本文整理汇总了Java中com.jme3.bullet.collision.shapes.CylinderCollisionShape类的典型用法代码示例。如果您正苦于以下问题:Java CylinderCollisionShape类的具体用法?Java CylinderCollisionShape怎么用?Java CylinderCollisionShape使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
CylinderCollisionShape类属于com.jme3.bullet.collision.shapes包,在下文中一共展示了CylinderCollisionShape类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: createShape
import com.jme3.bullet.collision.shapes.CylinderCollisionShape; //导入依赖的package包/类
@Override
@FXThread
protected @NotNull CollisionShape createShape(@NotNull final VarTable vars) {
final Vector3f halfExtents = vars.get(PROPERTY_HALF_EXTENTS);
final Axis axis = vars.get(PROPERTY_AXIS);
return new CylinderCollisionShape(halfExtents, axis.ordinal());
}
开发者ID:JavaSaBr,项目名称:jmonkeybuilder,代码行数:8,代码来源:CreateCylinderCollisionShapeAction.java
示例2: addLinkPhysics
import com.jme3.bullet.collision.shapes.CylinderCollisionShape; //导入依赖的package包/类
private void addLinkPhysics(String name, Node parentNode,
float mass, float radius, float height,
float xOffset, float yOffset, float zOffset) {
Node node = new Node(name + " collision center");
node.setLocalTranslation(xOffset * SCALE, yOffset * SCALE, zOffset * SCALE);
parentNode.attachChild(node);
// make an upright cylinder
vec.set(radius * SCALE, height / 2 * SCALE, radius * SCALE);
CylinderCollisionShape cs = new CylinderCollisionShape(vec, 1);
MyRigidBodyControl rbc = new MyRigidBodyControl(cs, mass * SCALE);
node.addControl(rbc);
physicsSpace.add(rbc);
rbc.setKinematic(true);
phyList.add(rbc);
}
开发者ID:dwhuang,项目名称:SMILE,代码行数:16,代码来源:Robot.java
示例3: CylinderCollisionShapeTreeNode
import com.jme3.bullet.collision.shapes.CylinderCollisionShape; //导入依赖的package包/类
public CylinderCollisionShapeTreeNode(@NotNull final CylinderCollisionShape element, final long objectId) {
super(element, objectId);
}
开发者ID:JavaSaBr,项目名称:jmonkeybuilder,代码行数:4,代码来源:CylinderCollisionShapeTreeNode.java
示例4: simpleInitApp
import com.jme3.bullet.collision.shapes.CylinderCollisionShape; //导入依赖的package包/类
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
bulletAppState.getPhysicsSpace().enableDebug(assetManager);
// Add a physics sphere to the world
Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1);
physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0));
rootNode.attachChild(physicsSphere);
getPhysicsSpace().add(physicsSphere);
// Add a physics sphere to the world using the collision shape from sphere one
Node physicsSphere2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, physicsSphere.getControl(RigidBodyControl.class).getCollisionShape(), 1);
physicsSphere2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(4, 8, 0));
rootNode.attachChild(physicsSphere2);
getPhysicsSpace().add(physicsSphere2);
// Add a physics box to the world
Node physicsBox = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(1, 1, 1)), 1);
physicsBox.getControl(RigidBodyControl.class).setFriction(0.1f);
physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f));
rootNode.attachChild(physicsBox);
getPhysicsSpace().add(physicsBox);
// Add a physics cylinder to the world
Node physicsCylinder = PhysicsTestHelper.createPhysicsTestNode(assetManager, new CylinderCollisionShape(new Vector3f(1f, 1f, 1.5f)), 1);
physicsCylinder.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2, 2, 0));
rootNode.attachChild(physicsCylinder);
getPhysicsSpace().add(physicsCylinder);
// an obstacle mesh, does not move (mass=0)
Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0);
node2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2.5f, -4, 0f));
rootNode.attachChild(node2);
getPhysicsSpace().add(node2);
// the floor mesh, does not move (mass=0)
Node node3 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new PlaneCollisionShape(new Plane(new Vector3f(0, 1, 0), 0)), 0);
node3.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f));
rootNode.attachChild(node3);
getPhysicsSpace().add(node3);
// Join the physics objects with a Point2Point joint
// PhysicsPoint2PointJoint joint=new PhysicsPoint2PointJoint(physicsSphere, physicsBox, new Vector3f(-2,0,0), new Vector3f(2,0,0));
// PhysicsHingeJoint joint=new PhysicsHingeJoint(physicsSphere, physicsBox, new Vector3f(-2,0,0), new Vector3f(2,0,0), Vector3f.UNIT_Z,Vector3f.UNIT_Z);
// getPhysicsSpace().add(joint);
}
开发者ID:mleoking,项目名称:PhET,代码行数:50,代码来源:TestSimplePhysics.java
示例5: simpleInitApp
import com.jme3.bullet.collision.shapes.CylinderCollisionShape; //导入依赖的package包/类
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
bulletAppState.getPhysicsSpace().enableDebug(assetManager);
physicsRootNode=new Node("PhysicsRootNode");
rootNode.attachChild(physicsRootNode);
// Add a physics sphere to the world
Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1);
physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0));
rootNode.attachChild(physicsSphere);
getPhysicsSpace().add(physicsSphere);
// Add a physics sphere to the world using the collision shape from sphere one
Node physicsSphere2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, physicsSphere.getControl(RigidBodyControl.class).getCollisionShape(), 1);
physicsSphere2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(4, 8, 0));
rootNode.attachChild(physicsSphere2);
getPhysicsSpace().add(physicsSphere2);
// Add a physics box to the world
Node physicsBox = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(1, 1, 1)), 1);
physicsBox.getControl(RigidBodyControl.class).setFriction(0.1f);
physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f));
rootNode.attachChild(physicsBox);
getPhysicsSpace().add(physicsBox);
// Add a physics cylinder to the world
Node physicsCylinder = PhysicsTestHelper.createPhysicsTestNode(assetManager, new CylinderCollisionShape(new Vector3f(1f, 1f, 1.5f)), 1);
physicsCylinder.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2, 2, 0));
rootNode.attachChild(physicsCylinder);
getPhysicsSpace().add(physicsCylinder);
// an obstacle mesh, does not move (mass=0)
Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0);
node2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2.5f, -4, 0f));
rootNode.attachChild(node2);
getPhysicsSpace().add(node2);
// the floor mesh, does not move (mass=0)
Node node3 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new PlaneCollisionShape(new Plane(new Vector3f(0, 1, 0), 0)), 0);
node3.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f));
rootNode.attachChild(node3);
getPhysicsSpace().add(node3);
// Join the physics objects with a Point2Point joint
HingeJoint joint=new HingeJoint(physicsSphere.getControl(RigidBodyControl.class), physicsBox.getControl(RigidBodyControl.class), new Vector3f(-2,0,0), new Vector3f(2,0,0), Vector3f.UNIT_Z,Vector3f.UNIT_Z);
getPhysicsSpace().add(joint);
//save and load the physicsRootNode
try {
//remove all physics objects from physics space
getPhysicsSpace().removeAll(physicsRootNode);
physicsRootNode.removeFromParent();
//export to byte array
ByteArrayOutputStream bout=new ByteArrayOutputStream();
BinaryExporter.getInstance().save(physicsRootNode, bout);
//import from byte array
ByteArrayInputStream bin=new ByteArrayInputStream(bout.toByteArray());
BinaryImporter imp=BinaryImporter.getInstance();
imp.setAssetManager(assetManager);
Node newPhysicsRootNode=(Node)imp.load(bin);
//add all physics objects to physics space
getPhysicsSpace().addAll(newPhysicsRootNode);
rootNode.attachChild(newPhysicsRootNode);
} catch (IOException ex) {
Logger.getLogger(TestPhysicsReadWrite.class.getName()).log(Level.SEVERE, null, ex);
}
}
开发者ID:mleoking,项目名称:PhET,代码行数:71,代码来源:TestPhysicsReadWrite.java
示例6: simpleInitApp
import com.jme3.bullet.collision.shapes.CylinderCollisionShape; //导入依赖的package包/类
@Override
public void simpleInitApp() {
bulletAppState = new BulletAppState();
stateManager.attach(bulletAppState);
bulletAppState.getPhysicsSpace().enableDebug(assetManager);
// Add a physics sphere to the world
Node physicsSphere = PhysicsTestHelper.createPhysicsTestNode(assetManager, new SphereCollisionShape(1), 1);
physicsSphere.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(3, 6, 0));
physicsSphere.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true);
rootNode.attachChild(physicsSphere);
getPhysicsSpace().add(physicsSphere);
// Add a physics sphere to the world using the collision shape from sphere one
Node physicsSphere2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, physicsSphere.getControl(RigidBodyControl.class).getCollisionShape(), 1);
physicsSphere2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(4, 8, 0));
physicsSphere2.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true);
rootNode.attachChild(physicsSphere2);
getPhysicsSpace().add(physicsSphere2);
// Add a physics box to the world
Node physicsBox = PhysicsTestHelper.createPhysicsTestNode(assetManager, new BoxCollisionShape(new Vector3f(1, 1, 1)), 1);
physicsBox.getControl(RigidBodyControl.class).setFriction(0.1f);
physicsBox.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(.6f, 4, .5f));
physicsBox.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true);
rootNode.attachChild(physicsBox);
getPhysicsSpace().add(physicsBox);
// Add a physics cylinder to the world
Node physicsCylinder = PhysicsTestHelper.createPhysicsTestNode(assetManager, new CylinderCollisionShape(new Vector3f(1f, 1f, 1.5f)), 1);
physicsCylinder.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2, 2, 0));
physicsCylinder.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true);
rootNode.attachChild(physicsCylinder);
getPhysicsSpace().add(physicsCylinder);
// an obstacle mesh, does not move (mass=0)
Node node2 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new MeshCollisionShape(new Sphere(16, 16, 1.2f)), 0);
node2.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(2.5f, -4, 0f));
node2.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true);
rootNode.attachChild(node2);
getPhysicsSpace().add(node2);
// the floor mesh, does not move (mass=0)
Node node3 = PhysicsTestHelper.createPhysicsTestNode(assetManager, new PlaneCollisionShape(new Plane(new Vector3f(0, 1, 0), 0)), 0);
node3.getControl(RigidBodyControl.class).setPhysicsLocation(new Vector3f(0f, -6, 0f));
node3.getControl(RigidBodyControl.class).setApplyPhysicsLocal(true);
rootNode.attachChild(node3);
getPhysicsSpace().add(node3);
// Join the physics objects with a Point2Point joint
// PhysicsPoint2PointJoint joint=new PhysicsPoint2PointJoint(physicsSphere, physicsBox, new Vector3f(-2,0,0), new Vector3f(2,0,0));
// PhysicsHingeJoint joint=new PhysicsHingeJoint(physicsSphere, physicsBox, new Vector3f(-2,0,0), new Vector3f(2,0,0), Vector3f.UNIT_Z,Vector3f.UNIT_Z);
// getPhysicsSpace().add(joint);
}
开发者ID:mleoking,项目名称:PhET,代码行数:56,代码来源:TestLocalPhysics.java
示例7: build
import com.jme3.bullet.collision.shapes.CylinderCollisionShape; //导入依赖的package包/类
@Override
public Node build(BuildParameters params) {
Node node = (Node) assets.loadModel("Models/SpiritStone.j3o");
node.setLocalTranslation(params.location);
for (Spatial childToScale : node.getChildren()) {
childToScale.scale(4f);
}
node.setUserData(UserData.SPEED, 145f);
node.setUserData(UserData.MASS, 600f);
node.setUserData(UserData.DAMAGE, 0f);
node.setUserData(UserData.IMPULSE_FACTOR, 0f);
node.setUserData(UserData.INCAPACITATE_LENGTH, 0f);
// TODO: Put sound effect that's different
// if (world.isClient()) {
// AudioNode sound = new AudioNode(assetManager, "Effects/Sound/MagmaBash.wav");
// node.attachChild(sound);
// sound.setPositional(true);
// sound.setReverbEnabled(false);
// sound.setVolume(1f);
// sound.play();
// }
SphereCollisionShape collisionShape = new SphereCollisionShape(RADIUS);
CSpiritStonePhysics physicsBody
= new CSpiritStonePhysics(collisionShape,
(float) node.getUserData(UserData.MASS), world);
node.addControl(physicsBody);
physicsBody.setCollisionGroup(CollisionGroups.SPIRIT_STONE);
physicsBody.removeCollideWithGroup(CollisionGroups.SPIRIT_STONE);
physicsBody.addCollideWithGroup(CollisionGroups.CHARACTERS
| CollisionGroups.PROJECTILES);
physicsBody.setAngularDamping(1f);
node.addControl(new CTimedExistence(duration, true));
node.addControl(new CRotation(0f, 2f, 0f));
node.addControl(new CSyncInterpolation());
if (world.isServer()) {
GhostControl ghost = new GhostControl(new CylinderCollisionShape(
new Vector3f(influenceRadius, 0.05f, influenceRadius), 1));
ghost.setCollideWithGroups(CollisionGroups.CHARACTERS);
ghost.setCollisionGroup(CollisionGroups.NONE);
node.addControl(ghost);
CAreaEffect cAreaOfEffect = new CAreaEffect(ghost);
node.addControl(cAreaOfEffect);
if (primary) {
SpeedInfluence speedInfluence = new SpeedInfluence();
speedInfluence.setConstant(1f);
cAreaOfEffect.addInfluence(speedInfluence);
} else {
SlowInfluence slowInfluence = new SlowInfluence();
slowInfluence.setSlowFactor(0.6f);
cAreaOfEffect.addInfluence(slowInfluence);
}
}
return node;
}
开发者ID:TripleSnail,项目名称:Arkhados,代码行数:64,代码来源:SpiritStone.java
示例8: build
import com.jme3.bullet.collision.shapes.CylinderCollisionShape; //导入依赖的package包/类
@Override
public Node build(final BuildParameters params) {
final Node node = (Node) assets.loadModel("Models/Circle.j3o");
node.setLocalTranslation(params.location);
for (Spatial child : node.getChildren()) {
child.setCullHint(Spatial.CullHint.Always);
}
final float radius = 15f;
node.scale(radius, 1f, radius);
Material mat = new Material(assets,
"Common/MatDefs/Misc/Unshaded.j3md");
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
mat.setColor("Color", ColorRGBA.BlackNoAlpha);
node.setMaterial(mat);
CActionQueue actionQueue = new CActionQueue();
node.addControl(actionQueue);
float delay = Math.max(0.8f - params.age, 0f);
actionQueue.enqueueAction(new ADelay(delay));
final float remainTime = 1f;
if (world.isServer()) {
node.addControl(new CCircleVisibility(radius));
GhostControl ghost = new GhostControl(new CylinderCollisionShape(
new Vector3f(radius, 0.05f, radius), 1));
ghost.setCollideWithGroups(CollisionGroups.CHARACTERS);
node.addControl(ghost);
CAreaEffect cAreaEffect = new CAreaEffect(ghost);
node.addControl(cAreaEffect);
actionQueue.enqueueAction(new AFinish(cAreaEffect, node));
} else if (world.isClient()) {
ParticleEmitter black = createBlack(radius / 15f, delay);
node.attachChild(black);
black.setLocalTranslation(0f, 1f, 0f);
black.emitAllParticles();
actionQueue.enqueueAction(new EntityAction() {
@Override
public boolean update(float tpf) {
Vector3f worldTranslation = spatial.getWorldTranslation();
ParticleEmitter cyan = createCyan(radius, remainTime);
world.getWorldRoot().attachChild(cyan);
cyan.setLocalTranslation(worldTranslation);
cyan.move(0f, 1f, 0f);
cyan.addControl(new CTimedExistence(5f));
cyan.emitAllParticles();
ParticleEmitter white = createWhite(radius, remainTime);
world.getWorldRoot().attachChild(white);
white.setLocalTranslation(worldTranslation);
white.move(0f, 1f, 0f);
white.addControl(new CTimedExistence(5f));
white.emitAllParticles();
AudioNode sound = new AudioNode(assets,
"Effects/Sound/MindPoison.wav");
((Node) spatial).attachChild(sound);
sound.setPositional(true);
sound.setReverbEnabled(false);
sound.setVolume(2f);
sound.play();
return false;
}
});
}
return node;
}
开发者ID:TripleSnail,项目名称:Arkhados,代码行数:79,代码来源:ElectricPull2.java
示例9: build
import com.jme3.bullet.collision.shapes.CylinderCollisionShape; //导入依赖的package包/类
@Override
public Node build(final BuildParameters params) {
final Node node = (Node) assets.loadModel("Models/Circle.j3o");
node.setLocalTranslation(params.location);
for (Spatial child : node.getChildren()) {
child.setCullHint(Spatial.CullHint.Always);
}
final float radius = 15f;
node.scale(radius, 1f, radius);
Material mat = new Material(assets,
"Common/MatDefs/Misc/Unshaded.j3md");
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
mat.setColor("Color", ColorRGBA.BlackNoAlpha);
node.setMaterial(mat);
CActionQueue actionQueue = new CActionQueue();
node.addControl(actionQueue);
float delay = Math.max(0.8f - params.age, 0f);
actionQueue.enqueueAction(new ADelay(delay));
final float remainTime = 1f;
if (world.isServer()) {
node.addControl(new CCircleVisibility(radius));
GhostControl ghost = new GhostControl(new CylinderCollisionShape(
new Vector3f(radius, 0.05f, radius), 1));
ghost.setCollideWithGroups(CollisionGroups.CHARACTERS);
node.addControl(ghost);
CAreaEffect cAreaEffect = new CAreaEffect(ghost);
node.addControl(cAreaEffect);
actionQueue.enqueueAction(new AFinish(cAreaEffect, node,
remainTime));
} else if (world.isClient()) {
ParticleEmitter black = createBlack(radius / 15f, delay);
node.attachChild(black);
black.setLocalTranslation(0f, 1f, 0f);
black.emitAllParticles();
actionQueue.enqueueAction(new EntityAction() {
@Override
public boolean update(float tpf) {
Vector3f worldTranslation = spatial.getWorldTranslation();
final ParticleEmitter purple = createPurple(radius, remainTime);
world.getWorldRoot().attachChild(purple);
purple.setLocalTranslation(worldTranslation);
purple.move(0f, 1f, 0f);
purple.addControl(new CTimedExistence(5f));
purple.emitAllParticles();
final ParticleEmitter white = createWhite(radius, remainTime);
world.getWorldRoot().attachChild(white);
white.setLocalTranslation(worldTranslation);
white.move(0f, 1f, 0f);
white.addControl(new CTimedExistence(5f));
white.emitAllParticles();
AudioNode sound = new AudioNode(assets,
"Effects/Sound/MindPoison.wav");
((Node) spatial).attachChild(sound);
sound.setPositional(true);
sound.setReverbEnabled(false);
sound.setVolume(2f);
sound.play();
return false;
}
});
}
return node;
}
开发者ID:TripleSnail,项目名称:Arkhados,代码行数:80,代码来源:MindPoison.java
注:本文中的com.jme3.bullet.collision.shapes.CylinderCollisionShape类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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