本文整理汇总了Java中net.minecraft.client.network.NetHandlerHandshakeMemory类的典型用法代码示例。如果您正苦于以下问题:Java NetHandlerHandshakeMemory类的具体用法?Java NetHandlerHandshakeMemory怎么用?Java NetHandlerHandshakeMemory使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
NetHandlerHandshakeMemory类属于net.minecraft.client.network包,在下文中一共展示了NetHandlerHandshakeMemory类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: addLocalEndpoint
import net.minecraft.client.network.NetHandlerHandshakeMemory; //导入依赖的package包/类
/**
* Adds a channel that listens locally
*/
public SocketAddress addLocalEndpoint()
{
ChannelFuture channelfuture;
synchronized (this.endpoints)
{
channelfuture = ((ServerBootstrap)((ServerBootstrap)(new ServerBootstrap()).channel(LocalServerChannel.class)).childHandler(new ChannelInitializer<Channel>()
{
protected void initChannel(Channel p_initChannel_1_) throws Exception
{
NetworkManager networkmanager = new NetworkManager(EnumPacketDirection.SERVERBOUND);
networkmanager.setNetHandler(new NetHandlerHandshakeMemory(NetworkSystem.this.mcServer, networkmanager));
NetworkSystem.this.networkManagers.add(networkmanager);
p_initChannel_1_.pipeline().addLast((String)"packet_handler", (ChannelHandler)networkmanager);
}
}).group((EventLoopGroup)eventLoops.getValue()).localAddress(LocalAddress.ANY)).bind().syncUninterruptibly();
this.endpoints.add(channelfuture);
}
return channelfuture.channel().localAddress();
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:25,代码来源:NetworkSystem.java
示例2: addLocalEndpoint
import net.minecraft.client.network.NetHandlerHandshakeMemory; //导入依赖的package包/类
/**
* Adds a channel that listens locally
*/
public SocketAddress addLocalEndpoint()
{
ChannelFuture channelfuture;
synchronized (this.endpoints)
{
channelfuture = ((ServerBootstrap)((ServerBootstrap)(new ServerBootstrap()).channel(LocalServerChannel.class)).childHandler(new ChannelInitializer<Channel>()
{
protected void initChannel(Channel p_initChannel_1_) throws Exception
{
NetworkManager networkmanager = new NetworkManager(EnumPacketDirection.SERVERBOUND);
networkmanager.setNetHandler(new NetHandlerHandshakeMemory(NetworkSystem.this.mcServer, networkmanager));
NetworkSystem.this.networkManagers.add(networkmanager);
p_initChannel_1_.pipeline().addLast((String)"packet_handler", (ChannelHandler)networkmanager);
}
}).group((EventLoopGroup)SERVER_NIO_EVENTLOOP.getValue()).localAddress(LocalAddress.ANY)).bind().syncUninterruptibly();
this.endpoints.add(channelfuture);
}
return channelfuture.channel().localAddress();
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:25,代码来源:NetworkSystem.java
示例3: addLocalEndpoint
import net.minecraft.client.network.NetHandlerHandshakeMemory; //导入依赖的package包/类
/**
* Adds a channel that listens locally
*/
@SideOnly(Side.CLIENT)
public SocketAddress addLocalEndpoint()
{
ChannelFuture channelfuture;
synchronized (this.endpoints)
{
channelfuture = ((ServerBootstrap)((ServerBootstrap)(new ServerBootstrap()).channel(LocalServerChannel.class)).childHandler(new ChannelInitializer<Channel>()
{
protected void initChannel(Channel p_initChannel_1_) throws Exception
{
NetworkManager networkmanager = new NetworkManager(EnumPacketDirection.SERVERBOUND);
networkmanager.setNetHandler(new NetHandlerHandshakeMemory(NetworkSystem.this.mcServer, networkmanager));
NetworkSystem.this.networkManagers.add(networkmanager);
p_initChannel_1_.pipeline().addLast((String)"packet_handler", (ChannelHandler)networkmanager);
}
}).group((EventLoopGroup)SERVER_NIO_EVENTLOOP.getValue()).localAddress(LocalAddress.ANY)).bind().syncUninterruptibly();
this.endpoints.add(channelfuture);
}
return channelfuture.channel().localAddress();
}
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:26,代码来源:NetworkSystem.java
示例4: addLocalEndpoint
import net.minecraft.client.network.NetHandlerHandshakeMemory; //导入依赖的package包/类
@SideOnly(Side.CLIENT)
public SocketAddress addLocalEndpoint()
{
List list = this.endpoints;
ChannelFuture channelfuture;
synchronized (this.endpoints)
{
channelfuture = ((ServerBootstrap)((ServerBootstrap)(new ServerBootstrap()).channel(LocalServerChannel.class)).childHandler(new ChannelInitializer()
{
private static final String __OBFID = "CL_00001449";
protected void initChannel(Channel p_initChannel_1_)
{
NetworkManager networkmanager = new NetworkManager(false);
networkmanager.setNetHandler(new NetHandlerHandshakeMemory(NetworkSystem.this.mcServer, networkmanager));
NetworkSystem.this.networkManagers.add(networkmanager);
p_initChannel_1_.pipeline().addLast("packet_handler", networkmanager);
}
}).group(eventLoops).localAddress(LocalAddress.ANY)).bind().syncUninterruptibly();
this.endpoints.add(channelfuture);
}
return channelfuture.channel().localAddress();
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:25,代码来源:NetworkSystem.java
注:本文中的net.minecraft.client.network.NetHandlerHandshakeMemory类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论