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Java PlayerSpawnLocationEvent类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中org.spigotmc.event.player.PlayerSpawnLocationEvent的典型用法代码示例。如果您正苦于以下问题:Java PlayerSpawnLocationEvent类的具体用法?Java PlayerSpawnLocationEvent怎么用?Java PlayerSpawnLocationEvent使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



PlayerSpawnLocationEvent类属于org.spigotmc.event.player包,在下文中一共展示了PlayerSpawnLocationEvent类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: onPlayerSpawnLocation

import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
public void onPlayerSpawnLocation(PlayerSpawnLocationEvent event) {
    Player player = event.getPlayer();
    if (!player.hasPlayedBefore()) {
        if (this.canApply() && this.setCooldown(player, player.getUniqueId(), this.defaultCooldown, true)) {
            this.setPaused(player.getUniqueId(), true);
            player.sendMessage(ChatColor.GREEN + "You now have your " + getDisplayName() + ChatColor.GREEN + " timer.");
        }
    } else {
        // If a player has their timer paused and they are not in a safezone, un-pause for them.
        // We do this because disconnection pauses PVP Protection.
        if (this.isPaused(player) && getRemaining(player) > 0L && !plugin.getFactionManager().getFactionAt(event.getSpawnLocation()).isSafezone()) {
            this.setPaused(player.getUniqueId(), false);
        }
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:17,代码来源:InvincibilityTimer.java


示例2: onPlayerSpawn

import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerSpawn(PlayerSpawnLocationEvent event) {
    if (!settings.getProperty(PwiProperties.LOAD_DATA_ON_JOIN))
        return;

    Player player = event.getPlayer();
    String spawnWorld = event.getSpawnLocation().getWorld().getName();

    ConsoleLogger.debug("Player '" + player.getName() + "' joining! Spawning in world '" + spawnWorld + "'. Getting last logout location");

    Location lastLogout = dataSource.getLogoutData(player);
    if (lastLogout != null) {
        ConsoleLogger.debug("Logout location found for player '" + player.getName() + "'!");

        if (!lastLogout.getWorld().getName().equals(spawnWorld)) {
            Group spawnGroup = groupManager.getGroupFromWorld(spawnWorld);
            Group logoutGroup = groupManager.getGroupFromWorld(lastLogout.getWorld().getName());

            process.processWorldChangeOnSpawn(player, logoutGroup, spawnGroup);
        }
    }
}
 
开发者ID:Gnat008,项目名称:PerWorldInventory,代码行数:23,代码来源:PlayerSpawnLocationListener.java


示例3: shouldDoNothingNoDataFound

import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入依赖的package包/类
@Test
public void shouldDoNothingNoDataFound() {
    // given
    Player player = mock(Player.class);
    World world = mock(World.class);
    given(world.getName()).willReturn("world");
    Location spawnLocation = new Location(world, 1, 2, 3);
    PlayerSpawnLocationEvent event = new PlayerSpawnLocationEvent(player, spawnLocation);
    given(settings.getProperty(PwiProperties.LOAD_DATA_ON_JOIN)).willReturn(true);
    given(dataSource.getLogoutData(player)).willReturn(null);

    // when
    listener.onPlayerSpawn(event);

    // then
    verifyZeroInteractions(groupManager);
    verifyZeroInteractions(process);
}
 
开发者ID:Gnat008,项目名称:PerWorldInventory,代码行数:19,代码来源:PlayerSpawnLocationListenerTest.java


示例4: shouldDoNothingSameWorld

import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入依赖的package包/类
@Test
public void shouldDoNothingSameWorld() {
    // given
    Player player = mock(Player.class);
    World world = mock(World.class);
    given(world.getName()).willReturn("world");
    Location spawnLocation = new Location(world, 1, 2, 3);
    PlayerSpawnLocationEvent event = new PlayerSpawnLocationEvent(player, spawnLocation);
    given(settings.getProperty(PwiProperties.LOAD_DATA_ON_JOIN)).willReturn(true);

    World oldWorld = mock(World.class);
    given(oldWorld.getName()).willReturn("world");
    Location lastLocation = new Location(oldWorld, 4, 5, 6);
    given(dataSource.getLogoutData(player)).willReturn(lastLocation);

    // when
    listener.onPlayerSpawn(event);

    // then
    verifyZeroInteractions(groupManager);
    verifyZeroInteractions(process);
}
 
开发者ID:Gnat008,项目名称:PerWorldInventory,代码行数:23,代码来源:PlayerSpawnLocationListenerTest.java


示例5: onPlayerSpawn

import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.NORMAL)
public void onPlayerSpawn(PlayerSpawnLocationEvent event) {
    Player player = event.getPlayer();
    if (!player.hasPlayedBefore()) {
        plugin.getEconomyManager().addBalance(player.getUniqueId(), 250); // give player some starting money
        event.setSpawnLocation(Bukkit.getWorld(DEFAULT_WORLD_NAME).getSpawnLocation().add(0.5, 0, 0.5));
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:9,代码来源:WorldListener.java


示例6: onPlayerSpawn

import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.NORMAL)
public void onPlayerSpawn(PlayerSpawnLocationEvent event) {
    Player player = event.getPlayer();
    if (!player.hasPlayedBefore()) {
        plugin.getEconomyManager().addBalance(player.getUniqueId(), 250); // give player some starting money
        event.setSpawnLocation(Bukkit.getWorld(DEFAULT_WORLD_NAME).getSpawnLocation().add(-3.5, 76, 6.5));
    }
}
 
开发者ID:funkemunky,项目名称:HCFCore,代码行数:9,代码来源:WorldListener.java


示例7: onPlayerSpawnLocationEvent

import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onPlayerSpawnLocationEvent(PlayerSpawnLocationEvent event)
{
	Player player = event.getPlayer();
	
	ApplicableRegionSet regions = WorldGuardExtraFlagsPlugin.getWorldGuardPlugin().getRegionContainer().createQuery().getApplicableRegions(player.getLocation());
	
	Location location = regions.queryValue(WorldGuardUtils.wrapPlayer(player), FlagUtils.JOIN_LOCATION); //Not sure should we add bypass for this
	if (location != null)
	{
		event.setSpawnLocation(BukkitUtil.toLocation(location));
	}
}
 
开发者ID:isokissa3,项目名称:WorldGuardExtraFlagsPlugin,代码行数:14,代码来源:PlayerListener.java


示例8: onPlayerSpawnLocation

import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerSpawnLocation(PlayerSpawnLocationEvent event) {
  if (BedwarsRel.getInstance().isBungee()) {
    Player player = event.getPlayer();

    ArrayList<Game> games = BedwarsRel.getInstance().getGameManager().getGames();
    if (games.size() == 0) {
      return;
    }

    Game firstGame = games.get(0);

    event.setSpawnLocation(firstGame.getPlayerTeleportLocation(player));
  }
}
 
开发者ID:BedwarsRel,项目名称:BedwarsRel,代码行数:16,代码来源:PlayerSpigotListener.java


示例9: shouldNotCheckDisabled

import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入依赖的package包/类
@Test
public void shouldNotCheckDisabled() {
    // given
    PlayerSpawnLocationEvent event = mock(PlayerSpawnLocationEvent.class);
    given(settings.getProperty(PwiProperties.LOAD_DATA_ON_JOIN)).willReturn(false);

    // when
    listener.onPlayerSpawn(event);

    // then
    verifyZeroInteractions(dataSource);
    verifyZeroInteractions(groupManager);
    verifyZeroInteractions(process);
}
 
开发者ID:Gnat008,项目名称:PerWorldInventory,代码行数:15,代码来源:PlayerSpawnLocationListenerTest.java


示例10: shouldProcessChange

import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入依赖的package包/类
@Test
public void shouldProcessChange() {
    // given
    Player player = mock(Player.class);
    World world = mock(World.class);
    given(world.getName()).willReturn("world");

    Set<String> worlds = new HashSet<>();
    Group spawnWorldGroup = mockGroup("spawn", Arrays.asList("otherWorld", world.getName()), GameMode.SURVIVAL);

    given(groupManager.getGroupFromWorld(world.getName())).willReturn(spawnWorldGroup);

    Location spawnLocation = new Location(world, 1, 2, 3);
    PlayerSpawnLocationEvent event = new PlayerSpawnLocationEvent(player, spawnLocation);
    given(settings.getProperty(PwiProperties.LOAD_DATA_ON_JOIN)).willReturn(true);

    World oldWorld = mock(World.class);
    given(oldWorld.getName()).willReturn("other_world");
    Location lastLocation = new Location(oldWorld, 4, 5, 6);
    given(dataSource.getLogoutData(player)).willReturn(lastLocation);
    Group oldWorldGroup = mockGroup("oldWorldGroup", Collections.singletonList(oldWorld.getName()), GameMode.SURVIVAL);
    given(groupManager.getGroupFromWorld(oldWorld.getName())).willReturn(oldWorldGroup);

    // when
    listener.onPlayerSpawn(event);

    // then
    verify(process, only()).processWorldChangeOnSpawn(player, oldWorldGroup, spawnWorldGroup);
}
 
开发者ID:Gnat008,项目名称:PerWorldInventory,代码行数:30,代码来源:PlayerSpawnLocationListenerTest.java


示例11: onPlayerSpawn

import org.spigotmc.event.player.PlayerSpawnLocationEvent; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerSpawn(PlayerSpawnLocationEvent event) {
    isPlayerSpawnLocationEventCalled = true;
    final Player player = event.getPlayer();

    Location customSpawnLocation = teleportationService.prepareOnJoinSpawnLocation(player);
    if (customSpawnLocation != null) {
        event.setSpawnLocation(customSpawnLocation);
    }
}
 
开发者ID:AuthMe,项目名称:AuthMeReloaded,代码行数:11,代码来源:PlayerListener19Spigot.java



注:本文中的org.spigotmc.event.player.PlayerSpawnLocationEvent类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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