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Java Hotbar类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中org.spongepowered.api.item.inventory.entity.Hotbar的典型用法代码示例。如果您正苦于以下问题:Java Hotbar类的具体用法?Java Hotbar怎么用?Java Hotbar使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Hotbar类属于org.spongepowered.api.item.inventory.entity包,在下文中一共展示了Hotbar类的16个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: onItemDrop

import org.spongepowered.api.item.inventory.entity.Hotbar; //导入依赖的package包/类
@Listener
   public void onItemDrop(DropItemEvent event, @Root Entity entity) {
       if (entity.getType() != EntityTypes.PLAYER)
           return;
       IActiveCharacter character = characterService.getCharacter(entity.getUniqueId());
       if (character.isStub())
           return;
       if (character.hasOpenInventory()) {
           return;
       }

	Hotbar hotbar = character.getPlayer().getInventory().query(Hotbar.class);
	HotbarObject hotbarObject = character.getHotbar()[hotbar.getSelectedSlotIndex()];
	if (hotbarObject == HotbarObject.EMPTYHAND_OR_CONSUMABLE) {
		return;
	}
	inventoryService.initializeHotbar(character, hotbar.getSelectedSlotIndex());
}
 
开发者ID:NeumimTo,项目名称:NT-RPG,代码行数:19,代码来源:InventoryListener.java


示例2: giveItem

import org.spongepowered.api.item.inventory.entity.Hotbar; //导入依赖的package包/类
/**
 * Ajouter un item dans l'inventaire du joueur
 * @param itemstack L'itemstack
 */
public Optional<ItemStack> giveItem(final ItemStack itemstack) {
	InventoryTransactionResult transaction = this.getInventory().query(Hotbar.class).offer(itemstack);
	if (!transaction.getRejectedItems().isEmpty()) {
		transaction = this.getInventory().query(GridInventory.class).offer(transaction.getRejectedItems().iterator().next().createStack());
		if (!transaction.getRejectedItems().isEmpty()) {
			return Optional.of(transaction.getRejectedItems().iterator().next().createStack());
		}
	}
	return Optional.empty();
}
 
开发者ID:EverCraft,项目名称:EverAPI,代码行数:15,代码来源:EPlayer.java


示例3: commandRepairHotBar

import org.spongepowered.api.item.inventory.entity.Hotbar; //导入依赖的package包/类
private CompletableFuture<Boolean> commandRepairHotBar(final EPlayer player) {
	UtilsInventory.repair(player.getInventory().query(Hotbar.class));
	UtilsInventory.repair(player.getInventory().query(Slot.class));
	
	EEMessages.REPAIR_HOTBAR_PLAYER.sendTo(player);
	return CompletableFuture.completedFuture(true);
}
 
开发者ID:EverCraft,项目名称:EverEssentials,代码行数:8,代码来源:EERepairHotBar.java


示例4: commandRepairAll

import org.spongepowered.api.item.inventory.entity.Hotbar; //导入依赖的package包/类
private CompletableFuture<Boolean> commandRepairAll(final EPlayer player) {
	UtilsInventory.repair(player.getInventory().query(Hotbar.class));
	UtilsInventory.repair(player.getInventory().query(GridInventory.class));
	UtilsInventory.repair(player.getInventory().query(EquipmentInventory.class));
	UtilsInventory.repair(player.getInventory().query(Slot.class));
	
	EEMessages.REPAIR_ALL_PLAYER.sendTo(player);
	return CompletableFuture.completedFuture(true);
}
 
开发者ID:EverCraft,项目名称:EverEssentials,代码行数:10,代码来源:EERepairAll.java


示例5: initializeHotbar

import org.spongepowered.api.item.inventory.entity.Hotbar; //导入依赖的package包/类
public void initializeHotbar(IActiveCharacter character) {
	if (character.isStub())
		return;
	Hotbar hotbar = character.getPlayer().getInventory().query(Hotbar.class);
	int slot = 0;
	for (Inventory inventory : hotbar) {
		initializeHotbar(character, slot, null, (Slot) inventory, hotbar);
		slot++;
	}

}
 
开发者ID:NeumimTo,项目名称:NT-RPG,代码行数:12,代码来源:InventoryService.java


示例6: changeEquipedWeapon

import org.spongepowered.api.item.inventory.entity.Hotbar; //导入依赖的package包/类
protected void changeEquipedWeapon(IActiveCharacter character, Weapon changeTo) {
	unEquipWeapon(character);

	int slot = ((Hotbar) character.getPlayer().getInventory().query(Hotbar.class)).getSelectedSlotIndex();
	character.setHotbarSlot(slot, changeTo);
	changeTo.current = true;
	changeTo.setSlot(slot);
	character.setMainHand(changeTo);
	changeTo.onEquip(character);
	damageService.recalculateCharacterWeaponDamage(character, changeTo.getItemType());
}
 
开发者ID:NeumimTo,项目名称:NT-RPG,代码行数:12,代码来源:InventoryService.java


示例7: startSocketing

import org.spongepowered.api.item.inventory.entity.Hotbar; //导入依赖的package包/类
public void startSocketing(IActiveCharacter character) {
	Optional<ItemStack> itemInHand = character.getPlayer().getItemInHand(HandTypes.MAIN_HAND);
	if (itemInHand.isPresent()) {
		Hotbar h = character.getPlayer().getInventory().query(Hotbar.class);
		int selectedSlotIndex = h.getSelectedSlotIndex();
		HotbarObject o = character.getHotbar()[selectedSlotIndex];
		if (o.getHotbarObjectType() == HotbarObjectTypes.RUNE) {
			character.setCurrentRune(selectedSlotIndex);
			Gui.sendMessage(character, Localization.SOCKET_HELP);
		}
	}
}
 
开发者ID:NeumimTo,项目名称:NT-RPG,代码行数:13,代码来源:InventoryService.java


示例8: onAttack

import org.spongepowered.api.item.inventory.entity.Hotbar; //导入依赖的package包/类
@Listener(order = Order.BEFORE_POST)
public void onAttack(InteractEntityEvent.Primary event) {
	if (event.isCancelled())
		return;
	if (!Utils.isLivingEntity(event.getTargetEntity()))
		return;
	Optional<Player> first = event.getCause().first(Player.class);
	IActiveCharacter character = null;
	if (first.isPresent()) {
		character = characterService.getCharacter(first.get().getUniqueId());
		if (character.isStub())
			return;
		Hotbar query = first.get().getInventory().query(Hotbar.class);
		inventoryService.onLeftClick(character, query.getSelectedSlotIndex());
	}

	IEntity entity = entityService.get(event.getTargetEntity());

	if (entity.getType() == IEntityType.CHARACTER) {
		IActiveCharacter target = characterService.getCharacter(event.getTargetEntity().getUniqueId());
		if (target.isStub() && !PluginConfig.ALLOW_COMBAT_FOR_CHARACTERLESS_PLAYERS) {
			event.setCancelled(true);
			return;
		}
		if (first.isPresent()) {
			if (character.getParty() == target.getParty() && !character.getParty().isFriendlyfire()) {
				event.setCancelled(true);
			}
		}
	}
}
 
开发者ID:NeumimTo,项目名称:NT-RPG,代码行数:32,代码来源:BasicListener.java


示例9: onBlockClick

import org.spongepowered.api.item.inventory.entity.Hotbar; //导入依赖的package包/类
@Listener
public void onBlockClick(InteractBlockEvent.Primary event) {
	Optional<Player> first = event.getCause().first(Player.class);
	if (first.isPresent()) {
		Player pl = first.get();
		IActiveCharacter character = characterService.getCharacter(pl.getUniqueId());
		if (character.isStub())
			return;
		Hotbar h = pl.getInventory().query(Hotbar.class);
		inventoryService.onLeftClick(character, h.getSelectedSlotIndex());
	}
}
 
开发者ID:NeumimTo,项目名称:NT-RPG,代码行数:13,代码来源:BasicListener.java


示例10: onBlockRightClick

import org.spongepowered.api.item.inventory.entity.Hotbar; //导入依赖的package包/类
@Listener
public void onBlockRightClick(InteractBlockEvent.Secondary event, @First(typeFilter = Player.class) Player pl) {

	IActiveCharacter character = characterService.getCharacter(pl.getUniqueId());
	Optional<ItemStack> itemInHand = pl.getItemInHand(HandTypes.MAIN_HAND);
	if (itemInHand.isPresent() && ItemStackUtils.any_armor.contains(itemInHand.get().getItem())) {
		event.setCancelled(true); //restrict armor equip on rightclick
		return;
	}
	if (character.isStub())
		return;
	Hotbar h = pl.getInventory().query(Hotbar.class);
	inventoryService.onRightClick(character, h.getSelectedSlotIndex());
}
 
开发者ID:NeumimTo,项目名称:NT-RPG,代码行数:15,代码来源:BasicListener.java


示例11: applyFromPlayer

import org.spongepowered.api.item.inventory.entity.Hotbar; //导入依赖的package包/类
public void applyFromPlayer(Player player)
{
    Inventory playerInventory = player.getInventory();
    this.heldItemSlot = ((Hotbar)playerInventory.query(QueryOperationTypes.INVENTORY_TYPE.of(Hotbar.class))).getSelectedSlotIndex();
    this.maxHealth = player.get(Keys.MAX_HEALTH).get();
    this.health = player.get(Keys.HEALTH).get();
    this.foodLevel = player.get(Keys.FOOD_LEVEL).get();
    this.saturation = player.get(Keys.SATURATION).get();
    this.exhaustion = player.get(Keys.EXHAUSTION).get();
    this.exp = player.get(Keys.TOTAL_EXPERIENCE).get();
    this.fireTicks = player.get(Keys.FIRE_TICKS).orElse(0);
    this.activePotionEffects = player.get(Keys.POTION_EFFECTS).orElse(emptyList());

    this.inventory = new HashMap<>();
    int i = 0;
    for (Inventory slot : playerInventory.slots())
    {
        Optional<ItemStack> item = slot.peek();
        if (item.isPresent())
        {
            this.inventory.put(i, item.get());
        }
        i++;
    }

    this.enderChest = new HashMap<>();
    /* TODO EnderChest
    i = 0;
    for (Inventory slot : player.getEnderChest().slots())
    {
        Optional<ItemStack> item = slot.peek();
        if (item.isPresent())
        {
            this.enderChest.put(i, item.get());
        }
        i++;
    }
    */
    this.gameMode = player.get(Keys.GAME_MODE).get();
}
 
开发者ID:CubeEngine,项目名称:modules-main,代码行数:41,代码来源:PlayerData.java


示例12: getItemInHand

import org.spongepowered.api.item.inventory.entity.Hotbar; //导入依赖的package包/类
@Override
public ItemStack getItemInHand() {
    Hotbar hotbar = this.getHandle().getHotbar();
    Optional<Slot> slot = hotbar.getSlot(new SlotIndex(hotbar.getSelectedSlotIndex()));
    if (slot.isPresent()) {
        Optional<org.spongepowered.api.item.inventory.ItemStack> stack = slot.get().peek();
        if (stack.isPresent()) {
            return ItemStackConverter.of(stack.get());
        }
    }
    return null;
}
 
开发者ID:LapisBlue,项目名称:Pore,代码行数:13,代码来源:PorePlayerInventory.java


示例13: setItemInHand

import org.spongepowered.api.item.inventory.entity.Hotbar; //导入依赖的package包/类
@Override
public void setItemInHand(ItemStack stack) {
    Hotbar hotbar = this.getHandle().getHotbar();
    Optional<Slot> slot = hotbar.getSlot(new SlotIndex(hotbar.getSelectedSlotIndex()));
    if (slot.isPresent()) {
        slot.get().set(ItemStackConverter.of(stack));
    }
}
 
开发者ID:LapisBlue,项目名称:Pore,代码行数:9,代码来源:PorePlayerInventory.java


示例14: getHotbar

import org.spongepowered.api.item.inventory.entity.Hotbar; //导入依赖的package包/类
private static Hotbar getHotbar(Player player) {
	return ((PlayerInventory) player.getInventory()).getHotbar();
}
 
开发者ID:AuraDevelopmentTeam,项目名称:InvSync,代码行数:4,代码来源:PlayerSerializer.java


示例15: updateSelectedHotbarSlot

import org.spongepowered.api.item.inventory.entity.Hotbar; //导入依赖的package包/类
@Override
public void updateSelectedHotbarSlot() {
	Hotbar hotbar = getPlayer().getInventory().query(Hotbar.class);
	selected = hotbar.getSelectedSlotIndex();
}
 
开发者ID:NeumimTo,项目名称:NT-RPG,代码行数:6,代码来源:ActiveCharacter.java


示例16: applyToPlayer

import org.spongepowered.api.item.inventory.entity.Hotbar; //导入依赖的package包/类
public void applyToPlayer(Player player)
{
    Inventory inv = player.getInventory();
    ((Hotbar)inv.query(QueryOperationTypes.INVENTORY_TYPE.of(Hotbar.class))).setSelectedSlotIndex(heldItemSlot);
    player.offer(Keys.MAX_HEALTH, maxHealth);
    player.offer(Keys.HEALTH, health);
    player.offer(Keys.FOOD_LEVEL, foodLevel);
    player.offer(Keys.SATURATION, saturation);
    player.offer(Keys.EXHAUSTION, exhaustion);
    player.offer(Keys.TOTAL_EXPERIENCE, exp);
    if (fireTicks != 0)
    {
        player.offer(Keys.FIRE_TICKS, fireTicks);
    }

    player.remove(Keys.POTION_EFFECTS);
    player.offer(Keys.POTION_EFFECTS, activePotionEffects);

    int i = 0;
    for (Inventory slot : inv.slots())
    {
        ItemStack item = inventory.get(i);
        if (item != null)
        {
            slot.set(item);
        }
        else
        {
            slot.clear();
        }
        i++;
    }

     /* TODO EnderChet
    i = 0;
    for (Inventory slot : player.getEnderChest().slots())
    {
        ItemStack item = enderChest.get(i);
        if (item != null)
        {
            slot.set(item);
        }
        else
        {
            slot.clear();
        }
        i++;
    }
    */

    player.offer(Keys.GAME_MODE, gameMode);
}
 
开发者ID:CubeEngine,项目名称:modules-main,代码行数:53,代码来源:PlayerData.java



注:本文中的org.spongepowered.api.item.inventory.entity.Hotbar类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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