本文整理汇总了Java中com.badlogic.gdx.assets.loaders.TextureAtlasLoader类的典型用法代码示例。如果您正苦于以下问题:Java TextureAtlasLoader类的具体用法?Java TextureAtlasLoader怎么用?Java TextureAtlasLoader使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
TextureAtlasLoader类属于com.badlogic.gdx.assets.loaders包,在下文中一共展示了TextureAtlasLoader类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: AssetManager
import com.badlogic.gdx.assets.loaders.TextureAtlasLoader; //导入依赖的package包/类
/** Creates a new AssetManager with all default loaders. */
public AssetManager (FileHandleResolver resolver) {
setLoader(BitmapFont.class, new BitmapFontLoader(resolver));
setLoader(Music.class, new MusicLoader(resolver));
setLoader(Pixmap.class, new PixmapLoader(resolver));
setLoader(Sound.class, new SoundLoader(resolver));
setLoader(TextureAtlas.class, new TextureAtlasLoader(resolver));
setLoader(Texture.class, new TextureLoader(resolver));
setLoader(Skin.class, new SkinLoader(resolver));
setLoader(ParticleEffect.class, new ParticleEffectLoader(resolver));
setLoader(PolygonRegion.class, new PolygonRegionLoader(resolver));
setLoader(I18NBundle.class, new I18NBundleLoader(resolver));
setLoader(Model.class, ".g3dj", new G3dModelLoader(new JsonReader(), resolver));
setLoader(Model.class, ".g3db", new G3dModelLoader(new UBJsonReader(), resolver));
setLoader(Model.class, ".obj", new ObjLoader(resolver));
executor = new AsyncExecutor(1);
}
开发者ID:basherone,项目名称:libgdxcn,代码行数:18,代码来源:AssetManager.java
示例2: getDependencies
import com.badlogic.gdx.assets.loaders.TextureAtlasLoader; //导入依赖的package包/类
@Override
public Array<AssetDescriptor> getDependencies(String fileName, FileHandle file, TextureAtlasLoader.TextureAtlasParameter parameter) {
FileHandle imgDir = file.parent();
map = LyU.createDictionaryWithContentsOfFile(file);
ObjectMap<String, Object> metadata = (ObjectMap<String, Object>) map.get("metadata");
String dependFile = (String) metadata.get("textureFileName");
Array<AssetDescriptor> res = new Array<AssetDescriptor>();
TextureLoader.TextureParameter params = new TextureLoader.TextureParameter();
params.magFilter = Texture.TextureFilter.Linear;
params.minFilter = Texture.TextureFilter.Linear;
params.format = Pixmap.Format.RGBA8888;
texture = new Texture(imgDir.child(dependFile));
res.add(new AssetDescriptor(imgDir.child(dependFile), Texture.class, params));
return res;
}
开发者ID:varFamily,项目名称:cocos-ui-libgdx,代码行数:16,代码来源:CCTextureAtlasLoader.java
示例3: EngineAssetManager
import com.badlogic.gdx.assets.loaders.TextureAtlasLoader; //导入依赖的package包/类
protected EngineAssetManager(FileHandleResolver resolver) {
super(resolver);
resResolver = new EngineResolutionFileResolver(resolver);
setLoader(Texture.class, new TextureLoader(resResolver));
setLoader(TextureAtlas.class, new TextureAtlasLoader(resResolver));
setLoader(FreeTypeFontGenerator.class, new FreeTypeFontGeneratorLoader(resolver));
setLoader(BitmapFont.class, ".ttf", new FreetypeFontLoader(resolver));
Texture.setAssetManager(this);
}
开发者ID:bladecoder,项目名称:bladecoder-adventure-engine,代码行数:12,代码来源:EngineAssetManager.java
示例4: load
import com.badlogic.gdx.assets.loaders.TextureAtlasLoader; //导入依赖的package包/类
@Override
public TextureAtlas load(AssetManager assetManager, String fileName, FileHandle file, TextureAtlasLoader.TextureAtlasParameter parameter) {
TextureAtlas atlas = new TextureAtlas();
atlas.getTextures().add(texture);
ObjectMap<String, Object> frames = (ObjectMap<String, Object>) map.get("frames");
for (ObjectMap.Entry<String, Object> entry : frames.entries()) {
String pageName = entry.key;
ObjectMap<String, Object> params = (ObjectMap<String, Object>) entry.value;
Rectangle frame = LyU.parseRect((String) params.get("frame"));
GridPoint2 offset = LyU.parsePoint((String) params.get("offset"));
boolean rotated = Boolean.parseBoolean((String) params.get("rotated"));
GridPoint2 sourceSize = LyU.parsePoint((String) params.get("sourceSize"));
Rectangle sourceColorRect = LyU.parseRect((String) params.get("sourceColorRect"));
TextureAtlas.TextureAtlasData.Region region = new TextureAtlas.TextureAtlasData.Region();
region.name = pageName.substring(0, pageName.lastIndexOf('.'));
region.rotate = rotated;
region.offsetX = offset.x;
region.offsetY = offset.y;
region.originalWidth = sourceSize.x;
region.originalHeight = sourceSize.y;
region.left = (int) frame.x;
region.top = (int) frame.y;
region.width = (int) frame.getWidth();
region.height = (int) frame.getHeight();
int width = region.width;
int height = region.height;
TextureAtlas.AtlasRegion atlasRegion = new TextureAtlas.AtlasRegion(texture, region.left, region.top,
region.rotate ? height : width, region.rotate ? width : height);
atlasRegion.index = region.index;
atlasRegion.name = region.name;
atlasRegion.offsetX = region.offsetX;
atlasRegion.offsetY = region.offsetY;
atlasRegion.originalHeight = region.originalHeight;
atlasRegion.originalWidth = region.originalWidth;
atlasRegion.rotate = region.rotate;
atlasRegion.splits = region.splits;
atlasRegion.pads = region.pads;
if (region.flip) {
atlasRegion.flip(false, true);
}
atlas.getRegions().add(atlasRegion);
}
texture = null;
map = null;
return atlas;
}
开发者ID:varFamily,项目名称:cocos-ui-libgdx,代码行数:47,代码来源:CCTextureAtlasLoader.java
注:本文中的com.badlogic.gdx.assets.loaders.TextureAtlasLoader类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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