本文整理汇总了Java中net.minecraft.network.play.server.SPacketSetExperience类的典型用法代码示例。如果您正苦于以下问题:Java SPacketSetExperience类的具体用法?Java SPacketSetExperience怎么用?Java SPacketSetExperience使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SPacketSetExperience类属于net.minecraft.network.play.server包,在下文中一共展示了SPacketSetExperience类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: teleportPlayerToDim
import net.minecraft.network.play.server.SPacketSetExperience; //导入依赖的package包/类
private Entity teleportPlayerToDim(World oldWorld, int newWorldID, double d, double e, double f, Entity entity)
{
MinecraftServer server = entity.getServer();
WorldServer oldWorldServer = server.worldServerForDimension(entity.dimension);
WorldServer newWorldServer = server.worldServerForDimension(newWorldID);
if (entity instanceof EntityPlayer) {
EntityPlayerMP player = (EntityPlayerMP) entity;
if (!player.worldObj.isRemote) {
player.worldObj.theProfiler.startSection("portal");
player.worldObj.theProfiler.startSection("changeDimension");
PlayerList config = player.mcServer.getPlayerList();
player.closeScreen();
player.dimension = newWorldServer.provider.getDimension();
player.playerNetServerHandler.sendPacket(new SPacketRespawn(player.dimension, player.worldObj.getDifficulty(), newWorldServer.getWorldInfo().getTerrainType(), player.interactionManager.getGameType()));
oldWorldServer.removeEntity(player);
player.isDead = false;
player.setLocationAndAngles(d, e, f, player.rotationYaw, player.rotationPitch);
newWorldServer.spawnEntityInWorld(player);
player.setWorld(newWorldServer);
config.preparePlayer(player, oldWorldServer);
player.playerNetServerHandler.setPlayerLocation(d, e, f, entity.rotationYaw, entity.rotationPitch);
player.interactionManager.setWorld(newWorldServer);
config.updateTimeAndWeatherForPlayer(player, newWorldServer);
config.syncPlayerInventory(player);
player.worldObj.theProfiler.endSection();
oldWorldServer.resetUpdateEntityTick();
newWorldServer.resetUpdateEntityTick();
player.worldObj.theProfiler.endSection();
for (PotionEffect potionEffect : player.getActivePotionEffects()) {
player.playerNetServerHandler.sendPacket(new SPacketEntityEffect(player.getEntityId(), potionEffect));
}
player.playerNetServerHandler.sendPacket(new SPacketSetExperience(player.experience, player.experienceTotal, player.experienceLevel));
FMLCommonHandler.instance().firePlayerChangedDimensionEvent(player, oldWorldServer.provider.getDimension(), player.dimension);
}
player.worldObj.theProfiler.endSection();
return player;
}
return null;
}
开发者ID:GamingsModding,项目名称:LittleThings-old,代码行数:40,代码来源:CommandDimTeleport.java
示例2: handleSetExperience
import net.minecraft.network.play.server.SPacketSetExperience; //导入依赖的package包/类
public void handleSetExperience(SPacketSetExperience packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
this.gameController.player.setXPStats(packetIn.getExperienceBar(), packetIn.getTotalExperience(), packetIn.getLevel());
}
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:6,代码来源:NetHandlerPlayClient.java
示例3: handleSetExperience
import net.minecraft.network.play.server.SPacketSetExperience; //导入依赖的package包/类
public void handleSetExperience(SPacketSetExperience packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
this.gameController.thePlayer.setXPStats(packetIn.getExperienceBar(), packetIn.getTotalExperience(), packetIn.getLevel());
}
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:6,代码来源:NetHandlerPlayClient.java
示例4: handleSetExperience
import net.minecraft.network.play.server.SPacketSetExperience; //导入依赖的package包/类
void handleSetExperience(SPacketSetExperience packetIn);
开发者ID:sudofox,项目名称:Backmemed,代码行数:2,代码来源:INetHandlerPlayClient.java
注:本文中的net.minecraft.network.play.server.SPacketSetExperience类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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