本文整理汇总了Java中com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy类的典型用法代码示例。如果您正苦于以下问题:Java CameraGroupStrategy类的具体用法?Java CameraGroupStrategy怎么用?Java CameraGroupStrategy使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
CameraGroupStrategy类属于com.badlogic.gdx.graphics.g3d.decals包,在下文中一共展示了CameraGroupStrategy类的17个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: show
import com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy; //导入依赖的package包/类
@Override
public void show() {
stage = new Stage(new StretchViewport(Width,Height));
stage.addActor(tabContinue);
PerspectiveCamera camera2 = new PerspectiveCamera(40, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
camera2.position.set(0, -Width * 0.075f, Width * 0.135f);
camera2.lookAt(0, 0, 0);
camera2.far = Width*0.3f;
camera2.near = 1;
camera2.update();
controller = new CameraInputController(camera2);
CameraGroupStrategy cameraGroupStrategy = new CameraGroupStrategy(camera2);
batch = new DecalBatch(cameraGroupStrategy);
modelBatch = new ModelBatch();
InputMultiplexer in = new InputMultiplexer();
in.addProcessor(stage);
in.addProcessor(controller);
Gdx.input.setInputProcessor(in);
}
开发者ID:TudorRosca,项目名称:enklave,代码行数:20,代码来源:ScreenBricks.java
示例2: show
import com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy; //导入依赖的package包/类
@Override
public void show() {
if(drawone){
addBackgroundExtension();
addPuls();
addimagebg();
addButtonBottom();
drawone = false;
}
cameraGroupStrategy = new CameraGroupStrategy(camera);
batch = new DecalBatch(cameraGroupStrategy);
stage = new Stage(new StretchViewport(Gdx.graphics.getWidth(),Gdx.graphics.getHeight()));
addtostage();
Gdx.input.setCatchBackKey(true);
inputmulti = new InputMultiplexer();
inputmulti.addProcessor(stage);
Gdx.input.setInputProcessor(inputmulti);
}
开发者ID:TudorRosca,项目名称:enklave,代码行数:19,代码来源:ScreenExtensions.java
示例3: show
import com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy; //导入依赖的package包/类
@Override
public void show() {
if(drawone){
addroomselect();
addButtonBottom();
addPuls();
addimagebg();
addbuildRoom();
addtimerbuildroom();
drawone = false;
}
cameraGroupStrategy = new CameraGroupStrategy(camera);
// CameraInputController controller = new CameraInputController(camera);
stage = new Stage(new StretchViewport(Gdx.graphics.getWidth(),Gdx.graphics.getHeight()));
batchsprite = new SpriteBatch();
addtostage();
batch = new DecalBatch(this.cameraGroupStrategy);
Gdx.input.setCatchBackKey(true);
InputMultiplexer inputmulti = new InputMultiplexer();
inputmulti.addProcessor(stage);
Gdx.input.setInputProcessor(inputmulti);
}
开发者ID:TudorRosca,项目名称:enklave,代码行数:23,代码来源:ScreenRooms.java
示例4: State
import com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy; //导入依赖的package包/类
public State(){
entities = new Stack<Entity>();
layeredEntityList = new ArrayList<LayeredEntity>();
particles = new Stack<Particle>();
text = new Stack<Text>();
tiles = new Stack<Entity>();
cam = new Camera(MyGdxGame.VIRTUAL_WIDTH, MyGdxGame.VIRTUAL_HEIGHT, 1);
cam3d = new Camera3D(75, MyGdxGame.VIRTUAL_WIDTH, MyGdxGame.VIRTUAL_HEIGHT);
sb = new SpriteBatch();
CameraGroupStrategy cgs = new CameraGroupStrategy(cam3d, new LayeredEntity.YComparator());
db = new DecalBatch(cgs);
cursor = new Cursor(cam);
ui = new UI(cursor);
inputMultiplexer = new InputMultiplexer();
inputMultiplexer.addProcessor(ui);
Gdx.input.setInputProcessor(inputMultiplexer);
}
开发者ID:MisterYO1122,项目名称:utilsLibGDX,代码行数:19,代码来源:State.java
示例5: onInitialize
import com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy; //导入依赖的package包/类
@Override
protected void onInitialize() {
GLProfiler.enable();
this.overlay = new Overlay();
this.level = new Level(state, new DynamicGeometryProvider(state.terrainMap));
this.selectionSystem = new SelectionSystem(level);
this.cameraController = new RTSCameraController();
this.decalBatch = new DecalBatch(new CameraGroupStrategy(level.camera));
level.camera.far = LEVEL_EDITOR_FAR_CAMERA;
level.camera.near = 0.01f;
level.camera.fieldOfView = 70;
cameraController.setCenter(level.terrainMap.getWidth() / 2, level.terrainMap.getDepth() / 2);
cameraController.setCamera(level.camera);
cameraController.setOverlay(overlay);
selectionSystem.setOverlay(overlay);
level.entities.addSystem(selectionSystem);
level.entities.psychics.disable();
this.fullScreenBuffer = new FullScreenFrameBufferResult(Fbo.FRAMEBUFFER_FINAL);
//
}
开发者ID:macbury,项目名称:ForgE,代码行数:24,代码来源:LevelEditorScreen.java
示例6: create
import com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy; //导入依赖的package包/类
@Override
public void create () {
Gdx.gl.glEnable(GL20.GL_DEPTH_TEST);
Gdx.gl.glDepthFunc(GL20.GL_LESS);
egg = new Texture(Gdx.files.internal("data/egg.png"));
egg.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
egg.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge);
wheel = new Texture(Gdx.files.internal("data/wheel.png"));
wheel.setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
wheel.setWrap(Texture.TextureWrap.ClampToEdge, Texture.TextureWrap.ClampToEdge);
w = Gdx.graphics.getWidth() / 0.8f;
h = Gdx.graphics.getHeight() / 0.8f;
for (int i = 0; i < INITIAL_RENDERED; i++) {
toRender.add(makeDecal());
}
cam = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.near = 0.1f;
cam.far = 10f;
cam.position.set(0, 0, 0.1f);
cam.direction.set(0, 0, -1f);
batch = new DecalBatch(new CameraGroupStrategy(cam));
Gdx.gl.glClearColor(1, 1, 0, 1);
}
开发者ID:basherone,项目名称:libgdxcn,代码行数:27,代码来源:DecalTest.java
示例7: initialize
import com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy; //导入依赖的package包/类
@Override
protected void initialize() {
displayableCollections = new Array<Array<? extends Displayable>>();
modelDisplayables = new Array<ModelDisplayable>();
displayableCollections.add(modelDisplayables);
decalDisplayables = new Array<DecalDisplayable>();
displayableCollections.add(decalDisplayables);
renderContext = new RenderContext(
new DefaultTextureBinder(DefaultTextureBinder.WEIGHTED));
renderContext.setCullFace(GL20.GL_BACK);
modelBatch = new ModelBatch(renderContext,
new DefaultShaderProvider(),
new HelixRenderableSorter());
decalBatch = new DecalBatch(new CameraGroupStrategy(camera));
spriteBatch = new SpriteBatch();
}
开发者ID:fauu,项目名称:HelixEngine,代码行数:23,代码来源:RenderingSystem.java
示例8: show
import com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy; //导入依赖的package包/类
@Override
public void show() {
if(!draw){
draw = true;
addBackground();
addtoStage();
}
stage = new Stage(new StretchViewport(Width,Height));
decalBatch = new DecalBatch(new CameraGroupStrategy(camera));
stage.addActor(groupStage);
modelBatch = new ModelBatch();
Gdx.input.setInputProcessor(stage);
}
开发者ID:TudorRosca,项目名称:enklave,代码行数:14,代码来源:ScreenRaider.java
示例9: show
import com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy; //导入依赖的package包/类
@Override
public void show() {
if(drawone) {
initializeMenuTab();
drawProfile();
addInformation();
drawone = false;
}
addInfoUser();
sp.setScrollPercentX(0);
sp.updateVisualScroll();
b1.setChecked(true);
stage = new Stage(new StretchViewport(Gdx.graphics.getWidth(),Gdx.graphics.getHeight())){
@Override
public boolean keyDown(int keyCode) {
if(keyCode == Input.Keys.BACK)
gameManager.setScreen(gameManager.mapsScreen);
return super.keyDown(keyCode);
}
};
stage.addActor(backButton);
stage.addActor(groupUser);
stage.addActor(groupInformation);
stage.addActor(ta);
queueDisplay.AddtoStage(stage);
batchDecal = new DecalBatch(new CameraGroupStrategy(camera));
modelBatch = new ModelBatch();
Gdx.input.setInputProcessor(stage);
Gdx.input.setCatchBackKey(true);
}
开发者ID:TudorRosca,项目名称:enklave,代码行数:31,代码来源:ScreenProfile.java
示例10: show
import com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy; //导入依赖的package包/类
@Override
public void show() {
CameraGroupStrategy cameraGroupStrategy = new CameraGroupStrategy(camera);
decalBatch = new DecalBatch(cameraGroupStrategy);
stagefordialog = new Stage(new StretchViewport(Gdx.graphics.getWidth(),Gdx.graphics.getHeight()));
stage = new Stage(new StretchViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight())) {
@Override
public boolean keyDown(int keyCode) {
if (keyCode == Input.Keys.BACK) {
if (InformationProfile.getInstance().getDateUserGame().getEnklaveCombatId() == -1)
gameManager.setScreen(gameManager.screenEnklave);
else
dialogExit("You can't out from combat!");
}
return super.keyDown(keyCode);
}
};
drawtopcombat();
drawmap();
drawdefenders();
drawAttachers();
addBtnStartCombat();
combatFight = new CombatFitght(this, WIDTH * 0.6f);
addcomponenttostage();
progressBarEnergy.FadeIn();
Gdx.input.setCatchBackKey(true);
InputMultiplexer inputmulti = new InputMultiplexer();
GestureDetector gd = new GestureDetector(this);
inputmulti.addProcessor(stage);
inputmulti.addProcessor(gd);
inputmulti.addProcessor(this);
Gdx.input.setInputProcessor(inputmulti);
}
开发者ID:TudorRosca,项目名称:enklave,代码行数:34,代码来源:ScreenCombat.java
示例11: MapsScreen
import com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy; //导入依赖的package包/类
public MapsScreen(GameManager game) {
gameManager = game;
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 1f, 1f, 1f, 1f));
environment.add(new DirectionalLight().set(1f, 1f, 1f, -1f, -0.8f, -0.2f));
camera = new PerspectiveCamera(40, Width, Height);
camera.lookAt(0, 0, 0);
camera.far = 4000;
camera.near = 1;
camera.update();
pos = new Vector2[3][3];
CameraGroupStrategy cameraGroupStategy = new CameraGroupStrategy(camera);
batch = new DecalBatch(cameraGroupStategy);
bounds = new Bounds();
matrixPixmap = MapPixmap.getInstance();
managerAssets = ManagerAssets.getInstance();
myLocation = MyLocation.getInstance();
pointerx = new int[4];
pointery = new int[4];
compass = myLocation.getCompas();
queue = MyQueue.getInstance();
//calc bounds
bounds.getCorners(matrixPixmap.getMatrix()[1][1].getLatitude(),matrixPixmap.getMatrix()[1][1].getLongitude() , 17.0, 640.0, 640.0);
unitlong = (bounds.calcDisance(bounds.latSW, bounds.longSW, bounds.latSW, bounds.longNE)+bounds.calcDisance(bounds.latNE,bounds.longNE,bounds.latNE,bounds.longSW))/2.0;
unitlong=600/unitlong;
unitlat = bounds.calcDisance(bounds.latSW, bounds.longSW, bounds.latNE, bounds.longSW);
unitlat= 600/unitlat;
timerEnergy = new Timer();
informationProfile = InformationProfile.getInstance();
}
开发者ID:TudorRosca,项目名称:enklave,代码行数:31,代码来源:MapsScreen.java
示例12: create
import com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy; //导入依赖的package包/类
public void create () {
float width = Gdx.graphics.getWidth();
float height = Gdx.graphics.getHeight();
camera = new PerspectiveCamera(45, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
camera.near = 1;
camera.far = 300;
camera.position.set(0, 0, 5);
controller = new PerspectiveCamController(camera);
Gdx.input.setInputProcessor(controller);
batch = new DecalBatch(new CameraGroupStrategy(camera));
TextureRegion[] textures = {new TextureRegion(new Texture(Gdx.files.internal("data/egg.png"))),
new TextureRegion(new Texture(Gdx.files.internal("data/wheel.png"))),
new TextureRegion(new Texture(Gdx.files.internal("data/badlogic.jpg")))};
Decal decal = Decal.newDecal(1, 1, textures[1]);
decal.setPosition(0, 0, 0);
decals.add(decal);
decal = Decal.newDecal(1, 1, textures[0], true);
decal.setPosition(0.5f, 0.5f, 1);
decals.add(decal);
decal = Decal.newDecal(1, 1, textures[0], true);
decal.setPosition(1, 1, -1);
decals.add(decal);
decal = Decal.newDecal(1, 1, textures[2]);
decal.setPosition(1.5f, 1.5f, -2);
decals.add(decal);
decal = Decal.newDecal(1, 1, textures[1]);
decal.setPosition(2, 2, -1.5f);
decals.add(decal);
}
开发者ID:basherone,项目名称:libgdxcn,代码行数:38,代码来源:SimpleDecalTest.java
示例13: initialize
import com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy; //导入依赖的package包/类
public void initialize(AssetManager assetManager) {
// User interface
sb = GlobalResources.spriteBatch;
ui = new Stage(new ScreenViewport(), sb);
float factor = GlobalConf.SCALE_FACTOR;
indicatorw = 300 * factor;
indicatorh = 300 * factor;
indicatorx = -20 * factor;
indicatory = -25 * factor;
// init gui camera
aiCam = new PerspectiveCamera(30, indicatorw, indicatorh);
aiCam.near = (float) (1e5 * Constants.KM_TO_U);
aiCam.far = (float) (1e8 * Constants.KM_TO_U);
aiCam.up.set(0, 1, 0);
aiCam.direction.set(0, 0, 1);
aiCam.position.set(0, 0, 0);
// Init AI
dlight = new DirectionalLight();
dlight.color.set(1f, 1f, 1f, 1f);
dlight.setDirection(-1f, .05f, .5f);
env = new Environment();
env.set(new ColorAttribute(ColorAttribute.AmbientLight, 1f, 1f, 1f, 1f), new ColorAttribute(ColorAttribute.Specular, .5f, .5f, .5f, 1f));
env.add(dlight);
db = new DecalBatch(new CameraGroupStrategy(aiCam));
mb = new ModelBatch();
assetManager.load("data/tex/attitudeindicator.png", Texture.class);
assetManager.load("img/ai-pointer.png", Texture.class);
assetManager.load("img/ai-vel.png", Texture.class);
assetManager.load("img/ai-antivel.png", Texture.class);
EventManager.instance.subscribe(this, Events.SPACECRAFT_LOADED);
}
开发者ID:langurmonkey,项目名称:gaiasky,代码行数:38,代码来源:SpacecraftGui.java
示例14: show
import com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy; //导入依赖的package包/类
@Override
public void show() {
enklave3D = new Enklave3D(new Vector2(),InformationEnklave.getInstance().getFaction());
enklave3D.FrontEnklave(InformationEnklave.getInstance().getFaction());
this.enklave3D.setCoordraw(coordonatedraw);
camera = new PerspectiveCamera(35, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
camera.position.set(0, -222, 350);//initial 180
camera.lookAt(0, 50, 0);
camera.far = 2500;
camera.near = 1;
camera.update();
this.cameraGroupStrategy = new CameraGroupStrategy(camera);
CameraInputController controller = new CameraInputController(camera);
batch = new DecalBatch(this.cameraGroupStrategy);
stage = new Stage(new StretchViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight())){
@Override
public boolean keyDown(int keyCode) {
if(keyCode == Input.Keys.BACK){
if (buttonCombat.getText().toString().contentEquals("ROOMS ")) {
buttonCombat.setText("COMBAT ");
buttonDeveloper.setText(" DEVELOPER");
deployBricks.setVisible(false);
informationEnklave.setVisible(true);
disaibleButton.setVisible(true);
if(disaibleButton1 !=null)
disaibleButton1.setVisible(true);
} else {
manager.getAssertEnklaveScreen().setIsupdate(false);
gameManager.setScreen(gameManager.mapsScreen);
}
}
return super.keyDown(keyCode);
}
};
if(drawone){
adddrawenklave();
addToolInformation();
addDeployBrick();
addButtonsBottom();
addMap();
if (InformationProfile.getInstance().getDateUserGame().isInCombat()) {
manager.loadAssetsCombat();
new SubscribeCombat().makeRequest(InformationEnklave.getInstance().getId());
gameManager.setScreen(new ScreenCircleLoading(gameManager, gameManager.screenCombat, manager.getAssetsCombat()));
}
drawone =false;
}
updatelabel();
rangeEnklave = new RangeEnklave((float)location.getLatitude(),(float)location.getLongitude(),infoEnklave.getLatitude(),infoEnklave.getLongitude(),this,range);
if (infoEnklave.getId() !=16066)rangeEnklave.start();
else setvisibility(false);
manager.getAssertEnklaveScreen().setIsupdate(false);
labelName.setText(InformationEnklave.getInstance().getName());
backButton.setChecked(false);
progressBarEnergy.addGrouptoStage(stage);
stage.addActor(backButton);
addinfo(stage);
int level = infoEnklave.getBricks()/9;
if(QueueBuildCraft.getInstance().deployOn) {
labelLevel.setText("LVL " + level + " (Bricks:" + (infoEnklave.getBricks()-1) + ")");
}else{
labelLevel.setText("LVL " + level + " (Bricks:" + infoEnklave.getBricks() + ")");
}
mmodelBatch = new ModelBatch();
progressBarEnergy.FadeIn();
controller.camera.lookAt(enklave3D.getDecalbrick(0).getCenterX(), enklave3D.getDecalbrick(0).getCenterY(), enklave3D.getDecalbrick(0).getCenterZ());
Gdx.input.setCatchBackKey(true);
InputMultiplexer inputmulti = new InputMultiplexer();
inputmulti.addProcessor(stage);
Gdx.input.setInputProcessor(inputmulti);
}
开发者ID:TudorRosca,项目名称:enklave,代码行数:72,代码来源:ScreenEnklave.java
示例15: show
import com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy; //导入依赖的package包/类
@Override
public void show() {
if (drawone) {
initializeMenuTab();
drawselector();
addModele3D();
drawBackground();
addbackObject();
createexitdialog();
addDescriptorModel();
drawone = false;
}
stage = new Stage(new StretchViewport(Gdx.graphics.getWidth(),Gdx.graphics.getHeight()))
{
@Override
public boolean keyDown(int keyCode) {
if(keyCode == Input.Keys.BACK){
gameManager.setScreen(gameManager.mapsScreen);
}
return super.keyDown(keyCode);
}
};
stage.addActor(backButton);
stage.addActor(labelBusy);
stage.addActor(arrowCraft);
stage.addActor(buttoncraft);
stage.addActor(labelDesc);
stage.addActor(labelValue);
stage.addActor(tab);
stage.addActor(ta);
// screenChat.addToStage(stage);
queueDisplay.AddtoStage(stage);
updateDisplay();
progressbar.addGrouptoStage(stage);
// progressbar.update();
b2.setChecked(true);
backButton.setChecked(false);
sp.setScrollPercentX(0);
sp.updateVisualScroll();
decalBatch = new DecalBatch(new CameraGroupStrategy(camera));
modelBatch = new ModelBatch();
GestureDetector gd = new GestureDetector(this);
InputMultiplexer input = new InputMultiplexer();
input.addProcessor(gd);
input.addProcessor(stage);
Gdx.input.setInputProcessor(input);
Gdx.input.setCatchBackKey(true);
}
开发者ID:TudorRosca,项目名称:enklave,代码行数:49,代码来源:ScreenCrafting.java
示例16: DecalManager
import com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy; //导入依赖的package包/类
public DecalManager(Camera camera) {
this(new DecalBatch(new CameraGroupStrategy(camera)));
this.camera = camera;
}
开发者ID:ncguy2,项目名称:Argent,代码行数:5,代码来源:DecalManager.java
示例17: GameLevelScreen
import com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy; //导入依赖的package包/类
public GameLevelScreen(LevelFile levelDef) {
this.gameObjectsTweenManager = new TweenManager();
this.uiTweenManager = new TweenManager();
this.renderContext = new RenderContext(new DefaultTextureBinder(DefaultTextureBinder.WEIGHTED, 1));
this.entities = new ArrayList<Entity>();
this.perspectiveCamera = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
levelDefinition = levelDef;
this.map = new Map(levelDefinition.geometryFile());
perspectiveCamera.position.set(0, 0, 0);
perspectiveCamera.near = 0.1f;
perspectiveCamera.far = 50f;
perspectiveCamera.update(true);
this.cameraController = new RTSCameraController();
cameraController.setCamera(perspectiveCamera);
cameraController.setCenter(0, 0);
cameraController.setEnabled(true);
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.3f, 0.3f, 0.3f, 1f));
this.cellShadingCompositor = new LevelCompositor(renderContext);
this.robot = BotLogic.entities.robot();
this.robot.led = BotLogic.entities.led();
addEntity(this.robot);
addEntity(this.robot.led);
colorModelBatch = new ModelBatch(renderContext);
decalBatch = new DecalBatch();
decalBatch.setGroupStrategy(new CameraGroupStrategy(perspectiveCamera));
DepthShader.Config depthConfig = new DepthShader.Config(Gdx.files.internal("shaders/depth.vertex").readString(), Gdx.files.internal("shaders/depth.frag").readString());
depthConfig.defaultCullFace = GL20.GL_BACK;
depthConfig.depthBufferOnly = false;
depthModelBatch = new ModelBatch(renderContext, new DepthShaderProvider(depthConfig));
map.environment = environment;
this.controller = new GameController(this);
reset();
environment.set(new ColorAttribute(ColorAttribute.Fog, 0f, 0f, 0f, 1f));
environment.add(new DirectionalLight().set(new Color(.4f,.4f, .4f, 0.1f), new Vector3(1,-1,0)));
BotLogic.audio.mainMenuMusic.play();
}
开发者ID:macbury,项目名称:BotLogic,代码行数:50,代码来源:GameLevelScreen.java
注:本文中的com.badlogic.gdx.graphics.g3d.decals.CameraGroupStrategy类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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