• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    公众号

Java ClientChatPacket类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中org.spacehq.mc.protocol.packet.ingame.client.ClientChatPacket的典型用法代码示例。如果您正苦于以下问题:Java ClientChatPacket类的具体用法?Java ClientChatPacket怎么用?Java ClientChatPacket使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



ClientChatPacket类属于org.spacehq.mc.protocol.packet.ingame.client包,在下文中一共展示了ClientChatPacket类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: onPacket

import org.spacehq.mc.protocol.packet.ingame.client.ClientChatPacket; //导入依赖的package包/类
public void onPacket(PacketReceivedEvent event) {
	// if the packet is a chat packet, handle it!
	if (event.getPacket() instanceof ClientChatPacket) {
		ClientChatPacket packet = event.getPacket();
		String message = packet.getMessage();

		GameProfile profile = event.getSession().getFlag(MinecraftConstants.PROFILE_KEY);
		System.out.println("<" + profile.getName() + "> " + packet.getMessage());

		// Check if it was a command or a chat message
		if (message.substring(0, 1).equals("/")) {
			NetherPlayer player = NetherServer.players.get(event.getSession());
			NetherServer.commandHandler.runCommand(player, message);
		} else {
			// let every other user on the server know that someone has just
			// chatted
			NetherServer.server.getSessions().forEach((session) -> session
					.send(new ServerChatPacket("<" + profile.getName() + "> " + packet.getMessage())));
		}
	}
}
 
开发者ID:netherrack,项目名称:netherrack,代码行数:22,代码来源:ChatHandler.java


示例2: keyTyped

import org.spacehq.mc.protocol.packet.ingame.client.ClientChatPacket; //导入依赖的package包/类
@Override
public void keyTyped(char c) {
    if(c == 8 && currentMessage.length() > 0) { // backspace
        currentMessage = currentMessage.substring(0, currentMessage.length()-1);
        return;
    }
    if(c == 13 && currentMessage.length() > 0) { // enter
        RadixClient.getInstance().getMinecraftConn().getClient().getSession().send(new ClientChatPacket(currentMessage));
        currentMessage = "";
        RadixClient.getInstance().setCurrentScreen(RadixClient.getInstance().getHud());
        return;
    }
    if(currentMessage.length() < 100 && c >= 32 && c <= 126) { // Ascii printable range
        currentMessage += c;
    }
}
 
开发者ID:mstojcevich,项目名称:Radix,代码行数:17,代码来源:ChatGUI.java


示例3: onServerChat

import org.spacehq.mc.protocol.packet.ingame.client.ClientChatPacket; //导入依赖的package包/类
@PacketHandler
public void onServerChat(PCSession session, ClientChatPacket packet) {
    final String mesaage = packet.getMessage();
    final GameProfile profile = session.getFlag(MinecraftConstants.PROFILE_KEY);
    boolean command = mesaage.startsWith("/");
    final String outgoing = "<" + profile.getName() + "> " + mesaage;
    if (!command) {
        for (Session activeSession : SpongeGame.instance.getServer().getNetwork().getSessions()) {
            activeSession.send(new ServerChatPacket(outgoing, MessageType.CHAT));
        }
    } else {
        session.send(new ServerChatPacket(outgoing, MessageType.CHAT));
    }

    if (command) {
        SpongeGame.logger.info("{} issued command: {}", profile.getName(), mesaage);
    } else {
        SpongeGame.logger.info(outgoing);
    }
}
 
开发者ID:InspireNXE,项目名称:Pulse,代码行数:21,代码来源:IngameHandlers.java


示例4: onPacket

import org.spacehq.mc.protocol.packet.ingame.client.ClientChatPacket; //导入依赖的package包/类
public void onPacket(PacketReceivedEvent event) {
	if (event.getPacket() instanceof ClientChatPacket) {
		ClientChatPacket packet = event.getPacket();
		GameProfile profile = event.getSession().getFlag(MinecraftConstants.PROFILE_KEY);
		System.out.println("<" + profile.getName() + "> " + packet.getMessage());
		MainMain.server.getSessions().forEach((session) -> session
				.send(new ServerChatPacket("<" + profile.getName() + "> " + packet.getMessage())));

	}
}
 
开发者ID:MineGuard-dev,项目名称:TestServer_Java,代码行数:11,代码来源:ChatHandler.java


示例5: chat

import org.spacehq.mc.protocol.packet.ingame.client.ClientChatPacket; //导入依赖的package包/类
public void chat( String message )
{
	this.conn.getSession().send( new ClientChatPacket( message ) );
}
 
开发者ID:kukelekuuk00,项目名称:CactusChat2,代码行数:5,代码来源:IngameBot.java



注:本文中的org.spacehq.mc.protocol.packet.ingame.client.ClientChatPacket类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
Java RpcProxy类代码示例发布时间:2022-05-23
下一篇:
Java ApplicationHistoryServer类代码示例发布时间:2022-05-23
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap