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Java FogFilter类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中com.jme3.post.filters.FogFilter的典型用法代码示例。如果您正苦于以下问题:Java FogFilter类的具体用法?Java FogFilter怎么用?Java FogFilter使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



FogFilter类属于com.jme3.post.filters包,在下文中一共展示了FogFilter类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: createSheet

import com.jme3.post.filters.FogFilter; //导入依赖的package包/类
@Override
    protected Sheet createSheet() {
        Sheet sheet = super.createSheet();
        Sheet.Set set = Sheet.createPropertiesSet();
        set.setDisplayName("Fog");
        set.setName(Node.class.getName());
        FogFilter obj = (FogFilter) filter;
        if (obj == null) {
            return sheet;
        }
//        set.put(makeProperty(obj, float.class, "getFogDistance", "setFogDistance", "Distance"));
//        set.put(makeProperty(obj, float.class, "getFogDensity", "setFogDensity", "Density"));
//        set.put(makeProperty(obj, ColorRGBA.class, "getFogColor", "setFogColor", "Color"));
         createFields(FogFilter.class, set, obj);
        sheet.put(set);
        return sheet;

    }
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:19,代码来源:JmeFogFilter.java


示例2: simpleInitApp

import com.jme3.post.filters.FogFilter; //导入依赖的package包/类
public void simpleInitApp() {
    this.flyCam.setMoveSpeed(10);
    Node mainScene=new Node();
    cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f));
    cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f));

    // load sky
    mainScene.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));

    // create the geometry and attach it
    // load the level from zip or http zip
    if (useHttp) {
        assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class.getName());
    } else {
        assetManager.registerLocator("wildhouse.zip", ZipLocator.class.getName());
    }
    Spatial scene = assetManager.loadModel("main.scene");

    DirectionalLight sun = new DirectionalLight();
    Vector3f lightDir=new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f);
    sun.setDirection(lightDir);
    sun.setColor(ColorRGBA.White.clone().multLocal(2));
    scene.addLight(sun);


    mainScene.attachChild(scene);
    rootNode.attachChild(mainScene);

    fpp=new FilterPostProcessor(assetManager);
    //fpp.setNumSamples(4);
    fog=new FogFilter();
    fog.setFogColor(new ColorRGBA(0.9f, 0.9f, 0.9f, 1.0f));
    fog.setFogDistance(155);
    fog.setFogDensity(2.0f);
    fpp.addFilter(fog);
    viewPort.addProcessor(fpp);
    initInputs();
}
 
开发者ID:mleoking,项目名称:PhET,代码行数:39,代码来源:TestFog.java


示例3: get

import com.jme3.post.filters.FogFilter; //导入依赖的package包/类
@Override
public @NotNull FogFilter get() {
    return this;
}
 
开发者ID:JavaSaBr,项目名称:jmonkeybuilder-extension,代码行数:5,代码来源:EditableFogFilter.java


示例4: doCreateFilter

import com.jme3.post.filters.FogFilter; //导入依赖的package包/类
@Override
protected Filter doCreateFilter() {
    return new FogFilter();
}
 
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:5,代码来源:NewFogFilterAction.java


示例5: simpleInitApp

import com.jme3.post.filters.FogFilter; //导入依赖的package包/类
public void simpleInitApp() {
    this.flyCam.setMoveSpeed(10);
    Node mainScene=new Node();
    cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f));
    cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f));

    // load sky
    mainScene.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));

    // create the geometry and attach it
    // load the level from zip or http zip
    if (useHttp) {
        assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class);
    } else {
        assetManager.registerLocator("wildhouse.zip", ZipLocator.class);
    }
    Spatial scene = assetManager.loadModel("main.scene");

    DirectionalLight sun = new DirectionalLight();
    Vector3f lightDir=new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f);
    sun.setDirection(lightDir);
    sun.setColor(ColorRGBA.White.clone().multLocal(2));
    scene.addLight(sun);


    mainScene.attachChild(scene);
    rootNode.attachChild(mainScene);

    fpp=new FilterPostProcessor(assetManager);
    //fpp.setNumSamples(4);
    int numSamples = getContext().getSettings().getSamples();
    if( numSamples > 0 ) {
        fpp.setNumSamples(numSamples); 
    }
    fog=new FogFilter();
    fog.setFogColor(new ColorRGBA(0.9f, 0.9f, 0.9f, 1.0f));
    fog.setFogDistance(155);
    fog.setFogDensity(2.0f);
    fpp.addFilter(fog);
    viewPort.addProcessor(fpp);
    initInputs();
}
 
开发者ID:shamanDevel,项目名称:ProceduralTerrain,代码行数:43,代码来源:TestFog.java


示例6: JmeFogFilter

import com.jme3.post.filters.FogFilter; //导入依赖的package包/类
public JmeFogFilter(FogFilter filter, DataObject object, boolean readOnly) {
    super(filter);
    this.dataObject = object;
    this.readOnly = readOnly;
}
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:6,代码来源:JmeFogFilter.java


示例7: getExplorerObjectClass

import com.jme3.post.filters.FogFilter; //导入依赖的package包/类
@Override
public Class<?> getExplorerObjectClass() {
    return FogFilter.class;
}
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:5,代码来源:JmeFogFilter.java


示例8: createNodes

import com.jme3.post.filters.FogFilter; //导入依赖的package包/类
@Override
public Node[] createNodes(Object key, DataObject dataObject, boolean readOnly) {
    return new Node[]{new JmeFogFilter((FogFilter) key, dataObject, readOnly)};
}
 
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:5,代码来源:JmeFogFilter.java


示例9: setFog

import com.jme3.post.filters.FogFilter; //导入依赖的package包/类
/**
 * Creates a new fog setting
 * @param fogDistance
 *  The distance of the fog
 * @param fogDensity
 *  The density of the fog
 * @param fogColor
 *  The color of the fog
 */
public void setFog(float fogDistance, float fogDensity, ColorRGBA fogColor){
    fog = new FogFilter();
    fog.setFogDistance(fogDistance);
    fog.setFogDensity(fogDensity);
    fog.setFogColor(fogColor);
}
 
开发者ID:GSam,项目名称:Game-Project,代码行数:16,代码来源:VisualEffectsManager.java



注:本文中的com.jme3.post.filters.FogFilter类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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