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Java SPacketOpenWindow类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.network.play.server.SPacketOpenWindow的典型用法代码示例。如果您正苦于以下问题:Java SPacketOpenWindow类的具体用法?Java SPacketOpenWindow怎么用?Java SPacketOpenWindow使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



SPacketOpenWindow类属于net.minecraft.network.play.server包,在下文中一共展示了SPacketOpenWindow类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: displayVillagerTradeGui

import net.minecraft.network.play.server.SPacketOpenWindow; //导入依赖的package包/类
public void displayVillagerTradeGui(IMerchant villager)
{
    this.getNextWindowId();
    this.openContainer = new ContainerMerchant(this.inventory, villager, this.world);
    this.openContainer.windowId = this.currentWindowId;
    this.openContainer.addListener(this);
    IInventory iinventory = ((ContainerMerchant)this.openContainer).getMerchantInventory();
    ITextComponent itextcomponent = villager.getDisplayName();
    this.connection.sendPacket(new SPacketOpenWindow(this.currentWindowId, "minecraft:villager", itextcomponent, iinventory.getSizeInventory()));
    MerchantRecipeList merchantrecipelist = villager.getRecipes(this);

    if (merchantrecipelist != null)
    {
        PacketBuffer packetbuffer = new PacketBuffer(Unpooled.buffer());
        packetbuffer.writeInt(this.currentWindowId);
        merchantrecipelist.writeToBuf(packetbuffer);
        this.connection.sendPacket(new SPacketCustomPayload("MC|TrList", packetbuffer));
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:20,代码来源:EntityPlayerMP.java


示例2: displayGui

import net.minecraft.network.play.server.SPacketOpenWindow; //导入依赖的package包/类
public void displayGui(IInteractionObject guiOwner)
{
    if (guiOwner instanceof ILootContainer && ((ILootContainer)guiOwner).getLootTable() != null && this.isSpectator())
    {
        this.addChatMessage((new TextComponentTranslation("container.spectatorCantOpen", new Object[0])).setStyle((new Style()).setColor(TextFormatting.RED)));
    }
    else
    {
        this.getNextWindowId();
        this.connection.sendPacket(new SPacketOpenWindow(this.currentWindowId, guiOwner.getGuiID(), guiOwner.getDisplayName()));
        this.openContainer = guiOwner.createContainer(this.inventory, this);
        this.openContainer.windowId = this.currentWindowId;
        this.openContainer.addListener(this);
        net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.event.entity.player.PlayerContainerEvent.Open(this, this.openContainer));
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:17,代码来源:EntityPlayerMP.java


示例3: displayVillagerTradeGui

import net.minecraft.network.play.server.SPacketOpenWindow; //导入依赖的package包/类
public void displayVillagerTradeGui(IMerchant villager)
{
    this.getNextWindowId();
    this.openContainer = new ContainerMerchant(this.inventory, villager, this.worldObj);
    this.openContainer.windowId = this.currentWindowId;
    this.openContainer.addListener(this);
    net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.event.entity.player.PlayerContainerEvent.Open(this, this.openContainer));
    IInventory iinventory = ((ContainerMerchant)this.openContainer).getMerchantInventory();
    ITextComponent itextcomponent = villager.getDisplayName();
    this.connection.sendPacket(new SPacketOpenWindow(this.currentWindowId, "minecraft:villager", itextcomponent, iinventory.getSizeInventory()));
    MerchantRecipeList merchantrecipelist = villager.getRecipes(this);

    if (merchantrecipelist != null)
    {
        PacketBuffer packetbuffer = new PacketBuffer(Unpooled.buffer());
        packetbuffer.writeInt(this.currentWindowId);
        merchantrecipelist.writeToBuf(packetbuffer);
        this.connection.sendPacket(new SPacketCustomPayload("MC|TrList", packetbuffer));
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:21,代码来源:EntityPlayerMP.java


示例4: Open

import net.minecraft.network.play.server.SPacketOpenWindow; //导入依赖的package包/类
public CommandResult Open(CommandSource src, Container opencon, String inventoryTypeIn, String title) {
    final Player player = Tools.getPlayer(src, vt);
    final EntityPlayerMP MPlayer = (EntityPlayerMP) player;
    MPlayer.getNextWindowId();
    MPlayer.connection.sendPacket(new SPacketOpenWindow(MPlayer.currentWindowId, inventoryTypeIn, new TextComponentString(title)));
    MPlayer.openContainer = opencon;
    MPlayer.openContainer.windowId = MPlayer.currentWindowId;
    MPlayer.openContainer.addListener(MPlayer);

    return CommandResult.success();
}
 
开发者ID:poqdavid,项目名称:VirtualTool,代码行数:12,代码来源:Invs.java


示例5: displayGui

import net.minecraft.network.play.server.SPacketOpenWindow; //导入依赖的package包/类
public void displayGui(IInteractionObject guiOwner)
{
    if (guiOwner instanceof ILootContainer && ((ILootContainer)guiOwner).getLootTable() != null && this.isSpectator())
    {
        this.addChatComponentMessage((new TextComponentTranslation("container.spectatorCantOpen", new Object[0])).setStyle((new Style()).setColor(TextFormatting.RED)), true);
    }
    else
    {
        this.getNextWindowId();
        this.connection.sendPacket(new SPacketOpenWindow(this.currentWindowId, guiOwner.getGuiID(), guiOwner.getDisplayName()));
        this.openContainer = guiOwner.createContainer(this.inventory, this);
        this.openContainer.windowId = this.currentWindowId;
        this.openContainer.addListener(this);
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:16,代码来源:EntityPlayerMP.java


示例6: openGuiHorseInventory

import net.minecraft.network.play.server.SPacketOpenWindow; //导入依赖的package包/类
public void openGuiHorseInventory(AbstractHorse horse, IInventory inventoryIn)
{
    if (this.openContainer != this.inventoryContainer)
    {
        this.closeScreen();
    }

    this.getNextWindowId();
    this.connection.sendPacket(new SPacketOpenWindow(this.currentWindowId, "EntityHorse", inventoryIn.getDisplayName(), inventoryIn.getSizeInventory(), horse.getEntityId()));
    this.openContainer = new ContainerHorseInventory(this.inventory, inventoryIn, horse, this);
    this.openContainer.windowId = this.currentWindowId;
    this.openContainer.addListener(this);
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:14,代码来源:EntityPlayerMP.java


示例7: handleOpenWindow

import net.minecraft.network.play.server.SPacketOpenWindow; //导入依赖的package包/类
/**
 * Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace, Dispenser, Enchanting table,
 * Brewing stand, Villager merchant, Beacon, Anvil, Hopper, Dropper, Horse
 */
public void handleOpenWindow(SPacketOpenWindow packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayerSP entityplayersp = this.gameController.player;

    if ("minecraft:container".equals(packetIn.getGuiId()))
    {
        entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else if ("minecraft:villager".equals(packetIn.getGuiId()))
    {
        entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else if ("EntityHorse".equals(packetIn.getGuiId()))
    {
        Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

        if (entity instanceof AbstractHorse)
        {
            entityplayersp.openGuiHorseInventory((AbstractHorse)entity, new ContainerHorseChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
            entityplayersp.openContainer.windowId = packetIn.getWindowId();
        }
    }
    else if (!packetIn.hasSlots())
    {
        entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else
    {
        IInventory iinventory = new ContainerLocalMenu(packetIn.getGuiId(), packetIn.getWindowTitle(), packetIn.getSlotCount());
        entityplayersp.displayGUIChest(iinventory);
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:42,代码来源:NetHandlerPlayClient.java


示例8: openGuiHorseInventory

import net.minecraft.network.play.server.SPacketOpenWindow; //导入依赖的package包/类
public void openGuiHorseInventory(EntityHorse horse, IInventory inventoryIn)
{
    if (this.openContainer != this.inventoryContainer)
    {
        this.closeScreen();
    }

    this.getNextWindowId();
    this.connection.sendPacket(new SPacketOpenWindow(this.currentWindowId, "EntityHorse", inventoryIn.getDisplayName(), inventoryIn.getSizeInventory(), horse.getEntityId()));
    this.openContainer = new ContainerHorseInventory(this.inventory, inventoryIn, horse, this);
    this.openContainer.windowId = this.currentWindowId;
    this.openContainer.addListener(this);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:14,代码来源:EntityPlayerMP.java


示例9: handleOpenWindow

import net.minecraft.network.play.server.SPacketOpenWindow; //导入依赖的package包/类
/**
 * Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace, Dispenser, Enchanting table,
 * Brewing stand, Villager merchant, Beacon, Anvil, Hopper, Dropper, Horse
 */
public void handleOpenWindow(SPacketOpenWindow packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayerSP entityplayersp = this.gameController.thePlayer;

    if ("minecraft:container".equals(packetIn.getGuiId()))
    {
        entityplayersp.displayGUIChest(new InventoryBasic(packetIn.getWindowTitle(), packetIn.getSlotCount()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else if ("minecraft:villager".equals(packetIn.getGuiId()))
    {
        entityplayersp.displayVillagerTradeGui(new NpcMerchant(entityplayersp, packetIn.getWindowTitle()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else if ("EntityHorse".equals(packetIn.getGuiId()))
    {
        Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

        if (entity instanceof EntityHorse)
        {
            entityplayersp.openGuiHorseInventory((EntityHorse)entity, new AnimalChest(packetIn.getWindowTitle(), packetIn.getSlotCount()));
            entityplayersp.openContainer.windowId = packetIn.getWindowId();
        }
    }
    else if (!packetIn.hasSlots())
    {
        entityplayersp.displayGui(new LocalBlockIntercommunication(packetIn.getGuiId(), packetIn.getWindowTitle()));
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
    else
    {
        IInventory iinventory = new ContainerLocalMenu(packetIn.getGuiId(), packetIn.getWindowTitle(), packetIn.getSlotCount());
        entityplayersp.displayGUIChest(iinventory);
        entityplayersp.openContainer.windowId = packetIn.getWindowId();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:42,代码来源:NetHandlerPlayClient.java


示例10: execute

import net.minecraft.network.play.server.SPacketOpenWindow; //导入依赖的package包/类
public CommandResult execute(CommandSource src, CommandContext ctx) throws CommandException
{
	Player target = ctx.<Player> getOne("target").get();

	if (src instanceof Player)
	{
		Player player = (Player) src;
		EntityPlayerMP playerMP = ((EntityPlayerMP) (Object) player);
		EntityPlayerMP targetMP = ((EntityPlayerMP) (Object) target);

		InventoryPlayer inventory = targetMP.inventory;
		ContainerChest container = new ContainerChest(playerMP.inventory, inventory, playerMP);

		if (playerMP.openContainer != playerMP.inventoryContainer)
		{
			playerMP.closeScreen();
		}

		playerMP.getNextWindowId();

		playerMP.connection.sendPacket(new SPacketOpenWindow(playerMP.currentWindowId, "minecraft:container", inventory.getDisplayName(), inventory.getSizeInventory()));
		playerMP.openContainer = container;

		playerMP.openContainer.windowId = playerMP.currentWindowId;
		playerMP.openContainer.addListener(playerMP);
	}
	else
	{
		src.sendMessage(Text.of(TextColors.DARK_RED, "Error! ", TextColors.RED, "You must be a player to see other inventories."));
	}

	return CommandResult.success();
}
 
开发者ID:hsyyid,项目名称:EssentialCmds,代码行数:34,代码来源:InvSeeExecutor.java


示例11: displayGUIChest

import net.minecraft.network.play.server.SPacketOpenWindow; //导入依赖的package包/类
/**
 * Displays the GUI for interacting with a chest inventory.
 */
public void displayGUIChest(IInventory chestInventory)
{
    if (chestInventory instanceof ILootContainer && ((ILootContainer)chestInventory).getLootTable() != null && this.isSpectator())
    {
        this.addChatComponentMessage((new TextComponentTranslation("container.spectatorCantOpen", new Object[0])).setStyle((new Style()).setColor(TextFormatting.RED)), true);
    }
    else
    {
        if (this.openContainer != this.inventoryContainer)
        {
            this.closeScreen();
        }

        if (chestInventory instanceof ILockableContainer)
        {
            ILockableContainer ilockablecontainer = (ILockableContainer)chestInventory;

            if (ilockablecontainer.isLocked() && !this.canOpen(ilockablecontainer.getLockCode()) && !this.isSpectator())
            {
                this.connection.sendPacket(new SPacketChat(new TextComponentTranslation("container.isLocked", new Object[] {chestInventory.getDisplayName()}), (byte)2));
                this.connection.sendPacket(new SPacketSoundEffect(SoundEvents.BLOCK_CHEST_LOCKED, SoundCategory.BLOCKS, this.posX, this.posY, this.posZ, 1.0F, 1.0F));
                return;
            }
        }

        this.getNextWindowId();

        if (chestInventory instanceof IInteractionObject)
        {
            this.connection.sendPacket(new SPacketOpenWindow(this.currentWindowId, ((IInteractionObject)chestInventory).getGuiID(), chestInventory.getDisplayName(), chestInventory.getSizeInventory()));
            this.openContainer = ((IInteractionObject)chestInventory).createContainer(this.inventory, this);
        }
        else
        {
            this.connection.sendPacket(new SPacketOpenWindow(this.currentWindowId, "minecraft:container", chestInventory.getDisplayName(), chestInventory.getSizeInventory()));
            this.openContainer = new ContainerChest(this.inventory, chestInventory, this);
        }

        this.openContainer.windowId = this.currentWindowId;
        this.openContainer.addListener(this);
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:46,代码来源:EntityPlayerMP.java


示例12: displayGUIChest

import net.minecraft.network.play.server.SPacketOpenWindow; //导入依赖的package包/类
/**
 * Displays the GUI for interacting with a chest inventory.
 */
public void displayGUIChest(IInventory chestInventory)
{
    if (chestInventory instanceof ILootContainer && ((ILootContainer)chestInventory).getLootTable() != null && this.isSpectator())
    {
        this.addChatMessage((new TextComponentTranslation("container.spectatorCantOpen", new Object[0])).setStyle((new Style()).setColor(TextFormatting.RED)));
    }
    else
    {
        if (this.openContainer != this.inventoryContainer)
        {
            this.closeScreen();
        }

        if (chestInventory instanceof ILockableContainer)
        {
            ILockableContainer ilockablecontainer = (ILockableContainer)chestInventory;

            if (ilockablecontainer.isLocked() && !this.canOpen(ilockablecontainer.getLockCode()) && !this.isSpectator())
            {
                this.connection.sendPacket(new SPacketChat(new TextComponentTranslation("container.isLocked", new Object[] {chestInventory.getDisplayName()}), (byte)2));
                this.connection.sendPacket(new SPacketSoundEffect(SoundEvents.BLOCK_CHEST_LOCKED, SoundCategory.BLOCKS, this.posX, this.posY, this.posZ, 1.0F, 1.0F));
                return;
            }
        }

        this.getNextWindowId();

        if (chestInventory instanceof IInteractionObject)
        {
            this.connection.sendPacket(new SPacketOpenWindow(this.currentWindowId, ((IInteractionObject)chestInventory).getGuiID(), chestInventory.getDisplayName(), chestInventory.getSizeInventory()));
            this.openContainer = ((IInteractionObject)chestInventory).createContainer(this.inventory, this);
        }
        else
        {
            this.connection.sendPacket(new SPacketOpenWindow(this.currentWindowId, "minecraft:container", chestInventory.getDisplayName(), chestInventory.getSizeInventory()));
            this.openContainer = new ContainerChest(this.inventory, chestInventory, this);
        }

        this.openContainer.windowId = this.currentWindowId;
        this.openContainer.addListener(this);
        net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.event.entity.player.PlayerContainerEvent.Open(this, this.openContainer));
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:47,代码来源:EntityPlayerMP.java


示例13: handleOpenWindow

import net.minecraft.network.play.server.SPacketOpenWindow; //导入依赖的package包/类
/**
 * Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace, Dispenser, Enchanting table,
 * Brewing stand, Villager merchant, Beacon, Anvil, Hopper, Dropper, Horse
 */
void handleOpenWindow(SPacketOpenWindow packetIn);
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:6,代码来源:INetHandlerPlayClient.java



注:本文中的net.minecraft.network.play.server.SPacketOpenWindow类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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