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Java Node类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.ui.Tree.Node的典型用法代码示例。如果您正苦于以下问题:Java Node类的具体用法?Java Node怎么用?Java Node使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Node类属于com.badlogic.gdx.scenes.scene2d.ui.Tree包,在下文中一共展示了Node类的18个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: createTree

import com.badlogic.gdx.scenes.scene2d.ui.Tree.Node; //导入依赖的package包/类
private Array<Node> createTree(Array<SceneGraphNode> nodes) {
    Array<Node> treeNodes = new Array<Node>(nodes.size);
    for (SceneGraphNode node : nodes) {
        Label l = new Label(node.name, skin, "ui-10");
        l.setColor(Color.BLACK);
        Node treeNode = new Node(l);

        if (node.children != null && node.children.size != 0) {
            treeNode.addAll(createTree(node.children));
        }

        treeNodes.add(treeNode);
        treeToModel.add(node, treeNode);
    }

    return treeNodes;
}
 
开发者ID:langurmonkey,项目名称:gaiasky,代码行数:18,代码来源:ObjectsComponent.java


示例2: addVisWidgets

import com.badlogic.gdx.scenes.scene2d.ui.Tree.Node; //导入依赖的package包/类
private void addVisWidgets () {
	VisTree tree = new VisTree();
	Node item1 = new Node(new VisLabel("item 1"));
	Node item2 = new Node(new VisLabel("item 2"));
	Node item3 = new Node(new VisLabel("item 3"));

	item1.add(new Node(new VisLabel("item 1.1")));
	item1.add(new Node(new VisLabel("item 1.2")));
	item1.add(new Node(new VisLabel("item 1.3")));

	item2.add(new Node(new VisLabel("item 2.1")));
	item2.add(new Node(new VisLabel("item 2.2")));
	item2.add(new Node(new VisLabel("item 2.3")));

	item3.add(new Node(new VisLabel("item 3.1")));
	item3.add(new Node(new VisLabel("item 3.2")));
	item3.add(new Node(new VisLabel("item 3.3")));

	item1.setExpanded(true);

	tree.add(item1);
	tree.add(item2);
	tree.add(item3);

	add(tree).expand().fill();
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:27,代码来源:TestTree.java


示例3: highlightDir

import com.badlogic.gdx.scenes.scene2d.ui.Tree.Node; //导入依赖的package包/类
private boolean highlightDir (FileHandle dir, Array<Node> nodes) {
	for (Node node : nodes) {
		if (((FolderItem) node.getActor()).getFile().equals(dir)) {
			contentTree.getSelection().set(node);
			return true;
		}

		if (node.getChildren().size > 0) {
			boolean prevNodeState = node.isExpanded();
			node.setExpanded(true);
			if (highlightDir(dir, node.getChildren())) return true;
			node.setExpanded(prevNodeState);
		}
	}

	return false;
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:18,代码来源:AssetsUIModule.java


示例4: createContentTree

import com.badlogic.gdx.scenes.scene2d.ui.Tree.Node; //导入依赖的package包/类
private void createContentTree () {
	contentTree = new VisTree();
	contentTree.getSelection().setMultiple(false);
	contentTree.getSelection().setRequired(true);
	contentTree.getSelection().setProgrammaticChangeEvents(false);
	treeTable.add(createScrollPane(contentTree, false)).expand().fill();

	contentTree.addListener(new ChangeListener() {
		@Override
		public void changed (ChangeEvent event, Actor actor) {
			Node node = contentTree.getSelection().first();

			if (node != null) {
				searchField.clearSearch();

				FolderItem item = (FolderItem) node.getActor();
				changeCurrentDirectory(item.getFile(), HistoryPolicy.ADD);
			}
		}
	});
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:22,代码来源:AssetsUIModule.java


示例5: buildGroupNodeState

import com.badlogic.gdx.scenes.scene2d.ui.Tree.Node; //导入依赖的package包/类
private void buildGroupNodeState (Array<Node> nodes) {
	for (Node n : nodes) {

		if (n.getChildren().size > 0) {

			if (n instanceof GroupNode) {
				GroupNode groupNode = (GroupNode) n;

				if (groupNode.isExpanded()) {
					expandedNodes.add(groupNode.groupId);
				}

				buildGroupNodeState(groupNode.getChildren());
			}
		}
	}
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:18,代码来源:SceneOutline.java


示例6: create

import com.badlogic.gdx.scenes.scene2d.ui.Tree.Node; //导入依赖的package包/类
public void create () {
	stage = new Stage();
	Gdx.input.setInputProcessor(stage);

	Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));

	Table table = new Table();
	table.setFillParent(true);
	stage.addActor(table);

	final Tree tree = new Tree(skin);

	final Node moo1 = new Node(new TextButton("moo1", skin));
	final Node moo2 = new Node(new TextButton("moo2", skin));
	final Node moo3 = new Node(new TextButton("moo3", skin));
	final Node moo4 = new Node(new TextButton("moo4", skin));
	final Node moo5 = new Node(new TextButton("moo5", skin));
	tree.add(moo1);
	tree.add(moo2);
	moo2.add(moo3);
	moo3.add(moo4);
	tree.add(moo5);

	moo5.getActor().addListener(new ClickListener() {
		public void clicked (InputEvent event, float x, float y) {
			tree.remove(moo4);
		}
	});

	table.add(tree).fill().expand();
}
 
开发者ID:basherone,项目名称:libgdxcn,代码行数:32,代码来源:TreeTest.java


示例7: getSiblings

import com.badlogic.gdx.scenes.scene2d.ui.Tree.Node; //导入依赖的package包/类
public Array<Node> getSiblings() {
	Selection<Node> selection = tree.getSelection();
	Node nodeSel = selection.first();
	
	int level = nodeSel.getLevel();
	Array<Node> siblings = (level == 1) ? tree.getRootNodes(): nodeSel.getParent().getChildren(); 
	
	return siblings;
}
 
开发者ID:bladecoder,项目名称:bladecoder-adventure-engine,代码行数:10,代码来源:EditTree.java


示例8: addNormalWidgets

import com.badlogic.gdx.scenes.scene2d.ui.Tree.Node; //导入依赖的package包/类
private void addNormalWidgets () {
	Skin skin = VisUI.getSkin();

	Tree tree = new Tree(skin);
	Node item1 = new Node(new Label("item 1", skin));
	Node item2 = new Node(new Label("item 2", skin));
	Node item3 = new Node(new Label("item 3", skin));

	item1.add(new Node(new Label("item 1.1", skin)));
	item1.add(new Node(new Label("item 1.2", skin)));
	item1.add(new Node(new Label("item 1.3", skin)));

	item2.add(new Node(new Label("item 2.1", skin)));
	item2.add(new Node(new Label("item 2.2", skin)));
	item2.add(new Node(new Label("item 2.3", skin)));

	item3.add(new Node(new Label("item 3.1", skin)));
	item3.add(new Node(new Label("item 3.2", skin)));
	item3.add(new Node(new Label("item 3.3", skin)));

	item1.setExpanded(true);

	tree.add(item1);
	tree.add(item2);
	tree.add(item3);

	add(tree).expand().fill();
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:29,代码来源:TestTree.java


示例9: init

import com.badlogic.gdx.scenes.scene2d.ui.Tree.Node; //导入依赖的package包/类
@Override
public void init () {
	initModule();
	initUI();

	rebuildFolderTree();
	Node node = contentTree.getNodes().get(0);
	contentTree.getSelection().set(node); // select first item in tree
	changeCurrentDirectory(((FolderItem) node.getActor()).getFile(), HistoryPolicy.IGNORE);

	Array<AssetsUIContextGeneratorProvider> providers = extensionStorage.getAssetsContextGeneratorsProviders();
	for (AssetsUIContextGeneratorProvider provider : providers) {
		contextGenerators.add(provider.provide());
	}

	for (AssetsUIContextGenerator generator : contextGenerators) {
		projectContainer.injectModules(generator);
		generator.init();
	}

	tabsModule.addListener(this);
	assetsWatcher.addListener(this);

	json = new Json();
	metadataFile = fileAccess.getModuleFolder(".metadata").child("assetsUIMetadata");

	if (metadataFile.exists())
		metadata = json.fromJson(AssetsUIModuleMetadata.class, metadataFile);
	else
		metadata = new AssetsUIModuleMetadata();
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:32,代码来源:AssetsUIModule.java


示例10: rebuildFolderTree

import com.badlogic.gdx.scenes.scene2d.ui.Tree.Node; //导入依赖的package包/类
private void rebuildFolderTree () {
	contentTree.clearChildren();

	contentTree.add(new Node(new FolderItem(assetsFolder, true)));

	for (FileHandle contentRoot : assetsFolder.list(DirectoriesOnlyFileFilter.FILTER)) {

		//hide empty dirs except 'gfx' and 'scene'
		if (contentRoot.list().length != 0 || contentRoot.name().equals("gfx") || contentRoot.name().equals("scene")) {
			Node node = new Node(new FolderItem(contentRoot));
			processFolder(node, contentRoot);
			contentTree.add(node);
		}
	}
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:16,代码来源:AssetsUIModule.java


示例11: processFolder

import com.badlogic.gdx.scenes.scene2d.ui.Tree.Node; //导入依赖的package包/类
private void processFolder (Node node, FileHandle dir) {
	FileHandle[] files = dir.list(DirectoriesOnlyFileFilter.FILTER);

	for (FileHandle file : files) {
		if (file.name().startsWith(".")) continue; //hide folders starting with dot

		Node currentNode = new Node(new FolderItem(file));
		node.add(currentNode);

		processFolder(currentNode, file);
	}
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:13,代码来源:AssetsUIModule.java


示例12: add

import com.badlogic.gdx.scenes.scene2d.ui.Tree.Node; //导入依赖的package包/类
public void add (final SettableModule module) {
	Node node = new Node(new SettingsCategoryLabel(module.getSettingsName(), module.getListPriority()));

	modulesMap.put(module, node);
	tree.add(node);
	tree.getNodes().sort(nodeComparator);
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:8,代码来源:SettingsDialog.java


示例13: compare

import com.badlogic.gdx.scenes.scene2d.ui.Tree.Node; //导入依赖的package包/类
@Override
public int compare (Node n1, Node n2) {
	SettingsCategoryLabel l1 = (SettingsCategoryLabel) n1.getActor();
	SettingsCategoryLabel l2 = (SettingsCategoryLabel) n2.getActor();
	String t1 = l1.getText().toString();
	String t2 = l2.getText().toString();

	int priorityResult = (int) Math.signum(l1.getPriority() - l2.getPriority()) * -1;

	if (priorityResult != 0)
		return priorityResult;
	else
		return t1.compareToIgnoreCase(t2);
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:15,代码来源:SettingsDialog.java


示例14: buildTreeRecursively

import com.badlogic.gdx.scenes.scene2d.ui.Tree.Node; //导入依赖的package包/类
private void buildTreeRecursively (Array<EntityProxy> groupProxies, int gid, Node parent) {
	GroupNode groupRoot = new GroupNode(groupProxies.first().getLayerID(), gid);
	if (parent == null)
		tree.add(groupRoot);
	else
		parent.add(groupRoot);

	if (expandedNodes.contains(gid)) {
		groupRoot.setExpanded(true);
	}

	Array<EntityProxy> ignoreProxies = new Array<>();

	for (EntityProxy proxy : groupProxies) {
		if (ignoreProxies.contains(proxy, true)) {
			continue;
		}

		int gidBefore = proxy.getGroupIdBefore(gid);
		if (gidBefore != -1) {
			Array<EntityProxy> result = entitiesCollector.collect(proxy.getLayerID(), gidBefore);
			ignoreProxies.addAll(result);
			buildTreeRecursively(result, gidBefore, groupRoot);
			continue;
		}

		groupRoot.add(new ProxyNode(proxy));
	}
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:30,代码来源:SceneOutline.java


示例15: AssetsUsagesTab

import com.badlogic.gdx.scenes.scene2d.ui.Tree.Node; //导入依赖的package包/类
public AssetsUsagesTab (ModuleInjector injector, AssetsUsages usages, boolean showDeleteButton) {
	super(false, true);
	injector.injectModules(this);
	this.usages = usages;

	createButtonTable(showDeleteButton);

	mainTable = new VisTable();
	mainTable.setBackground("window-bg");
	mainTable.defaults().left();
	tree = new VisTree();

	usagesTable = new VisTable();

	VisScrollPane scrollPane = new VisScrollPane(usagesTable);
	scrollPane.setFadeScrollBars(false);

	mainTable.row();
	mainTable.add(scrollPane).expand().fill().row();
	mainTable.addSeparator();
	mainTable.add(buttonTable).pad(3);

	rebuildUsagesTable();

	tree.addListener(new ClickListener() {
		@Override
		public void clicked (InputEvent event, float x, float y) {
			super.clicked(event, x, y);
			if (getTapCount() == 2) {
				Node node = tree.getNodeAt(y);
				if (node != null) {
					Actor actor = node.getActor();
					if (actor instanceof UsageLabel) selectEntityInScene((UsageLabel) actor);
				}
			}
		}
	});
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:39,代码来源:AssetsUsagesTab.java


示例16: processUsages

import com.badlogic.gdx.scenes.scene2d.ui.Tree.Node; //导入依赖的package包/类
private void processUsages () {
	for (SceneUsages sceneUsages : usages.list) {
		Node node = new Node(new VisLabel(sceneUsages.scene.path, "small"));
		node.setExpanded(true);
		tree.add(node);

		for (int i = 0; i < sceneUsages.ids.size; i++) {
			int id = sceneUsages.ids.get(i);
			node.add(new Node(new UsageLabel(sceneUsages.scene, id)));
		}

	}
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:14,代码来源:AssetsUsagesTab.java


示例17: SceneOutline

import com.badlogic.gdx.scenes.scene2d.ui.Tree.Node; //导入依赖的package包/类
public SceneOutline (SceneModuleContainer sceneMC) {
	super(true);
	sceneMC.injectModules(this);
	scene = sceneMC.getScene();

	proxyCache.addListener(this);

	tree = new VisTree();
	tree.getSelection().setMultiple(true);
	tree.getSelection().setRequired(false);
	tree.getSelection().setProgrammaticChangeEvents(false);

	tree.addListener(new ClickListener() {
		Node selection;

		@Override
		public void clicked (InputEvent event, float x, float y) {
			//tree will deselect item after double click so we on first click store selection
			if (getTapCount() == 1 && tree.getSelection().size() == 1) {
				selection = tree.getSelection().getLastSelected();
			}

			if (getTapCount() == 2 && selection != null) {
				if (selection instanceof ProxyNode) {
					sceneMC.getSceneTab().centerAround(((ProxyNode) selection).proxy);
				}

				if (selection instanceof GroupNode) {
					GroupNode groupNode = (GroupNode) selection;
					sceneMC.getSceneTab().centerAroundGroup(groupNode.layerId, groupNode.groupId);
				}

				selection = null;
			}
		}
	});

	setBackground(VisUI.getSkin().getDrawable("window-bg"));
	setTouchable(Touchable.enabled);

	add(new VisLabel("Outline", Align.center)).expandX().fillX().top().spaceBottom(0).row();

	VisScrollPane scrollPane = new VisScrollPane(tree);
	scrollPane.setFadeScrollBars(false);

	add(scrollPane).expand().fill();
	pack();

	rebuildOutline(); //do first update
}
 
开发者ID:kotcrab,项目名称:vis-editor,代码行数:51,代码来源:SceneOutline.java


示例18: fill

import com.badlogic.gdx.scenes.scene2d.ui.Tree.Node; //导入依赖的package包/类
private void fill (IntArray taskSteps, TaskNode taskNode) {
	taskSteps.add(taskNode.step);
	for (Node child : taskNode.getChildren()) {
		fill(taskSteps, (TaskNode)child);
	}
}
 
开发者ID:libgdx,项目名称:gdx-ai,代码行数:7,代码来源:BehaviorTreeViewer.java



注:本文中的com.badlogic.gdx.scenes.scene2d.ui.Tree.Node类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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