本文整理汇总了Java中net.minecraft.client.shader.TesselatorVertexState类的典型用法代码示例。如果您正苦于以下问题:Java TesselatorVertexState类的具体用法?Java TesselatorVertexState怎么用?Java TesselatorVertexState使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
TesselatorVertexState类属于net.minecraft.client.shader包,在下文中一共展示了TesselatorVertexState类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: getVertexState
import net.minecraft.client.shader.TesselatorVertexState; //导入依赖的package包/类
public TesselatorVertexState getVertexState(float p_147564_1_, float p_147564_2_, float p_147564_3_)
{
;
;
;
;
int[] aint = new int[this.rawBufferIndex];
PriorityQueue priorityqueue = new PriorityQueue(this.rawBufferIndex, new QuadComparator(this.rawBuffer, p_147564_1_ + (float)this.xOffset, p_147564_2_ + (float)this.yOffset, p_147564_3_ + (float)this.zOffset));
byte b0 = 32;
for (int i = 0; i < this.rawBufferIndex; i += b0) {
priorityqueue.add(Integer.valueOf(i));
}
for (int i = 0; !priorityqueue.isEmpty(); i += b0)
{
int j = ((Integer)priorityqueue.remove()).intValue();
for (int k = 0; k < b0; k++) {
aint[(i + k)] = this.rawBuffer[(j + k)];
}
}
System.arraycopy(aint, 0, this.rawBuffer, 0, aint.length);
return new TesselatorVertexState(aint, this.rawBufferIndex, this.vertexCount, this.hasTexture, this.hasBrightness, this.hasNormals, this.hasColor);
}
开发者ID:4Space,项目名称:4Space-5,代码行数:23,代码来源:Tessellator.java
示例2: setVertexState
import net.minecraft.client.shader.TesselatorVertexState; //导入依赖的package包/类
public void setVertexState(TesselatorVertexState p_147565_1_)
{
;
;
while ((p_147565_1_.getRawBuffer().length > this.rawBufferSize) && (this.rawBufferSize > 0)) {
this.rawBufferSize <<= 1;
}
if (this.rawBufferSize > this.rawBuffer.length) {
this.rawBuffer = new int[this.rawBufferSize];
}
System.arraycopy(p_147565_1_.getRawBuffer(), 0, this.rawBuffer, 0, p_147565_1_.getRawBuffer().length);
this.rawBufferIndex = p_147565_1_.getRawBufferIndex();
this.vertexCount = p_147565_1_.getVertexCount();
this.hasTexture = p_147565_1_.getHasTexture();
this.hasBrightness = p_147565_1_.getHasBrightness();
this.hasColor = p_147565_1_.getHasColor();
this.hasNormals = p_147565_1_.getHasNormals();
}
开发者ID:4Space,项目名称:4Space-5,代码行数:19,代码来源:Tessellator.java
示例3: getVertexState
import net.minecraft.client.shader.TesselatorVertexState; //导入依赖的package包/类
public TesselatorVertexState getVertexState(float p_147564_1_, float p_147564_2_, float p_147564_3_)
{
int[] aint = new int[this.rawBufferIndex];
PriorityQueue priorityqueue = new PriorityQueue(this.rawBufferIndex, new QuadComparator(this.rawBuffer, p_147564_1_ + (float)this.xOffset, p_147564_2_ + (float)this.yOffset, p_147564_3_ + (float)this.zOffset));
byte b0 = 32;
int i;
for (i = 0; i < this.rawBufferIndex; i += b0)
{
priorityqueue.add(Integer.valueOf(i));
}
for (i = 0; !priorityqueue.isEmpty(); i += b0)
{
int j = ((Integer)priorityqueue.remove()).intValue();
for (int k = 0; k < b0; ++k)
{
aint[i + k] = this.rawBuffer[j + k];
}
}
System.arraycopy(aint, 0, this.rawBuffer, 0, aint.length);
return new TesselatorVertexState(aint, this.rawBufferIndex, this.vertexCount, this.hasTexture, this.hasBrightness, this.hasNormals, this.hasColor);
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:26,代码来源:Tessellator.java
示例4: setVertexState
import net.minecraft.client.shader.TesselatorVertexState; //导入依赖的package包/类
public void setVertexState(TesselatorVertexState p_147565_1_)
{
while (p_147565_1_.getRawBuffer().length > rawBufferSize && rawBufferSize > 0)
{
rawBufferSize <<= 1;
}
if (rawBufferSize > rawBuffer.length)
{
rawBuffer = new int[rawBufferSize];
}
System.arraycopy(p_147565_1_.getRawBuffer(), 0, this.rawBuffer, 0, p_147565_1_.getRawBuffer().length);
this.rawBufferIndex = p_147565_1_.getRawBufferIndex();
this.vertexCount = p_147565_1_.getVertexCount();
this.hasTexture = p_147565_1_.getHasTexture();
this.hasBrightness = p_147565_1_.getHasBrightness();
this.hasColor = p_147565_1_.getHasColor();
this.hasNormals = p_147565_1_.getHasNormals();
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:19,代码来源:Tessellator.java
示例5: getVertexState
import net.minecraft.client.shader.TesselatorVertexState; //导入依赖的package包/类
public TesselatorVertexState getVertexState(float p_147564_1_, float p_147564_2_, float p_147564_3_)
{
if (this.rawBufferIndex < 1)
{
return null;
}
else
{
int[] var4 = new int[this.rawBufferIndex];
PriorityQueue var5 = new PriorityQueue(this.rawBufferIndex, new QuadComparator(this.rawBuffer, p_147564_1_ + (float)this.xOffset, p_147564_2_ + (float)this.yOffset, p_147564_3_ + (float)this.zOffset));
byte var6 = 32;
int var7;
for (var7 = 0; var7 < this.rawBufferIndex; var7 += var6)
{
var5.add(Integer.valueOf(var7));
}
for (var7 = 0; !var5.isEmpty(); var7 += var6)
{
int var8 = ((Integer)var5.remove()).intValue();
for (int var9 = 0; var9 < var6; ++var9)
{
var4[var7 + var9] = this.rawBuffer[var8 + var9];
}
}
System.arraycopy(var4, 0, this.rawBuffer, 0, var4.length);
return new TesselatorVertexState(var4, this.rawBufferIndex, this.vertexCount, this.hasTexture, this.hasBrightness, this.hasNormals, this.hasColor);
}
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:33,代码来源:Tessellator.java
示例6: setVertexState
import net.minecraft.client.shader.TesselatorVertexState; //导入依赖的package包/类
public void setVertexState(TesselatorVertexState p_147565_1_)
{
System.arraycopy(p_147565_1_.getRawBuffer(), 0, this.rawBuffer, 0, p_147565_1_.getRawBuffer().length);
this.rawBufferIndex = p_147565_1_.getRawBufferIndex();
this.vertexCount = p_147565_1_.getVertexCount();
this.hasTexture = p_147565_1_.getHasTexture();
this.hasBrightness = p_147565_1_.getHasBrightness();
this.hasColor = p_147565_1_.getHasColor();
this.hasNormals = p_147565_1_.getHasNormals();
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:11,代码来源:Tessellator.java
示例7: postRenderBlocksSmooth
import net.minecraft.client.shader.TesselatorVertexState; //导入依赖的package包/类
protected void postRenderBlocksSmooth(int renderpass, EntityLivingBase entityLiving, boolean updateFinished)
{
if (Config.isTranslucentBlocksFancy() && renderpass == 1 && !this.tempSkipRenderPass[renderpass])
{
TesselatorVertexState tsv = this.tessellator.getVertexState((float)entityLiving.posX, (float)entityLiving.posY, (float)entityLiving.posZ);
if (this.tempVertexState == null)
{
this.tempVertexState = tsv;
}
else
{
this.tempVertexState.addTessellatorVertexState(tsv);
}
}
this.bytesDrawn += this.tessellator.draw();
this.tessellator.setRenderingChunk(false);
if (!Config.isFastRender())
{
GL11.glPopMatrix();
}
GL11.glEndList();
this.tessellator.setTranslation(0.0D, 0.0D, 0.0D);
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:28,代码来源:WorldRendererSmooth.java
示例8: getVertexState
import net.minecraft.client.shader.TesselatorVertexState; //导入依赖的package包/类
@Override
public TesselatorVertexState getVertexState(float x, float y, float z) {
return tessellator.getVertexState(x, y, z);
}
开发者ID:InfinityRaider,项目名称:SteamPowerAdditions,代码行数:5,代码来源:TessellatorV2.java
示例9: setVertexState
import net.minecraft.client.shader.TesselatorVertexState; //导入依赖的package包/类
@Override
public void setVertexState(TesselatorVertexState state) {
tessellator.setVertexState(state);
}
开发者ID:InfinityRaider,项目名称:SteamPowerAdditions,代码行数:5,代码来源:TessellatorV2.java
示例10: sortQuads
import net.minecraft.client.shader.TesselatorVertexState; //导入依赖的package包/类
public TesselatorVertexState sortQuads(float p_sortQuads_1_, float p_sortQuads_2_, float p_sortQuads_3_)
{
return t.getVertexState(p_sortQuads_1_, p_sortQuads_2_, p_sortQuads_3_);
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:5,代码来源:Tezzelator.java
示例11: restoreState
import net.minecraft.client.shader.TesselatorVertexState; //导入依赖的package包/类
public void restoreState(TesselatorVertexState p_restoreState_1_)
{
t.setVertexState(p_restoreState_1_);
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:5,代码来源:Tezzelator.java
注:本文中的net.minecraft.client.shader.TesselatorVertexState类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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