本文整理汇总了Java中net.minecraft.network.play.client.CPacketConfirmTeleport类的典型用法代码示例。如果您正苦于以下问题:Java CPacketConfirmTeleport类的具体用法?Java CPacketConfirmTeleport怎么用?Java CPacketConfirmTeleport使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
CPacketConfirmTeleport类属于net.minecraft.network.play.client包,在下文中一共展示了CPacketConfirmTeleport类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: processConfirmTeleport
import net.minecraft.network.play.client.CPacketConfirmTeleport; //导入依赖的package包/类
public void processConfirmTeleport(CPacketConfirmTeleport packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
if (packetIn.getTeleportId() == this.teleportId)
{
this.playerEntity.setPositionAndRotation(this.targetPos.xCoord, this.targetPos.yCoord, this.targetPos.zCoord, this.playerEntity.rotationYaw, this.playerEntity.rotationPitch);
if (this.playerEntity.isInvulnerableDimensionChange())
{
this.lastGoodX = this.targetPos.xCoord;
this.lastGoodY = this.targetPos.yCoord;
this.lastGoodZ = this.targetPos.zCoord;
this.playerEntity.clearInvulnerableDimensionChange();
}
this.targetPos = null;
}
}
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:20,代码来源:NetHandlerPlayServer.java
示例2: handlePlayerPosLook
import net.minecraft.network.play.client.CPacketConfirmTeleport; //导入依赖的package包/类
public void handlePlayerPosLook(SPacketPlayerPosLook packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
EntityPlayer entityplayer = this.gameController.player;
double d0 = packetIn.getX();
double d1 = packetIn.getY();
double d2 = packetIn.getZ();
float f = packetIn.getYaw();
float f1 = packetIn.getPitch();
if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.X))
{
d0 += entityplayer.posX;
}
else
{
entityplayer.motionX = 0.0D;
}
if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.Y))
{
d1 += entityplayer.posY;
}
else
{
entityplayer.motionY = 0.0D;
}
if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.Z))
{
d2 += entityplayer.posZ;
}
else
{
entityplayer.motionZ = 0.0D;
}
if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.X_ROT))
{
f1 += entityplayer.rotationPitch;
}
if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.Y_ROT))
{
f += entityplayer.rotationYaw;
}
entityplayer.setPositionAndRotation(d0, d1, d2, f, f1);
this.netManager.sendPacket(new CPacketConfirmTeleport(packetIn.getTeleportId()));
this.netManager.sendPacket(new CPacketPlayer.PositionRotation(entityplayer.posX, entityplayer.getEntityBoundingBox().minY, entityplayer.posZ, entityplayer.rotationYaw, entityplayer.rotationPitch, false));
if (!this.doneLoadingTerrain)
{
this.gameController.player.prevPosX = this.gameController.player.posX;
this.gameController.player.prevPosY = this.gameController.player.posY;
this.gameController.player.prevPosZ = this.gameController.player.posZ;
this.doneLoadingTerrain = true;
this.gameController.displayGuiScreen((GuiScreen)null);
}
}
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:61,代码来源:NetHandlerPlayClient.java
示例3: handlePlayerPosLook
import net.minecraft.network.play.client.CPacketConfirmTeleport; //导入依赖的package包/类
public void handlePlayerPosLook(SPacketPlayerPosLook packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
EntityPlayer entityplayer = this.gameController.thePlayer;
double d0 = packetIn.getX();
double d1 = packetIn.getY();
double d2 = packetIn.getZ();
float f = packetIn.getYaw();
float f1 = packetIn.getPitch();
if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.X))
{
d0 += entityplayer.posX;
}
else
{
entityplayer.motionX = 0.0D;
}
if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.Y))
{
d1 += entityplayer.posY;
}
else
{
entityplayer.motionY = 0.0D;
}
if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.Z))
{
d2 += entityplayer.posZ;
}
else
{
entityplayer.motionZ = 0.0D;
}
if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.X_ROT))
{
f1 += entityplayer.rotationPitch;
}
if (packetIn.getFlags().contains(SPacketPlayerPosLook.EnumFlags.Y_ROT))
{
f += entityplayer.rotationYaw;
}
entityplayer.setPositionAndRotation(d0, d1, d2, f, f1);
this.netManager.sendPacket(new CPacketConfirmTeleport(packetIn.getTeleportId()));
this.netManager.sendPacket(new CPacketPlayer.PositionRotation(entityplayer.posX, entityplayer.getEntityBoundingBox().minY, entityplayer.posZ, entityplayer.rotationYaw, entityplayer.rotationPitch, false));
if (!this.doneLoadingTerrain)
{
this.gameController.thePlayer.prevPosX = this.gameController.thePlayer.posX;
this.gameController.thePlayer.prevPosY = this.gameController.thePlayer.posY;
this.gameController.thePlayer.prevPosZ = this.gameController.thePlayer.posZ;
this.doneLoadingTerrain = true;
this.gameController.displayGuiScreen((GuiScreen)null);
}
}
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:61,代码来源:NetHandlerPlayClient.java
示例4: processConfirmTeleport
import net.minecraft.network.play.client.CPacketConfirmTeleport; //导入依赖的package包/类
@Override
public void processConfirmTeleport(CPacketConfirmTeleport packetIn)
{
}
开发者ID:Alec-WAM,项目名称:CrystalMod,代码行数:6,代码来源:FakeNetHandlerPlayServer.java
示例5: processConfirmTeleport
import net.minecraft.network.play.client.CPacketConfirmTeleport; //导入依赖的package包/类
@Override
public void processConfirmTeleport(@Nonnull CPacketConfirmTeleport packetIn) {
}
开发者ID:SleepyTrousers,项目名称:EnderIO,代码行数:4,代码来源:FakeNetHandlerPlayServer.java
示例6: processConfirmTeleport
import net.minecraft.network.play.client.CPacketConfirmTeleport; //导入依赖的package包/类
@Override
public void processConfirmTeleport(CPacketConfirmTeleport packetIn) {
}
开发者ID:p455w0rd,项目名称:DankNull,代码行数:5,代码来源:NetServerHandlerFake.java
示例7: processConfirmTeleport
import net.minecraft.network.play.client.CPacketConfirmTeleport; //导入依赖的package包/类
void processConfirmTeleport(CPacketConfirmTeleport packetIn);
开发者ID:sudofox,项目名称:Backmemed,代码行数:2,代码来源:INetHandlerPlayServer.java
注:本文中的net.minecraft.network.play.client.CPacketConfirmTeleport类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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