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Java CommandPublishLocalServer类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.command.server.CommandPublishLocalServer的典型用法代码示例。如果您正苦于以下问题:Java CommandPublishLocalServer类的具体用法?Java CommandPublishLocalServer怎么用?Java CommandPublishLocalServer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



CommandPublishLocalServer类属于net.minecraft.command.server包,在下文中一共展示了CommandPublishLocalServer类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: ServerCommandManager

import net.minecraft.command.server.CommandPublishLocalServer; //导入依赖的package包/类
public ServerCommandManager()
{
    this.registerCommand(new CommandTime());
    this.registerCommand(new CommandGameMode());
    this.registerCommand(new CommandDifficulty());
    this.registerCommand(new CommandDefaultGameMode());
    this.registerCommand(new CommandKill());
    this.registerCommand(new CommandToggleDownfall());
    this.registerCommand(new CommandWeather());
    this.registerCommand(new CommandXP());
    this.registerCommand(new CommandTeleport());
    this.registerCommand(new CommandGive());
    this.registerCommand(new CommandReplaceItem());
    this.registerCommand(new CommandStats());
    this.registerCommand(new CommandEffect());
    this.registerCommand(new CommandEnchant());
    this.registerCommand(new CommandParticle());
    this.registerCommand(new CommandEmote());
    this.registerCommand(new CommandShowSeed());
    this.registerCommand(new CommandHelp());
    this.registerCommand(new CommandDebug());
    this.registerCommand(new CommandMessage());
    this.registerCommand(new CommandBroadcast());
    this.registerCommand(new CommandSetSpawnpoint());
    this.registerCommand(new CommandSetDefaultSpawnpoint());
    this.registerCommand(new CommandGameRule());
    this.registerCommand(new CommandClearInventory());
    this.registerCommand(new CommandTestFor());
    this.registerCommand(new CommandSpreadPlayers());
    this.registerCommand(new CommandPlaySound());
    this.registerCommand(new CommandScoreboard());
    this.registerCommand(new CommandExecuteAt());
    this.registerCommand(new CommandTrigger());
    this.registerCommand(new CommandAchievement());
    this.registerCommand(new CommandSummon());
    this.registerCommand(new CommandSetBlock());
    this.registerCommand(new CommandFill());
    this.registerCommand(new CommandClone());
    this.registerCommand(new CommandCompare());
    this.registerCommand(new CommandBlockData());
    this.registerCommand(new CommandTestForBlock());
    this.registerCommand(new CommandMessageRaw());
    this.registerCommand(new CommandWorldBorder());
    this.registerCommand(new CommandTitle());
    this.registerCommand(new CommandEntityData());

    if (MinecraftServer.getServer().isDedicatedServer())
    {
        this.registerCommand(new CommandOp());
        this.registerCommand(new CommandDeOp());
        this.registerCommand(new CommandStop());
        this.registerCommand(new CommandSaveAll());
        this.registerCommand(new CommandSaveOff());
        this.registerCommand(new CommandSaveOn());
        this.registerCommand(new CommandBanIp());
        this.registerCommand(new CommandPardonIp());
        this.registerCommand(new CommandBanPlayer());
        this.registerCommand(new CommandListBans());
        this.registerCommand(new CommandPardonPlayer());
        this.registerCommand(new CommandServerKick());
        this.registerCommand(new CommandListPlayers());
        this.registerCommand(new CommandWhitelist());
        this.registerCommand(new CommandSetPlayerTimeout());
    }
    else
    {
        this.registerCommand(new CommandPublishLocalServer());
    }

    CommandBase.setAdminCommander(this);
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:72,代码来源:ServerCommandManager.java


示例2: ServerCommandManager

import net.minecraft.command.server.CommandPublishLocalServer; //导入依赖的package包/类
public ServerCommandManager(MinecraftServer serverIn)
{
    this.server = serverIn;
    this.registerCommand(new CommandTime());
    this.registerCommand(new CommandGameMode());
    this.registerCommand(new CommandDifficulty());
    this.registerCommand(new CommandDefaultGameMode());
    this.registerCommand(new CommandKill());
    this.registerCommand(new CommandToggleDownfall());
    this.registerCommand(new CommandWeather());
    this.registerCommand(new CommandXP());
    this.registerCommand(new CommandTP());
    this.registerCommand(new CommandTeleport());
    this.registerCommand(new CommandGive());
    this.registerCommand(new CommandReplaceItem());
    this.registerCommand(new CommandStats());
    this.registerCommand(new CommandEffect());
    this.registerCommand(new CommandEnchant());
    this.registerCommand(new CommandParticle());
    this.registerCommand(new CommandEmote());
    this.registerCommand(new CommandShowSeed());
    this.registerCommand(new CommandHelp());
    this.registerCommand(new CommandDebug());
    this.registerCommand(new CommandMessage());
    this.registerCommand(new CommandBroadcast());
    this.registerCommand(new CommandSetSpawnpoint());
    this.registerCommand(new CommandSetDefaultSpawnpoint());
    this.registerCommand(new CommandGameRule());
    this.registerCommand(new CommandClearInventory());
    this.registerCommand(new CommandTestFor());
    this.registerCommand(new CommandSpreadPlayers());
    this.registerCommand(new CommandPlaySound());
    this.registerCommand(new CommandScoreboard());
    this.registerCommand(new CommandExecuteAt());
    this.registerCommand(new CommandTrigger());
    this.registerCommand(new CommandAchievement());
    this.registerCommand(new CommandSummon());
    this.registerCommand(new CommandSetBlock());
    this.registerCommand(new CommandFill());
    this.registerCommand(new CommandClone());
    this.registerCommand(new CommandCompare());
    this.registerCommand(new CommandBlockData());
    this.registerCommand(new CommandTestForBlock());
    this.registerCommand(new CommandMessageRaw());
    this.registerCommand(new CommandWorldBorder());
    this.registerCommand(new CommandTitle());
    this.registerCommand(new CommandEntityData());
    this.registerCommand(new CommandStopSound());
    this.registerCommand(new CommandLocate());

    if (serverIn.isDedicatedServer())
    {
        this.registerCommand(new CommandOp());
        this.registerCommand(new CommandDeOp());
        this.registerCommand(new CommandStop());
        this.registerCommand(new CommandSaveAll());
        this.registerCommand(new CommandSaveOff());
        this.registerCommand(new CommandSaveOn());
        this.registerCommand(new CommandBanIp());
        this.registerCommand(new CommandPardonIp());
        this.registerCommand(new CommandBanPlayer());
        this.registerCommand(new CommandListBans());
        this.registerCommand(new CommandPardonPlayer());
        this.registerCommand(new CommandServerKick());
        this.registerCommand(new CommandListPlayers());
        this.registerCommand(new CommandWhitelist());
        this.registerCommand(new CommandSetPlayerTimeout());
    }
    else
    {
        this.registerCommand(new CommandPublishLocalServer());
    }

    CommandBase.setCommandListener(this);
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:76,代码来源:ServerCommandManager.java


示例3: ServerCommandManager

import net.minecraft.command.server.CommandPublishLocalServer; //导入依赖的package包/类
public ServerCommandManager(MinecraftServer serverIn)
{
    this.server = serverIn;
    this.registerCommand(new CommandTime());
    this.registerCommand(new CommandGameMode());
    this.registerCommand(new CommandDifficulty());
    this.registerCommand(new CommandDefaultGameMode());
    this.registerCommand(new CommandKill());
    this.registerCommand(new CommandToggleDownfall());
    this.registerCommand(new CommandWeather());
    this.registerCommand(new CommandXP());
    this.registerCommand(new CommandTP());
    this.registerCommand(new CommandTeleport());
    this.registerCommand(new CommandGive());
    this.registerCommand(new CommandReplaceItem());
    this.registerCommand(new CommandStats());
    this.registerCommand(new CommandEffect());
    this.registerCommand(new CommandEnchant());
    this.registerCommand(new CommandParticle());
    this.registerCommand(new CommandEmote());
    this.registerCommand(new CommandShowSeed());
    this.registerCommand(new CommandHelp());
    this.registerCommand(new CommandDebug());
    this.registerCommand(new CommandMessage());
    this.registerCommand(new CommandBroadcast());
    this.registerCommand(new CommandSetSpawnpoint());
    this.registerCommand(new CommandSetDefaultSpawnpoint());
    this.registerCommand(new CommandGameRule());
    this.registerCommand(new CommandClearInventory());
    this.registerCommand(new CommandTestFor());
    this.registerCommand(new CommandSpreadPlayers());
    this.registerCommand(new CommandPlaySound());
    this.registerCommand(new CommandScoreboard());
    this.registerCommand(new CommandExecuteAt());
    this.registerCommand(new CommandTrigger());
    this.registerCommand(new CommandAchievement());
    this.registerCommand(new CommandSummon());
    this.registerCommand(new CommandSetBlock());
    this.registerCommand(new CommandFill());
    this.registerCommand(new CommandClone());
    this.registerCommand(new CommandCompare());
    this.registerCommand(new CommandBlockData());
    this.registerCommand(new CommandTestForBlock());
    this.registerCommand(new CommandMessageRaw());
    this.registerCommand(new CommandWorldBorder());
    this.registerCommand(new CommandTitle());
    this.registerCommand(new CommandEntityData());
    this.registerCommand(new CommandStopSound());

    if (serverIn.isDedicatedServer())
    {
        this.registerCommand(new CommandOp());
        this.registerCommand(new CommandDeOp());
        this.registerCommand(new CommandStop());
        this.registerCommand(new CommandSaveAll());
        this.registerCommand(new CommandSaveOff());
        this.registerCommand(new CommandSaveOn());
        this.registerCommand(new CommandBanIp());
        this.registerCommand(new CommandPardonIp());
        this.registerCommand(new CommandBanPlayer());
        this.registerCommand(new CommandListBans());
        this.registerCommand(new CommandPardonPlayer());
        this.registerCommand(new CommandServerKick());
        this.registerCommand(new CommandListPlayers());
        this.registerCommand(new CommandWhitelist());
        this.registerCommand(new CommandSetPlayerTimeout());
    }
    else
    {
        this.registerCommand(new CommandPublishLocalServer());
    }

    CommandBase.setCommandListener(this);
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:75,代码来源:ServerCommandManager.java


示例4: ServerCommandManager

import net.minecraft.command.server.CommandPublishLocalServer; //导入依赖的package包/类
public ServerCommandManager()
{
    this.registerCommand(new CommandTime());
    this.registerCommand(new CommandGameMode());
    this.registerCommand(new CommandDifficulty());
    this.registerCommand(new CommandDefaultGameMode());
    this.registerCommand(new CommandKill());
    this.registerCommand(new CommandToggleDownfall());
    this.registerCommand(new CommandWeather());
    this.registerCommand(new CommandXP());
    this.registerCommand(new CommandTeleport());
    this.registerCommand(new CommandGive());
    this.registerCommand(new CommandEffect());
    this.registerCommand(new CommandEnchant());
    this.registerCommand(new CommandEmote());
    this.registerCommand(new CommandShowSeed());
    this.registerCommand(new CommandHelp());
    this.registerCommand(new CommandDebug());
    this.registerCommand(new CommandMessage());
    this.registerCommand(new CommandBroadcast());
    this.registerCommand(new CommandSetSpawnpoint());
    this.registerCommand(new CommandSetDefaultSpawnpoint());
    this.registerCommand(new CommandGameRule());
    this.registerCommand(new CommandClearInventory());
    this.registerCommand(new CommandTestFor());
    this.registerCommand(new CommandSpreadPlayers());
    this.registerCommand(new CommandPlaySound());
    this.registerCommand(new CommandScoreboard());
    this.registerCommand(new CommandAchievement());
    this.registerCommand(new CommandSummon());
    this.registerCommand(new CommandSetBlock());
    this.registerCommand(new CommandTestForBlock());
    this.registerCommand(new CommandMessageRaw());

    if (MinecraftServer.getServer().isDedicatedServer())
    {
        this.registerCommand(new CommandOp());
        this.registerCommand(new CommandDeOp());
        this.registerCommand(new CommandStop());
        this.registerCommand(new CommandSaveAll());
        this.registerCommand(new CommandSaveOff());
        this.registerCommand(new CommandSaveOn());
        this.registerCommand(new CommandBanIp());
        this.registerCommand(new CommandPardonIp());
        this.registerCommand(new CommandBanPlayer());
        this.registerCommand(new CommandListBans());
        this.registerCommand(new CommandPardonPlayer());
        this.registerCommand(new CommandServerKick());
        this.registerCommand(new CommandListPlayers());
        this.registerCommand(new CommandWhitelist());
        this.registerCommand(new CommandSetPlayerTimeout());
    }
    else
    {
        this.registerCommand(new CommandPublishLocalServer());
    }

    CommandBase.setAdminCommander(this);
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:60,代码来源:ServerCommandManager.java


示例5: registerVanillaCommands

import net.minecraft.command.server.CommandPublishLocalServer; //导入依赖的package包/类
public void registerVanillaCommands()
{
    // Cauldron - do not register vanilla commands replaced by Bukkit
    /*    
    this.registerCommand(new CommandTime());
    this.registerCommand(new CommandGameMode());
    this.registerCommand(new CommandDifficulty());
    this.registerCommand(new CommandDefaultGameMode());
    this.registerCommand(new CommandKill());
    this.registerCommand(new CommandToggleDownfall());
    this.registerCommand(new CommandWeather());
    this.registerCommand(new CommandXP());
    this.registerCommand(new CommandTeleport());
    this.registerCommand(new CommandGive());
    this.registerCommand(new CommandEffect());
    this.registerCommand(new CommandEnchant());
    this.registerCommand(new CommandEmote());
    this.registerCommand(new CommandShowSeed());
    this.registerCommand(new CommandHelp());
    this.registerCommand(new CommandMessage());
    this.registerCommand(new CommandBroadcast());
    this.registerCommand(new CommandSetSpawnpoint());
    this.registerCommand(new CommandSetDefaultSpawnpoint());
    this.registerCommand(new CommandGameRule());
    this.registerCommand(new CommandClearInventory());
    this.registerCommand(new CommandTestFor());
    */
    // Cauldron start - add permission nodes for rest of vanilla commands
    this.registerCommand("vanilla.command", new CommandDebug());
    this.registerCommand("vanilla.command", new CommandSpreadPlayers());
    this.registerCommand("vanilla.command", new CommandPlaySound());
    this.registerCommand("vanilla.command", new CommandScoreboard());
    this.registerCommand("vanilla.command", new CommandAchievement());
    this.registerCommand("vanilla.command", new CommandSummon());
    this.registerCommand("vanilla.command", new CommandSetBlock());
    this.registerCommand("vanilla.command", new CommandTestForBlock());
    this.registerCommand("vanilla.command", new CommandMessageRaw());
    this.registerCommand("vanilla.command", new CommandNetstat());
    // Cauldron end

    if (MinecraftServer.getServer().isDedicatedServer())
    {
        /*
        this.registerCommand(new CommandOp());
        this.registerCommand(new CommandDeOp());
        this.registerCommand(new CommandStop());
        this.registerCommand(new CommandSaveAll());
        this.registerCommand(new CommandSaveOff());
        this.registerCommand(new CommandSaveOn());
        this.registerCommand(new CommandBanIp());
        this.registerCommand(new CommandPardonIp());
        this.registerCommand(new CommandBanPlayer());
        this.registerCommand(new CommandListBans());
        this.registerCommand(new CommandPardonPlayer());
        this.registerCommand(new CommandServerKick());
        this.registerCommand(new CommandListPlayers());
        this.registerCommand(new CommandWhitelist());
        this.registerCommand(new CommandSetPlayerTimeout());
        */
    }
    else
    {
        this.registerCommand(new CommandPublishLocalServer());
    }

    CommandBase.setAdminCommander(this);
    // Cauldron end
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:69,代码来源:ServerCommandManager.java


示例6: ServerCommandManager

import net.minecraft.command.server.CommandPublishLocalServer; //导入依赖的package包/类
public ServerCommandManager()
{
    this.registerCommand(new CommandTime());
    this.registerCommand(new CommandGameMode());
    this.registerCommand(new CommandDifficulty());
    this.registerCommand(new CommandDefaultGameMode());
    this.registerCommand(new CommandKill());
    this.registerCommand(new CommandToggleDownfall());
    this.registerCommand(new CommandWeather());
    this.registerCommand(new CommandXP());
    this.registerCommand(new CommandTeleport());
    this.registerCommand(new CommandGive());
    this.registerCommand(new CommandEffect());
    this.registerCommand(new CommandEnchant());
    this.registerCommand(new CommandEmote());
    this.registerCommand(new CommandShowSeed());
    this.registerCommand(new CommandHelp());
    this.registerCommand(new CommandDebug());
    this.registerCommand(new CommandMessage());
    this.registerCommand(new CommandBroadcast());
    this.registerCommand(new CommandSetSpawnpoint());
    this.registerCommand(new CommandSetDefaultSpawnpoint());
    this.registerCommand(new CommandGameRule());
    this.registerCommand(new CommandClearInventory());
    this.registerCommand(new CommandTestFor());
    this.registerCommand(new CommandSpreadPlayers());
    this.registerCommand(new CommandPlaySound());
    this.registerCommand(new CommandScoreboard());
    this.registerCommand(new CommandAchievement());
    this.registerCommand(new CommandSummon());
    this.registerCommand(new CommandSetBlock());
    this.registerCommand(new CommandTestForBlock());
    this.registerCommand(new CommandMessageRaw());

    if (MinecraftServer.getServer().isDedicatedServer())
    {
        this.registerCommand(new CommandOp());
        this.registerCommand(new CommandDeOp());
        this.registerCommand(new CommandStop());
        this.registerCommand(new CommandSaveAll());
        this.registerCommand(new CommandSaveOff());
        this.registerCommand(new CommandSaveOn());
        this.registerCommand(new CommandBanIp());
        this.registerCommand(new CommandPardonIp());
        this.registerCommand(new CommandBanPlayer());
        this.registerCommand(new CommandListBans());
        this.registerCommand(new CommandPardonPlayer());
        this.registerCommand(new CommandServerKick());
        this.registerCommand(new CommandListPlayers());
        this.registerCommand(new CommandWhitelist());
        this.registerCommand(new CommandSetPlayerTimeout());
        this.registerCommand(new CommandNetstat());
    }
    else
    {
        this.registerCommand(new CommandPublishLocalServer());
    }

    CommandBase.setAdminCommander(this);
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:61,代码来源:ServerCommandManager.java



注:本文中的net.minecraft.command.server.CommandPublishLocalServer类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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