本文整理汇总了Java中com.jme3.scene.debug.SkeletonDebugger类的典型用法代码示例。如果您正苦于以下问题:Java SkeletonDebugger类的具体用法?Java SkeletonDebugger怎么用?Java SkeletonDebugger使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SkeletonDebugger类属于com.jme3.scene.debug包,在下文中一共展示了SkeletonDebugger类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: showSkeleton
import com.jme3.scene.debug.SkeletonDebugger; //导入依赖的package包/类
public void showSkeleton(Node n) {
Skeleton sk = null;
SkeletonControl sc = n.getControl(SkeletonControl.class);
if (sc != null) {
sk = sc.getSkeleton();
}
AnimControl control = n.getControl(AnimControl.class);
if (sk == null && control != null) {
sk = control.getSkeleton();
}
if (sk != null) {
final SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton." + n.getName(), sk);
final Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Green);
mat.getAdditionalRenderState().setWireframe(true);
mat.getAdditionalRenderState().setDepthTest(false);
skeletonDebug.setMaterial(mat);
n.attachChild(skeletonDebug);
}
}
开发者ID:xbuf,项目名称:jme3_xbuf,代码行数:21,代码来源:TestJaimeJ3o.java
示例2: showSkeleton
import com.jme3.scene.debug.SkeletonDebugger; //导入依赖的package包/类
public void showSkeleton(Node n) {
Skeleton sk = null;
SkeletonControl sc = n.getControl(SkeletonControl.class);
if (sc != null) {
sk = sc.getSkeleton();
}
AnimControl control = n.getControl(AnimControl.class);
if (sk == null && control != null) {
sk = control.getSkeleton();
}
if (sk != null) {
final SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton." + n.getName(), sk);
final Material mat = new Material(getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Green);
mat.getAdditionalRenderState().setWireframe(true);
mat.getAdditionalRenderState().setDepthTest(false);
skeletonDebug.setMaterial(mat);
n.attachChild(skeletonDebug);
}
}
开发者ID:xbuf,项目名称:jme3_xbuf,代码行数:21,代码来源:TestXbufWithMaterialHook.java
示例3: debugSkeleton
import com.jme3.scene.debug.SkeletonDebugger; //导入依赖的package包/类
/**
* Debug Skeleton
* @param skeleton
* @param player
*/
public static void debugSkeleton(Skeleton skeleton, Node player) {
SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", skeleton);
Material mat = new Material(LuoYing.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Green);
mat.getAdditionalRenderState().setDepthTest(false);
skeletonDebug.setMaterial(mat);
player.attachChild(skeletonDebug);
}
开发者ID:huliqing,项目名称:LuoYing,代码行数:14,代码来源:DebugUtils.java
示例4: debugSkeleton
import com.jme3.scene.debug.SkeletonDebugger; //导入依赖的package包/类
public void debugSkeleton(Skeleton skeleton, Node node) {
if (skeleton != null && node != null) {
skeletonDebug = new SkeletonDebugger("skeleton", skeleton);
Material mat = unshaded();
mat.setColor("Color", ColorRGBA.Green);
mat.getAdditionalRenderState().setDepthTest(false);
skeletonDebug.setMaterial(mat);
node.attachChild(skeletonDebug);
}
}
开发者ID:morris,项目名称:vstools-java,代码行数:11,代码来源:App.java
示例5: simpleInitApp
import com.jme3.scene.debug.SkeletonDebugger; //导入依赖的package包/类
@Override
public void simpleInitApp() {
flyCam.setMoveSpeed(10f);
cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f));
cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f));
DirectionalLight dl = new DirectionalLight();
dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
rootNode.addLight(dl);
Node model = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
control = model.getControl(AnimControl.class);
AnimChannel feet = control.createChannel();
AnimChannel leftHand = control.createChannel();
AnimChannel rightHand = control.createChannel();
// feet will dodge
feet.addFromRootBone("hip.right");
feet.addFromRootBone("hip.left");
feet.setAnim("Dodge");
feet.setSpeed(2);
feet.setLoopMode(LoopMode.Cycle);
// will blend over 15 seconds to stand
feet.setAnim("Walk", 15);
feet.setSpeed(0.25f);
feet.setLoopMode(LoopMode.Cycle);
// left hand will pull
leftHand.addFromRootBone("uparm.right");
leftHand.setAnim("pull");
leftHand.setSpeed(.5f);
// will blend over 15 seconds to stand
leftHand.setAnim("stand", 15);
// right hand will push
rightHand.addBone("spinehigh");
rightHand.addFromRootBone("uparm.left");
rightHand.setAnim("push");
SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton", control.getSkeleton());
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.getAdditionalRenderState().setWireframe(true);
mat.setColor("Color", ColorRGBA.Green);
mat.getAdditionalRenderState().setDepthTest(false);
skeletonDebug.setMaterial(mat);
model.attachChild(skeletonDebug);
rootNode.attachChild(model);
}
开发者ID:mleoking,项目名称:PhET,代码行数:55,代码来源:TestOgreComplexAnim.java
示例6: registerAction_ShowSkeleton
import com.jme3.scene.debug.SkeletonDebugger; //导入依赖的package包/类
@SuppressWarnings("unchecked")
public static void registerAction_ShowSkeleton(SpatialExplorer se, SimpleApplication app) {
se.treeItemActions.add(new Action("Show Skeleton", (evt) -> {
Spatial target = ((TreeItem<Spatial>)evt.getSource()).getValue();
app.enqueue(() -> {
target.breadthFirstTraversal(new SceneGraphVisitorAdapter(){
public void visit(Node n) {
String name = "skeletonDebugger.";
int i = -1;
Spatial child;
do {
i++;
child = n.getChild(name + i);
} while (child != null && !(child instanceof SkeletonDebugger));
if (child != null) {
n.detachChild(child);
} else {
Skeleton sk = null;
SkeletonControl sc = n.getControl(SkeletonControl.class);
if (sc != null) {
sk = sc.getSkeleton();
}
AnimControl control = n.getControl(AnimControl.class);
if (sk == null && control != null) {
sk = control.getSkeleton();
}
if (sk != null) {
final SkeletonDebugger skeletonDebug = new SkeletonDebugger(name + i, sk);
final Material mat = new Material(app.getAssetManager(), "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Green);
mat.getAdditionalRenderState().setDepthTest(false);
skeletonDebug.setMaterial(mat);
n.attachChild(skeletonDebug);
}
}
}
});
return null;
});
}));
}
开发者ID:davidB,项目名称:jme3_ext_spatial_explorer,代码行数:42,代码来源:Actions4Animation.java
示例7: testHwSkinning
import com.jme3.scene.debug.SkeletonDebugger; //导入依赖的package包/类
@Test
public void testHwSkinning() {
SimpleApplication app=TestHelpers.buildApp(headless);
TestHelpers.hijackUpdateThread(app);
boolean created=false;
try{
Spatial scene=app.getAssetManager().loadModel("unit_tests/xbuf/hw_skinning.xbuf");
app.getRootNode().attachChild(scene);
scene.depthFirstTraversal(s -> {
SkeletonControl sk=s.getControl(SkeletonControl.class);
if(sk!=null){
System.out.println("Found skeletoncontrol: "+sk+" on "+s);
System.out.println("Set "+sk+".hwSkinning=true");
sk.setHardwareSkinningPreferred(true);
SkeletonDebugger skeletonDebug=new SkeletonDebugger("skeleton",sk.getSkeleton());
Material mat=new Material(app.getAssetManager(),"Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color",ColorRGBA.Green);
mat.getAdditionalRenderState().setDepthTest(false);
skeletonDebug.setMaterial(mat);
app.getRootNode().attachChild(skeletonDebug);
skeletonDebug.setLocalTranslation(s.getWorldTranslation());
}
AnimControl ac=s.getControl(AnimControl.class);
if(ac!=null){
System.out.println("Found animcontrol: "+ac+" on "+s);
Collection<String> anims=ac.getAnimationNames();
for(String a:anims){
AnimChannel channel = ac.createChannel();
channel.setAnim(a);
channel.setLoopMode(LoopMode.Cycle);
System.out.println("Set "+a+" to "+s);
}
}
});
created=true;
}catch(Exception e){
e.printStackTrace();
}
TestHelpers.releaseUpdateThread(app);
if(!headless)TestHelpers.waitFor(app);
TestHelpers.closeApp(app);
assertTrue("Hardware skinning cannot be used.",created);
}
开发者ID:xbuf,项目名称:jme3_xbuf,代码行数:56,代码来源:UnitTests.java
注:本文中的com.jme3.scene.debug.SkeletonDebugger类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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