本文整理汇总了Java中net.minecraft.server.TileEntitySkull类的典型用法代码示例。如果您正苦于以下问题:Java TileEntitySkull类的具体用法?Java TileEntitySkull怎么用?Java TileEntitySkull使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
TileEntitySkull类属于net.minecraft.server包,在下文中一共展示了TileEntitySkull类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: getDrops
import net.minecraft.server.TileEntitySkull; //导入依赖的package包/类
public Collection<ItemStack> getDrops() {
List<ItemStack> drops = new ArrayList<ItemStack>();
net.minecraft.server.Block block = this.getNMSBlock();
if (block != Blocks.AIR) {
byte data = getData();
// based on nms.Block.dropNaturally
int count = block.getDropCount(0, chunk.getHandle().world.random);
for (int i = 0; i < count; ++i) {
Item item = block.getDropType(data, chunk.getHandle().world.random, 0);
if (item != null) {
// Skulls are special, their data is based on the tile entity
if (Blocks.SKULL == block) {
net.minecraft.server.ItemStack nmsStack = new net.minecraft.server.ItemStack(item, 1, block.getDropData(chunk.getHandle().world, x, y, z));
TileEntitySkull tileentityskull = (TileEntitySkull) chunk.getHandle().world.getTileEntity(x, y, z);
if (tileentityskull.getSkullType() == 3 && tileentityskull.getGameProfile() != null) {
nmsStack.setTag(new NBTTagCompound());
NBTTagCompound nbttagcompound = new NBTTagCompound();
GameProfileSerializer.serialize(nbttagcompound, tileentityskull.getGameProfile());
nmsStack.getTag().set("SkullOwner", nbttagcompound);
}
drops.add(CraftItemStack.asBukkitCopy(nmsStack));
// We don't want to drop cocoa blocks, we want to drop cocoa beans.
} else if (Blocks.COCOA == block) {
int dropAmount = (BlockCocoa.c(data) >= 2 ? 3 : 1);
for (int j = 0; j < dropAmount; ++j) {
drops.add(new ItemStack(Material.INK_SACK, 1, (short) 3));
}
} else {
drops.add(new ItemStack(org.bukkit.craftbukkit.util.CraftMagicNumbers.getMaterial(item), 1, (short) block.getDropData(data)));
}
}
}
}
return drops;
}
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:40,代码来源:CraftBlock.java
示例2: CraftSkull
import net.minecraft.server.TileEntitySkull; //导入依赖的package包/类
public CraftSkull(final Block block) {
super(block);
CraftWorld world = (CraftWorld) block.getWorld();
skull = (TileEntitySkull) world.getTileEntityAt(getX(), getY(), getZ());
profile = skull.getGameProfile();
skullType = getSkullType(skull.getSkullType());
rotation = (byte) skull.getRotation();
}
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:10,代码来源:CraftSkull.java
示例3: getDrops
import net.minecraft.server.TileEntitySkull; //导入依赖的package包/类
public Collection<ItemStack> getDrops() {
List<ItemStack> drops = new ArrayList<ItemStack>();
net.minecraft.server.Block block = net.minecraft.server.Block.byId[this.getTypeId()];
if (block != null) {
byte data = getData();
// based on nms.Block.dropNaturally
int count = block.getDropCount(0, chunk.getHandle().world.random);
for (int i = 0; i < count; ++i) {
int item = block.getDropType(data, chunk.getHandle().world.random, 0);
if (item > 0) {
// Skulls are special, their data is based on the tile entity
if (net.minecraft.server.Block.SKULL.id == this.getTypeId()) {
net.minecraft.server.ItemStack nmsStack = new net.minecraft.server.ItemStack(item, 1, block.getDropData(chunk.getHandle().world, x, y, z));
TileEntitySkull tileentityskull = (TileEntitySkull) chunk.getHandle().world.getTileEntity(x, y, z);
if (tileentityskull.getSkullType() == 3 && tileentityskull.getExtraType() != null && tileentityskull.getExtraType().length() > 0) {
nmsStack.setTag(new NBTTagCompound());
nmsStack.getTag().setString("SkullOwner", tileentityskull.getExtraType());
}
drops.add(CraftItemStack.asBukkitCopy(nmsStack));
} else {
drops.add(new ItemStack(item, 1, (short) block.getDropData(data)));
}
}
}
}
return drops;
}
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:31,代码来源:CraftBlock.java
示例4: CraftSkull
import net.minecraft.server.TileEntitySkull; //导入依赖的package包/类
public CraftSkull(final Block block) {
super(block);
CraftWorld world = (CraftWorld) block.getWorld();
skull = (TileEntitySkull) world.getTileEntityAt(getX(), getY(), getZ());
player = skull.getExtraType();
skullType = getSkullType(skull.getSkullType());
rotation = (byte) skull.getRotation();
}
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:10,代码来源:CraftSkull.java
示例5: isSkullCached
import net.minecraft.server.TileEntitySkull; //导入依赖的package包/类
/**
* Test if a {@link Skull} has a cached skin. If this returns false, the skull will
* likely try to fetch its skin the next time it is loaded.
*/
public static boolean isSkullCached(Skull skull) {
TileEntitySkull nmsSkull = (TileEntitySkull) ((CraftWorld) skull.getWorld()).getTileEntityAt(skull.getX(), skull.getY(), skull.getZ());
return nmsSkull.getGameProfile() == null ||
nmsSkull.getGameProfile().getProperties().containsKey("textures");
}
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:10,代码来源:NMSHacks.java
示例6: getTileEntity
import net.minecraft.server.TileEntitySkull; //导入依赖的package包/类
@Override
public TileEntitySkull getTileEntity() {
return skull;
}
开发者ID:tgnmc,项目名称:Craftbukkit,代码行数:5,代码来源:CraftSkull.java
示例7: setBlockState
import net.minecraft.server.TileEntitySkull; //导入依赖的package包/类
@Override
public void setBlockState(BlockState blockState) {
Validate.notNull(blockState, "blockState must not be null");
TileEntity te = ((CraftBlockState) blockState).getTileEntity();
Validate.notNull(te, "Invalid blockState");
boolean valid;
switch (material) {
case SIGN:
case SIGN_POST:
case WALL_SIGN:
valid = te instanceof TileEntitySign;
break;
case CHEST:
case TRAPPED_CHEST:
valid = te instanceof TileEntityChest;
break;
case BURNING_FURNACE:
case FURNACE:
valid = te instanceof TileEntityFurnace;
break;
case DISPENSER:
valid = te instanceof TileEntityDispenser;
break;
case DROPPER:
valid = te instanceof TileEntityDropper;
break;
case HOPPER:
valid = te instanceof TileEntityHopper;
break;
case MOB_SPAWNER:
valid = te instanceof TileEntityMobSpawner;
break;
case NOTE_BLOCK:
valid = te instanceof TileEntityNote;
break;
case JUKEBOX:
valid = te instanceof BlockJukeBox.TileEntityRecordPlayer;
break;
case BREWING_STAND:
valid = te instanceof TileEntityBrewingStand;
break;
case SKULL:
valid = te instanceof TileEntitySkull;
break;
case COMMAND:
valid = te instanceof TileEntityCommand;
break;
case BEACON:
valid = te instanceof TileEntityBeacon;
break;
case BANNER:
case WALL_BANNER:
case STANDING_BANNER:
valid = te instanceof TileEntityBanner;
break;
default:
valid = false;
break;
}
Validate.isTrue(valid, "Invalid blockState for " + material);
blockEntityTag = new NBTTagCompound();
te.b(blockEntityTag);
}
开发者ID:tgnmc,项目名称:Craftbukkit,代码行数:67,代码来源:CraftMetaBlockState.java
示例8: setBlockState
import net.minecraft.server.TileEntitySkull; //导入依赖的package包/类
@Override
public void setBlockState(BlockState blockState) {
Validate.notNull(blockState, "blockState must not be null");
TileEntity te = ((CraftBlockState) blockState).getTileEntity();
Validate.notNull(te, "Invalid blockState");
boolean valid;
switch (material) {
case SIGN:
case SIGN_POST:
case WALL_SIGN:
valid = te instanceof TileEntitySign;
break;
case CHEST:
case TRAPPED_CHEST:
valid = te instanceof TileEntityChest;
break;
case BURNING_FURNACE:
case FURNACE:
valid = te instanceof TileEntityFurnace;
break;
case DISPENSER:
valid = te instanceof TileEntityDispenser;
break;
case DROPPER:
valid = te instanceof TileEntityDropper;
break;
case END_GATEWAY:
valid = te instanceof TileEntityEndGateway;
break;
case HOPPER:
valid = te instanceof TileEntityHopper;
break;
case MOB_SPAWNER:
valid = te instanceof TileEntityMobSpawner;
break;
case NOTE_BLOCK:
valid = te instanceof TileEntityNote;
break;
case JUKEBOX:
valid = te instanceof BlockJukeBox.TileEntityRecordPlayer;
break;
case BREWING_STAND:
valid = te instanceof TileEntityBrewingStand;
break;
case SKULL:
valid = te instanceof TileEntitySkull;
break;
case COMMAND:
case COMMAND_REPEATING:
case COMMAND_CHAIN:
valid = te instanceof TileEntityCommand;
break;
case BEACON:
valid = te instanceof TileEntityBeacon;
break;
case SHIELD:
case BANNER:
case WALL_BANNER:
case STANDING_BANNER:
valid = te instanceof TileEntityBanner;
break;
case FLOWER_POT_ITEM:
valid = te instanceof TileEntityFlowerPot;
break;
default:
valid = false;
break;
}
Validate.isTrue(valid, "Invalid blockState for " + material);
blockEntityTag = new NBTTagCompound();
te.save(blockEntityTag);
}
开发者ID:bergerkiller,项目名称:SpigotSource,代码行数:76,代码来源:CraftMetaBlockState.java
注:本文中的net.minecraft.server.TileEntitySkull类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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