本文整理汇总了Java中net.minecraft.network.play.server.S18PacketEntityTeleport类的典型用法代码示例。如果您正苦于以下问题:Java S18PacketEntityTeleport类的具体用法?Java S18PacketEntityTeleport怎么用?Java S18PacketEntityTeleport使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
S18PacketEntityTeleport类属于net.minecraft.network.play.server包,在下文中一共展示了S18PacketEntityTeleport类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: handleEntityTeleport
import net.minecraft.network.play.server.S18PacketEntityTeleport; //导入依赖的package包/类
/**
* Updates an entity's position and rotation as specified by the packet
*/
public void handleEntityTeleport(S18PacketEntityTeleport packetIn) {
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity != null) {
entity.serverPosX = packetIn.getX();
entity.serverPosY = packetIn.getY();
entity.serverPosZ = packetIn.getZ();
double d0 = (double) entity.serverPosX / 32.0D;
double d1 = (double) entity.serverPosY / 32.0D;
double d2 = (double) entity.serverPosZ / 32.0D;
float f = (float) (packetIn.getYaw() * 360) / 256.0F;
float f1 = (float) (packetIn.getPitch() * 360) / 256.0F;
if (Math.abs(entity.posX - d0) < 0.03125D && Math.abs(entity.posY - d1) < 0.015625D
&& Math.abs(entity.posZ - d2) < 0.03125D) {
entity.setPositionAndRotation2(entity.posX, entity.posY, entity.posZ, f, f1, 3, true);
} else {
entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3, true);
}
entity.onGround = packetIn.getOnGround();
}
}
开发者ID:SkidJava,项目名称:BaseClient,代码行数:28,代码来源:NetHandlerPlayClient.java
示例2: handleEntityTeleport
import net.minecraft.network.play.server.S18PacketEntityTeleport; //导入依赖的package包/类
/**
* Updates an entity's position and rotation as specified by the packet
*/
public void handleEntityTeleport(S18PacketEntityTeleport p_147275_1_)
{
Entity var2 = this.clientWorldController.getEntityByID(p_147275_1_.func_149451_c());
if (var2 != null)
{
var2.serverPosX = p_147275_1_.func_149449_d();
var2.serverPosY = p_147275_1_.func_149448_e();
var2.serverPosZ = p_147275_1_.func_149446_f();
double var3 = (double)var2.serverPosX / 32.0D;
double var5 = (double)var2.serverPosY / 32.0D + 0.015625D;
double var7 = (double)var2.serverPosZ / 32.0D;
float var9 = (float)(p_147275_1_.func_149450_g() * 360) / 256.0F;
float var10 = (float)(p_147275_1_.func_149447_h() * 360) / 256.0F;
var2.setPositionAndRotation2(var3, var5, var7, var9, var10, 3);
}
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:21,代码来源:NetHandlerPlayClient.java
示例3: handleEntityTeleport
import net.minecraft.network.play.server.S18PacketEntityTeleport; //导入依赖的package包/类
public void handleEntityTeleport(S18PacketEntityTeleport p_147275_1_)
{
Entity entity = this.clientWorldController.getEntityByID(p_147275_1_.func_149451_c());
if (entity != null)
{
entity.serverPosX = p_147275_1_.func_149449_d();
entity.serverPosY = p_147275_1_.func_149448_e();
entity.serverPosZ = p_147275_1_.func_149446_f();
double d0 = (double)entity.serverPosX / 32.0D;
double d1 = (double)entity.serverPosY / 32.0D + 0.015625D;
double d2 = (double)entity.serverPosZ / 32.0D;
float f = (float)(p_147275_1_.func_149450_g() * 360) / 256.0F;
float f1 = (float)(p_147275_1_.func_149447_h() * 360) / 256.0F;
entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3);
}
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:18,代码来源:NetHandlerPlayClient.java
示例4: handleEntityTeleport
import net.minecraft.network.play.server.S18PacketEntityTeleport; //导入依赖的package包/类
/**
* Updates an entity's position and rotation as specified by the packet
*/
public void handleEntityTeleport(S18PacketEntityTeleport packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());
if (entity != null)
{
entity.serverPosX = packetIn.getX();
entity.serverPosY = packetIn.getY();
entity.serverPosZ = packetIn.getZ();
double d0 = (double)entity.serverPosX / 32.0D;
double d1 = (double)entity.serverPosY / 32.0D;
double d2 = (double)entity.serverPosZ / 32.0D;
float f = (float)(packetIn.getYaw() * 360) / 256.0F;
float f1 = (float)(packetIn.getPitch() * 360) / 256.0F;
if (Math.abs(entity.posX - d0) < 0.03125D && Math.abs(entity.posY - d1) < 0.015625D && Math.abs(entity.posZ - d2) < 0.03125D)
{
entity.setPositionAndRotation2(entity.posX, entity.posY, entity.posZ, f, f1, 3, true);
}
else
{
entity.setPositionAndRotation2(d0, d1, d2, f, f1, 3, true);
}
entity.onGround = packetIn.getOnGround();
}
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:32,代码来源:NetHandlerPlayClient.java
示例5: performEffect
import net.minecraft.network.play.server.S18PacketEntityTeleport; //导入依赖的package包/类
@Override
protected void performEffect(EntityPlayer player, ItemStack instrument, int power) {
List<EntityHorse> horses = player.worldObj.getEntitiesWithinAABB(EntityHorse.class, player.getEntityBoundingBox().expand(8.0D, 4.0D, 8.0D));
for (EntityHorse horse : horses) {
if (!horse.isTame()) {
horse.setTamedBy(player);
// 18 is flag for heart particles
player.worldObj.setEntityState(horse, (byte) 18);
}
}
ZSSPlayerSongs songs = ZSSPlayerSongs.get(player);
// Check for cows for Lon Lon Milk (Fairy Ocarina can be used if you don't want to summon Epona)
List<EntityCow> cows = player.worldObj.getEntitiesWithinAABB(EntityCow.class, player.getEntityBoundingBox().expand(8.0D, 4.0D, 8.0D));
for (EntityCow cow : cows) {
songs.addLonLonCow(cow);
}
if (power < 5) {
return; // only maximum power instruments can teleport Epona
}
int x = MathHelper.floor_double(player.posX);
int y = MathHelper.floor_double(player.getEntityBoundingBox().maxY);
int z = MathHelper.floor_double(player.posZ);
if (!player.worldObj.provider.isSurfaceWorld()) {
PlayerUtils.sendTranslatedChat(player, "chat.zss.song.epona.dimension");
} else if (!player.worldObj.canBlockSeeSky(new BlockPos(x, y, z))) {
PlayerUtils.sendTranslatedChat(player, "chat.zss.song.epona.sky");
} else {
EntityHorse epona = songs.getLastHorseRidden();
if (epona == null) {
PlayerUtils.sendTranslatedChat(player, "chat.zss.song.epona.missing");
} else {
// TODO check for clear space where horse should spawn?
if (epona.riddenByEntity != null) {
epona.riddenByEntity.mountEntity(null);
}
if (epona.getLeashed()) {
epona.clearLeashed(true, true);
}
Vec3 vec3 = player.getLookVec();
epona.setPosition(player.posX + (vec3.xCoord * 2.0D), player.posY + 1, player.posZ + (vec3.zCoord * 2.0D));
S18PacketEntityTeleport packet = new S18PacketEntityTeleport(epona);
PacketDispatcher.sendTo(packet, player); // send to ocarina player first, maybe it will be faster
PacketDispatcher.sendToPlayersExcept(packet, player, ((WorldServer) player.worldObj).getEntityTracker().getTrackingPlayers(epona));
epona.makeHorseRearWithSound();
songs.setHorseRidden(epona); // sets last chunk coordinates in case player doesn't mount
}
}
}
开发者ID:coolAlias,项目名称:ZeldaSwordSkills,代码行数:49,代码来源:ZeldaSongEpona.java
示例6: handleEntityTeleport
import net.minecraft.network.play.server.S18PacketEntityTeleport; //导入依赖的package包/类
/**
* Updates an entity's position and rotation as specified by the packet
*/
void handleEntityTeleport(S18PacketEntityTeleport packetIn);
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:5,代码来源:INetHandlerPlayClient.java
示例7: handleEntityTeleport
import net.minecraft.network.play.server.S18PacketEntityTeleport; //导入依赖的package包/类
/**
* Updates an entity's position and rotation as specified by the packet
*/
void handleEntityTeleport(S18PacketEntityTeleport var1);
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:5,代码来源:INetHandlerPlayClient.java
示例8: handleEntityTeleport
import net.minecraft.network.play.server.S18PacketEntityTeleport; //导入依赖的package包/类
void handleEntityTeleport(S18PacketEntityTeleport p_147275_1_);
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:2,代码来源:INetHandlerPlayClient.java
注:本文中的net.minecraft.network.play.server.S18PacketEntityTeleport类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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