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Java CPacketTabComplete类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.network.play.client.CPacketTabComplete的典型用法代码示例。如果您正苦于以下问题:Java CPacketTabComplete类的具体用法?Java CPacketTabComplete怎么用?Java CPacketTabComplete使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



CPacketTabComplete类属于net.minecraft.network.play.client包,在下文中一共展示了CPacketTabComplete类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: find

import net.minecraft.network.play.client.CPacketTabComplete; //导入依赖的package包/类
/**
 * Finds the plugin list, the callback is called
 * when the request times out or the list has been
 * found.
 *
 * @param callback Plugin Response callback
 * @param timeout Timeout in MS
 */
public final void find(Consumer<PResponse> callback, long timeout) {
    packetTimer.reset();
    this.timeout = timeout;

    ClientAPI.EVENT_BUS.subscribe(this);
    this.callback = callback;
    mc.player.connection.sendPacket(new CPacketTabComplete("/", null, false));
}
 
开发者ID:ImpactDevelopment,项目名称:ClientAPI,代码行数:17,代码来源:PluginFinder.java


示例2: processTabComplete

import net.minecraft.network.play.client.CPacketTabComplete; //导入依赖的package包/类
/**
 * Retrieves possible tab completions for the requested command string and sends them to the client
 */
public void processTabComplete(CPacketTabComplete packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
    List<String> list = Lists.<String>newArrayList();

    for (String s : this.serverController.getTabCompletions(this.playerEntity, packetIn.getMessage(), packetIn.getTargetBlock(), packetIn.hasTargetBlock()))
    {
        list.add(s);
    }

    this.playerEntity.connection.sendPacket(new SPacketTabComplete((String[])list.toArray(new String[list.size()])));
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:16,代码来源:NetHandlerPlayServer.java


示例3: requestCompletions

import net.minecraft.network.play.client.CPacketTabComplete; //导入依赖的package包/类
private void requestCompletions(String prefix)
{
    if (prefix.length() >= 1)
    {
        Minecraft.getMinecraft().player.connection.sendPacket(new CPacketTabComplete(prefix, this.getTargetBlockPos(), this.hasTargetBlock));
        this.requestedCompletions = true;
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:9,代码来源:TabCompleter.java


示例4: requestCompletions

import net.minecraft.network.play.client.CPacketTabComplete; //导入依赖的package包/类
private void requestCompletions(String prefix)
{
    if (prefix.length() >= 1)
    {
        net.minecraftforge.client.ClientCommandHandler.instance.autoComplete(prefix);
        Minecraft.getMinecraft().thePlayer.connection.sendPacket(new CPacketTabComplete(prefix, this.getTargetBlockPos(), this.hasTargetBlock));
        this.requestedCompletions = true;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:10,代码来源:TabCompleter.java


示例5: processTabComplete

import net.minecraft.network.play.client.CPacketTabComplete; //导入依赖的package包/类
@Override
public void processTabComplete(CPacketTabComplete p_147341_1_) {
}
 
开发者ID:Alec-WAM,项目名称:CrystalMod,代码行数:4,代码来源:FakeNetHandlerPlayServer.java


示例6: processTabComplete

import net.minecraft.network.play.client.CPacketTabComplete; //导入依赖的package包/类
@Override
public void processTabComplete(@Nonnull CPacketTabComplete p_147341_1_) {
}
 
开发者ID:SleepyTrousers,项目名称:EnderIO,代码行数:4,代码来源:FakeNetHandlerPlayServer.java


示例7: processTabComplete

import net.minecraft.network.play.client.CPacketTabComplete; //导入依赖的package包/类
@Override
public void processTabComplete(CPacketTabComplete packetIn) {

}
 
开发者ID:p455w0rd,项目名称:DankNull,代码行数:5,代码来源:NetServerHandlerFake.java


示例8: processTabComplete

import net.minecraft.network.play.client.CPacketTabComplete; //导入依赖的package包/类
/**
 * Retrieves possible tab completions for the requested command string and sends them to the client
 */
void processTabComplete(CPacketTabComplete packetIn);
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:5,代码来源:INetHandlerPlayServer.java



注:本文中的net.minecraft.network.play.client.CPacketTabComplete类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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