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Java LazyPlayerSet类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中org.bukkit.craftbukkit.util.LazyPlayerSet的典型用法代码示例。如果您正苦于以下问题:Java LazyPlayerSet类的具体用法?Java LazyPlayerSet怎么用?Java LazyPlayerSet使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



LazyPlayerSet类属于org.bukkit.craftbukkit.util包,在下文中一共展示了LazyPlayerSet类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: handleCommand

import org.bukkit.craftbukkit.util.LazyPlayerSet; //导入依赖的package包/类
private void handleCommand(String s) {
    org.bukkit.craftbukkit.SpigotTimings.playerCommandTimer.startTiming(); // Spigot
    // CraftBukkit start
    CraftPlayer player = this.getPlayer();

    PlayerCommandPreprocessEvent event = new PlayerCommandPreprocessEvent(player, s, new LazyPlayerSet());
    this.server.getPluginManager().callEvent(event);

    if (event.isCancelled()) {
        org.bukkit.craftbukkit.SpigotTimings.playerCommandTimer.stopTiming(); // Spigot
        return;
    }

    try {
        // Spigot Start
        if ( org.spigotmc.SpigotConfig.logCommands )
        {
            this.minecraftServer.getLogger().info(event.getPlayer().getName() + " issued server command: " + event.getMessage()); // CraftBukkit
        }
        // Spigot end
        if (this.server.dispatchCommand(event.getPlayer(), event.getMessage().substring(1))) {
            org.bukkit.craftbukkit.SpigotTimings.playerCommandTimer.stopTiming(); // Spigot
            return;
        }
    } catch (org.bukkit.command.CommandException ex) {
        player.sendMessage(org.bukkit.ChatColor.RED + "An internal error occurred while attempting to perform this command");
        java.util.logging.Logger.getLogger(PlayerConnection.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        org.bukkit.craftbukkit.SpigotTimings.playerCommandTimer.stopTiming(); // Spigot
        return;
    }
    org.bukkit.craftbukkit.SpigotTimings.playerCommandTimer.stopTiming(); // Spigot
    // CraftBukkit end

    /* CraftBukkit start - No longer needed as we have already handled it in server.dispatchServerCommand above.
    this.minecraftServer.getCommandHandler().a(this.player, s);
    // CraftBukkit end */
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:38,代码来源:PlayerConnection.java


示例2: handleCommand

import org.bukkit.craftbukkit.util.LazyPlayerSet; //导入依赖的package包/类
private void handleCommand(String s) {
    // CraftBukkit start
    CraftPlayer player = this.getPlayer();

    PlayerCommandPreprocessEvent event = new PlayerCommandPreprocessEvent(player, s, new LazyPlayerSet());
    this.server.getPluginManager().callEvent(event);

    if (event.isCancelled()) {
        return;
    }

    try {
        this.minecraftServer.getLogger().info(event.getPlayer().getName() + " issued server command: " + event.getMessage()); // CraftBukkit
        if (this.server.dispatchCommand(event.getPlayer(), event.getMessage().substring(1))) {
            return;
        }
    } catch (org.bukkit.command.CommandException ex) {
        player.sendMessage(org.bukkit.ChatColor.RED + "An internal error occurred while attempting to perform this command");
        java.util.logging.Logger.getLogger(PlayerConnection.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        return;
    }
    // CraftBukkit end

    /* CraftBukkit start - No longer needed as we have already handled it in server.dispatchServerCommand above.
    this.minecraftServer.getCommandHandler().a(this.player, s);
    // CraftBukkit end */
}
 
开发者ID:didoupimpon,项目名称:Craft-city,代码行数:28,代码来源:PlayerConnection.java


示例3: handleSlashCommand

import org.bukkit.craftbukkit.util.LazyPlayerSet; //导入依赖的package包/类
private void handleSlashCommand(String p_147361_1_)
{
    org.bukkit.craftbukkit.SpigotTimings.playerCommandTimer.startTiming(); // Spigot
    // CraftBukkit start
    CraftPlayer player = this.getPlayerB();
    PlayerCommandPreprocessEvent event = new PlayerCommandPreprocessEvent(player, p_147361_1_, new LazyPlayerSet());
    this.server.getPluginManager().callEvent(event);

    if (event.isCancelled())
    {
        org.bukkit.craftbukkit.SpigotTimings.playerCommandTimer.stopTiming(); // Spigot
        return;
    }

    try
    {
        // Spigot Start
        if (org.spigotmc.SpigotConfig.logCommands)
        {
            this.logger.info(event.getPlayer().getName() + " issued server command: " + event.getMessage()); // CraftBukkit
        }

        // Spigot end
        // Cauldron start - handle bukkit/vanilla commands
        int space = event.getMessage().indexOf(" ");
        // if bukkit command exists then execute it over vanilla
        if (this.server.getCommandMap().getCommand(event.getMessage().substring(1, space != -1 ? space : event.getMessage().length())) != null)
        {
            this.server.dispatchCommand(event.getPlayer(), event.getMessage().substring(1));
            org.bukkit.craftbukkit.SpigotTimings.playerCommandTimer.stopTiming(); // Spigot
            return;
        }
        else // process vanilla command
        {
            this.server.dispatchVanillaCommand(event.getPlayer(), event.getMessage().substring(1));
            org.bukkit.craftbukkit.SpigotTimings.playerCommandTimer.stopTiming(); // Spigot
            return;
        }
    }
    catch (org.bukkit.command.CommandException ex)
    {
        player.sendMessage(org.bukkit.ChatColor.RED + "An internal error occurred while attempting to perform this command");
        java.util.logging.Logger.getLogger(NetHandlerPlayServer.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
        org.bukkit.craftbukkit.SpigotTimings.playerCommandTimer.stopTiming(); // Spigot
        return;
    }

    //this.minecraftServer.getCommandHandler().a(this.player, s);
    // CraftBukkit end
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:51,代码来源:NetHandlerPlayServer.java



注:本文中的org.bukkit.craftbukkit.util.LazyPlayerSet类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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