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Java EntityProcessPrincipal类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal的典型用法代码示例。如果您正苦于以下问题:Java EntityProcessPrincipal类的具体用法?Java EntityProcessPrincipal怎么用?Java EntityProcessPrincipal使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



EntityProcessPrincipal类属于net.mostlyoriginal.api.system.delegate包,在下文中一共展示了EntityProcessPrincipal类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: MyAnimRenderSystem

import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
public MyAnimRenderSystem(EntityProcessPrincipal principal) {
    super(Aspect.all(Pos.class, Anim.class, Render.class).exclude(Invisible.class), principal);
}
 
开发者ID:DaanVanYperen,项目名称:odb-artax,代码行数:4,代码来源:MyAnimRenderSystem.java


示例2: PlanetRenderSystem

import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
public PlanetRenderSystem(EntityProcessPrincipal principal) {
    super(Aspect.all(Planet.class), principal);
}
 
开发者ID:DaanVanYperen,项目名称:odb-little-fortune-planet,代码行数:4,代码来源:PlanetRenderSystem.java


示例3: BarRenderSystem

import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
public BarRenderSystem(EntityProcessPrincipal principal) {
    super(Aspect.all(Pos.class, Bar.class).exclude(Invisible.class), principal);
    batch  = new SpriteBatch(1000);
}
 
开发者ID:DaanVanYperen,项目名称:odb-dynasty,代码行数:5,代码来源:BarRenderSystem.java


示例4: ProgressRenderSystem

import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
public ProgressRenderSystem(EntityProcessPrincipal principal) {
    super(Aspect.all(Pos.class, Progress.class).exclude(Invisible.class), principal);
    batch = new SpriteBatch(100);
}
 
开发者ID:DaanVanYperen,项目名称:odb-dynasty,代码行数:5,代码来源:ProgressRenderSystem.java


示例5: LabelRenderSystem

import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
public LabelRenderSystem(EntityProcessPrincipal principal) {
    super(Aspect.all(Pos.class, Label.class, Renderable.class).exclude(Invisible.class), principal);
    batch = new SpriteBatch(1000);
}
 
开发者ID:DaanVanYperen,项目名称:odb-dynasty,代码行数:5,代码来源:LabelRenderSystem.java


示例6: LabelRenderSystem

import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
@SuppressWarnings("unchecked")
public LabelRenderSystem(EntityProcessPrincipal principal) {
    super(Aspect.getAspectForAll(Pos.class, Label.class, Renderable.class).exclude(Invisible.class), principal);
    batch = new SpriteBatch(1000);
}
 
开发者ID:DaanVanYperen,项目名称:ns2-scc-profiler,代码行数:6,代码来源:LabelRenderSystem.java


示例7: LayerRenderSystem

import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
@SuppressWarnings("unchecked")
public LayerRenderSystem(EntityProcessPrincipal principal) {
	super(Aspect.getAspectForAll(Pos.class, Layer.class).exclude(Invisible.class), principal);
}
 
开发者ID:DaanVanYperen,项目名称:ns2-scc-profiler,代码行数:5,代码来源:LayerRenderSystem.java


示例8: LiquidRenderSystem

import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
public LiquidRenderSystem(EntityProcessPrincipal principal) {
	super(Aspect.getAspectForAll(LiquidVolume.class), principal);
}
 
开发者ID:DaanVanYperen,项目名称:splash-racer,代码行数:4,代码来源:LiquidRenderSystem.java


示例9: BarRenderSystem

import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
public BarRenderSystem(EntityProcessPrincipal principal) {
    super(Aspect.getAspectForAll(Pos.class, Bar.class).exclude(Invisible.class), principal);
    batch  = new SpriteBatch(1000);
}
 
开发者ID:DaanVanYperen,项目名称:arktrail,代码行数:5,代码来源:BarRenderSystem.java


示例10: LabelRenderSystem

import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
public LabelRenderSystem(EntityProcessPrincipal principal) {
    super(Aspect.getAspectForAll(Pos.class, Label.class, Renderable.class).exclude(Invisible.class), principal);
    batch = new SpriteBatch(1000);
}
 
开发者ID:DaanVanYperen,项目名称:arktrail,代码行数:5,代码来源:LabelRenderSystem.java


示例11: AnimRenderSystem

import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
public AnimRenderSystem(EntityProcessPrincipal principal) {
    this(principal, DEFAULT_SPRITEBATCH_SIZE);
}
 
开发者ID:DaanVanYperen,项目名称:artemis-odb-contrib,代码行数:4,代码来源:AnimRenderSystem.java


示例12: LabelRenderSystem

import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
public LabelRenderSystem(EntityProcessPrincipal principal) {
    super(Aspect.all(Pos.class, Label.class, Render.class, BitmapFontAsset.class).exclude(Invisible.class), principal);
    batch = new SpriteBatch(1000);
}
 
开发者ID:DaanVanYperen,项目名称:artemis-odb-contrib,代码行数:5,代码来源:LabelRenderSystem.java


示例13: BasicSpriteRenderSystem

import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
public BasicSpriteRenderSystem(EntityProcessPrincipal principal) {
    super(Aspect.all(Pos.class, SpriteAsset.class, Render.class).exclude(Invisible.class), principal);
}
 
开发者ID:DaanVanYperen,项目名称:artemis-odb-contrib,代码行数:4,代码来源:BasicSpriteRenderSystem.java


示例14: FluidDeferredEntityProcessingSystem

import net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal; //导入依赖的package包/类
/**
 * Creates an entity system that uses the specified aspect as a matcher
 * against entities.
 *
 * @param aspect    to match against entities
 * @param principal principal that will organize process calls to this system.
 */
public FluidDeferredEntityProcessingSystem(Aspect.Builder aspect, EntityProcessPrincipal principal) {
    super(aspect, principal);
}
 
开发者ID:DaanVanYperen,项目名称:odb-artax,代码行数:11,代码来源:FluidDeferredEntityProcessingSystem.java



注:本文中的net.mostlyoriginal.api.system.delegate.EntityProcessPrincipal类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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