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Java TileEntitySkull类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.server.TileEntitySkull的典型用法代码示例。如果您正苦于以下问题:Java TileEntitySkull类的具体用法?Java TileEntitySkull怎么用?Java TileEntitySkull使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



TileEntitySkull类属于net.minecraft.server包,在下文中一共展示了TileEntitySkull类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: getDrops

import net.minecraft.server.TileEntitySkull; //导入依赖的package包/类
public Collection<ItemStack> getDrops() {
    List<ItemStack> drops = new ArrayList<ItemStack>();

    net.minecraft.server.Block block = this.getNMSBlock();
    if (block != Blocks.AIR) {
        byte data = getData();
        // based on nms.Block.dropNaturally
        int count = block.getDropCount(0, chunk.getHandle().world.random);
        for (int i = 0; i < count; ++i) {
            Item item = block.getDropType(data, chunk.getHandle().world.random, 0);
            if (item != null) {
                // Skulls are special, their data is based on the tile entity
                if (Blocks.SKULL == block) {
                    net.minecraft.server.ItemStack nmsStack = new net.minecraft.server.ItemStack(item, 1, block.getDropData(chunk.getHandle().world, x, y, z));
                    TileEntitySkull tileentityskull = (TileEntitySkull) chunk.getHandle().world.getTileEntity(x, y, z);

                    if (tileentityskull.getSkullType() == 3 && tileentityskull.getGameProfile() != null) {
                        nmsStack.setTag(new NBTTagCompound());
                        NBTTagCompound nbttagcompound = new NBTTagCompound();

                        GameProfileSerializer.serialize(nbttagcompound, tileentityskull.getGameProfile());
                        nmsStack.getTag().set("SkullOwner", nbttagcompound);
                    }

                    drops.add(CraftItemStack.asBukkitCopy(nmsStack));
                    // We don't want to drop cocoa blocks, we want to drop cocoa beans.
                } else if (Blocks.COCOA == block) {
                    int dropAmount = (BlockCocoa.c(data) >= 2 ? 3 : 1);
                    for (int j = 0; j < dropAmount; ++j) {
                        drops.add(new ItemStack(Material.INK_SACK, 1, (short) 3));
                    }
                } else {
                    drops.add(new ItemStack(org.bukkit.craftbukkit.util.CraftMagicNumbers.getMaterial(item), 1, (short) block.getDropData(data)));
                }
            }
        }
    }
    return drops;
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:40,代码来源:CraftBlock.java


示例2: CraftSkull

import net.minecraft.server.TileEntitySkull; //导入依赖的package包/类
public CraftSkull(final Block block) {
    super(block);

    CraftWorld world = (CraftWorld) block.getWorld();
    skull = (TileEntitySkull) world.getTileEntityAt(getX(), getY(), getZ());
    profile = skull.getGameProfile();
    skullType = getSkullType(skull.getSkullType());
    rotation = (byte) skull.getRotation();
}
 
开发者ID:OvercastNetwork,项目名称:CraftBukkit,代码行数:10,代码来源:CraftSkull.java


示例3: getDrops

import net.minecraft.server.TileEntitySkull; //导入依赖的package包/类
public Collection<ItemStack> getDrops() {
    List<ItemStack> drops = new ArrayList<ItemStack>();

    net.minecraft.server.Block block = net.minecraft.server.Block.byId[this.getTypeId()];
    if (block != null) {
        byte data = getData();
        // based on nms.Block.dropNaturally
        int count = block.getDropCount(0, chunk.getHandle().world.random);
        for (int i = 0; i < count; ++i) {
            int item = block.getDropType(data, chunk.getHandle().world.random, 0);
            if (item > 0) {
                // Skulls are special, their data is based on the tile entity
                if (net.minecraft.server.Block.SKULL.id == this.getTypeId()) {
                    net.minecraft.server.ItemStack nmsStack = new net.minecraft.server.ItemStack(item, 1, block.getDropData(chunk.getHandle().world, x, y, z));
                    TileEntitySkull tileentityskull = (TileEntitySkull) chunk.getHandle().world.getTileEntity(x, y, z);

                    if (tileentityskull.getSkullType() == 3 && tileentityskull.getExtraType() != null && tileentityskull.getExtraType().length() > 0) {
                        nmsStack.setTag(new NBTTagCompound());
                        nmsStack.getTag().setString("SkullOwner", tileentityskull.getExtraType());
                    }

                    drops.add(CraftItemStack.asBukkitCopy(nmsStack));
                } else {
                    drops.add(new ItemStack(item, 1, (short) block.getDropData(data)));
                }
            }
        }
    }
    return drops;
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:31,代码来源:CraftBlock.java


示例4: CraftSkull

import net.minecraft.server.TileEntitySkull; //导入依赖的package包/类
public CraftSkull(final Block block) {
    super(block);

    CraftWorld world = (CraftWorld) block.getWorld();
    skull = (TileEntitySkull) world.getTileEntityAt(getX(), getY(), getZ());
    player = skull.getExtraType();
    skullType = getSkullType(skull.getSkullType());
    rotation = (byte) skull.getRotation();
}
 
开发者ID:AlmuraDev,项目名称:Almura-Server,代码行数:10,代码来源:CraftSkull.java


示例5: isSkullCached

import net.minecraft.server.TileEntitySkull; //导入依赖的package包/类
/**
 * Test if a {@link Skull} has a cached skin. If this returns false, the skull will
 * likely try to fetch its skin the next time it is loaded.
 */
public static boolean isSkullCached(Skull skull) {
    TileEntitySkull nmsSkull = (TileEntitySkull) ((CraftWorld) skull.getWorld()).getTileEntityAt(skull.getX(), skull.getY(), skull.getZ());
    return nmsSkull.getGameProfile() == null ||
           nmsSkull.getGameProfile().getProperties().containsKey("textures");
}
 
开发者ID:OvercastNetwork,项目名称:ProjectAres,代码行数:10,代码来源:NMSHacks.java


示例6: getTileEntity

import net.minecraft.server.TileEntitySkull; //导入依赖的package包/类
@Override
public TileEntitySkull getTileEntity() {
    return skull;
}
 
开发者ID:tgnmc,项目名称:Craftbukkit,代码行数:5,代码来源:CraftSkull.java


示例7: setBlockState

import net.minecraft.server.TileEntitySkull; //导入依赖的package包/类
@Override
public void setBlockState(BlockState blockState) {
    Validate.notNull(blockState, "blockState must not be null");
    TileEntity te = ((CraftBlockState) blockState).getTileEntity();
    Validate.notNull(te, "Invalid blockState");

    boolean valid;
    switch (material) {
    case SIGN:
    case SIGN_POST:
    case WALL_SIGN:
        valid = te instanceof TileEntitySign;
        break;
    case CHEST:
    case TRAPPED_CHEST:
        valid = te instanceof TileEntityChest;
        break;
    case BURNING_FURNACE:
    case FURNACE:
        valid = te instanceof TileEntityFurnace;
        break;
    case DISPENSER:
        valid = te instanceof TileEntityDispenser;
        break;
    case DROPPER:
        valid = te instanceof TileEntityDropper;
        break;
    case HOPPER:
        valid = te instanceof TileEntityHopper;
        break;
    case MOB_SPAWNER:
        valid = te instanceof TileEntityMobSpawner;
        break;
    case NOTE_BLOCK:
        valid = te instanceof TileEntityNote;
        break;
    case JUKEBOX:
        valid = te instanceof BlockJukeBox.TileEntityRecordPlayer;
        break;
    case BREWING_STAND:
        valid = te instanceof TileEntityBrewingStand;
        break;
    case SKULL:
        valid = te instanceof TileEntitySkull;
        break;
    case COMMAND:
        valid = te instanceof TileEntityCommand;
        break;
    case BEACON:
        valid = te instanceof TileEntityBeacon;
        break;
    case BANNER:
    case WALL_BANNER:
    case STANDING_BANNER:
        valid = te instanceof TileEntityBanner;
        break;
    default:
        valid = false;
        break;
    }

    Validate.isTrue(valid, "Invalid blockState for " + material);

    blockEntityTag = new NBTTagCompound();
    te.b(blockEntityTag);
}
 
开发者ID:tgnmc,项目名称:Craftbukkit,代码行数:67,代码来源:CraftMetaBlockState.java


示例8: setBlockState

import net.minecraft.server.TileEntitySkull; //导入依赖的package包/类
@Override
public void setBlockState(BlockState blockState) {
    Validate.notNull(blockState, "blockState must not be null");
    TileEntity te = ((CraftBlockState) blockState).getTileEntity();
    Validate.notNull(te, "Invalid blockState");

    boolean valid;
    switch (material) {
    case SIGN:
    case SIGN_POST:
    case WALL_SIGN:
        valid = te instanceof TileEntitySign;
        break;
    case CHEST:
    case TRAPPED_CHEST:
        valid = te instanceof TileEntityChest;
        break;
    case BURNING_FURNACE:
    case FURNACE:
        valid = te instanceof TileEntityFurnace;
        break;
    case DISPENSER:
        valid = te instanceof TileEntityDispenser;
        break;
    case DROPPER:
        valid = te instanceof TileEntityDropper;
        break;
    case END_GATEWAY:
        valid = te instanceof TileEntityEndGateway;
        break;
    case HOPPER:
        valid = te instanceof TileEntityHopper;
        break;
    case MOB_SPAWNER:
        valid = te instanceof TileEntityMobSpawner;
        break;
    case NOTE_BLOCK:
        valid = te instanceof TileEntityNote;
        break;
    case JUKEBOX:
        valid = te instanceof BlockJukeBox.TileEntityRecordPlayer;
        break;
    case BREWING_STAND:
        valid = te instanceof TileEntityBrewingStand;
        break;
    case SKULL:
        valid = te instanceof TileEntitySkull;
        break;
    case COMMAND:
    case COMMAND_REPEATING:
    case COMMAND_CHAIN:
        valid = te instanceof TileEntityCommand;
        break;
    case BEACON:
        valid = te instanceof TileEntityBeacon;
        break;
    case SHIELD:
    case BANNER:
    case WALL_BANNER:
    case STANDING_BANNER:
        valid = te instanceof TileEntityBanner;
        break;
    case FLOWER_POT_ITEM:
        valid = te instanceof TileEntityFlowerPot;
        break;
    default:
        valid = false;
        break;
    }

    Validate.isTrue(valid, "Invalid blockState for " + material);

    blockEntityTag = new NBTTagCompound();
    te.save(blockEntityTag);
}
 
开发者ID:bergerkiller,项目名称:SpigotSource,代码行数:76,代码来源:CraftMetaBlockState.java



注:本文中的net.minecraft.server.TileEntitySkull类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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