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Java Vector3类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中org.rajawali3d.math.vector.Vector3的典型用法代码示例。如果您正苦于以下问题:Java Vector3类的具体用法?Java Vector3怎么用?Java Vector3使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Vector3类属于org.rajawali3d.math.vector包,在下文中一共展示了Vector3类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: lookInto

import org.rajawali3d.math.vector.Vector3; //导入依赖的package包/类
@Override
public void lookInto(@NonNull Direction targetDirection) {
    if (currentDirection == targetDirection) {
        return;  // nothing to do
    }

    performIntegrityCheck(targetDirection);

    Vector3.Axis axis = currentDirection == Direction.AHEAD ?
            DIRECTION_TO_AXIS.get(targetDirection) :
            DIRECTION_TO_AXIS.get(currentDirection);

    int angle = DIRECTION_TO_ANGLE.get(targetDirection) - DIRECTION_TO_ANGLE.get(currentDirection);

    renderer.rotateModel(axis, angle, HeadOverlayView.ANIMATION_DURATION_IN_MILLIS);

    currentDirection = targetDirection;
}
 
开发者ID:BioID-GmbH,项目名称:BWS-Android,代码行数:19,代码来源:RajawaliHeadOverlayView.java


示例2: rotateModel

import org.rajawali3d.math.vector.Vector3; //导入依赖的package包/类
/**
 * Does rotate the 3D head by the specified angle around the specified axis.
 *
 * @param axis                      for the rotation
 * @param angle                     for the rotation
 * @param animationDurationInMillis how long the animation should take
 */
@SuppressWarnings("SameParameterValue")
void rotateModel(@NonNull Vector3.Axis axis, @IntRange(from = 0, to = 360) int angle,
                 @IntRange(from = 0) int animationDurationInMillis) {
    if (!getSceneInitialized()) {
        return;
    }

    stopActiveAnimation();

    Animation3D animation = new RotateOnAxisAnimation(axis, angle);
    animation.setDurationMilliseconds(animationDurationInMillis);
    animation.setTransformable3D(head);
    animation.play();

    getCurrentScene().registerAnimation(animation);
    lastAnimation = animation;
}
 
开发者ID:BioID-GmbH,项目名称:BWS-Android,代码行数:25,代码来源:RajawaliHeadRenderer.java


示例3: getCatEar

import org.rajawali3d.math.vector.Vector3; //导入依赖的package包/类
private Ornament getCatEar() {
    Ornament ornament = new Ornament();
    ornament.setModelResId(R.raw.cat_ear_obj);
    ornament.setImgResId(R.drawable.ic_cat);
    ornament.setScale(11.0f);
    ornament.setOffset(0, 0.6f, -0.2f);
    ornament.setRotate(0.0f, 0.0f, 0.0f);
    ornament.setColor(0xffe06666);

    List<Animation3D> animation3Ds = new ArrayList<>();
    Animation3D anim = new RotateOnAxisAnimation(Vector3.Axis.X, -30);
    anim.setDurationMilliseconds(300);
    anim.setInterpolator(new AccelerateDecelerateInterpolator());
    anim.setRepeatCount(2);
    animation3Ds.add(anim);
    ornament.setAnimation3Ds(animation3Ds);

    return ornament;
}
 
开发者ID:SimonCherryGZ,项目名称:face-landmark-android,代码行数:20,代码来源:ARFacePresenter.java


示例4: getHeart

import org.rajawali3d.math.vector.Vector3; //导入依赖的package包/类
private Ornament getHeart() {
    Ornament ornament = new Ornament();
    ornament.setModelResId(R.raw.heart_eyes_obj);
    ornament.setImgResId(R.drawable.ic_heart);
    ornament.setScale(0.17f);
    ornament.setOffset(0, 0.0f, 0.1f);
    ornament.setRotate(0.0f, 0.0f, 0.0f);
    ornament.setColor(0xffcc0000);

    List<Animation3D> animation3Ds = new ArrayList<>();
    Animation3D anim = new ScaleAnimation3D(new Vector3(0.3f, 0.3f, 0.3f));
    anim.setDurationMilliseconds(300);
    anim.setInterpolator(new LinearInterpolator());
    animation3Ds.add(anim);
    ornament.setAnimation3Ds(animation3Ds);
    return ornament;
}
 
开发者ID:SimonCherryGZ,项目名称:face-landmark-android,代码行数:18,代码来源:ARFacePresenter.java


示例5: calculatePoint

import org.rajawali3d.math.vector.Vector3; //导入依赖的package包/类
/**
 * Calculates the position on the spiral for the specified polar angle. This takes an additional
 * parameter of a {@link Vector3} which will be set to the calculated position.
 *
 * @param result {@link Vector3} to set with the updated position.
 * @param theta  {@code double} the polar angle to calculate for, in degrees.
 */
@Override
public void calculatePoint(Vector3 result, double theta) {
    final double angle = mSpiralIn ? mThetaOffset + theta : theta - mThetaOffset;
    final double r = a * Math.exp(mDensity * angle);

    // Update the rotation
    mRotation.fromAngleAxis(mUp, Math.toDegrees(angle)); //.inverse();

    // Rotate the start-end vector based on the angle
    mScratch.setAll(mRotation.multiply(mStart)).normalize();
    // Set the correct length
    result.setAll(mScratch.multiply(r));

    if (mCalculateTangents) {
        mCurrentTangent.crossAndSet(mUp, mScratch);
    }
}
 
开发者ID:godstale,项目名称:VR-Defense-Game,代码行数:25,代码来源:LogarithmicSpiral3D.java


示例6: applyRotation

import org.rajawali3d.math.vector.Vector3; //导入依赖的package包/类
private void applyRotation()
{
    if (mIsRotating)
    {
        mapToSphere((float) mPrevScreenCoord.getX(), (float) mPrevScreenCoord.getY(), mPrevSphereCoord);
        mapToSphere((float) mCurrScreenCoord.getX(), (float) mCurrScreenCoord.getY(), mCurrSphereCoord);

        Vector3 rotationAxis = mPrevSphereCoord.clone();
        rotationAxis.cross(mCurrSphereCoord);
        rotationAxis.normalize();

        double rotationAngle = Math.acos(Math.min(1, mPrevSphereCoord.dot(mCurrSphereCoord)));
        mCurrentOrientation.fromAngleAxis(rotationAxis, MathUtil.radiansToDegrees(rotationAngle));
        mCurrentOrientation.normalize();

        Quaternion q = new Quaternion(mStartOrientation);
        q.multiply(mCurrentOrientation);

        mEmpty.setOrientation(q);
    }
}
 
开发者ID:godstale,项目名称:VR-Defense-Game,代码行数:22,代码来源:ArcballCamera.java


示例7: calculateBounds

import org.rajawali3d.math.vector.Vector3; //导入依赖的package包/类
public void calculateBounds(Geometry3D geometry) {
	double radius = 0, maxRadius = 0;
	Vector3 vertex = new Vector3();
	FloatBuffer vertices = geometry.getVertices();
	vertices.rewind();		
	
	while(vertices.hasRemaining()) {
		vertex.x = vertices.get();
		vertex.y = vertices.get();
		vertex.z = vertices.get();
		
		radius = vertex.length();
		if(radius > maxRadius) maxRadius = radius;
	}
	mRadius = maxRadius;
}
 
开发者ID:godstale,项目名称:VR-Defense-Game,代码行数:17,代码来源:BoundingSphere.java


示例8: calculateBounds

import org.rajawali3d.math.vector.Vector3; //导入依赖的package包/类
public void calculateBounds(Geometry3D geometry) {
	FloatBuffer vertices = geometry.getVertices();
	vertices.rewind();
	
	mMin.setAll(Double.MAX_VALUE, Double.MAX_VALUE, Double.MAX_VALUE);
	mMax.setAll(-Double.MAX_VALUE, -Double.MAX_VALUE, -Double.MAX_VALUE);
	
	Vector3 vertex = new Vector3();
	
	while (vertices.hasRemaining()) {
		vertex.x = vertices.get();
		vertex.y = vertices.get();
		vertex.z = vertices.get();
		
		if(vertex.x < mMin.x) mMin.x = vertex.x;
		if(vertex.y < mMin.y) mMin.y = vertex.y;
		if(vertex.z < mMin.z) mMin.z = vertex.z;
		if(vertex.x > mMax.x) mMax.x = vertex.x;
		if(vertex.y > mMax.y) mMax.y = vertex.y;
		if(vertex.z > mMax.z) mMax.z = vertex.z;
	}
	calculatePoints();
}
 
开发者ID:godstale,项目名称:VR-Defense-Game,代码行数:24,代码来源:BoundingBox.java


示例9: matrixToTangoPose

import org.rajawali3d.math.vector.Vector3; //导入依赖的package包/类
/**
 * Converts a transform in Matrix4 format to TangoPoseData.
 */
public static TangoPoseData matrixToTangoPose(Matrix4 transform) {
    // Get translation and rotation components from the transformation matrix.
    Vector3 p = transform.getTranslation();
    Quaternion q = new Quaternion();
    q.fromMatrix(transform);

    TangoPoseData tangoPose = new TangoPoseData();
    double[] t = tangoPose.translation = new double[3];
    t[0] = p.x;
    t[1] = p.y;
    t[2] = p.z;
    double[] r = tangoPose.rotation = new double[4];
    r[0] = q.x;
    r[1] = q.y;
    r[2] = q.z;
    r[3] = q.w;

    return tangoPose;
}
 
开发者ID:inovex,项目名称:tango-ar-navigation-example,代码行数:23,代码来源:ScenePoseCalculator.java


示例10: performIntegrityCheck

import org.rajawali3d.math.vector.Vector3; //导入依赖的package包/类
private void performIntegrityCheck(@NonNull Direction targetDirection) {
    if (currentDirection == Direction.AHEAD || targetDirection == Direction.AHEAD) {
        return;  // nothing bad can happen
    }

    Vector3.Axis axisForCurrentDirection = DIRECTION_TO_AXIS.get(currentDirection);
    Vector3.Axis axisForTargetDirection = DIRECTION_TO_AXIS.get(targetDirection);

    if (axisForCurrentDirection != axisForTargetDirection) {
        throw new IllegalStateException("The 3D head does not support diagonal animations.");
    }
}
 
开发者ID:BioID-GmbH,项目名称:BWS-Android,代码行数:13,代码来源:RajawaliHeadOverlayView.java


示例11: initialize

import org.rajawali3d.math.vector.Vector3; //导入依赖的package包/类
private void initialize() {
    mStartFOV = mFieldOfView;
    mLookAtEnabled = true;
    setLookAt(0, 0, 0);
    mEmpty = new Object3D();
    mScratchMatrix = new Matrix4();
    mScratchVector = new Vector3();
    mCameraStartPos = new Vector3();
    mPrevSphereCoord = new Vector3();
    mCurrSphereCoord = new Vector3();
    mPrevScreenCoord = new Vector2();
    mCurrScreenCoord = new Vector2();
    mStartOrientation = new Quaternion();
    mCurrentOrientation = new Quaternion();
}
 
开发者ID:sujitkjha,项目名称:360-Video-Player-for-Android,代码行数:16,代码来源:ArcballCamera.java


示例12: setToScale

import org.rajawali3d.math.vector.Vector3; //导入依赖的package包/类
/**
 * Sets this {@link Matrix4} to a scale matrix based on the provided {@link Vector3}.
 * 
 * @param vec {@link Vector3} describing the scaling components.
 * @return A reference to this {@link Matrix4} to facilitate chaining.
 */
public Matrix4 setToScale(final Vector3 vec) {
	identity();
       m[M00] = vec.x;
       m[M11] = vec.y;
       m[M22] = vec.z;
       return this;
   }
 
开发者ID:godstale,项目名称:VR-Defense-Game,代码行数:14,代码来源:Matrix4.java


示例13: SplineTranslateAnimation3D

import org.rajawali3d.math.vector.Vector3; //导入依赖的package包/类
public SplineTranslateAnimation3D(ICurve3D splinePath) {
	super();
	
	mSplinePath = splinePath;
	mTempPoint1 = new Vector3();
	mTempPoint2 = new Vector3();
}
 
开发者ID:godstale,项目名称:VR-Defense-Game,代码行数:8,代码来源:SplineTranslateAnimation3D.java


示例14: QuadraticBezierCurve3D

import org.rajawali3d.math.vector.Vector3; //导入依赖的package包/类
public QuadraticBezierCurve3D(Vector3 point1, Vector3 controlPoint, Vector3 point2)
{
	this();
	mTmpPoint1 = new Vector3();
	mTmpPoint2 = new Vector3();
	mTmpPoint3 = new Vector3();
	addPoint(point1, controlPoint, point2);
}
 
开发者ID:sujitkjha,项目名称:360-Video-Player-for-Android,代码行数:9,代码来源:QuadraticBezierCurve3D.java


示例15: setAll

import org.rajawali3d.math.vector.Vector3; //导入依赖的package包/类
/**
 * Sets the values of this {@link Matrix4} to the values corresponding to a Translation x Scale x Rotation.
 * This is useful for composing a model matrix as efficiently as possible, eliminating any extraneous calculations.
 *
 * @param position {@link Vector3} representing the translation.
 * @param scale {@link Vector3} representing the scaling.
 * @param rotation {@link Quaternion} representing the rotation.
 * @return A reference to this {@link Matrix4} to facilitate chaining.
 */
public Matrix4 setAll(final Vector3 position, final Vector3 scale, final Quaternion rotation) {
    // Precompute these factors for speed
    final double x2 = rotation.x * rotation.x;
    final double y2 = rotation.y * rotation.y;
    final double z2 = rotation.z * rotation.z;
    final double xy = rotation.x * rotation.y;
    final double xz = rotation.x * rotation.z;
    final double yz = rotation.y * rotation.z;
    final double wx = rotation.w * rotation.x;
    final double wy = rotation.w * rotation.y;
    final double wz = rotation.w * rotation.z;

    // Column 0
    m[M00] = scale.x * (1.0 - 2.0 * (y2 + z2));
    m[M10] = 2.0 * scale.y * (xy - wz);
    m[M20] = 2.0 * scale.z * (xz + wy);
    m[M30] = 0;

    // Column 1
    m[M01] = 2.0 * scale.x * (xy + wz);
    m[M11] = scale.y * (1.0 - 2.0 * (x2 + z2));
    m[M21] = 2.0 * scale.z * (yz - wx);
    m[M31] = 0;

    // Column 2
    m[M02] = 2.0 * scale.x * (xz - wy);
    m[M12] = 2.0 * scale.y * (yz + wx);
    m[M22] = scale.z * (1.0 - 2.0 * (x2 + y2));
    m[M32] = 0;

    // Column 3
    m[M03] = position.x;
    m[M13] = position.y;
    m[M23] = position.z;
    m[M33] = 1.0;
    return this;
}
 
开发者ID:sujitkjha,项目名称:360-Video-Player-for-Android,代码行数:47,代码来源:Matrix4.java


示例16: getIntersection

import org.rajawali3d.math.vector.Vector3; //导入依赖的package包/类
private boolean getIntersection( double fDst1, double fDst2, Vector3 P1, Vector3 P2) {
	if ((fDst1 * fDst2) >= 0.0f) return false;
	if (floatEqual(fDst1, fDst2)) return false; 
	mHitPoint.setAll(P1);
	mHitPoint.add(Vector3.subtractAndCreate(P2, P1));
	mHitPoint.multiply(-fDst1/(fDst2-fDst1));
	return true;
}
 
开发者ID:sujitkjha,项目名称:360-Video-Player-for-Android,代码行数:9,代码来源:RayPickingVisitor.java


示例17: setTranslation

import org.rajawali3d.math.vector.Vector3; //导入依赖的package包/类
/**
 * Sets the translation of this {@link Matrix4} based on the provided {@link Vector3}.
 * 
 * @param vec {@link Vector3} describing the translation components.
 * @return A reference to this {@link Matrix4} to facilitate chaining.
 */
public Matrix4 setTranslation(final Vector3 vec) {
	m[M03] = vec.x;
	m[M13] = vec.y;
	m[M23] = vec.z;
	return this;
}
 
开发者ID:sujitkjha,项目名称:360-Video-Player-for-Android,代码行数:13,代码来源:Matrix4.java


示例18: Destroyer

import org.rajawali3d.math.vector.Vector3; //导入依赖的package包/类
/**
 * This class holds status parameters of enemy and controls the movement
 * @param obj   3D object instance
 */
public Destroyer(Object3D obj) {
    super(obj);
    loc = new Vector3(0, 0, 0);
    object = obj;
    initBoundingBox();
}
 
开发者ID:godstale,项目名称:VR-Defense-Game,代码行数:11,代码来源:Destroyer.java


示例19: getScaling

import org.rajawali3d.math.vector.Vector3; //导入依赖的package包/类
/**
 * Creates a new {@link Vector3} representing the scaling component
 * of this {@link Matrix4}.
 * 
 * @return {@link Vector3} representing the scaling.
 */
public Vector3 getScaling() {
	final double x = Math.sqrt(m[M00]*m[M00] + m[M01]*m[M01] + m[M02]*m[M02]);
	final double y = Math.sqrt(m[M10]*m[M10] + m[M11]*m[M11] + m[M12]*m[M12]);
	final double z = Math.sqrt(m[M20]*m[M20] + m[M21]*m[M21] + m[M22]*m[M22]);
	return new Vector3(x, y, z);
}
 
开发者ID:sujitkjha,项目名称:360-Video-Player-for-Android,代码行数:13,代码来源:Matrix4.java


示例20: setToLookAt

import org.rajawali3d.math.vector.Vector3; //导入依赖的package包/类
/**
 * Sets this {@link Matrix4} to a look at matrix with a direction and up {@link Vector3}.
 * You can multiply this with a translation {@link Matrix4} to get a camera Model-View matrix.
 * 
 * @param direction {@link Vector3} The look direction.
 * @param up {@link Vector3} The up axis.
 * @return A reference to this {@link Matrix4} to facilitate chaining.
 */
public Matrix4 setToLookAt(final Vector3 direction, final Vector3 up) {
	mVec3.setAll(direction).normalize();
	mVec1.setAll(direction).normalize();
	mVec1.cross(up).normalize();
	mVec2.setAll(mVec1).cross(mVec3).normalize();
	identity();
	m[M00] = mVec1.x; m[M01] = mVec1.y; m[M02] = mVec1.z;
	m[M10] = mVec2.x; m[M11] = mVec2.y; m[M12] = mVec2.z;
	m[M20] = mVec3.x; m[M21] = mVec3.y; m[M22] = mVec3.z;
	return this;
}
 
开发者ID:godstale,项目名称:VR-Defense-Game,代码行数:20,代码来源:Matrix4.java



注:本文中的org.rajawali3d.math.vector.Vector3类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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