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Java UniformColorSprite类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中org.andengine.entity.sprite.UniformColorSprite的典型用法代码示例。如果您正苦于以下问题:Java UniformColorSprite类的具体用法?Java UniformColorSprite怎么用?Java UniformColorSprite使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



UniformColorSprite类属于org.andengine.entity.sprite包,在下文中一共展示了UniformColorSprite类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: onUpdateVertices

import org.andengine.entity.sprite.UniformColorSprite; //导入依赖的package包/类
@Override
public void onUpdateVertices(final Sprite pSprite) {
	final FloatBuffer bufferData = this.mFloatBuffer;

	final float width = pSprite.getWidth(); // TODO Optimize with field access?
	final float height = pSprite.getHeight(); // TODO Optimize with field access?

	bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, 0);
	bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, 0);

	bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, 0);
	bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, height);

	bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, width);
	bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, 0);

	bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, width);
	bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, height);

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:22,代码来源:LowMemoryUniformColorSpriteVertexBufferObject.java


示例2: onUpdateVertices

import org.andengine.entity.sprite.UniformColorSprite; //导入依赖的package包/类
@Override
public void onUpdateVertices(final Sprite pSprite) {
	final float[] bufferData = this.mBufferData;

	final float width = pSprite.getWidth(); // TODO Optimize with field access?
	final float height = pSprite.getHeight(); // TODO Optimize with field access?

	bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = 0;
	bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = 0;

	bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = 0;
	bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = height;

	bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = width;
	bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = 0;

	bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = width;
	bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = height;

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:22,代码来源:HighPerformanceUniformColorSpriteVertexBufferObject.java


示例3: onUpdateVertices

import org.andengine.entity.sprite.UniformColorSprite; //导入依赖的package包/类
@Override
public void onUpdateVertices(final Sprite pSprite) {
	final FloatBuffer bufferData = this.mFloatBuffer;

	final float x = 0;
	final float y = 0;
	final float x2 = pSprite.getWidth(); // TODO Optimize with field access?
	final float y2 = pSprite.getHeight(); // TODO Optimize with field access?

	bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, x);
	bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, y);

	bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, x);
	bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, y2);

	bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, x2);
	bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, y);

	bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X, x2);
	bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y, y2);

	this.setDirtyOnHardware();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:24,代码来源:LowMemoryUniformColorSpriteVertexBufferObject.java


示例4: onUpdateVertices

import org.andengine.entity.sprite.UniformColorSprite; //导入依赖的package包/类
@Override
public void onUpdateVertices(final Sprite pSprite) {
	final float[] bufferData = this.mBufferData;

	final float x = 0;
	final float y = 0;
	final float x2 = pSprite.getWidth(); // TODO Optimize with field access?
	final float y2 = pSprite.getHeight(); // TODO Optimize with field access?

	bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = x;
	bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = y;

	bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = x;
	bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = y2;

	bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = x2;
	bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = y;

	bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_X] = x2;
	bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.VERTEX_INDEX_Y] = y2;

	this.setDirtyOnHardware();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:24,代码来源:HighPerformanceUniformColorSpriteVertexBufferObject.java


示例5: onUpdateTextureCoordinates

import org.andengine.entity.sprite.UniformColorSprite; //导入依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
	final FloatBuffer bufferData = this.mFloatBuffer;

	final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?

	final float u;
	final float v;
	final float u2;
	final float v2;

	if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		}
	} else {
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		}
	}

	if (textureRegion.isRotated()) {
		bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);
	} else {
		bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);
	}

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:66,代码来源:LowMemoryUniformColorSpriteVertexBufferObject.java


示例6: onUpdateTextureCoordinates

import org.andengine.entity.sprite.UniformColorSprite; //导入依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
	final float[] bufferData = this.mBufferData;

	final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?

	final float u;
	final float v;
	final float u2;
	final float v2;

	if (pSprite.isFlippedVertical()) { // TODO Optimize with field access?
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		}
	} else {
		if (pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		}
	}

	if (textureRegion.isRotated()) {
		bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
	} else {
		bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:ArturVasilov,项目名称:AndroidCourses,代码行数:66,代码来源:HighPerformanceUniformColorSpriteVertexBufferObject.java


示例7: onUpdateTextureCoordinates

import org.andengine.entity.sprite.UniformColorSprite; //导入依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
	final FloatBuffer bufferData = this.mFloatBuffer;

	final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?

	final float u;
	final float v;
	final float u2;
	final float v2;

	if(pSprite.isFlippedVertical()) { // TODO Optimize with field access?
		if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		}
	} else {
		if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		}
	}

	if(textureRegion.isRotated()) {
		bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);
	} else {
		bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u);
		bufferData.put(1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);

		bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v);

		bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U, u2);
		bufferData.put(3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V, v2);
	}

	this.setDirtyOnHardware();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:66,代码来源:LowMemoryUniformColorSpriteVertexBufferObject.java


示例8: onUpdateTextureCoordinates

import org.andengine.entity.sprite.UniformColorSprite; //导入依赖的package包/类
@Override
public void onUpdateTextureCoordinates(final Sprite pSprite) {
	final float[] bufferData = this.mBufferData;

	final ITextureRegion textureRegion = pSprite.getTextureRegion(); // TODO Optimize with field access?

	final float u;
	final float v;
	final float u2;
	final float v2;

	if(pSprite.isFlippedVertical()) { // TODO Optimize with field access?
		if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV2();
			v2 = textureRegion.getV();
		}
	} else {
		if(pSprite.isFlippedHorizontal()) { // TODO Optimize with field access?
			u = textureRegion.getU2();
			u2 = textureRegion.getU();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		} else {
			u = textureRegion.getU();
			u2 = textureRegion.getU2();
			v = textureRegion.getV();
			v2 = textureRegion.getV2();
		}
	}

	if(textureRegion.isRotated()) {
		bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
	} else {
		bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[0 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u;
		bufferData[1 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;

		bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[2 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v;

		bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_U] = u2;
		bufferData[3 * UniformColorSprite.VERTEX_SIZE + UniformColorSprite.TEXTURECOORDINATES_INDEX_V] = v2;
	}

	this.setDirtyOnHardware();
}
 
开发者ID:peterchaula,项目名称:ClassicF1,代码行数:66,代码来源:HighPerformanceUniformColorSpriteVertexBufferObject.java



注:本文中的org.andengine.entity.sprite.UniformColorSprite类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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