本文整理汇总了Java中net.minecraft.server.Chunk类的典型用法代码示例。如果您正苦于以下问题:Java Chunk类的具体用法?Java Chunk怎么用?Java Chunk使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Chunk类属于net.minecraft.server包,在下文中一共展示了Chunk类的17个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: callStage1
import net.minecraft.server.Chunk; //导入依赖的package包/类
public Chunk callStage1(QueuedChunk queuedChunk) throws RuntimeException {
ChunkRegionLoader loader = queuedChunk.loader;
Object[] data = loader.loadChunk(queuedChunk.world, queuedChunk.x, queuedChunk.z);
if (data != null) {
queuedChunk.compound = (NBTTagCompound) data[1];
return (Chunk) data[0];
}
return null;
}
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:12,代码来源:ChunkIOProvider.java
示例2: callStage2
import net.minecraft.server.Chunk; //导入依赖的package包/类
public void callStage2(QueuedChunk queuedChunk, Chunk chunk) throws RuntimeException {
if (chunk == null) {
// If the chunk loading failed just do it synchronously (may generate)
queuedChunk.provider.originalGetChunkAt(queuedChunk.x, queuedChunk.z);
return;
}
queuedChunk.loader.loadEntities(chunk, queuedChunk.compound.getCompound("Level"), queuedChunk.world);
chunk.lastSaved = queuedChunk.provider.world.getTime();
queuedChunk.provider.chunks.put(LongHash.toLong(queuedChunk.x, queuedChunk.z), chunk);
chunk.addEntities();
if (queuedChunk.provider.chunkProvider != null) {
queuedChunk.provider.chunkProvider.recreateStructures(queuedChunk.x, queuedChunk.z);
}
Server server = queuedChunk.provider.world.getServer();
if (server != null) {
server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkLoadEvent(chunk.bukkitChunk, false));
}
// Update neighbor counts
for (int x = -2; x < 3; x++) {
for (int z = -2; z < 3; z++) {
if (x == 0 && z == 0) {
continue;
}
Chunk neighbor = queuedChunk.provider.getChunkIfLoaded(chunk.locX + x, chunk.locZ + z);
if (neighbor != null) {
neighbor.setNeighborLoaded(-x, -z);
chunk.setNeighborLoaded(x, z);
}
}
}
chunk.loadNearby(queuedChunk.provider, queuedChunk.provider, queuedChunk.x, queuedChunk.z);
}
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:39,代码来源:ChunkIOProvider.java
示例3: callStage1
import net.minecraft.server.Chunk; //导入依赖的package包/类
public Chunk callStage1(QueuedChunk queuedChunk) throws RuntimeException {
try {
ChunkRegionLoader loader = queuedChunk.loader;
Object[] data = loader.loadChunk(queuedChunk.world, queuedChunk.x, queuedChunk.z);
if (data != null) {
queuedChunk.compound = (NBTTagCompound) data[1];
return (Chunk) data[0];
}
return null;
} catch (IOException ex) {
throw new RuntimeException(ex);
}
}
开发者ID:tgnmc,项目名称:Craftbukkit,代码行数:16,代码来源:ChunkIOProvider.java
示例4: callStage2
import net.minecraft.server.Chunk; //导入依赖的package包/类
public void callStage2(QueuedChunk queuedChunk, Chunk chunk) throws RuntimeException {
if (chunk == null) {
// If the chunk loading failed just do it synchronously (may generate)
queuedChunk.provider.originalGetChunkAt(queuedChunk.x, queuedChunk.z);
return;
}
queuedChunk.loader.loadEntities(chunk, queuedChunk.compound.getCompound("Level"), queuedChunk.world);
chunk.setLastSaved(queuedChunk.provider.world.getTime());
queuedChunk.provider.chunks.put(LongHash.toLong(queuedChunk.x, queuedChunk.z), chunk);
chunk.addEntities();
if (queuedChunk.provider.chunkProvider != null) {
queuedChunk.provider.chunkProvider.recreateStructures(chunk, queuedChunk.x, queuedChunk.z);
}
Server server = queuedChunk.provider.world.getServer();
if (server != null) {
server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkLoadEvent(chunk.bukkitChunk, false));
}
// Update neighbor counts
for (int x = -2; x < 3; x++) {
for (int z = -2; z < 3; z++) {
if (x == 0 && z == 0) {
continue;
}
Chunk neighbor = queuedChunk.provider.getChunkIfLoaded(chunk.locX + x, chunk.locZ + z);
if (neighbor != null) {
neighbor.setNeighborLoaded(-x, -z);
chunk.setNeighborLoaded(x, z);
}
}
}
chunk.loadNearby(queuedChunk.provider, queuedChunk.provider, queuedChunk.x, queuedChunk.z);
}
开发者ID:tgnmc,项目名称:Craftbukkit,代码行数:39,代码来源:ChunkIOProvider.java
示例5: callStage1
import net.minecraft.server.Chunk; //导入依赖的package包/类
public Chunk callStage1(QueuedChunk queuedChunk) throws RuntimeException {
ChunkRegionLoader loader = queuedChunk.loader;
Object[] data = loader.loadChunk(queuedChunk.world, LongHash.msw(queuedChunk.coords), LongHash.lsw(queuedChunk.coords));
if (data != null) {
queuedChunk.compound = (NBTTagCompound) data[1];
return (Chunk) data[0];
}
return null;
}
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:12,代码来源:ChunkIOProvider.java
示例6: callStage2
import net.minecraft.server.Chunk; //导入依赖的package包/类
public void callStage2(QueuedChunk queuedChunk, Chunk chunk) throws RuntimeException {
if(chunk == null) {
// If the chunk loading failed just do it synchronously (may generate)
queuedChunk.provider.getChunkAt(LongHash.msw(queuedChunk.coords), LongHash.lsw(queuedChunk.coords));
return;
}
int x = LongHash.msw(queuedChunk.coords);
int z = LongHash.lsw(queuedChunk.coords);
// See if someone already loaded this chunk while we were working on it (API, etc)
if (queuedChunk.provider.chunks.containsKey(queuedChunk.coords)) {
// Make sure it isn't queued for unload, we need it
queuedChunk.provider.unloadQueue.remove(queuedChunk.coords);
return;
}
queuedChunk.loader.loadEntities(chunk, queuedChunk.compound.getCompound("Level"), queuedChunk.world);
chunk.n = queuedChunk.provider.world.getTime();
queuedChunk.provider.chunks.put(queuedChunk.coords, chunk);
chunk.addEntities();
if (queuedChunk.provider.chunkProvider != null) {
queuedChunk.provider.chunkProvider.recreateStructures(x, z);
}
Server server = queuedChunk.provider.world.getServer();
if (server != null) {
server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkLoadEvent(chunk.bukkitChunk, false));
}
chunk.a(queuedChunk.provider, queuedChunk.provider, x, z);
}
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:34,代码来源:ChunkIOProvider.java
示例7: activateChunkEntities
import net.minecraft.server.Chunk; //导入依赖的package包/类
/**
* Checks for the activation state of all entities in this chunk.
*
* @param chunk
*/
private static void activateChunkEntities(Chunk chunk)
{
for ( List<Entity> slice : chunk.entitySlices )
{
for ( Entity entity : slice )
{
if ( MinecraftServer.currentTick > entity.activatedTick )
{
if ( entity.defaultActivationState )
{
entity.activatedTick = MinecraftServer.currentTick;
continue;
}
switch ( entity.activationType )
{
case 1:
if ( monsterBB.b( entity.boundingBox ) )
{
entity.activatedTick = MinecraftServer.currentTick;
}
break;
case 2:
if ( animalBB.b( entity.boundingBox ) )
{
entity.activatedTick = MinecraftServer.currentTick;
}
break;
case 3:
default:
if ( miscBB.b( entity.boundingBox ) )
{
entity.activatedTick = MinecraftServer.currentTick;
}
}
}
}
}
}
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:44,代码来源:ActivationRange.java
示例8: callStage2
import net.minecraft.server.Chunk; //导入依赖的package包/类
public void callStage2(QueuedChunk queuedChunk, Chunk chunk) throws RuntimeException {
if (chunk == null) {
// If the chunk loading failed just do it synchronously (may generate)
queuedChunk.provider.originalGetChunkAt(queuedChunk.x, queuedChunk.z);
return;
}
queuedChunk.loader.loadEntities(chunk, queuedChunk.compound.getCompound("Level"), queuedChunk.world);
chunk.lastSaved = queuedChunk.provider.world.getTime();
queuedChunk.provider.chunks.put(LongHash.toLong(queuedChunk.x, queuedChunk.z), chunk);
chunk.addEntities();
if (queuedChunk.provider.chunkProvider != null) {
queuedChunk.provider.world.timings.syncChunkLoadStructuresTimer.startTiming(); // Spigot
queuedChunk.provider.chunkProvider.recreateStructures(queuedChunk.x, queuedChunk.z);
queuedChunk.provider.world.timings.syncChunkLoadStructuresTimer.stopTiming(); // Spigot
}
Server server = queuedChunk.provider.world.getServer();
if (server != null) {
server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkLoadEvent(chunk.bukkitChunk, false));
}
// Update neighbor counts
for (int x = -2; x < 3; x++) {
for (int z = -2; z < 3; z++) {
if (x == 0 && z == 0) {
continue;
}
Chunk neighbor = queuedChunk.provider.getChunkIfLoaded(chunk.locX + x, chunk.locZ + z);
if (neighbor != null) {
neighbor.setNeighborLoaded(-x, -z);
chunk.setNeighborLoaded(x, z);
}
}
}
chunk.loadNearby(queuedChunk.provider, queuedChunk.provider, queuedChunk.x, queuedChunk.z);
}
开发者ID:pvginkel,项目名称:Tweakkit-Server,代码行数:41,代码来源:ChunkIOProvider.java
示例9: checkIfActive
import net.minecraft.server.Chunk; //导入依赖的package包/类
/**
* Checks if the entity is active for this tick.
*
* @param entity
* @return
*/
public static boolean checkIfActive(Entity entity)
{
SpigotTimings.checkIfActiveTimer.startTiming();
boolean isActive = entity.activatedTick >= MinecraftServer.currentTick || entity.defaultActivationState;
// Should this entity tick?
if ( !isActive )
{
if ( ( MinecraftServer.currentTick - entity.activatedTick - 1 ) % 20 == 0 )
{
// Check immunities every 20 ticks.
if ( checkEntityImmunities( entity ) )
{
// Triggered some sort of immunity, give 20 full ticks before we check again.
entity.activatedTick = MinecraftServer.currentTick + 20;
}
isActive = true;
}
// Add a little performance juice to active entities. Skip 1/4 if not immune.
} else if ( !entity.defaultActivationState && entity.ticksLived % 4 == 0 && !checkEntityImmunities( entity ) )
{
isActive = false;
}
int x = MathHelper.floor( entity.locX );
int z = MathHelper.floor( entity.locZ );
// Make sure not on edge of unloaded chunk
Chunk chunk = entity.world.getChunkIfLoaded( x >> 4, z >> 4 );
if ( isActive && !( chunk != null && chunk.areNeighborsLoaded( 1 ) ) )
{
isActive = false;
}
SpigotTimings.checkIfActiveTimer.stopTiming();
return isActive;
}
开发者ID:pvginkel,项目名称:Tweakkit-Server,代码行数:41,代码来源:ActivationRange.java
示例10: callStage2
import net.minecraft.server.Chunk; //导入依赖的package包/类
public void callStage2(QueuedChunk queuedChunk, Chunk chunk) throws RuntimeException {
if (chunk == null) {
// If the chunk loading failed just do it synchronously (may generate)
queuedChunk.provider.originalGetChunkAt(queuedChunk.x, queuedChunk.z);
return;
}
queuedChunk.loader.loadEntities(chunk, queuedChunk.compound.getCompound("Level"), queuedChunk.world);
chunk.setLastSaved(queuedChunk.provider.world.getTime());
queuedChunk.provider.chunks.put(ChunkCoordIntPair.a(queuedChunk.x, queuedChunk.z), chunk);
chunk.addEntities();
if (queuedChunk.provider.chunkGenerator != null) {
queuedChunk.provider.world.timings.syncChunkLoadStructuresTimer.startTiming(); // Spigot
queuedChunk.provider.chunkGenerator.recreateStructures(chunk, queuedChunk.x, queuedChunk.z);
queuedChunk.provider.world.timings.syncChunkLoadStructuresTimer.stopTiming(); // Spigot
}
Server server = queuedChunk.provider.world.getServer();
if (server != null) {
server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkLoadEvent(chunk.bukkitChunk, false));
}
// Update neighbor counts
for (int x = -2; x < 3; x++) {
for (int z = -2; z < 3; z++) {
if (x == 0 && z == 0) {
continue;
}
Chunk neighbor = queuedChunk.provider.getLoadedChunkAt(chunk.locX + x, chunk.locZ + z);
if (neighbor != null) {
neighbor.setNeighborLoaded(-x, -z);
chunk.setNeighborLoaded(x, z);
}
}
}
chunk.loadNearby(queuedChunk.provider, queuedChunk.provider.chunkGenerator);
}
开发者ID:bergerkiller,项目名称:SpigotSource,代码行数:41,代码来源:ChunkIOProvider.java
示例11: activateChunkEntities
import net.minecraft.server.Chunk; //导入依赖的package包/类
/**
* Checks for the activation state of all entities in this chunk.
*
* @param chunk
*/
private static void activateChunkEntities(Chunk chunk)
{
for ( List<Entity> slice : chunk.entitySlices )
{
for ( Entity entity : slice )
{
if ( MinecraftServer.currentTick > entity.activatedTick )
{
if ( entity.defaultActivationState )
{
entity.activatedTick = MinecraftServer.currentTick;
continue;
}
switch ( entity.activationType )
{
case 1:
if ( monsterBB.b( entity.getBoundingBox() ) )
{
entity.activatedTick = MinecraftServer.currentTick;
}
break;
case 2:
if ( animalBB.b( entity.getBoundingBox() ) )
{
entity.activatedTick = MinecraftServer.currentTick;
}
break;
case 3:
default:
if ( miscBB.b( entity.getBoundingBox() ) )
{
entity.activatedTick = MinecraftServer.currentTick;
}
}
}
}
}
}
开发者ID:bergerkiller,项目名称:SpigotSource,代码行数:44,代码来源:ActivationRange.java
示例12: getOrCreateChunk
import net.minecraft.server.Chunk; //导入依赖的package包/类
public Chunk getOrCreateChunk(int i, int i1) {
return provider.getOrCreateChunk(i, i1);
}
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:4,代码来源:NormalChunkGenerator.java
示例13: getChunkAt
import net.minecraft.server.Chunk; //导入依赖的package包/类
public Chunk getChunkAt(int i, int i1) {
return provider.getChunkAt(i, i1);
}
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:4,代码来源:NormalChunkGenerator.java
示例14: getChunkAt
import net.minecraft.server.Chunk; //导入依赖的package包/类
public Chunk getChunkAt(int x, int z) {
return getOrCreateChunk(x, z);
}
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:4,代码来源:CustomChunkGenerator.java
示例15: callStage3
import net.minecraft.server.Chunk; //导入依赖的package包/类
public void callStage3(QueuedChunk queuedChunk, Chunk chunk, Runnable runnable) throws RuntimeException {
runnable.run();
}
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:4,代码来源:ChunkIOProvider.java
示例16: syncChunkLoad
import net.minecraft.server.Chunk; //导入依赖的package包/类
public static Chunk syncChunkLoad(World world, ChunkRegionLoader loader, ChunkProviderServer provider, int x, int z) {
return instance.getSkipQueue(new QueuedChunk(x, z, loader, world, provider));
}
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:4,代码来源:ChunkIOExecutor.java
示例17: checkIfActive
import net.minecraft.server.Chunk; //导入依赖的package包/类
/**
* Checks if the entity is active for this tick.
*
* @param entity
* @return
*/
public static boolean checkIfActive(Entity entity)
{
SpigotTimings.checkIfActiveTimer.startTiming();
// Never safe to skip fireworks or entities not yet added to chunk
// PAIL: inChunk
if ( !entity.aa || entity instanceof EntityFireworks ) {
SpigotTimings.checkIfActiveTimer.stopTiming();
return true;
}
boolean isActive = entity.activatedTick >= MinecraftServer.currentTick || entity.defaultActivationState;
// Should this entity tick?
if ( !isActive )
{
if ( ( MinecraftServer.currentTick - entity.activatedTick - 1 ) % 20 == 0 )
{
// Check immunities every 20 ticks.
if ( checkEntityImmunities( entity ) )
{
// Triggered some sort of immunity, give 20 full ticks before we check again.
entity.activatedTick = MinecraftServer.currentTick + 20;
}
isActive = true;
}
// Add a little performance juice to active entities. Skip 1/4 if not immune.
} else if ( !entity.defaultActivationState && entity.ticksLived % 4 == 0 && !checkEntityImmunities( entity ) )
{
isActive = false;
}
int x = MathHelper.floor( entity.locX );
int z = MathHelper.floor( entity.locZ );
// Make sure not on edge of unloaded chunk
Chunk chunk = entity.world.getChunkIfLoaded( x >> 4, z >> 4 );
if ( isActive && !( chunk != null && chunk.areNeighborsLoaded( 1 ) ) )
{
isActive = false;
}
SpigotTimings.checkIfActiveTimer.stopTiming();
return isActive;
}
开发者ID:bergerkiller,项目名称:SpigotSource,代码行数:48,代码来源:ActivationRange.java
注:本文中的net.minecraft.server.Chunk类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论