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Java S1CPacketEntityMetadata类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.network.play.server.S1CPacketEntityMetadata的典型用法代码示例。如果您正苦于以下问题:Java S1CPacketEntityMetadata类的具体用法?Java S1CPacketEntityMetadata怎么用?Java S1CPacketEntityMetadata使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



S1CPacketEntityMetadata类属于net.minecraft.network.play.server包,在下文中一共展示了S1CPacketEntityMetadata类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: sendMetadataToAllAssociatedPlayers

import net.minecraft.network.play.server.S1CPacketEntityMetadata; //导入依赖的package包/类
/**
 * Sends the entity metadata (DataWatcher) and attributes to all players tracking this entity, including the entity
 * itself if a player.
 */
private void sendMetadataToAllAssociatedPlayers()
{
    DataWatcher datawatcher = this.trackedEntity.getDataWatcher();

    if (datawatcher.hasObjectChanged())
    {
        this.func_151261_b(new S1CPacketEntityMetadata(this.trackedEntity.getEntityId(), datawatcher, false));
    }

    if (this.trackedEntity instanceof EntityLivingBase)
    {
        ServersideAttributeMap serversideattributemap = (ServersideAttributeMap)((EntityLivingBase)this.trackedEntity).getAttributeMap();
        Set<IAttributeInstance> set = serversideattributemap.getAttributeInstanceSet();

        if (!set.isEmpty())
        {
            this.func_151261_b(new S20PacketEntityProperties(this.trackedEntity.getEntityId(), set));
        }

        set.clear();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:27,代码来源:EntityTrackerEntry.java


示例2: func_111190_b

import net.minecraft.network.play.server.S1CPacketEntityMetadata; //导入依赖的package包/类
private void func_111190_b()
{
    DataWatcher var1 = this.myEntity.getDataWatcher();

    if (var1.hasChanges())
    {
        this.func_151261_b(new S1CPacketEntityMetadata(this.myEntity.getEntityId(), var1, false));
    }

    if (this.myEntity instanceof EntityLivingBase)
    {
        ServersideAttributeMap var2 = (ServersideAttributeMap)((EntityLivingBase)this.myEntity).getAttributeMap();
        Set var3 = var2.getAttributeInstanceSet();

        if (!var3.isEmpty())
        {
            this.func_151261_b(new S20PacketEntityProperties(this.myEntity.getEntityId(), var3));
        }

        var3.clear();
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:23,代码来源:EntityTrackerEntry.java


示例3: sendMetadataToAllAssociatedPlayers

import net.minecraft.network.play.server.S1CPacketEntityMetadata; //导入依赖的package包/类
private void sendMetadataToAllAssociatedPlayers()
{
    DataWatcher datawatcher = this.myEntity.getDataWatcher();

    if (datawatcher.hasChanges())
    {
        this.func_151261_b(new S1CPacketEntityMetadata(this.myEntity.getEntityId(), datawatcher, false));
    }

    if (this.myEntity instanceof EntityLivingBase)
    {
        ServersideAttributeMap serversideattributemap = (ServersideAttributeMap)((EntityLivingBase)this.myEntity).getAttributeMap();
        Set set = serversideattributemap.getAttributeInstanceSet();

        if (!set.isEmpty())
        {
            this.func_151261_b(new S20PacketEntityProperties(this.myEntity.getEntityId(), set));
        }

        set.clear();
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:23,代码来源:EntityTrackerEntry.java


示例4: handleEntityMetadata

import net.minecraft.network.play.server.S1CPacketEntityMetadata; //导入依赖的package包/类
/**
 * Invoked when the server registers new proximate objects in your watchlist or when objects in your watchlist have
 * changed -> Registers any changes locally
 */
public void handleEntityMetadata(S1CPacketEntityMetadata packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

    if (entity != null && packetIn.func_149376_c() != null)
    {
        entity.getDataWatcher().updateWatchedObjectsFromList(packetIn.func_149376_c());
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:15,代码来源:NetHandlerPlayClient.java


示例5: handleEntityMetadata

import net.minecraft.network.play.server.S1CPacketEntityMetadata; //导入依赖的package包/类
/**
 * Invoked when the server registers new proximate objects in your watchlist or
 * when objects in your watchlist have changed -> Registers any changes locally
 */
public void handleEntityMetadata(S1CPacketEntityMetadata packetIn) {
	PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
	Entity entity = this.clientWorldController.getEntityByID(packetIn.getEntityId());

	if (entity != null && packetIn.func_149376_c() != null) {
		entity.getDataWatcher().updateWatchedObjectsFromList(packetIn.func_149376_c());
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:13,代码来源:NetHandlerPlayClient.java


示例6: handleEntityMetadata

import net.minecraft.network.play.server.S1CPacketEntityMetadata; //导入依赖的package包/类
/**
 * Invoked when the server registers new proximate objects in your watchlist or when objects in your watchlist have
 * changed -> Registers any changes locally
 */
public void handleEntityMetadata(S1CPacketEntityMetadata p_147284_1_)
{
    Entity var2 = this.clientWorldController.getEntityByID(p_147284_1_.func_149375_d());

    if (var2 != null && p_147284_1_.func_149376_c() != null)
    {
        var2.getDataWatcher().updateWatchedObjectsFromList(p_147284_1_.func_149376_c());
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:14,代码来源:NetHandlerPlayClient.java


示例7: sendMetadataToAllAssociatedPlayers

import net.minecraft.network.play.server.S1CPacketEntityMetadata; //导入依赖的package包/类
private void sendMetadataToAllAssociatedPlayers()
{
    DataWatcher datawatcher = this.myEntity.getDataWatcher();

    if (datawatcher.hasChanges())
    {
        this.func_151261_b(new S1CPacketEntityMetadata(this.myEntity.getEntityId(), datawatcher, false));
    }

    if (this.myEntity instanceof EntityLivingBase)
    {
        ServersideAttributeMap serversideattributemap = (ServersideAttributeMap)((EntityLivingBase)this.myEntity).getAttributeMap();
        Set set = serversideattributemap.getAttributeInstanceSet();

        if (!set.isEmpty())
        {
            // CraftBukkit start - Send scaled max health
            if (this.myEntity instanceof EntityPlayerMP)
            {
                ((EntityPlayerMP) this.myEntity).getBukkitEntity().injectScaledMaxHealth(set, false);
            }

            // CraftBukkit end
            this.func_151261_b(new S20PacketEntityProperties(this.myEntity.getEntityId(), set));
        }

        set.clear();
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:30,代码来源:EntityTrackerEntry.java


示例8: handleEntityMetadata

import net.minecraft.network.play.server.S1CPacketEntityMetadata; //导入依赖的package包/类
public void handleEntityMetadata(S1CPacketEntityMetadata p_147284_1_)
{
    Entity entity = this.clientWorldController.getEntityByID(p_147284_1_.func_149375_d());

    if (entity != null && p_147284_1_.func_149376_c() != null)
    {
        entity.getDataWatcher().updateWatchedObjectsFromList(p_147284_1_.func_149376_c());
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:10,代码来源:NetHandlerPlayClient.java


示例9: getUpdatePacket

import net.minecraft.network.play.server.S1CPacketEntityMetadata; //导入依赖的package包/类
public S1CPacketEntityMetadata getUpdatePacket(String text, int health){
    return new S1CPacketEntityMetadata(entityId, getWatcher(text, health), true);
}
 
开发者ID:nailed,项目名称:nailed,代码行数:4,代码来源:BossBar.java


示例10: handleEntityMetadata

import net.minecraft.network.play.server.S1CPacketEntityMetadata; //导入依赖的package包/类
/**
 * Invoked when the server registers new proximate objects in your watchlist or when objects in your watchlist have
 * changed -> Registers any changes locally
 */
void handleEntityMetadata(S1CPacketEntityMetadata packetIn);
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:6,代码来源:INetHandlerPlayClient.java


示例11: handleEntityMetadata

import net.minecraft.network.play.server.S1CPacketEntityMetadata; //导入依赖的package包/类
/**
 * Invoked when the server registers new proximate objects in your watchlist or when objects in your watchlist have
 * changed -> Registers any changes locally
 */
void handleEntityMetadata(S1CPacketEntityMetadata var1);
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:6,代码来源:INetHandlerPlayClient.java


示例12: handleEntityMetadata

import net.minecraft.network.play.server.S1CPacketEntityMetadata; //导入依赖的package包/类
void handleEntityMetadata(S1CPacketEntityMetadata p_147284_1_); 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:2,代码来源:INetHandlerPlayClient.java



注:本文中的net.minecraft.network.play.server.S1CPacketEntityMetadata类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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