
开发者ID:takyonxxx,项目名称:IRobot-Android,代码行数:8,代码来源:MaterialManager.java
示例8: taskReset
import rajawali.renderer.RajawaliRenderer; //导入依赖的package包/类
/**
* Completely resets the TextureManager. This should only be called by {@link RajawaliRender}.
*/
public void taskReset()
{
try {
int count = mTextureList.size();
int[] textures = new int[count];
for (int i = 0; i < count; i++)
{
ATexture texture = mTextureList.get(i);
if (texture.getOwnerIdentity().equals(mRenderer.getClass().toString()) || texture.willRecycle())
{
texture.reset();
textures[i] = texture.getTextureId();
mTextureList.remove(i);
i -= 1;
count -= 1;
}
}
if(RajawaliRenderer.hasGLContext())
GLES20.glDeleteTextures(count, textures, 0);
if (mRenderers.size() > 0)
{
mRenderer = mRenderers.get(mRenderers.size() - 1);
reload();
} else {
mTextureList.clear();
}
} catch (TextureException e) {
throw new RuntimeException(e);
}
}
开发者ID:takyonxxx,项目名称:IRobot-Android,代码行数:38,代码来源:TextureManager.java
示例9: LoaderFBX
import rajawali.renderer.RajawaliRenderer; //导入依赖的package包/类
public LoaderFBX(RajawaliRenderer renderer, String fileOnSDCard) {
super(renderer, fileOnSDCard);
mRenderer = renderer;
mObjStack = new Stack<Object>();
mFbx = new FBXValues();
mObjStack.add(mFbx);
}
开发者ID:takyonxxx,项目名称:IRobot-Android,代码行数:8,代码来源:LoaderFBX.java
示例10: WallpaperEngine
import rajawali.renderer.RajawaliRenderer; //导入依赖的package包/类
public WallpaperEngine(SharedPreferences preferences, Context context, RajawaliRenderer renderer,
boolean useMultisampling) {
mContext = context;
mRenderer = renderer;
mRenderer.setSharedPreferences(preferences);
mRenderer.setEngine(this);
mMultisampling = useMultisampling;
mDefaultPreviewOffsetX = 0.5f;
}
开发者ID:takyonxxx,项目名称:IRobot-Android,代码行数:10,代码来源:Wallpaper.java
示例11: RajawaliScene
import rajawali.renderer.RajawaliRenderer; //导入依赖的package包/类
public RajawaliScene(RajawaliRenderer renderer) {
mRenderer = renderer;
mAlpha = 0;
mAnimations = Collections.synchronizedList(new CopyOnWriteArrayList<Animation3D>());
mChildren = Collections.synchronizedList(new CopyOnWriteArrayList<Object3D>());
mPlugins = Collections.synchronizedList(new CopyOnWriteArrayList<IRendererPlugin>());
mCameras = Collections.synchronizedList(new CopyOnWriteArrayList<Camera>());
mLights = Collections.synchronizedList(new CopyOnWriteArrayList<ALight>());
mFrameTaskQueue = new LinkedList<AFrameTask>();
mCamera = new Camera();
mCamera.setZ(mEyeZ);
mCameras = Collections.synchronizedList(new CopyOnWriteArrayList<Camera>());
mCameras.add(mCamera);
}
开发者ID:takyonxxx,项目名称:IRobot-Android,代码行数:16,代码来源:RajawaliScene.java
示例12: AAdvancedMaterial
import rajawali.renderer.RajawaliRenderer; //导入依赖的package包/类
public AAdvancedMaterial(String vertexShader, String fragmentShader, int parameters) {
super(vertexShader, fragmentShader, parameters);
mNormalMatrix = new float[9];
mTmp = new float[9];
mTmp2 = new float[9];
mAmbientColor = new float[] {.2f, .2f, .2f, 1};
mAmbientIntensity = new float[] { .3f, .3f, .3f, 1 };
if(RajawaliRenderer.isFogEnabled())
mFogColor = new float[] { .8f, .8f, .8f };
}
开发者ID:OpsLabJPL,项目名称:MarsImagesAndroid,代码行数:12,代码来源:AAdvancedMaterial.java
示例13: FBXParser
import rajawali.renderer.RajawaliRenderer; //导入依赖的package包/类
public FBXParser(RajawaliRenderer renderer, String fileOnSDCard) {
super(renderer, fileOnSDCard);
mRenderer = renderer;
mObjStack = new Stack<Object>();
mFbx = new FBXValues();
mObjStack.add(mFbx);
}
开发者ID:OpsLabJPL,项目名称:MarsImagesAndroid,代码行数:8,代码来源:FBXParser.java
示例14: WallpaperEngine
import rajawali.renderer.RajawaliRenderer; //导入依赖的package包/类
public WallpaperEngine(SharedPreferences preferences, Context context, RajawaliRenderer renderer,
boolean useMultisampling) {
mContext = context;
mRenderer = renderer;
mRenderer.setSharedPreferences(preferences);
mRenderer.setEngine(this);
mMultisampling = useMultisampling;
}
开发者ID:OpsLabJPL,项目名称:MarsImagesAndroid,代码行数:9,代码来源:Wallpaper.java
示例15: setShaders
import rajawali.renderer.RajawaliRenderer; //导入依赖的package包/类
@Override
public void setShaders(String vertexShader, String fragmentShader) {
vertexShader = replaceShaderVars(vertexShader);
fragmentShader = replaceShaderVars(fragmentShader);
StringBuffer lightVars = new StringBuffer();
int numLights = mLights.size();
for (int i = 0; i < numLights; ++i) {
lightVars.append("uniform vec3 uLightColor").append(i).append(";\n");
lightVars.append("uniform float uLightPower").append(i).append(";\n");
lightVars.append("uniform int uLightType").append(i).append(";\n");
lightVars.append("uniform vec3 uLightPosition").append(i).append(";\n");
lightVars.append("uniform vec3 uLightDirection").append(i).append(";\n");
lightVars.append("uniform vec4 uLightAttenuation").append(i).append(";\n");
lightVars.append("varying float vAttenuation").append(i).append(";\n");
lightVars.append("uniform float uSpotExponent").append(i).append(";\n");
lightVars.append("uniform float uSpotCutoffAngle").append(i).append(";\n");
lightVars.append("uniform float uSpotFalloff").append(i).append(";\n");
}
vertexShader = vertexShader.replace("%LIGHT_VARS%", lightVars.toString());
if (mSkeletalAnimationEnabled) {
if (mMaxWeights > 4)
vertexShader = "\n#define VERTEX_WEIGHT_8\n" + vertexShader;
vertexShader = vertexShader.replace("%NUM_JOINTS%", Integer.toString(mNumJoints));
}
fragmentShader = fragmentShader.replace("%LIGHT_VARS%", lightVars.toString());
super.setShaders(vertexShader, fragmentShader);
muNormalMatrixHandle = getUniformLocation("uNMatrix");
muAmbientColorHandle = getUniformLocation("uAmbientColor");
muAmbientIntensityHandle = getUniformLocation("uAmbientIntensity");
muLightAttenuationHandles = new int[numLights];
muLightColorHandles = new int[numLights];
muLightDirectionHandles = new int[numLights];
muLightPositionHandles = new int[numLights];
muLightPowerHandles = new int[numLights];
muSpotCutoffAngleHandles = new int[numLights];
muSpotFalloffHandles = new int[numLights];
for (int i = 0; i < mLights.size(); ++i) {
muLightColorHandles[i] = getUniformLocation("uLightColor" + i);
muLightPowerHandles[i] = getUniformLocation("uLightPower" + i);
muLightPositionHandles[i] = getUniformLocation("uLightPosition" + i);
muLightDirectionHandles[i] = getUniformLocation("uLightDirection" + i);
muLightAttenuationHandles[i] = getUniformLocation("uLightAttenuation" + i);
muSpotCutoffAngleHandles[i] = getUniformLocation("uSpotCutoffAngle" + i);
muSpotFalloffHandles[i] = getUniformLocation("uSpotFalloff" + i);
}
if (RajawaliRenderer.isFogEnabled()) {
muFogColorHandle = getUniformLocation("uFogColor");
muFogNearHandle = getUniformLocation("uFogNear");
muFogFarHandle = getUniformLocation("uFogFar");
muFogEnabledHandle = getUniformLocation("uFogEnabled");
}
if (mSkeletalAnimationEnabled) {
mvBoneIndex1Handle = getAttribLocation("vBoneIndex1");
mvBoneWeight1Handle = getAttribLocation("vBoneWeight1");
if (mMaxWeights > 4) {//TODO check if maxWeights > 8 -> throw exception
mvBoneIndex2Handle = getAttribLocation("vBoneIndex2");
mvBoneWeight2Handle = getAttribLocation("vBoneWeight2");
}
muBoneMatrixHandle = getUniformLocation("uBoneMatrix");
}
}
开发者ID:BitMastro,项目名称:PortalLW,代码行数:71,代码来源:AAdvancedMaterial.java
示例16: setShaders
import rajawali.renderer.RajawaliRenderer; //导入依赖的package包/类
public void setShaders(String vertexShader, String fragmentShader) {
mVertexShader = mVertexAnimationEnabled ? "#define VERTEX_ANIM\n" + vertexShader : vertexShader;
mVertexShader = mSkeletalAnimationEnabled ? "#define SKELETAL_ANIM\n" + mVertexShader : mVertexShader;
mVertexShader = mUseColor ? mVertexShader : "#define TEXTURED\n" + mVertexShader;
mFragmentShader = mUseColor ? fragmentShader : "#define TEXTURED\n" + fragmentShader;
mFragmentShader = mAlphaMaskingEnabled ? "#define ALPHA_MASK\n" + mFragmentShader : mFragmentShader;
mFragmentShader = mUseAlphaMap ? "#define ALPHA_MAP\n" + mFragmentShader : mFragmentShader;
mFragmentShader = mUseNormalMap ? "#define NORMAL_MAP\n" + mFragmentShader : mFragmentShader;
mFragmentShader = mUseSpecMap ? "#define SPECULAR_MAP\n" + mFragmentShader : mFragmentShader;
if (RajawaliRenderer.isFogEnabled()) {
mVertexShader = "#define FOG_ENABLED\n" + mVertexShader;
mFragmentShader = "#define FOG_ENABLED\n" + mFragmentShader;
}
mProgram = createProgram(mVertexShader, mFragmentShader);
if (mProgram == 0)
return;
maPositionHandle = getAttribLocation("aPosition");
maNormalHandle = getAttribLocation("aNormal");
maTextureHandle = getAttribLocation("aTextureCoord");
maColorHandle = getAttribLocation("aColor");
muCameraPositionHandle = getUniformLocation("uCameraPosition");
muMVPMatrixHandle = getUniformLocation("uMVPMatrix");
muMMatrixHandle = getUniformLocation("uMMatrix");
muVMatrixHandle = getUniformLocation("uVMatrix");
if (mVertexAnimationEnabled == true) {
maNextFramePositionHandle = getAttribLocation("aNextFramePosition");
maNextFrameNormalHandle = getAttribLocation("aNextFrameNormal");
muInterpolationHandle = getUniformLocation("uInterpolation");
}
if (mAlphaMaskingEnabled == true) {
muAlphaMaskingThresholdHandle = getUniformLocation("uAlphaMaskingThreshold");
}
mProgramCreated = true;
checkTextureHandles();
}
开发者ID:BitMastro,项目名称:PortalLW,代码行数:44,代码来源:AMaterial.java
示例17: AParser
import rajawali.renderer.RajawaliRenderer; //导入依赖的package包/类
public AParser(RajawaliRenderer renderer, String fileOnSDCard) {
this(renderer.getContext().getResources(), 0);
mFileOnSDCard = fileOnSDCard;
}
开发者ID:BitMastro,项目名称:PortalLW,代码行数:5,代码来源:AParser.java
示例18: ObjParser
import rajawali.renderer.RajawaliRenderer; //导入依赖的package包/类
public ObjParser(RajawaliRenderer renderer, String fileOnSDCard) {
super(renderer, fileOnSDCard);
}
开发者ID:BitMastro,项目名称:PortalLW,代码行数:4,代码来源:ObjParser.java
示例19: AMeshParser
import rajawali.renderer.RajawaliRenderer; //导入依赖的package包/类
public AMeshParser(RajawaliRenderer renderer, String fileOnSDCard) {
super(renderer, fileOnSDCard);
mRootObject = new BaseObject3D();
}
开发者ID:BitMastro,项目名称:PortalLW,代码行数:5,代码来源:AMeshParser.java
示例20: Max3DSParser
import rajawali.renderer.RajawaliRenderer; //导入依赖的package包/类
public Max3DSParser(RajawaliRenderer renderer, int resourceID) {
super(renderer.getContext().getResources(), renderer.getTextureManager(), resourceID);
}
开发者ID:BitMastro,项目名称:PortalLW,代码行数:4,代码来源:Max3DSParser.java
注:本文中的rajawali.renderer.RajawaliRenderer类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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