本文整理汇总了Java中com.threed.jpct.TextureManager类的典型用法代码示例。如果您正苦于以下问题:Java TextureManager类的具体用法?Java TextureManager怎么用?Java TextureManager使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
TextureManager类属于com.threed.jpct包,在下文中一共展示了TextureManager类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: onSharedPreferenceChanged
import com.threed.jpct.TextureManager; //导入依赖的package包/类
@Override
public void onSharedPreferenceChanged(SharedPreferences prefs, String key) {
Log.i("FlagRenderer", "Preferece Changed: "+ key);
if(key.equals(Settings.SKY_MODE_BACKGROUND_IMAGE))
if (prefs.getString(key, "sky_night").equals(Settings.SKY_USER_BACKGROUND))
userBackPrefUpdated = true;
else{
if(TextureManager.getInstance().containsTexture(Settings.SKY_USER_BACKGROUND))
TextureManager.getInstance().removeAndUnload(Settings.SKY_USER_BACKGROUND, framebuffer);
}
else if(key.equals(Settings.FLAG_MODE_SETTING)){
modePreferenceUpdated = true;
imagePreferenceUpdated = true;
}
else if(key.equals(Settings.FLAG_SPEED)){
modePreferenceUpdated = true;
}
else if(key.equals(Settings.DAY_TIME_SKY_BACKGROUND) && prefs.getBoolean(key, true))
dayTimeUpdated = true;
else if(key.equals(Settings.FLAG_IMAGE_SETTING)
|| key.equals(Settings.SINGLE_FLAG_IMAGE_SETTING)
|| key.equals(Settings.MULTIPLE_FLAG_IMAGE_SETTING)
|| key.equals(Settings.MULTIPLE_FLAG_TIME_MIN))
imagePreferenceUpdated = true;
}
开发者ID:danilox6,项目名称:flag3dlivewallpaperbase,代码行数:26,代码来源:FlagRenderer.java
示例2: parseTextures
import com.threed.jpct.TextureManager; //导入依赖的package包/类
/**
* Loads all textures and add them to the JPCT TextureManager. Also returns
* a a list of textures (can be used to separe textures loaded by the user
* and textures loaded by the JPCTBlend importer.
*
* @param xmlTextures
* textures root xml node
* @return all loaded textures as a strings list
*/
private ArrayList<String> parseTextures(Node xmlTextures) {
ArrayList<String> listTextures = new ArrayList<String>();
NodeList childs = xmlTextures.getChildNodes();
for (int i = 0, len = childs.getLength(); i < len; i++) {
Node node = childs.item(i);
if (node.getNodeType() == Node.ELEMENT_NODE) {
String txName = node.getNodeName();
Texture newTx = new Texture(sceneBasePath + "textures"
+ File.separator + txName);
TextureManager.getInstance().addTexture(txName, newTx);
listTextures.add(txName);
}
}
return listTextures;
}
开发者ID:andresjesse,项目名称:jpctblend,代码行数:30,代码来源:JPCTBlendScene.java
示例3: getPlane
import com.threed.jpct.TextureManager; //导入依赖的package包/类
private Object3D getPlane() {
Object3D object3D = Primitives.getPlane(2, 60);
// Planes are rotated 180 degrees, so we need to flip them
object3D.rotateX((float) Math.PI);
// Load the AR Toolkit texture on top of the plane
Texture texture = new Texture(getResources().getDrawable(R.drawable.artoolkit_logo));
TextureManager.getInstance().addTexture("artoolkit", texture);
object3D.setTexture("artoolkit");
return object3D;
}
开发者ID:plattysoft,项目名称:ArToolKitJpctBaseLib,代码行数:12,代码来源:ARSimple.java
示例4: unloadTextures
import com.threed.jpct.TextureManager; //导入依赖的package包/类
private void unloadTextures() {
HashSet<String> names = TextureManager.getInstance().getNames();
for (String name : names) {
// DO NOT remove the dummy texture
if (! name.equals(DUMMY_TEXTURE)) {
TextureManager.getInstance().removeTexture(name);
}
}
}
开发者ID:plattysoft,项目名称:ArToolKitJpctBaseLib,代码行数:10,代码来源:ArJpctActivity.java
示例5: onDrawFrame
import com.threed.jpct.TextureManager; //导入依赖的package包/类
@Override
public void onDrawFrame(GL10 gl) {
try{
if(texture!=null){
Log.i("FlagRenderer", "Texture to show: "+texture);
FlagManager.loadTexture(texture);
String oldTexture = flag.getUserObject()==null? null:((String)flag.getUserObject())+"";
flag.setTexture(texture);
flag.setUserObject(texture);
if(oldTexture!=null && TextureManager.getInstance().containsTexture(oldTexture))
TextureManager.getInstance().removeTexture(oldTexture);
texture = null;
}
framebuffer.clear();
if(prefs.getString(Settings.FLAG_MODE_SETTING, Settings.FLAG_MODE_FULLSCREEN).equals(Settings.FLAG_MODE_SKY)){
String background = null;
// if(prefs.getBoolean(Settings.DAY_TIME_SKY_BACKGROUND, true) && dayTimeUpdated)
// background = DayTimeAlarmManager.getAttualDayTimeString();
// else
background = prefs.getString(Settings.SKY_MODE_BACKGROUND_IMAGE, "sky_night");
FlagManager.loadTexture(background);
framebuffer.blit(TextureManager.getInstance().getTexture(background),
(BitmapUtils.getBestFittingScreenPow(width,height)-width)/2,
(BitmapUtils.getBestFittingScreenPow(width,height)-height)/2,
0,0,
width,height,FrameBuffer.OPAQUE_BLITTING);
}
world.renderScene(framebuffer);
Animator.EnableAnimations();
world.draw(framebuffer);
framebuffer.display();
}catch(OutOfMemoryError e){
// TextureManager.getInstance().removeAndUnload(Settings.SKY_USER_BACKGROUND, framebuffer);
prefs.edit().putString(Settings.SKY_MODE_BACKGROUND_IMAGE, "sky_night").commit();
System.gc();
}
}
开发者ID:danilox6,项目名称:flag3dlivewallpaperbase,代码行数:39,代码来源:FlagRenderer.java
示例6: loadUserBanckgroundTexture
import com.threed.jpct.TextureManager; //导入依赖的package包/类
private void loadUserBanckgroundTexture(String textname,Bitmap bitmap){
if(TextureManager.getInstance().containsTexture(textname)){
TextureManager.getInstance().unloadTexture(framebuffer, TextureManager.getInstance().getTexture(textname));
TextureManager.getInstance().replaceTexture(textname, new Texture(bitmap,true));
}else
TextureManager.getInstance().addTexture(textname, new Texture(bitmap,true));
bitmap.recycle();
}
开发者ID:danilox6,项目名称:flag3dlivewallpaperbase,代码行数:9,代码来源:FlagRenderer.java
示例7: loadTexture
import com.threed.jpct.TextureManager; //导入依赖的package包/类
public static void loadTexture(String textureName){
if(!TextureManager.getInstance().containsTexture(textureName)){
if(textureName.startsWith(Settings.SKY_USER_BACKGROUND))
loadUserTexture();
else
loadTexture(textureName, FlagIdsMap.get(textureName));
}else;
// Log.i("FlagManager", textureName + " already loaded");
}
开发者ID:danilox6,项目名称:flag3dlivewallpaperbase,代码行数:11,代码来源:FlagManager.java
示例8: parseTextures
import com.threed.jpct.TextureManager; //导入依赖的package包/类
/**
* Loads all textures and add them to the JPCT TextureManager. Also returns
* a a list of textures (can be used to separe textures loaded by the user
* and textures loaded by the JPCTBlend importer.
*
* @param xmlTextures
* textures root xml node
* @return all loaded textures as a strings list
*/
private ArrayList<String> parseTextures(Node xmlTextures) {
ArrayList<String> listTextures = new ArrayList<String>();
NodeList childs = xmlTextures.getChildNodes();
for (int i = 0, len = childs.getLength(); i < len; i++) {
Node node = childs.item(i);
if (node.getNodeType() == Node.ELEMENT_NODE) {
String txName = node.getNodeName();
// try to load texture from assets folders
InputStream is = null;
try {
is = assets.open(sceneBasePath + "textures"
+ File.separator + txName);
Log.d("jb", sceneBasePath + "textures" + File.separator
+ txName);
} catch (IOException e) {
e.printStackTrace();
}
Log.d("jb", sceneBasePath + "textures" + File.separator
+ txName);
Texture newTx = new Texture(is);
TextureManager.getInstance().addTexture(txName, newTx);
listTextures.add(txName);
}
}
return listTextures;
}
开发者ID:andresjesse,项目名称:jpctblend,代码行数:43,代码来源:JPCTBlendScene.java
示例9: JpctTest
import com.threed.jpct.TextureManager; //导入依赖的package包/类
public JpctTest() throws Exception
{
jframe = new JFrame("Hello world");
jframe.setSize(800, 600);
jframe.setVisible(true);
jframe.setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE);
world = new com.threed.jpct.World();
world.setAmbientLight(0, 255, 0);
Image img = ImageIO.read( getClass().getClassLoader().getResourceAsStream("Images/FullHeart.png") );
assert (img != null);
TextureManager.getInstance().addTexture("box", new Texture(img) );
int id = TextureManager.getInstance().getTextureID("box");
// Make a quad from (0,0) to (100, 100)
Object3D obj = new Object3D(128);
obj.addTriangle(new SimpleVector(0, 0, 0), 0, 0,
new SimpleVector(100, 0, 0), 1, 0,
new SimpleVector(0, 0, 100), 0, 1,
id);
obj.addTriangle(new SimpleVector(0, 0, 100), 0, 1,
new SimpleVector(100, 0, 0), 1, 0,
new SimpleVector(100, 0, 100), 1, 1,
id);
obj.setBaseTexture("box");
obj.setCulling(false);
obj.build();
world.addObject(obj);
world.setAmbientLight(255, 255, 255);
box = Primitives.getBox(2f, 2f);
box.setAdditionalColor(Color.red);
box.setLighting(Object3D.LIGHTING_NO_LIGHTS);
box.build();
world.addObject(box);
Vector3f eye = new Vector3f(50, -120, 100);
Vector3f target = new Vector3f(50, 0, 50);
// TODO: Make this work somehow
Matrix4f camMatrix = MatrixUtil.createLookAt(eye, target, new Vector3f(0, 1, 0));
Matrix ownLookAt = toJptcMatrix(camMatrix);
world.getCamera().setBack(ownLookAt);
world.getCamera().setPosition(eye.x, eye.y, eye.z);
world.getCamera().lookAt(new SimpleVector(target.x, target.y, target.z));
Matrix jptcLookAt = world.getCamera().getBack();
System.out.println(jptcLookAt);
}
开发者ID:tectonicus,项目名称:tectonicus,代码行数:54,代码来源:JpctTest.java
注:本文中的com.threed.jpct.TextureManager类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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