本文整理汇总了Java中net.minecraft.network.play.client.C11PacketEnchantItem类的典型用法代码示例。如果您正苦于以下问题:Java C11PacketEnchantItem类的具体用法?Java C11PacketEnchantItem怎么用?Java C11PacketEnchantItem使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
C11PacketEnchantItem类属于net.minecraft.network.play.client包,在下文中一共展示了C11PacketEnchantItem类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: processEnchantItem
import net.minecraft.network.play.client.C11PacketEnchantItem; //导入依赖的package包/类
/**
* Enchants the item identified by the packet given some convoluted conditions (matching window, which
* should/shouldn't be in use?)
*/
public void processEnchantItem(C11PacketEnchantItem packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerForPlayer());
this.playerEntity.markPlayerActive();
if (this.playerEntity.openContainer.windowId == packetIn.getWindowId() && this.playerEntity.openContainer.getCanCraft(this.playerEntity) && !this.playerEntity.isSpectator())
{
this.playerEntity.openContainer.enchantItem(this.playerEntity, packetIn.getButton());
this.playerEntity.openContainer.detectAndSendChanges();
}
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:16,代码来源:NetHandlerPlayServer.java
示例2: processEnchantItem
import net.minecraft.network.play.client.C11PacketEnchantItem; //导入依赖的package包/类
/**
* Enchants the item identified by the packet given some convoluted conditions (matching window, which
* should/shouldn't be in use?)
*/
public void processEnchantItem(C11PacketEnchantItem p_147338_1_)
{
this.playerEntity.func_143004_u();
if (this.playerEntity.openContainer.windowId == p_147338_1_.func_149539_c() && this.playerEntity.openContainer.isPlayerNotUsingContainer(this.playerEntity))
{
this.playerEntity.openContainer.enchantItem(this.playerEntity, p_147338_1_.func_149537_d());
this.playerEntity.openContainer.detectAndSendChanges();
}
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:15,代码来源:NetHandlerPlayServer.java
示例3: processEnchantItem
import net.minecraft.network.play.client.C11PacketEnchantItem; //导入依赖的package包/类
public void processEnchantItem(C11PacketEnchantItem p_147338_1_)
{
this.playerEntity.func_143004_u();
if (this.playerEntity.openContainer.windowId == p_147338_1_.func_149539_c() && this.playerEntity.openContainer.isPlayerNotUsingContainer(this.playerEntity))
{
this.playerEntity.openContainer.enchantItem(this.playerEntity, p_147338_1_.func_149537_d());
this.playerEntity.openContainer.detectAndSendChanges();
}
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:11,代码来源:NetHandlerPlayServer.java
示例4: sendEnchantPacket
import net.minecraft.network.play.client.C11PacketEnchantItem; //导入依赖的package包/类
/**
* GuiEnchantment uses this during multiplayer to tell PlayerControllerMP to send a packet indicating the
* enchantment action the player has taken.
*/
public void sendEnchantPacket(int p_78756_1_, int p_78756_2_)
{
this.netClientHandler.addToSendQueue(new C11PacketEnchantItem(p_78756_1_, p_78756_2_));
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:9,代码来源:PlayerControllerMP.java
示例5: sendEnchantPacket
import net.minecraft.network.play.client.C11PacketEnchantItem; //导入依赖的package包/类
public void sendEnchantPacket(int p_78756_1_, int p_78756_2_)
{
this.netClientHandler.addToSendQueue(new C11PacketEnchantItem(p_78756_1_, p_78756_2_));
}
开发者ID:4Space,项目名称:4Space-5,代码行数:5,代码来源:PlayerControllerMP.java
示例6: sendEnchantPacket
import net.minecraft.network.play.client.C11PacketEnchantItem; //导入依赖的package包/类
/**
* GuiEnchantment uses this during multiplayer to tell PlayerControllerMP to send a packet indicating the
* enchantment action the player has taken.
*/
public void sendEnchantPacket(int par1, int par2)
{
this.netClientHandler.addToSendQueue(new C11PacketEnchantItem(par1, par2));
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:9,代码来源:PlayerControllerMP.java
示例7: processEnchantItem
import net.minecraft.network.play.client.C11PacketEnchantItem; //导入依赖的package包/类
@Override
public void processEnchantItem(C11PacketEnchantItem p_147338_1_) {
}
开发者ID:makeoo,项目名称:Gadomancy,代码行数:4,代码来源:FakeNetServerHandler.java
示例8: sendEnchantPacket
import net.minecraft.network.play.client.C11PacketEnchantItem; //导入依赖的package包/类
public void sendEnchantPacket(int p_78756_1_, int p_78756_2_)
{
this.netClientHandler.addToSendQueue(new C11PacketEnchantItem(p_78756_1_, p_78756_2_));
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:5,代码来源:PlayerControllerMP.java
示例9: processEnchantItem
import net.minecraft.network.play.client.C11PacketEnchantItem; //导入依赖的package包/类
/**
* Enchants the item identified by the packet given some convoluted conditions (matching window, which
* should/shouldn't be in use?)
*/
void processEnchantItem(C11PacketEnchantItem packetIn);
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:6,代码来源:INetHandlerPlayServer.java
示例10: processEnchantItem
import net.minecraft.network.play.client.C11PacketEnchantItem; //导入依赖的package包/类
/**
* Enchants the item identified by the packet given some convoluted conditions (matching window, which
* should/shouldn't be in use?)
*/
void processEnchantItem(C11PacketEnchantItem var1);
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:6,代码来源:INetHandlerPlayServer.java
示例11: processEnchantItem
import net.minecraft.network.play.client.C11PacketEnchantItem; //导入依赖的package包/类
void processEnchantItem(C11PacketEnchantItem p_147338_1_);
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:2,代码来源:INetHandlerPlayServer.java
注:本文中的net.minecraft.network.play.client.C11PacketEnchantItem类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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