本文整理汇总了Java中org.bukkit.craftbukkit.util.LazyPlayerSet类的典型用法代码示例。如果您正苦于以下问题:Java LazyPlayerSet类的具体用法?Java LazyPlayerSet怎么用?Java LazyPlayerSet使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
LazyPlayerSet类属于org.bukkit.craftbukkit.util包,在下文中一共展示了LazyPlayerSet类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: handleCommand
import org.bukkit.craftbukkit.util.LazyPlayerSet; //导入依赖的package包/类
private void handleCommand(String s) {
org.bukkit.craftbukkit.SpigotTimings.playerCommandTimer.startTiming(); // Spigot
// CraftBukkit start
CraftPlayer player = this.getPlayer();
PlayerCommandPreprocessEvent event = new PlayerCommandPreprocessEvent(player, s, new LazyPlayerSet());
this.server.getPluginManager().callEvent(event);
if (event.isCancelled()) {
org.bukkit.craftbukkit.SpigotTimings.playerCommandTimer.stopTiming(); // Spigot
return;
}
try {
// Spigot Start
if ( org.spigotmc.SpigotConfig.logCommands )
{
this.minecraftServer.getLogger().info(event.getPlayer().getName() + " issued server command: " + event.getMessage()); // CraftBukkit
}
// Spigot end
if (this.server.dispatchCommand(event.getPlayer(), event.getMessage().substring(1))) {
org.bukkit.craftbukkit.SpigotTimings.playerCommandTimer.stopTiming(); // Spigot
return;
}
} catch (org.bukkit.command.CommandException ex) {
player.sendMessage(org.bukkit.ChatColor.RED + "An internal error occurred while attempting to perform this command");
java.util.logging.Logger.getLogger(PlayerConnection.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
org.bukkit.craftbukkit.SpigotTimings.playerCommandTimer.stopTiming(); // Spigot
return;
}
org.bukkit.craftbukkit.SpigotTimings.playerCommandTimer.stopTiming(); // Spigot
// CraftBukkit end
/* CraftBukkit start - No longer needed as we have already handled it in server.dispatchServerCommand above.
this.minecraftServer.getCommandHandler().a(this.player, s);
// CraftBukkit end */
}
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:38,代码来源:PlayerConnection.java
示例2: handleCommand
import org.bukkit.craftbukkit.util.LazyPlayerSet; //导入依赖的package包/类
private void handleCommand(String s) {
// CraftBukkit start
CraftPlayer player = this.getPlayer();
PlayerCommandPreprocessEvent event = new PlayerCommandPreprocessEvent(player, s, new LazyPlayerSet());
this.server.getPluginManager().callEvent(event);
if (event.isCancelled()) {
return;
}
try {
this.minecraftServer.getLogger().info(event.getPlayer().getName() + " issued server command: " + event.getMessage()); // CraftBukkit
if (this.server.dispatchCommand(event.getPlayer(), event.getMessage().substring(1))) {
return;
}
} catch (org.bukkit.command.CommandException ex) {
player.sendMessage(org.bukkit.ChatColor.RED + "An internal error occurred while attempting to perform this command");
java.util.logging.Logger.getLogger(PlayerConnection.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
return;
}
// CraftBukkit end
/* CraftBukkit start - No longer needed as we have already handled it in server.dispatchServerCommand above.
this.minecraftServer.getCommandHandler().a(this.player, s);
// CraftBukkit end */
}
开发者ID:didoupimpon,项目名称:Craft-city,代码行数:28,代码来源:PlayerConnection.java
示例3: handleSlashCommand
import org.bukkit.craftbukkit.util.LazyPlayerSet; //导入依赖的package包/类
private void handleSlashCommand(String p_147361_1_)
{
org.bukkit.craftbukkit.SpigotTimings.playerCommandTimer.startTiming(); // Spigot
// CraftBukkit start
CraftPlayer player = this.getPlayerB();
PlayerCommandPreprocessEvent event = new PlayerCommandPreprocessEvent(player, p_147361_1_, new LazyPlayerSet());
this.server.getPluginManager().callEvent(event);
if (event.isCancelled())
{
org.bukkit.craftbukkit.SpigotTimings.playerCommandTimer.stopTiming(); // Spigot
return;
}
try
{
// Spigot Start
if (org.spigotmc.SpigotConfig.logCommands)
{
this.logger.info(event.getPlayer().getName() + " issued server command: " + event.getMessage()); // CraftBukkit
}
// Spigot end
// Cauldron start - handle bukkit/vanilla commands
int space = event.getMessage().indexOf(" ");
// if bukkit command exists then execute it over vanilla
if (this.server.getCommandMap().getCommand(event.getMessage().substring(1, space != -1 ? space : event.getMessage().length())) != null)
{
this.server.dispatchCommand(event.getPlayer(), event.getMessage().substring(1));
org.bukkit.craftbukkit.SpigotTimings.playerCommandTimer.stopTiming(); // Spigot
return;
}
else // process vanilla command
{
this.server.dispatchVanillaCommand(event.getPlayer(), event.getMessage().substring(1));
org.bukkit.craftbukkit.SpigotTimings.playerCommandTimer.stopTiming(); // Spigot
return;
}
}
catch (org.bukkit.command.CommandException ex)
{
player.sendMessage(org.bukkit.ChatColor.RED + "An internal error occurred while attempting to perform this command");
java.util.logging.Logger.getLogger(NetHandlerPlayServer.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
org.bukkit.craftbukkit.SpigotTimings.playerCommandTimer.stopTiming(); // Spigot
return;
}
//this.minecraftServer.getCommandHandler().a(this.player, s);
// CraftBukkit end
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:51,代码来源:NetHandlerPlayServer.java
注:本文中的org.bukkit.craftbukkit.util.LazyPlayerSet类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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