本文整理汇总了Java中net.minecraftforge.common.network.ForgeNetworkHandler类的典型用法代码示例。如果您正苦于以下问题:Java ForgeNetworkHandler类的具体用法?Java ForgeNetworkHandler怎么用?Java ForgeNetworkHandler使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ForgeNetworkHandler类属于net.minecraftforge.common.network包,在下文中一共展示了ForgeNetworkHandler类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: modConstruction
import net.minecraftforge.common.network.ForgeNetworkHandler; //导入依赖的package包/类
@Subscribe
public void modConstruction(FMLConstructionEvent evt)
{
FMLLog.info("Registering Forge Packet Handler");
try
{
FMLNetworkHandler.instance().registerNetworkMod(new ForgeNetworkHandler(this));
FMLLog.info("Succeeded registering Forge Packet Handler");
}
catch (Exception e)
{
FMLLog.log(Level.SEVERE, e, "Failed to register packet handler for Forge");
}
}
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:15,代码来源:ForgeDummyContainer.java
示例2: modConstruction
import net.minecraftforge.common.network.ForgeNetworkHandler; //导入依赖的package包/类
@Subscribe
public void modConstruction(FMLConstructionEvent evt)
{
NetworkRegistry.INSTANCE.register(this, this.getClass(), "*", evt.getASMHarvestedData());
ForgeNetworkHandler.registerChannel(this, evt.getSide());
}
开发者ID:SchrodingersSpy,项目名称:TRHS_Club_Mod_2016,代码行数:7,代码来源:ForgeModContainer.java
示例3: transferPlayerToDimension
import net.minecraftforge.common.network.ForgeNetworkHandler; //导入依赖的package包/类
public static void transferPlayerToDimension(EntityPlayerMP player, int dim, ServerConfigurationManager manager, Environment environ) {
int oldDim = player.dimension;
WorldServer worldserver = manager.getServerInstance().worldServerForDimension(player.dimension);
player.dimension = dim;
WorldServer worldserver1 = manager.getServerInstance().worldServerForDimension(player.dimension);
// Cauldron dont crash the client, let 'em know there's a new dimension in town
if (DimensionManager.isBukkitDimension(dim))
{
FMLEmbeddedChannel serverChannel = ForgeNetworkHandler.getServerChannel();
serverChannel.attr(FMLOutboundHandler.FML_MESSAGETARGET).set(FMLOutboundHandler.OutboundTarget.PLAYER);
serverChannel.attr(FMLOutboundHandler.FML_MESSAGETARGETARGS).set(player);
serverChannel.writeOutbound(new ForgeMessage.DimensionRegisterMessage(dim, environ.getId()));
}
// Cauldron end
player.playerNetServerHandler.sendPacket(new S07PacketRespawn(dim, worldserver1.difficultySetting, worldserver1.getWorldInfo()
.getTerrainType(), player.theItemInWorldManager.getGameType()));
player.playerNetServerHandler.sendPacket(new S1FPacketSetExperience(player.experience, player.experienceTotal, player.experienceLevel));
worldserver.removePlayerEntityDangerously(player);
if (player.riddenByEntity != null) {
player.riddenByEntity.mountEntity(null);
}
if (player.ridingEntity != null) {
player.mountEntity(null);
}
player.isDead = false;
transferEntityToWorld(player, worldserver, worldserver1);
manager.func_72375_a(player, worldserver);
player.playerNetServerHandler.setPlayerLocation(player.posX, player.posY, player.posZ, player.rotationYaw, player.rotationPitch);
player.theItemInWorldManager.setWorld(worldserver1);
manager.updateTimeAndWeatherForPlayer(player, worldserver1);
manager.syncPlayerInventory(player);
Iterator<PotionEffect> iterator = player.getActivePotionEffects().iterator();
while (iterator.hasNext()) {
PotionEffect potioneffect = iterator.next();
player.playerNetServerHandler.sendPacket(new S1DPacketEntityEffect(player.getEntityId(), potioneffect));
}
FMLCommonHandler.instance().firePlayerChangedDimensionEvent(player, oldDim, dim);
}
开发者ID:CyberdyneCC,项目名称:Thermos,代码行数:42,代码来源:ThermiteTeleportationHandler.java
注:本文中的net.minecraftforge.common.network.ForgeNetworkHandler类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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