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Java MorphApi类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中me.ichun.mods.morph.api.MorphApi的典型用法代码示例。如果您正苦于以下问题:Java MorphApi类的具体用法?Java MorphApi怎么用?Java MorphApi使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



MorphApi类属于me.ichun.mods.morph.api包,在下文中一共展示了MorphApi类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: getPatronInfo

import me.ichun.mods.morph.api.MorphApi; //导入依赖的package包/类
public static PatronInfo getPatronInfo(EntityPlayer player)
{
    EntityPlayer oriPlayer = player;
    if(iChunUtil.hasMorphMod())
    {
        EntityLivingBase ent = MorphApi.getApiImpl().getMorphEntity(player.getEntityWorld(), player.getName(), Side.CLIENT);
        if(ent != null) //is morphed
        {
            if(!(ent instanceof EntityPlayer) || MorphApi.getApiImpl().morphProgress(player.getName(), Side.CLIENT) < 1.0F)
            {
                return null;
            }
            player = (EntityPlayer)ent;
        }
    }
    PatronInfo info = null;

    for(PatronInfo info1 : patrons)
    {
        if(info1.id.equals(player.getGameProfile().getId().toString().replaceAll("-", "")))
        {
            info = info1;
            break;
        }
    }
    return info;
}
 
开发者ID:iChun,项目名称:iChunUtil,代码行数:28,代码来源:PatronEffectRenderer.java


示例2: doRenderLayer

import me.ichun.mods.morph.api.MorphApi; //导入依赖的package包/类
@Override
//func_177093_a(entity, f8, f7, partialTicks, f5, f4, f9, 0.0625F);
public void doRenderLayer(EntityPlayer player, float f, float f1, float renderTick, float f2, float f3, float f4, float f5)
{
    if(iChunUtil.hasMorphMod() && MorphApi.getApiImpl().hasMorph(player.getName(), Side.CLIENT) && (MorphApi.getApiImpl().morphProgress(player.getName(), Side.CLIENT) < 1.0F || !(MorphApi.getApiImpl().getMorphEntity(player.getEntityWorld(), player.getName(), Side.CLIENT) instanceof EntityPlayer)))
    {
        return;
    }
    if(!(player.isWearing(EnumPlayerModelParts.CAPE) && ((AbstractClientPlayer)player).getLocationCape() != null) && !player.isInvisible() && !player.isPlayerSleeping())
    {
        ItemStack is = BackTools.eventHandlerClient.playerTool.get(player.getName());

        ItemStack heldItem = player.getHeldItem(EnumHand.MAIN_HAND);
        if(!heldItem.isEmpty())
        {
            ItemStack is1 = heldItem.copy();
            is1.setItemDamage(0);
            heldItem = is1;
        }

        if(is != null && !is.isEmpty() && !ItemStack.areItemStacksEqual(is, heldItem))
        {
            GlStateManager.pushMatrix();

            GlStateManager.translate(0.0f, 0.35F, 0.16F);

            if(!player.inventory.armorItemInSlot(2).isEmpty())
            {
                GlStateManager.translate(0.0F, player.isSneaking() ? -0.1F : 0.0F, player.isSneaking() ? 0.025F : 0.06F);
            }
            if(player.isSneaking())
            {
                GlStateManager.translate(0F, 0.08F, 0.13F);
                GlStateManager.rotate(28.8F, 1.0F, 0.0F, 0.0F);
            }

            GlStateManager.rotate((float)(BackTools.getOrientation(is.getItem().getClass()) - 1) * -90F, 0.0F, 0.0F, 1.0F);

            GlStateManager.rotate(180F, 0.0F, 1.0F, 0.0F);

            GlStateManager.enableBlend();
            GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

            IBakedModel model = Minecraft.getMinecraft().getRenderItem().getItemModelMesher().getItemModel(is);
            RendererHelper.renderBakedModel(model, -1, is);

            GlStateManager.disableBlend();
            GlStateManager.enableLighting();
            GlStateManager.enableAlpha();

            GlStateManager.popMatrix();
        }
    }
}
 
开发者ID:iChun,项目名称:BackTools,代码行数:55,代码来源:LayerBackTool.java


示例3: doRender

import me.ichun.mods.morph.api.MorphApi; //导入依赖的package包/类
@Override
public void doRender(EntityBee bee, double d, double d1, double d2, float f, float f1)
{
    GlStateManager.pushMatrix();
    double offX = 0D;
    double offY = 0D;
    double offZ = 0D;

    if(bee.getDataManager().get(EntityBee.SHOOTER_ID) == Minecraft.getMinecraft().getRenderViewEntity().getEntityId() && Minecraft.getMinecraft().getRenderViewEntity() instanceof EntityLivingBase && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0)
    {
        EntityLivingBase player = (EntityLivingBase)Minecraft.getMinecraft().getRenderViewEntity();
        EntityLivingBase renderedShooter = (EntityLivingBase)Minecraft.getMinecraft().getRenderViewEntity();
        if(iChunUtil.hasMorphMod() && player instanceof EntityPlayer && MorphApi.getApiImpl().getMorphEntity(player.getEntityWorld(), player.getName(), Side.CLIENT) != null)
        {
            renderedShooter = MorphApi.getApiImpl().getMorphEntity(player.getEntityWorld(), player.getName(), Side.CLIENT);
        }

        Vec3d look = player.getLookVec();
        Vec3d posTP = renderedShooter.getPositionVector().addVector(look.x * 1.3D - look.z * (renderedShooter.width * 0.2D), look.y * 1.3D + (renderedShooter.getEyeHeight() * 0.8D), look.z * 1.3D + look.x * (renderedShooter.width * 0.2D));
        Vec3d posFP = renderedShooter.getPositionVector().addVector(look.x * 1.3D - look.z * 0.75D, look.y * 1.3D + 1.15D, look.z * 1.5D + look.x * 0.75D);
        Vec3d offset = posTP.subtract(posFP);
        float prog = 1F - MathHelper.clamp((bee.ticksExisted + f1) / 10F, 0F, 1F);
        offY = offset.y * prog;

        switch(ItemHandler.getHandSide(player, ItemHandler.getUsableDualHandedItem(player)))
        {
            case RIGHT:
            {
                offX = offset.x * prog;
                offZ = offset.z * prog;
                break;
            }
            case LEFT:
            {
                offX = -offset.x * prog;
                offZ = -offset.z * prog;
                break;
            }
        }
    }

    GlStateManager.translate((float)d - offX, (float)d1 - offY, (float)d2 - offZ);
    GlStateManager.rotate(EntityHelper.interpolateRotation(bee.prevRotationPitch, bee.rotationPitch, f1), 0.0F, 0.0F, 1.0F);
    GlStateManager.rotate(180f + f, 0.0F, 1.0F, 0.0F);
    float scale = 0.8F;
    GlStateManager.scale(scale, scale, scale);
    this.bindEntityTexture(bee);
    GlStateManager.scale(-1.0F, -1.0F, 1.0F);
    modelBee.render(0.0625F);
    GlStateManager.popMatrix();
}
 
开发者ID:iChun,项目名称:BeeBarker,代码行数:52,代码来源:RenderBee.java


示例4: EntityBee

import me.ichun.mods.morph.api.MorphApi; //导入依赖的package包/类
public EntityBee(World world, EntityLivingBase shooter)
{
    this(world);
    this.shooter = shooter;

    EntityLivingBase renderedShooter = shooter;
    if(iChunUtil.hasMorphMod() && shooter instanceof EntityPlayer && MorphApi.getApiImpl().getMorphEntity(shooter.getEntityWorld(), shooter.getName(), Side.SERVER) != null)
    {
        renderedShooter = MorphApi.getApiImpl().getMorphEntity(shooter.getEntityWorld(), shooter.getName(), Side.SERVER);
    }

    Vec3d look = shooter.getLookVec();
    Vec3d pos = shooter.getPositionVector().addVector(look.x * 1.3D - look.z * (renderedShooter.width * 0.2D), look.y * 1.3D + (renderedShooter.getEyeHeight() * 0.8D), look.z * 1.3D + look.x * (renderedShooter.width * 0.2D));
    double gausAmount = 0.02D;
    double d0 = rand.nextGaussian() * gausAmount;
    double d1 = rand.nextGaussian() * gausAmount;
    double d2 = rand.nextGaussian() * gausAmount;

    setPosition(pos.x, pos.y, pos.z);
    double mag = shooter instanceof EntityWolf ? 0.15D : 0.4D;
    motionX = look.x * mag + d0;
    motionY = look.y * mag + d1;
    motionZ = look.z * mag + d2;

    float var20 = MathHelper.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ);
    this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

    for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)var20) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
    {
        ;
    }

    while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
    {
        this.prevRotationPitch += 360.0F;
    }

    while (this.rotationYaw - this.prevRotationYaw < -180.0F)
    {
        this.prevRotationYaw -= 360.0F;
    }

    while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
    {
        this.prevRotationYaw += 360.0F;
    }

    this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
    this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;

    getDataManager().set(SHOOTER_ID, shooter.getEntityId());
}
 
开发者ID:iChun,项目名称:BeeBarker,代码行数:53,代码来源:EntityBee.java


示例5: onUpdate

import me.ichun.mods.morph.api.MorphApi; //导入依赖的package包/类
@Override
	public void onUpdate()
	{
		renderingParent = parent;
		render = true;
		ticksExisted++;
		
		if(reColour > 0)
		{
			reColour--;
		}
		
		if(parent == null || !parent.isEntityAlive() || parent.isChild())
		{
			setDead();
			return;
		}
		
		if(iChunUtil.hasMorphMod() && parent instanceof EntityPlayer)
		{
			EntityPlayer player = (EntityPlayer)parent;
			
			EntityLivingBase morphEnt = MorphApi.getApiImpl().getMorphEntity(player.getEntityWorld(), player.getName(), Side.CLIENT);
			if(morphEnt != null)
			{
				renderingParent = morphEnt;
			}
		}
		
		lastUpdate = world.getWorldTime();

		validateHatInfo();
//		if(!(parent instanceof EntityPlayer))
//		{
//			worldObj.spawnParticle("smoke", posX, posY, posZ, 1.0D, 0.0D, 0.0D);
//			worldObj.spawnParticle("smoke", posX, posY, posZ, -1.0D, 0.0D, 0.0D);
//			worldObj.spawnParticle("smoke", posX, posY, posZ, 0.0D, 1.0D, 0.0D);
//			worldObj.spawnParticle("smoke", posX, posY, posZ, 0.0D, -1.0D, 0.0D);
//			worldObj.spawnParticle("smoke", posX, posY, posZ, 0.0D, 0.0D, 1.0D);
//			worldObj.spawnParticle("smoke", posX, posY, posZ, 0.0D, 0.0D, -1.0D);
//		}
	}
 
开发者ID:iChun,项目名称:Hats,代码行数:43,代码来源:EntityHat.java


示例6: track

import me.ichun.mods.morph.api.MorphApi; //导入依赖的package包/类
@Override
public void track(EntityTrackerRegistry.EntityInfo info)
{
    if(info.tracked instanceof EntityPlayer)
    {
        EntityPlayer player = (EntityPlayer)info.tracked;
        float speed = 7.5F;
        pitchChange = player.getEntityWorld().rand.nextFloat() * (speed * 2F) - speed;
        yawChange = player.getEntityWorld().rand.nextFloat() * (speed * 2F) - speed;

        canRender = false;
        for(PatronInfo info1 : PatronEffectRenderer.patrons)
        {
            if(info1.id.equals(player.getGameProfile().getId().toString().replaceAll("-", "")) && info1.effectType == PatronEffectRenderer.EnumEffect.VOXEL.getId())
            {
                canRender = true;
                break;
            }
        }
        txLocation = ((AbstractClientPlayer)player).getLocationSkin();
        if(canRender && (player.isInvisible() || player.isPlayerSleeping()))
        {
            canRender = false;
        }
        if(canRender && iChunUtil.hasMorphMod())
        {
            if(MorphApi.getApiImpl().hasMorph(player.getName(), Side.CLIENT))
            {
                if(MorphApi.getApiImpl().morphProgress(player.getName(), Side.CLIENT) < 1.0F || !(MorphApi.getApiImpl().getMorphEntity(player.getEntityWorld(), player.getName(), Side.CLIENT) instanceof AbstractClientPlayer))
                {
                    canRender = false;
                }
                if(MorphApi.getApiImpl().getMorphEntity(player.getEntityWorld(), player.getName(), Side.CLIENT) instanceof AbstractClientPlayer)
                {
                    txLocation = ((AbstractClientPlayer)MorphApi.getApiImpl().getMorphEntity(player.getEntityWorld(), player.getName(), Side.CLIENT)).getLocationSkin();
                }
            }
        }

        float f = 0.2617994F;
        float f1 = -0.2617994F;

        if(player.isElytraFlying())
        {
            float f4 = 1.0F;

            double motionX = player.posX - player.prevPosX;
            double motionY = player.posY - player.prevPosY;
            double motionZ = player.posZ - player.prevPosZ;
            if(motionY < 0.0D)
            {
                Vec3d vec3d = (new Vec3d(motionX, motionY, motionZ)).normalize();
                f4 = 1.0F - (float)Math.pow(-vec3d.y, 1.5D);
            }

            f = f4 * 0.34906584F + (1.0F - f4) * f;
            f1 = f4 * -((float)Math.PI / 2F) + (1.0F - f4) * f1;
        }
        else if(player.isSneaking())
        {
            f = ((float)Math.PI * 2F / 9F);
            f1 = -((float)Math.PI / 4F);
        }

        elytraX = f;
        elytraZ = f1;
    }
}
 
开发者ID:iChun,项目名称:iChunUtil,代码行数:69,代码来源:PatronTracker.java



注:本文中的me.ichun.mods.morph.api.MorphApi类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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