本文整理汇总了Java中cn.nukkit.blockentity.BlockEntityEnderChest类的典型用法代码示例。如果您正苦于以下问题:Java BlockEntityEnderChest类的具体用法?Java BlockEntityEnderChest怎么用?Java BlockEntityEnderChest使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
BlockEntityEnderChest类属于cn.nukkit.blockentity包,在下文中一共展示了BlockEntityEnderChest类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: place
import cn.nukkit.blockentity.BlockEntityEnderChest; //导入依赖的package包/类
@Override
public boolean place(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) {
int[] faces = {2, 5, 3, 4};
this.meta = faces[player != null ? player.getDirection().getHorizontalIndex() : 0];
this.getLevel().setBlock(block, this, true, true);
CompoundTag nbt = new CompoundTag("")
.putString("id", BlockEntity.ENDER_CHEST)
.putInt("x", (int) this.x)
.putInt("y", (int) this.y)
.putInt("z", (int) this.z);
if (item.hasCustomName()) {
nbt.putString("CustomName", item.getCustomName());
}
if (item.hasCustomBlockData()) {
Map<String, Tag> customData = item.getCustomBlockData().getTags();
for (Map.Entry<String, Tag> tag : customData.entrySet()) {
nbt.put(tag.getKey(), tag.getValue());
}
}
new BlockEntityEnderChest(this.getLevel().getChunk((int) this.x >> 4, (int) this.z >> 4), nbt);
return true;
}
开发者ID:Rsplwe,项目名称:Nukkit-Java9,代码行数:27,代码来源:BlockEnderChest.java
示例2: registerBlockEntities
import cn.nukkit.blockentity.BlockEntityEnderChest; //导入依赖的package包/类
private void registerBlockEntities() {
BlockEntity.registerBlockEntity(BlockEntity.FURNACE, BlockEntityFurnace.class);
BlockEntity.registerBlockEntity(BlockEntity.CHEST, BlockEntityChest.class);
BlockEntity.registerBlockEntity(BlockEntity.SIGN, BlockEntitySign.class);
BlockEntity.registerBlockEntity(BlockEntity.ENCHANT_TABLE, BlockEntityEnchantTable.class);
BlockEntity.registerBlockEntity(BlockEntity.SKULL, BlockEntitySkull.class);
BlockEntity.registerBlockEntity(BlockEntity.FLOWER_POT, BlockEntityFlowerPot.class);
BlockEntity.registerBlockEntity(BlockEntity.BREWING_STAND, BlockEntityBrewingStand.class);
BlockEntity.registerBlockEntity(BlockEntity.ITEM_FRAME, BlockEntityItemFrame.class);
BlockEntity.registerBlockEntity(BlockEntity.CAULDRON, BlockEntityCauldron.class);
BlockEntity.registerBlockEntity(BlockEntity.ENDER_CHEST, BlockEntityEnderChest.class);
BlockEntity.registerBlockEntity(BlockEntity.BEACON, BlockEntityBeacon.class);
BlockEntity.registerBlockEntity(BlockEntity.SHULKER_BOX, BlockEntityShulkerBox.class);
BlockEntity.registerBlockEntity(BlockEntity.MOB_SPAWNER, BlockEntityMobSpawner.class);
BlockEntity.registerBlockEntity(BlockEntity.DISPENSER, BlockEntityDispenser.class);
BlockEntity.registerBlockEntity(BlockEntity.DROPPER, BlockEntityDropper.class);
BlockEntity.registerBlockEntity(BlockEntity.COMMAND_BLOCK, BlockEntityCommandBlock.class);
BlockEntity.registerBlockEntity(BlockEntity.BANNER, BlockEntityBanner.class);
}
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:20,代码来源:Server.java
示例3: place
import cn.nukkit.blockentity.BlockEntityEnderChest; //导入依赖的package包/类
@Override
public boolean place(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) {
int[] faces = {4, 2, 5, 3};
this.meta = faces[player != null ? player.getDirection().getHorizontalIndex() : 0];
this.getLevel().setBlock(block, this, true, true);
CompoundTag nbt = new CompoundTag("")
.putString("id", BlockEntity.ENDER_CHEST)
.putInt("x", (int) this.x)
.putInt("y", (int) this.y)
.putInt("z", (int) this.z);
if (item.hasCustomName()) {
nbt.putString("CustomName", item.getCustomName());
}
if (item.hasCustomBlockData()) {
Map<String, Tag> customData = item.getCustomBlockData().getTags();
for (Map.Entry<String, Tag> tag : customData.entrySet()) {
nbt.put(tag.getKey(), tag.getValue());
}
}
new BlockEntityEnderChest(this.getLevel().getChunk((int) this.x >> 4, (int) this.z >> 4), nbt);
return true;
}
开发者ID:JupiterDevelopmentTeam,项目名称:Jupiter,代码行数:27,代码来源:BlockEnderChest.java
示例4: place
import cn.nukkit.blockentity.BlockEntityEnderChest; //导入依赖的package包/类
@Override
public boolean place(Item item, Block block, Block target, BlockFace face, double fx, double fy, double fz, Player player) {
int[] faces = {4, 2, 5, 3};
this.meta = faces[player != null ? player.getDirection() : 0];
this.getLevel().setBlock(block, this, true, true);
CompoundTag nbt = new CompoundTag("")
.putString("id", BlockEntity.ENDER_CHEST)
.putInt("x", (int) this.x)
.putInt("y", (int) this.y)
.putInt("z", (int) this.z);
if (item.hasCustomName()) {
nbt.putString("CustomName", item.getCustomName());
}
if (item.hasCustomBlockData()) {
Map<String, Tag> customData = item.getCustomBlockData().getTags();
for (Map.Entry<String, Tag> tag : customData.entrySet()) {
nbt.put(tag.getKey(), tag.getValue());
}
}
new BlockEntityEnderChest(this.getLevel().getChunk((int) this.x >> 4, (int) this.z >> 4), nbt);
return true;
}
开发者ID:FrontierDevs,项目名称:Jenisys3,代码行数:27,代码来源:BlockEnderChest.java
示例5: place
import cn.nukkit.blockentity.BlockEntityEnderChest; //导入依赖的package包/类
@Override
public boolean place(Item item, Block block, Block target, int face, double fx, double fy, double fz, Player player) {
int[] faces = {4, 2, 5, 3};
this.meta = faces[player != null ? player.getDirection() : 0];
this.getLevel().setBlock(block, this, true, true);
CompoundTag nbt = new CompoundTag("")
.putString("id", BlockEntity.ENDER_CHEST)
.putInt("x", (int) this.x)
.putInt("y", (int) this.y)
.putInt("z", (int) this.z);
if (item.hasCustomName()) {
nbt.putString("CustomName", item.getCustomName());
}
if (item.hasCustomBlockData()) {
Map<String, Tag> customData = item.getCustomBlockData().getTags();
for (Map.Entry<String, Tag> tag : customData.entrySet()) {
nbt.put(tag.getKey(), tag.getValue());
}
}
new BlockEntityEnderChest(this.getLevel().getChunk((int) this.x >> 4, (int) this.z >> 4), nbt);
return true;
}
开发者ID:NycuRO,项目名称:Apollo-OLD,代码行数:27,代码来源:BlockEnderChest.java
注:本文中的cn.nukkit.blockentity.BlockEntityEnderChest类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论