本文整理汇总了Java中org.andengine.opengl.shader.exception.ShaderProgramException类的典型用法代码示例。如果您正苦于以下问题:Java ShaderProgramException类的具体用法?Java ShaderProgramException怎么用?Java ShaderProgramException使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ShaderProgramException类属于org.andengine.opengl.shader.exception包,在下文中一共展示了ShaderProgramException类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: compile
import org.andengine.opengl.shader.exception.ShaderProgramException; //导入依赖的package包/类
protected void compile(final GLState pGLState) throws ShaderProgramException {
final String vertexShaderSource = this.mVertexShaderSource.getShaderSource(pGLState);
final int vertexShaderID = ShaderProgram.compileShader(vertexShaderSource, GLES20.GL_VERTEX_SHADER);
final String fragmentShaderSource = this.mFragmentShaderSource.getShaderSource(pGLState);
final int fragmentShaderID = ShaderProgram.compileShader(fragmentShaderSource, GLES20.GL_FRAGMENT_SHADER);
this.mProgramID = GLES20.glCreateProgram();
GLES20.glAttachShader(this.mProgramID, vertexShaderID);
GLES20.glAttachShader(this.mProgramID, fragmentShaderID);
try {
this.link(pGLState);
} catch (final ShaderProgramLinkException e) {
throw new ShaderProgramLinkException("VertexShaderSource:\n##########################\n" + vertexShaderSource + "\n##########################" + "\n\nFragmentShaderSource:\n##########################\n" + fragmentShaderSource + "\n##########################", e);
}
GLES20.glDeleteShader(vertexShaderID);
GLES20.glDeleteShader(fragmentShaderID);
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:21,代码来源:ShaderProgram.java
示例2: getAttributeLocation
import org.andengine.opengl.shader.exception.ShaderProgramException; //导入依赖的package包/类
public int getAttributeLocation(final String pAttributeName) {
final Integer location = this.mAttributeLocations.get(pAttributeName);
if (location != null) {
return location.intValue();
} else {
throw new ShaderProgramException("Unexpected attribute: '" + pAttributeName + "'. Existing attributes: " + this.mAttributeLocations.toString());
}
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:9,代码来源:ShaderProgram.java
示例3: getUniformLocation
import org.andengine.opengl.shader.exception.ShaderProgramException; //导入依赖的package包/类
public int getUniformLocation(final String pUniformName) {
final Integer location = this.mUniformLocations.get(pUniformName);
if (location != null) {
return location.intValue();
} else {
throw new ShaderProgramException("Unexpected uniform: '" + pUniformName + "'. Existing uniforms: " + this.mUniformLocations.toString());
}
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:9,代码来源:ShaderProgram.java
示例4: bind
import org.andengine.opengl.shader.exception.ShaderProgramException; //导入依赖的package包/类
public void bind(final GLState pGLState, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) throws ShaderProgramException {
if (!this.mCompiled) {
this.compile(pGLState);
}
pGLState.useProgram(this.mProgramID);
pVertexBufferObjectAttributes.glVertexAttribPointers();
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:9,代码来源:ShaderProgram.java
示例5: compileShader
import org.andengine.opengl.shader.exception.ShaderProgramException; //导入依赖的package包/类
private static int compileShader(final String pSource, final int pType) throws ShaderProgramException {
final int shaderID = GLES20.glCreateShader(pType);
if (shaderID == 0) {
throw new ShaderProgramException("Could not create Shader of type: '" + pType + '"');
}
GLES20.glShaderSource(shaderID, pSource);
GLES20.glCompileShader(shaderID);
GLES20.glGetShaderiv(shaderID, GLES20.GL_COMPILE_STATUS, ShaderProgram.HARDWAREID_CONTAINER, 0);
if (ShaderProgram.HARDWAREID_CONTAINER[0] == 0) {
throw new ShaderProgramCompileException(GLES20.glGetShaderInfoLog(shaderID), pSource);
}
return shaderID;
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:16,代码来源:ShaderProgram.java
示例6: getShaderSource
import org.andengine.opengl.shader.exception.ShaderProgramException; //导入依赖的package包/类
@Override
public String getShaderSource(final GLState pGLState) {
for (int i = 0; i < this.mCriteriaShaderSourceEntries.length; i++) {
final CriteriaShaderSourceEntry criteriaShaderSourceEntry = this.mCriteriaShaderSourceEntries[i];
if (criteriaShaderSourceEntry.isMet(pGLState)) {
return criteriaShaderSourceEntry.getShaderSource();
}
}
throw new ShaderProgramException("No " + CriteriaShaderSourceEntry.class.getSimpleName() + " met!");
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:11,代码来源:CriteriaShaderSource.java
示例7: getAttributeLocation
import org.andengine.opengl.shader.exception.ShaderProgramException; //导入依赖的package包/类
public int getAttributeLocation(final String pAttributeName) {
final Integer location = this.mAttributeLocations.get(pAttributeName);
if(location != null) {
return location.intValue();
} else {
throw new ShaderProgramException("Unexpected attribute: '" + pAttributeName + "'. Existing attributes: " + this.mAttributeLocations.toString());
}
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:9,代码来源:ShaderProgram.java
示例8: getUniformLocation
import org.andengine.opengl.shader.exception.ShaderProgramException; //导入依赖的package包/类
public int getUniformLocation(final String pUniformName) {
final Integer location = this.mUniformLocations.get(pUniformName);
if(location != null) {
return location.intValue();
} else {
throw new ShaderProgramException("Unexpected uniform: '" + pUniformName + "'. Existing uniforms: " + this.mUniformLocations.toString());
}
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:9,代码来源:ShaderProgram.java
示例9: bind
import org.andengine.opengl.shader.exception.ShaderProgramException; //导入依赖的package包/类
public void bind(final GLState pGLState, final VertexBufferObjectAttributes pVertexBufferObjectAttributes) throws ShaderProgramException {
if(!this.mCompiled) {
this.compile(pGLState);
}
pGLState.useProgram(this.mProgramID);
pVertexBufferObjectAttributes.glVertexAttribPointers();
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:9,代码来源:ShaderProgram.java
示例10: compileShader
import org.andengine.opengl.shader.exception.ShaderProgramException; //导入依赖的package包/类
private static int compileShader(final String pSource, final int pType) throws ShaderProgramException {
final int shaderID = GLES20.glCreateShader(pType);
if(shaderID == 0) {
throw new ShaderProgramException("Could not create Shader of type: '" + pType + '"');
}
GLES20.glShaderSource(shaderID, pSource);
GLES20.glCompileShader(shaderID);
GLES20.glGetShaderiv(shaderID, GLES20.GL_COMPILE_STATUS, ShaderProgram.HARDWAREID_CONTAINER, 0);
if(ShaderProgram.HARDWAREID_CONTAINER[0] == 0) {
throw new ShaderProgramCompileException(GLES20.glGetShaderInfoLog(shaderID), pSource);
}
return shaderID;
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:16,代码来源:ShaderProgram.java
示例11: getShaderSource
import org.andengine.opengl.shader.exception.ShaderProgramException; //导入依赖的package包/类
@Override
public String getShaderSource(final GLState pGLState) {
for(int i = 0; i < this.mCriteriaShaderSourceEntries.length; i++) {
final CriteriaShaderSourceEntry criteriaShaderSourceEntry = this.mCriteriaShaderSourceEntries[i];
if(criteriaShaderSourceEntry.isMet(pGLState)) {
return criteriaShaderSourceEntry.getShaderSource();
}
}
throw new ShaderProgramException("No " + CriteriaShaderSourceEntry.class.getSimpleName() + " met!");
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:11,代码来源:CriteriaShaderSource.java
注:本文中的org.andengine.opengl.shader.exception.ShaderProgramException类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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