本文整理汇总了Java中aurelienribon.tweenengine.equations.Cubic类的典型用法代码示例。如果您正苦于以下问题:Java Cubic类的具体用法?Java Cubic怎么用?Java Cubic使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Cubic类属于aurelienribon.tweenengine.equations包,在下文中一共展示了Cubic类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: parseEasing
import aurelienribon.tweenengine.equations.Cubic; //导入依赖的package包/类
/**
* Takes an easing name and gives you the corresponding TweenEquation.
* You probably won't need this, but tools will love that.
*
* @param easingName The name of an easing, like "Quad.INOUT".
* @return The parsed equation, or null if there is no match.
*/
public static TweenEquation parseEasing(String easingName) {
if (easings == null) {
easings = new TweenEquation[] {Linear.INOUT,
Quad.IN, Quad.OUT, Quad.INOUT,
Cubic.IN, Cubic.OUT, Cubic.INOUT,
Quart.IN, Quart.OUT, Quart.INOUT,
Quint.IN, Quint.OUT, Quint.INOUT,
Circ.IN, Circ.OUT, Circ.INOUT,
Sine.IN, Sine.OUT, Sine.INOUT,
Expo.IN, Expo.OUT, Expo.INOUT,
Back.IN, Back.OUT, Back.INOUT,
Bounce.IN, Bounce.OUT, Bounce.INOUT,
Elastic.IN, Elastic.OUT, Elastic.INOUT
};
}
for (int i=0; i<easings.length; i++) {
if (easingName.equals(easings[i].toString()))
return easings[i];
}
return null;
}
开发者ID:mini2Dx,项目名称:universal-tween-engine,代码行数:31,代码来源:TweenUtils.java
示例2: startTransition
import aurelienribon.tweenengine.equations.Cubic; //导入依赖的package包/类
private void startTransition()
{
if (owner instanceof CGCWorld && ((CGCWorld)owner).isTutorial())
{
transition = new Transition(sBatch, ChaseApp.lang.get(LanguageKeys.now_entering), ChaseApp.lang.get(LanguageKeys.created_by), ChaseApp.lang.get(LanguageKeys.loving_sheriff), myApp);
transition.setXPosition(Data.ACTUAL_WIDTH * 1.5f);
transition.setShow(true);
transitioning = true;
Timeline.createSequence()
.push
(Tween.to(transition, TransitionAccessor.TRANSLATE_X, 1.0f).ease(Cubic.OUT).target(0))
.pushPause(2.0f)
.setCallback(changeToTutorialScreen)
.start(tManager);
}
else
{
transition = new Transition(sBatch, ChaseApp.mapSelect.getLastMap(), myApp);
transition.setXPosition(Data.ACTUAL_WIDTH * 1.5f);
transition.setShow(true);
transitioning = true;
Timeline.createSequence()
.push
(Tween.to(transition, TransitionAccessor.TRANSLATE_X, 1.0f).ease(Cubic.OUT))
.pushPause(2.0f)
.setCallback(changeToGameScreen)
.start(tManager);
}
}
开发者ID:ChainGangChase,项目名称:cgc-game,代码行数:34,代码来源:PauseMenu.java
示例3: startTransition
import aurelienribon.tweenengine.equations.Cubic; //导入依赖的package包/类
private void startTransition()
{
transition = new Transition(sBatch, determineBossType(), myApp);
transition.setXPosition(Data.ACTUAL_WIDTH * 1.5f);
transition.setShow(true);
transitioning = true;
Timeline.createSequence()
.push
(Tween.to(transition, TransitionAccessor.TRANSLATE_X, 1.0f).ease(Cubic.OUT).target(0))
.pushPause(2.0f)
.setCallback(changeToBossFight)
.start(tManager);
}
开发者ID:ChainGangChase,项目名称:cgc-game,代码行数:15,代码来源:ChainGame.java
示例4: finishTransition
import aurelienribon.tweenengine.equations.Cubic; //导入依赖的package包/类
private void finishTransition()
{
transitioning = true;
Timeline.createSequence()
.push
(Tween.to(transition, TransitionAccessor.TRANSLATE_X, .75f).ease(Cubic.IN).target(-Data.GAME_WIDTH * 1.5f))
.setCallback(clearTransition)
.start(tManager);
}
开发者ID:ChainGangChase,项目名称:cgc-game,代码行数:11,代码来源:ChainGame.java
示例5: startTransition
import aurelienribon.tweenengine.equations.Cubic; //导入依赖的package包/类
private void startTransition()
{
transition = new Transition(sBatch, ChaseApp.mapSelect.getLastMap(), myApp);
transition.setXPosition(Data.ACTUAL_WIDTH * 1.5f);
transition.setShow(true);
transitioning = true;
Timeline.createSequence()
.push
(Tween.to(transition, TransitionAccessor.TRANSLATE_X, 1.0f).ease(Cubic.OUT))
.pushPause(2.0f)
.setCallback(changeToGameScreen)
.start(tManager);
}
开发者ID:ChainGangChase,项目名称:cgc-game,代码行数:15,代码来源:Win.java
示例6: startTransition
import aurelienribon.tweenengine.equations.Cubic; //导入依赖的package包/类
private void startTransition()
{
transition = new Transition(sBatch, lastMap, myApp);
transition.setXPosition(Data.ACTUAL_WIDTH * 1.5f);
transition.setShow(true);
transitioning = true;
Timeline.createSequence()
.push
(Tween.to(transition, TransitionAccessor.TRANSLATE_X, 1.0f).ease(Cubic.OUT).target(0))
.pushPause(2.0f)
.setCallback(changeToGameScreen)
.start(tManager);
}
开发者ID:ChainGangChase,项目名称:cgc-game,代码行数:15,代码来源:SelectMap.java
示例7: startTransition
import aurelienribon.tweenengine.equations.Cubic; //导入依赖的package包/类
private void startTransition()
{
transition = new Transition(sBatch, ChaseApp.lang.get(LanguageKeys.now_entering), ChaseApp.lang.get(LanguageKeys.created_by), ChaseApp.lang.get(LanguageKeys.loving_sheriff), myApp);
transition.setXPosition(Data.ACTUAL_WIDTH * 1.5f);
transition.setShow(true);
transitioning = true;
Timeline.createSequence()
.push
(Tween.to(transition, TransitionAccessor.TRANSLATE_X, 1.0f).ease(Cubic.OUT).target(0))
.pushPause(2.0f)
.setCallback(changeToTutorialScreen)
.start(tManager);
}
开发者ID:ChainGangChase,项目名称:cgc-game,代码行数:15,代码来源:CharacterSelect.java
示例8: finishTransition
import aurelienribon.tweenengine.equations.Cubic; //导入依赖的package包/类
private void finishTransition()
{
transitioning = true;
transition.setShow(true);
Timeline.createSequence()
.push
(Tween.to(transition, TransitionAccessor.TRANSLATE_X, .75f).ease(Cubic.IN).target(-Data.GAME_WIDTH * 1.5f))
.setCallback(clearTransition)
.start(tManager);
}
开发者ID:ChainGangChase,项目名称:cgc-game,代码行数:12,代码来源:BossFight.java
示例9: setUpPortraitX
import aurelienribon.tweenengine.equations.Cubic; //导入依赖的package包/类
private void setUpPortraitX()
{
float portraitStartX = 0;
float portraitWidth = Characters.defaultCon.portrait.getRegionWidth();
// How far apart each character portrait is from the next
if (portraitWidth * MAX_PLAYERS > Data.MENU_WIDTH)
{
portraitStartX = -MenuTextureRegion.TITLE_SAFE_X;
portraitXIncrement = (float)(Data.MENU_WIDTH - portraitWidth)
/ (float)(MAX_PLAYERS-1);
}
else
{
portraitStartX = MenuTextureRegion.TITLE_SAFE_X
+ (((Data.MENU_WIDTH) - MenuTextureRegion.TITLE_SAFE_X) / 2f)
- (portraitWidth * MAX_PLAYERS) / 2f;
portraitXIncrement = portraitWidth;
}
float portraitX;
//Set up the character portraits and thumbnails
for (int i = 0; i < MAX_PLAYERS; i++)
{
if (tManager.containsTarget(convictPortraits.get(i),
MenuTextureRegionAccessor.TRANSLATE_X))
{
tManager.killTarget(convictPortraits.get(i));
tManager.killTarget(copPortraits.get(i));
}
portraitX = portraitStartX + i * portraitXIncrement;
// Calculate the X position for each portrait and set it
Tween.to(convictPortraits.get(i), MenuTextureRegionAccessor.TRANSLATE_X, 1f).target(portraitX)
.ease(Cubic.INOUT).start(tManager);
Tween.to(copPortraits.get(i), MenuTextureRegionAccessor.TRANSLATE_X, 1f).target(portraitX)
.ease(Cubic.INOUT).start(tManager);
}
}
开发者ID:ChainGangChase,项目名称:cgc-game,代码行数:42,代码来源:CharacterSelect.java
注:本文中的aurelienribon.tweenengine.equations.Cubic类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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