本文整理汇总了Java中com.jme3.post.filters.FogFilter类的典型用法代码示例。如果您正苦于以下问题:Java FogFilter类的具体用法?Java FogFilter怎么用?Java FogFilter使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
FogFilter类属于com.jme3.post.filters包,在下文中一共展示了FogFilter类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: createSheet
import com.jme3.post.filters.FogFilter; //导入依赖的package包/类
@Override
protected Sheet createSheet() {
Sheet sheet = super.createSheet();
Sheet.Set set = Sheet.createPropertiesSet();
set.setDisplayName("Fog");
set.setName(Node.class.getName());
FogFilter obj = (FogFilter) filter;
if (obj == null) {
return sheet;
}
// set.put(makeProperty(obj, float.class, "getFogDistance", "setFogDistance", "Distance"));
// set.put(makeProperty(obj, float.class, "getFogDensity", "setFogDensity", "Density"));
// set.put(makeProperty(obj, ColorRGBA.class, "getFogColor", "setFogColor", "Color"));
createFields(FogFilter.class, set, obj);
sheet.put(set);
return sheet;
}
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:19,代码来源:JmeFogFilter.java
示例2: simpleInitApp
import com.jme3.post.filters.FogFilter; //导入依赖的package包/类
public void simpleInitApp() {
this.flyCam.setMoveSpeed(10);
Node mainScene=new Node();
cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f));
cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f));
// load sky
mainScene.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
// create the geometry and attach it
// load the level from zip or http zip
if (useHttp) {
assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class.getName());
} else {
assetManager.registerLocator("wildhouse.zip", ZipLocator.class.getName());
}
Spatial scene = assetManager.loadModel("main.scene");
DirectionalLight sun = new DirectionalLight();
Vector3f lightDir=new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f);
sun.setDirection(lightDir);
sun.setColor(ColorRGBA.White.clone().multLocal(2));
scene.addLight(sun);
mainScene.attachChild(scene);
rootNode.attachChild(mainScene);
fpp=new FilterPostProcessor(assetManager);
//fpp.setNumSamples(4);
fog=new FogFilter();
fog.setFogColor(new ColorRGBA(0.9f, 0.9f, 0.9f, 1.0f));
fog.setFogDistance(155);
fog.setFogDensity(2.0f);
fpp.addFilter(fog);
viewPort.addProcessor(fpp);
initInputs();
}
开发者ID:mleoking,项目名称:PhET,代码行数:39,代码来源:TestFog.java
示例3: get
import com.jme3.post.filters.FogFilter; //导入依赖的package包/类
@Override
public @NotNull FogFilter get() {
return this;
}
开发者ID:JavaSaBr,项目名称:jmonkeybuilder-extension,代码行数:5,代码来源:EditableFogFilter.java
示例4: doCreateFilter
import com.jme3.post.filters.FogFilter; //导入依赖的package包/类
@Override
protected Filter doCreateFilter() {
return new FogFilter();
}
开发者ID:jMonkeyEngine,项目名称:sdk,代码行数:5,代码来源:NewFogFilterAction.java
示例5: simpleInitApp
import com.jme3.post.filters.FogFilter; //导入依赖的package包/类
public void simpleInitApp() {
this.flyCam.setMoveSpeed(10);
Node mainScene=new Node();
cam.setLocation(new Vector3f(-27.0f, 1.0f, 75.0f));
cam.setRotation(new Quaternion(0.03f, 0.9f, 0f, 0.4f));
// load sky
mainScene.attachChild(SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
// create the geometry and attach it
// load the level from zip or http zip
if (useHttp) {
assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/wildhouse.zip", HttpZipLocator.class);
} else {
assetManager.registerLocator("wildhouse.zip", ZipLocator.class);
}
Spatial scene = assetManager.loadModel("main.scene");
DirectionalLight sun = new DirectionalLight();
Vector3f lightDir=new Vector3f(-0.37352666f, -0.50444174f, -0.7784704f);
sun.setDirection(lightDir);
sun.setColor(ColorRGBA.White.clone().multLocal(2));
scene.addLight(sun);
mainScene.attachChild(scene);
rootNode.attachChild(mainScene);
fpp=new FilterPostProcessor(assetManager);
//fpp.setNumSamples(4);
int numSamples = getContext().getSettings().getSamples();
if( numSamples > 0 ) {
fpp.setNumSamples(numSamples);
}
fog=new FogFilter();
fog.setFogColor(new ColorRGBA(0.9f, 0.9f, 0.9f, 1.0f));
fog.setFogDistance(155);
fog.setFogDensity(2.0f);
fpp.addFilter(fog);
viewPort.addProcessor(fpp);
initInputs();
}
开发者ID:shamanDevel,项目名称:ProceduralTerrain,代码行数:43,代码来源:TestFog.java
示例6: JmeFogFilter
import com.jme3.post.filters.FogFilter; //导入依赖的package包/类
public JmeFogFilter(FogFilter filter, DataObject object, boolean readOnly) {
super(filter);
this.dataObject = object;
this.readOnly = readOnly;
}
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:6,代码来源:JmeFogFilter.java
示例7: getExplorerObjectClass
import com.jme3.post.filters.FogFilter; //导入依赖的package包/类
@Override
public Class<?> getExplorerObjectClass() {
return FogFilter.class;
}
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:5,代码来源:JmeFogFilter.java
示例8: createNodes
import com.jme3.post.filters.FogFilter; //导入依赖的package包/类
@Override
public Node[] createNodes(Object key, DataObject dataObject, boolean readOnly) {
return new Node[]{new JmeFogFilter((FogFilter) key, dataObject, readOnly)};
}
开发者ID:chototsu,项目名称:MikuMikuStudio,代码行数:5,代码来源:JmeFogFilter.java
示例9: setFog
import com.jme3.post.filters.FogFilter; //导入依赖的package包/类
/**
* Creates a new fog setting
* @param fogDistance
* The distance of the fog
* @param fogDensity
* The density of the fog
* @param fogColor
* The color of the fog
*/
public void setFog(float fogDistance, float fogDensity, ColorRGBA fogColor){
fog = new FogFilter();
fog.setFogDistance(fogDistance);
fog.setFogDensity(fogDensity);
fog.setFogColor(fogColor);
}
开发者ID:GSam,项目名称:Game-Project,代码行数:16,代码来源:VisualEffectsManager.java
注:本文中的com.jme3.post.filters.FogFilter类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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