本文整理汇总了Java中net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal类的典型用法代码示例。如果您正苦于以下问题:Java EntityProcessPrincipal类的具体用法?Java EntityProcessPrincipal怎么用?Java EntityProcessPrincipal使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
EntityProcessPrincipal类属于net.mostlyoriginal.api.system.delegate包,在下文中一共展示了EntityProcessPrincipal类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: MyAnimRenderSystem
import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
public MyAnimRenderSystem(EntityProcessPrincipal principal) {
super(Aspect.all(Pos.class, Anim.class, Render.class).exclude(Invisible.class), principal);
}
开发者ID:DaanVanYperen,项目名称:odb-artax,代码行数:4,代码来源:MyAnimRenderSystem.java
示例2: PlanetRenderSystem
import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
public PlanetRenderSystem(EntityProcessPrincipal principal) {
super(Aspect.all(Planet.class), principal);
}
开发者ID:DaanVanYperen,项目名称:odb-little-fortune-planet,代码行数:4,代码来源:PlanetRenderSystem.java
示例3: BarRenderSystem
import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
public BarRenderSystem(EntityProcessPrincipal principal) {
super(Aspect.all(Pos.class, Bar.class).exclude(Invisible.class), principal);
batch = new SpriteBatch(1000);
}
开发者ID:DaanVanYperen,项目名称:odb-dynasty,代码行数:5,代码来源:BarRenderSystem.java
示例4: ProgressRenderSystem
import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
public ProgressRenderSystem(EntityProcessPrincipal principal) {
super(Aspect.all(Pos.class, Progress.class).exclude(Invisible.class), principal);
batch = new SpriteBatch(100);
}
开发者ID:DaanVanYperen,项目名称:odb-dynasty,代码行数:5,代码来源:ProgressRenderSystem.java
示例5: LabelRenderSystem
import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
public LabelRenderSystem(EntityProcessPrincipal principal) {
super(Aspect.all(Pos.class, Label.class, Renderable.class).exclude(Invisible.class), principal);
batch = new SpriteBatch(1000);
}
开发者ID:DaanVanYperen,项目名称:odb-dynasty,代码行数:5,代码来源:LabelRenderSystem.java
示例6: LabelRenderSystem
import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
@SuppressWarnings("unchecked")
public LabelRenderSystem(EntityProcessPrincipal principal) {
super(Aspect.getAspectForAll(Pos.class, Label.class, Renderable.class).exclude(Invisible.class), principal);
batch = new SpriteBatch(1000);
}
开发者ID:DaanVanYperen,项目名称:ns2-scc-profiler,代码行数:6,代码来源:LabelRenderSystem.java
示例7: LayerRenderSystem
import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
@SuppressWarnings("unchecked")
public LayerRenderSystem(EntityProcessPrincipal principal) {
super(Aspect.getAspectForAll(Pos.class, Layer.class).exclude(Invisible.class), principal);
}
开发者ID:DaanVanYperen,项目名称:ns2-scc-profiler,代码行数:5,代码来源:LayerRenderSystem.java
示例8: LiquidRenderSystem
import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
public LiquidRenderSystem(EntityProcessPrincipal principal) {
super(Aspect.getAspectForAll(LiquidVolume.class), principal);
}
开发者ID:DaanVanYperen,项目名称:splash-racer,代码行数:4,代码来源:LiquidRenderSystem.java
示例9: BarRenderSystem
import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
public BarRenderSystem(EntityProcessPrincipal principal) {
super(Aspect.getAspectForAll(Pos.class, Bar.class).exclude(Invisible.class), principal);
batch = new SpriteBatch(1000);
}
开发者ID:DaanVanYperen,项目名称:arktrail,代码行数:5,代码来源:BarRenderSystem.java
示例10: LabelRenderSystem
import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
public LabelRenderSystem(EntityProcessPrincipal principal) {
super(Aspect.getAspectForAll(Pos.class, Label.class, Renderable.class).exclude(Invisible.class), principal);
batch = new SpriteBatch(1000);
}
开发者ID:DaanVanYperen,项目名称:arktrail,代码行数:5,代码来源:LabelRenderSystem.java
示例11: AnimRenderSystem
import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
public AnimRenderSystem(EntityProcessPrincipal principal) {
this(principal, DEFAULT_SPRITEBATCH_SIZE);
}
开发者ID:DaanVanYperen,项目名称:artemis-odb-contrib,代码行数:4,代码来源:AnimRenderSystem.java
示例12: LabelRenderSystem
import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
public LabelRenderSystem(EntityProcessPrincipal principal) {
super(Aspect.all(Pos.class, Label.class, Render.class, BitmapFontAsset.class).exclude(Invisible.class), principal);
batch = new SpriteBatch(1000);
}
开发者ID:DaanVanYperen,项目名称:artemis-odb-contrib,代码行数:5,代码来源:LabelRenderSystem.java
示例13: BasicSpriteRenderSystem
import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
public BasicSpriteRenderSystem(EntityProcessPrincipal principal) {
super(Aspect.all(Pos.class, SpriteAsset.class, Render.class).exclude(Invisible.class), principal);
}
开发者ID:DaanVanYperen,项目名称:artemis-odb-contrib,代码行数:4,代码来源:BasicSpriteRenderSystem.java
示例14: FluidDeferredEntityProcessingSystem
import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
/**
* Creates an entity system that uses the specified aspect as a matcher
* against entities.
*
* @param aspect to match against entities
* @param principal principal that will organize process calls to this system.
*/
public FluidDeferredEntityProcessingSystem(Aspect.Builder aspect, EntityProcessPrincipal principal) {
super(aspect, principal);
}
开发者ID:DaanVanYperen,项目名称:odb-artax,代码行数:11,代码来源:FluidDeferredEntityProcessingSystem.java
注:本文中的net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论