本文整理汇总了Java中org.andengine.opengl.shader.PositionColorShaderProgram类的典型用法代码示例。如果您正苦于以下问题:Java PositionColorShaderProgram类的具体用法?Java PositionColorShaderProgram怎么用?Java PositionColorShaderProgram使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
PositionColorShaderProgram类属于org.andengine.opengl.shader包,在下文中一共展示了PositionColorShaderProgram类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: Mesh
import org.andengine.opengl.shader.PositionColorShaderProgram; //导入依赖的package包/类
public Mesh(final float pX, final float pY, final float pWidth, final float pHeight, final int pVertexCount, final DrawMode pDrawMode, final IMeshVertexBufferObject pMeshVertexBufferObject) {
super(pX, pY, pWidth, pHeight, PositionColorShaderProgram.getInstance());
this.mDrawMode = pDrawMode.getDrawMode();
this.mMeshVertexBufferObject = pMeshVertexBufferObject;
this.mVertexCountToDraw = pVertexCount;
this.mMeshVertexBufferObject.setDirtyOnHardware();
this.setBlendingEnabled(true);
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:12,代码来源:Mesh.java
示例2: Mesh
import org.andengine.opengl.shader.PositionColorShaderProgram; //导入依赖的package包/类
public Mesh(final float pX, final float pY, final int pVertexCount, final DrawMode pDrawMode, final IMeshVertexBufferObject pMeshVertexBufferObject) {
super(pX, pY, PositionColorShaderProgram.getInstance());
this.mDrawMode = pDrawMode.getDrawMode();
this.mMeshVertexBufferObject = pMeshVertexBufferObject;
this.mVertexCountToDraw = pVertexCount;
this.mMeshVertexBufferObject.setDirtyOnHardware();
this.setBlendingEnabled(true);
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:12,代码来源:Mesh.java
示例3: Line
import org.andengine.opengl.shader.PositionColorShaderProgram; //导入依赖的package包/类
public Line(final float pX1, final float pY1, final float pX2, final float pY2, final float pLineWidth, final ILineVertexBufferObject pLineVertexBufferObject) {
super(pX1, pY1, pX2 - pX1, pY2 - pY1, PositionColorShaderProgram.getInstance());
this.mX2 = pX2;
this.mY2 = pY2;
this.setOffsetCenter(0, 0);
this.mLineWidth = pLineWidth;
this.mLineVertexBufferObject = pLineVertexBufferObject;
this.onUpdateVertices();
this.onUpdateColor();
this.setBlendingEnabled(true);
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:18,代码来源:Line.java
示例4: LineChain
import org.andengine.opengl.shader.PositionColorShaderProgram; //导入依赖的package包/类
public LineChain(final float pX, final float pY, final float pLineWidth, final int pCapacity, final ILineChainVertexBufferObject pLineChainVertexBufferObject) {
super(pX, pY, 0, 0, PositionColorShaderProgram.getInstance());
this.mXs = new float[pCapacity];
this.mYs = new float[pCapacity];
this.mCapacity = pCapacity;
this.mLineWidth = pLineWidth;
this.mLineChainVertexBufferObject = pLineChainVertexBufferObject;
this.onUpdateVertices();
this.onUpdateColor();
this.setBlendingEnabled(true);
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:17,代码来源:LineChain.java
示例5: Line
import org.andengine.opengl.shader.PositionColorShaderProgram; //导入依赖的package包/类
public Line(final float pX1, final float pY1, final float pX2, final float pY2, final float pLineWidth, final ILineVertexBufferObject pLineVertexBufferObject) {
super(pX1, pY1, PositionColorShaderProgram.getInstance());
this.mX2 = pX2;
this.mY2 = pY2;
this.mLineWidth = pLineWidth;
this.mLineVertexBufferObject = pLineVertexBufferObject;
this.onUpdateVertices();
this.onUpdateColor();
final float centerX = (this.mX2 - this.mX) * 0.5f;
final float centerY = (this.mY2 - this.mY) * 0.5f;
this.mRotationCenterX = centerX;
this.mRotationCenterY = centerY;
this.mScaleCenterX = this.mRotationCenterX;
this.mScaleCenterY = this.mRotationCenterY;
this.setBlendingEnabled(true);
}
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:25,代码来源:Line.java
示例6: Gradient
import org.andengine.opengl.shader.PositionColorShaderProgram; //导入依赖的package包/类
public Gradient(final float pX, final float pY, final float pWidth, final float pHeight, final IGradientVertexBufferObject pGradientVertexBufferObject) {
super(pX, pY, pWidth, pHeight, PositionColorShaderProgram.getInstance());
this.mGradientVertexBufferObject = pGradientVertexBufferObject;
this.onUpdateVertices();
this.onUpdateColor();
this.setBlendingEnabled(true);
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:11,代码来源:Gradient.java
示例7: Rectangle
import org.andengine.opengl.shader.PositionColorShaderProgram; //导入依赖的package包/类
public Rectangle(final float pX, final float pY, final float pWidth, final float pHeight, final IRectangleVertexBufferObject pRectangleVertexBufferObject) {
super(pX, pY, pWidth, pHeight, PositionColorShaderProgram.getInstance());
this.mRectangleVertexBufferObject = pRectangleVertexBufferObject;
this.onUpdateVertices();
this.onUpdateColor();
this.setBlendingEnabled(true);
}
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:11,代码来源:Rectangle.java
注:本文中的org.andengine.opengl.shader.PositionColorShaderProgram类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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