本文整理汇总了Java中org.bukkit.event.player.PlayerPickupArrowEvent类的典型用法代码示例。如果您正苦于以下问题:Java PlayerPickupArrowEvent类的具体用法?Java PlayerPickupArrowEvent怎么用?Java PlayerPickupArrowEvent使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
PlayerPickupArrowEvent类属于org.bukkit.event.player包,在下文中一共展示了PlayerPickupArrowEvent类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: onArrowPickup
import org.bukkit.event.player.PlayerPickupArrowEvent; //导入依赖的package包/类
@EventHandler
public void onArrowPickup(PlayerPickupArrowEvent event) {
// Only needed for players picking up arrows stuck in blocks
final ItemStack item = event.getItem().getItemStack();
if(applyRules(item)) {
event.getItem().setItemStack(item);
}
}
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:9,代码来源:ItemModifyMatchModule.java
示例2: on
import org.bukkit.event.player.PlayerPickupArrowEvent; //导入依赖的package包/类
@EventHandler
public void on(PlayerPickupArrowEvent event) {
Player player = event.getPlayer();
PlayerData data = plugin.playerManager.getData(player.getUniqueId());
if (data != null) {
if (data.isInGame()) {
if (event.getArrow() != null) {
if (event.getArrow().hasMetadata("MURDER")) {
event.setCancelled(true);
event.getArrow().remove();
}
}
}
}
}
开发者ID:InventivetalentDev,项目名称:Murder,代码行数:16,代码来源:GameListenerArrow.java
示例3: d
import org.bukkit.event.player.PlayerPickupArrowEvent; //导入依赖的package包/类
public void d(EntityHuman entityhuman) {
if (!this.world.isClientSide && this.inGround && this.shake <= 0) {
// CraftBukkit start
ItemStack itemstack = new ItemStack(Items.ARROW);
if (this.fromPlayer == PickupStatus.ALLOWED && entityhuman.inventory.canHold(itemstack) > 0) {
EntityItem item = new EntityItem(this.world, this.locX, this.locY, this.locZ, itemstack);
PlayerPickupArrowEvent event = new PlayerPickupArrowEvent((org.bukkit.entity.Player) entityhuman.getBukkitEntity(), new org.bukkit.craftbukkit.entity.CraftItem(this.world.getServer(), this, item), (org.bukkit.entity.Arrow) this.getBukkitEntity());
// event.setCancelled(!entityhuman.canPickUpLoot); TODO
this.world.getServer().getPluginManager().callEvent(event);
if (event.isCancelled()) {
return;
}
}
// CraftBukkit end
boolean flag = this.fromPlayer == EntityArrow.PickupStatus.ALLOWED || this.fromPlayer == EntityArrow.PickupStatus.CREATIVE_ONLY && entityhuman.abilities.canInstantlyBuild;
if (this.fromPlayer == EntityArrow.PickupStatus.ALLOWED && !entityhuman.inventory.pickup(this.j())) {
flag = false;
}
if (flag) {
this.a(SoundEffects.cV, 0.2F, ((this.random.nextFloat() - this.random.nextFloat()) * 0.7F + 1.0F) * 2.0F);
entityhuman.receive(this, 1);
this.die();
}
}
}
开发者ID:bergerkiller,项目名称:SpigotSource,代码行数:31,代码来源:EntityArrow.java
示例4: onPickupArrow
import org.bukkit.event.player.PlayerPickupArrowEvent; //导入依赖的package包/类
@EventHandler
public void onPickupArrow(PlayerPickupArrowEvent event) {
if (isSpectating(event.getPlayer())) {
event.setCancelled(true);
}
}
开发者ID:WarzoneMC,项目名称:Warzone,代码行数:7,代码来源:SpectatorModule.java
示例5: onPlayerPickupArrow
import org.bukkit.event.player.PlayerPickupArrowEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onPlayerPickupArrow(PlayerPickupArrowEvent event) {
if (!isPlayerSpectator(event.getPlayer())) return;
event.setCancelled(true);
}
开发者ID:redwallhp,项目名称:AthenaGM,代码行数:6,代码来源:SpectatorModule.java
示例6: onPlayerPickupArrow
import org.bukkit.event.player.PlayerPickupArrowEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.LOW, ignoreCancelled = true)
public void onPlayerPickupArrow(PlayerPickupArrowEvent event) {
if (this.isObserving(event.getPlayer())) {
event.setCancelled(true);
}
}
开发者ID:ShootGame,项目名称:Arcade2,代码行数:7,代码来源:ObserverListeners.java
注:本文中的org.bukkit.event.player.PlayerPickupArrowEvent类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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