本文整理汇总了Java中net.minecraft.command.server.CommandPublishLocalServer类的典型用法代码示例。如果您正苦于以下问题:Java CommandPublishLocalServer类的具体用法?Java CommandPublishLocalServer怎么用?Java CommandPublishLocalServer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
CommandPublishLocalServer类属于net.minecraft.command.server包,在下文中一共展示了CommandPublishLocalServer类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: ServerCommandManager
import net.minecraft.command.server.CommandPublishLocalServer; //导入依赖的package包/类
public ServerCommandManager()
{
this.registerCommand(new CommandTime());
this.registerCommand(new CommandGameMode());
this.registerCommand(new CommandDifficulty());
this.registerCommand(new CommandDefaultGameMode());
this.registerCommand(new CommandKill());
this.registerCommand(new CommandToggleDownfall());
this.registerCommand(new CommandWeather());
this.registerCommand(new CommandXP());
this.registerCommand(new CommandTeleport());
this.registerCommand(new CommandGive());
this.registerCommand(new CommandReplaceItem());
this.registerCommand(new CommandStats());
this.registerCommand(new CommandEffect());
this.registerCommand(new CommandEnchant());
this.registerCommand(new CommandParticle());
this.registerCommand(new CommandEmote());
this.registerCommand(new CommandShowSeed());
this.registerCommand(new CommandHelp());
this.registerCommand(new CommandDebug());
this.registerCommand(new CommandMessage());
this.registerCommand(new CommandBroadcast());
this.registerCommand(new CommandSetSpawnpoint());
this.registerCommand(new CommandSetDefaultSpawnpoint());
this.registerCommand(new CommandGameRule());
this.registerCommand(new CommandClearInventory());
this.registerCommand(new CommandTestFor());
this.registerCommand(new CommandSpreadPlayers());
this.registerCommand(new CommandPlaySound());
this.registerCommand(new CommandScoreboard());
this.registerCommand(new CommandExecuteAt());
this.registerCommand(new CommandTrigger());
this.registerCommand(new CommandAchievement());
this.registerCommand(new CommandSummon());
this.registerCommand(new CommandSetBlock());
this.registerCommand(new CommandFill());
this.registerCommand(new CommandClone());
this.registerCommand(new CommandCompare());
this.registerCommand(new CommandBlockData());
this.registerCommand(new CommandTestForBlock());
this.registerCommand(new CommandMessageRaw());
this.registerCommand(new CommandWorldBorder());
this.registerCommand(new CommandTitle());
this.registerCommand(new CommandEntityData());
if (MinecraftServer.getServer().isDedicatedServer())
{
this.registerCommand(new CommandOp());
this.registerCommand(new CommandDeOp());
this.registerCommand(new CommandStop());
this.registerCommand(new CommandSaveAll());
this.registerCommand(new CommandSaveOff());
this.registerCommand(new CommandSaveOn());
this.registerCommand(new CommandBanIp());
this.registerCommand(new CommandPardonIp());
this.registerCommand(new CommandBanPlayer());
this.registerCommand(new CommandListBans());
this.registerCommand(new CommandPardonPlayer());
this.registerCommand(new CommandServerKick());
this.registerCommand(new CommandListPlayers());
this.registerCommand(new CommandWhitelist());
this.registerCommand(new CommandSetPlayerTimeout());
}
else
{
this.registerCommand(new CommandPublishLocalServer());
}
CommandBase.setAdminCommander(this);
}
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:72,代码来源:ServerCommandManager.java
示例2: ServerCommandManager
import net.minecraft.command.server.CommandPublishLocalServer; //导入依赖的package包/类
public ServerCommandManager(MinecraftServer serverIn)
{
this.server = serverIn;
this.registerCommand(new CommandTime());
this.registerCommand(new CommandGameMode());
this.registerCommand(new CommandDifficulty());
this.registerCommand(new CommandDefaultGameMode());
this.registerCommand(new CommandKill());
this.registerCommand(new CommandToggleDownfall());
this.registerCommand(new CommandWeather());
this.registerCommand(new CommandXP());
this.registerCommand(new CommandTP());
this.registerCommand(new CommandTeleport());
this.registerCommand(new CommandGive());
this.registerCommand(new CommandReplaceItem());
this.registerCommand(new CommandStats());
this.registerCommand(new CommandEffect());
this.registerCommand(new CommandEnchant());
this.registerCommand(new CommandParticle());
this.registerCommand(new CommandEmote());
this.registerCommand(new CommandShowSeed());
this.registerCommand(new CommandHelp());
this.registerCommand(new CommandDebug());
this.registerCommand(new CommandMessage());
this.registerCommand(new CommandBroadcast());
this.registerCommand(new CommandSetSpawnpoint());
this.registerCommand(new CommandSetDefaultSpawnpoint());
this.registerCommand(new CommandGameRule());
this.registerCommand(new CommandClearInventory());
this.registerCommand(new CommandTestFor());
this.registerCommand(new CommandSpreadPlayers());
this.registerCommand(new CommandPlaySound());
this.registerCommand(new CommandScoreboard());
this.registerCommand(new CommandExecuteAt());
this.registerCommand(new CommandTrigger());
this.registerCommand(new CommandAchievement());
this.registerCommand(new CommandSummon());
this.registerCommand(new CommandSetBlock());
this.registerCommand(new CommandFill());
this.registerCommand(new CommandClone());
this.registerCommand(new CommandCompare());
this.registerCommand(new CommandBlockData());
this.registerCommand(new CommandTestForBlock());
this.registerCommand(new CommandMessageRaw());
this.registerCommand(new CommandWorldBorder());
this.registerCommand(new CommandTitle());
this.registerCommand(new CommandEntityData());
this.registerCommand(new CommandStopSound());
this.registerCommand(new CommandLocate());
if (serverIn.isDedicatedServer())
{
this.registerCommand(new CommandOp());
this.registerCommand(new CommandDeOp());
this.registerCommand(new CommandStop());
this.registerCommand(new CommandSaveAll());
this.registerCommand(new CommandSaveOff());
this.registerCommand(new CommandSaveOn());
this.registerCommand(new CommandBanIp());
this.registerCommand(new CommandPardonIp());
this.registerCommand(new CommandBanPlayer());
this.registerCommand(new CommandListBans());
this.registerCommand(new CommandPardonPlayer());
this.registerCommand(new CommandServerKick());
this.registerCommand(new CommandListPlayers());
this.registerCommand(new CommandWhitelist());
this.registerCommand(new CommandSetPlayerTimeout());
}
else
{
this.registerCommand(new CommandPublishLocalServer());
}
CommandBase.setCommandListener(this);
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:76,代码来源:ServerCommandManager.java
示例3: ServerCommandManager
import net.minecraft.command.server.CommandPublishLocalServer; //导入依赖的package包/类
public ServerCommandManager(MinecraftServer serverIn)
{
this.server = serverIn;
this.registerCommand(new CommandTime());
this.registerCommand(new CommandGameMode());
this.registerCommand(new CommandDifficulty());
this.registerCommand(new CommandDefaultGameMode());
this.registerCommand(new CommandKill());
this.registerCommand(new CommandToggleDownfall());
this.registerCommand(new CommandWeather());
this.registerCommand(new CommandXP());
this.registerCommand(new CommandTP());
this.registerCommand(new CommandTeleport());
this.registerCommand(new CommandGive());
this.registerCommand(new CommandReplaceItem());
this.registerCommand(new CommandStats());
this.registerCommand(new CommandEffect());
this.registerCommand(new CommandEnchant());
this.registerCommand(new CommandParticle());
this.registerCommand(new CommandEmote());
this.registerCommand(new CommandShowSeed());
this.registerCommand(new CommandHelp());
this.registerCommand(new CommandDebug());
this.registerCommand(new CommandMessage());
this.registerCommand(new CommandBroadcast());
this.registerCommand(new CommandSetSpawnpoint());
this.registerCommand(new CommandSetDefaultSpawnpoint());
this.registerCommand(new CommandGameRule());
this.registerCommand(new CommandClearInventory());
this.registerCommand(new CommandTestFor());
this.registerCommand(new CommandSpreadPlayers());
this.registerCommand(new CommandPlaySound());
this.registerCommand(new CommandScoreboard());
this.registerCommand(new CommandExecuteAt());
this.registerCommand(new CommandTrigger());
this.registerCommand(new CommandAchievement());
this.registerCommand(new CommandSummon());
this.registerCommand(new CommandSetBlock());
this.registerCommand(new CommandFill());
this.registerCommand(new CommandClone());
this.registerCommand(new CommandCompare());
this.registerCommand(new CommandBlockData());
this.registerCommand(new CommandTestForBlock());
this.registerCommand(new CommandMessageRaw());
this.registerCommand(new CommandWorldBorder());
this.registerCommand(new CommandTitle());
this.registerCommand(new CommandEntityData());
this.registerCommand(new CommandStopSound());
if (serverIn.isDedicatedServer())
{
this.registerCommand(new CommandOp());
this.registerCommand(new CommandDeOp());
this.registerCommand(new CommandStop());
this.registerCommand(new CommandSaveAll());
this.registerCommand(new CommandSaveOff());
this.registerCommand(new CommandSaveOn());
this.registerCommand(new CommandBanIp());
this.registerCommand(new CommandPardonIp());
this.registerCommand(new CommandBanPlayer());
this.registerCommand(new CommandListBans());
this.registerCommand(new CommandPardonPlayer());
this.registerCommand(new CommandServerKick());
this.registerCommand(new CommandListPlayers());
this.registerCommand(new CommandWhitelist());
this.registerCommand(new CommandSetPlayerTimeout());
}
else
{
this.registerCommand(new CommandPublishLocalServer());
}
CommandBase.setCommandListener(this);
}
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:75,代码来源:ServerCommandManager.java
示例4: ServerCommandManager
import net.minecraft.command.server.CommandPublishLocalServer; //导入依赖的package包/类
public ServerCommandManager()
{
this.registerCommand(new CommandTime());
this.registerCommand(new CommandGameMode());
this.registerCommand(new CommandDifficulty());
this.registerCommand(new CommandDefaultGameMode());
this.registerCommand(new CommandKill());
this.registerCommand(new CommandToggleDownfall());
this.registerCommand(new CommandWeather());
this.registerCommand(new CommandXP());
this.registerCommand(new CommandTeleport());
this.registerCommand(new CommandGive());
this.registerCommand(new CommandEffect());
this.registerCommand(new CommandEnchant());
this.registerCommand(new CommandEmote());
this.registerCommand(new CommandShowSeed());
this.registerCommand(new CommandHelp());
this.registerCommand(new CommandDebug());
this.registerCommand(new CommandMessage());
this.registerCommand(new CommandBroadcast());
this.registerCommand(new CommandSetSpawnpoint());
this.registerCommand(new CommandSetDefaultSpawnpoint());
this.registerCommand(new CommandGameRule());
this.registerCommand(new CommandClearInventory());
this.registerCommand(new CommandTestFor());
this.registerCommand(new CommandSpreadPlayers());
this.registerCommand(new CommandPlaySound());
this.registerCommand(new CommandScoreboard());
this.registerCommand(new CommandAchievement());
this.registerCommand(new CommandSummon());
this.registerCommand(new CommandSetBlock());
this.registerCommand(new CommandTestForBlock());
this.registerCommand(new CommandMessageRaw());
if (MinecraftServer.getServer().isDedicatedServer())
{
this.registerCommand(new CommandOp());
this.registerCommand(new CommandDeOp());
this.registerCommand(new CommandStop());
this.registerCommand(new CommandSaveAll());
this.registerCommand(new CommandSaveOff());
this.registerCommand(new CommandSaveOn());
this.registerCommand(new CommandBanIp());
this.registerCommand(new CommandPardonIp());
this.registerCommand(new CommandBanPlayer());
this.registerCommand(new CommandListBans());
this.registerCommand(new CommandPardonPlayer());
this.registerCommand(new CommandServerKick());
this.registerCommand(new CommandListPlayers());
this.registerCommand(new CommandWhitelist());
this.registerCommand(new CommandSetPlayerTimeout());
}
else
{
this.registerCommand(new CommandPublishLocalServer());
}
CommandBase.setAdminCommander(this);
}
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:60,代码来源:ServerCommandManager.java
示例5: registerVanillaCommands
import net.minecraft.command.server.CommandPublishLocalServer; //导入依赖的package包/类
public void registerVanillaCommands()
{
// Cauldron - do not register vanilla commands replaced by Bukkit
/*
this.registerCommand(new CommandTime());
this.registerCommand(new CommandGameMode());
this.registerCommand(new CommandDifficulty());
this.registerCommand(new CommandDefaultGameMode());
this.registerCommand(new CommandKill());
this.registerCommand(new CommandToggleDownfall());
this.registerCommand(new CommandWeather());
this.registerCommand(new CommandXP());
this.registerCommand(new CommandTeleport());
this.registerCommand(new CommandGive());
this.registerCommand(new CommandEffect());
this.registerCommand(new CommandEnchant());
this.registerCommand(new CommandEmote());
this.registerCommand(new CommandShowSeed());
this.registerCommand(new CommandHelp());
this.registerCommand(new CommandMessage());
this.registerCommand(new CommandBroadcast());
this.registerCommand(new CommandSetSpawnpoint());
this.registerCommand(new CommandSetDefaultSpawnpoint());
this.registerCommand(new CommandGameRule());
this.registerCommand(new CommandClearInventory());
this.registerCommand(new CommandTestFor());
*/
// Cauldron start - add permission nodes for rest of vanilla commands
this.registerCommand("vanilla.command", new CommandDebug());
this.registerCommand("vanilla.command", new CommandSpreadPlayers());
this.registerCommand("vanilla.command", new CommandPlaySound());
this.registerCommand("vanilla.command", new CommandScoreboard());
this.registerCommand("vanilla.command", new CommandAchievement());
this.registerCommand("vanilla.command", new CommandSummon());
this.registerCommand("vanilla.command", new CommandSetBlock());
this.registerCommand("vanilla.command", new CommandTestForBlock());
this.registerCommand("vanilla.command", new CommandMessageRaw());
this.registerCommand("vanilla.command", new CommandNetstat());
// Cauldron end
if (MinecraftServer.getServer().isDedicatedServer())
{
/*
this.registerCommand(new CommandOp());
this.registerCommand(new CommandDeOp());
this.registerCommand(new CommandStop());
this.registerCommand(new CommandSaveAll());
this.registerCommand(new CommandSaveOff());
this.registerCommand(new CommandSaveOn());
this.registerCommand(new CommandBanIp());
this.registerCommand(new CommandPardonIp());
this.registerCommand(new CommandBanPlayer());
this.registerCommand(new CommandListBans());
this.registerCommand(new CommandPardonPlayer());
this.registerCommand(new CommandServerKick());
this.registerCommand(new CommandListPlayers());
this.registerCommand(new CommandWhitelist());
this.registerCommand(new CommandSetPlayerTimeout());
*/
}
else
{
this.registerCommand(new CommandPublishLocalServer());
}
CommandBase.setAdminCommander(this);
// Cauldron end
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:69,代码来源:ServerCommandManager.java
示例6: ServerCommandManager
import net.minecraft.command.server.CommandPublishLocalServer; //导入依赖的package包/类
public ServerCommandManager()
{
this.registerCommand(new CommandTime());
this.registerCommand(new CommandGameMode());
this.registerCommand(new CommandDifficulty());
this.registerCommand(new CommandDefaultGameMode());
this.registerCommand(new CommandKill());
this.registerCommand(new CommandToggleDownfall());
this.registerCommand(new CommandWeather());
this.registerCommand(new CommandXP());
this.registerCommand(new CommandTeleport());
this.registerCommand(new CommandGive());
this.registerCommand(new CommandEffect());
this.registerCommand(new CommandEnchant());
this.registerCommand(new CommandEmote());
this.registerCommand(new CommandShowSeed());
this.registerCommand(new CommandHelp());
this.registerCommand(new CommandDebug());
this.registerCommand(new CommandMessage());
this.registerCommand(new CommandBroadcast());
this.registerCommand(new CommandSetSpawnpoint());
this.registerCommand(new CommandSetDefaultSpawnpoint());
this.registerCommand(new CommandGameRule());
this.registerCommand(new CommandClearInventory());
this.registerCommand(new CommandTestFor());
this.registerCommand(new CommandSpreadPlayers());
this.registerCommand(new CommandPlaySound());
this.registerCommand(new CommandScoreboard());
this.registerCommand(new CommandAchievement());
this.registerCommand(new CommandSummon());
this.registerCommand(new CommandSetBlock());
this.registerCommand(new CommandTestForBlock());
this.registerCommand(new CommandMessageRaw());
if (MinecraftServer.getServer().isDedicatedServer())
{
this.registerCommand(new CommandOp());
this.registerCommand(new CommandDeOp());
this.registerCommand(new CommandStop());
this.registerCommand(new CommandSaveAll());
this.registerCommand(new CommandSaveOff());
this.registerCommand(new CommandSaveOn());
this.registerCommand(new CommandBanIp());
this.registerCommand(new CommandPardonIp());
this.registerCommand(new CommandBanPlayer());
this.registerCommand(new CommandListBans());
this.registerCommand(new CommandPardonPlayer());
this.registerCommand(new CommandServerKick());
this.registerCommand(new CommandListPlayers());
this.registerCommand(new CommandWhitelist());
this.registerCommand(new CommandSetPlayerTimeout());
this.registerCommand(new CommandNetstat());
}
else
{
this.registerCommand(new CommandPublishLocalServer());
}
CommandBase.setAdminCommander(this);
}
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:61,代码来源:ServerCommandManager.java
注:本文中的net.minecraft.command.server.CommandPublishLocalServer类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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