本文整理汇总了Java中org.spacehq.mc.protocol.packet.ingame.client.ClientChatPacket类的典型用法代码示例。如果您正苦于以下问题:Java ClientChatPacket类的具体用法?Java ClientChatPacket怎么用?Java ClientChatPacket使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ClientChatPacket类属于org.spacehq.mc.protocol.packet.ingame.client包,在下文中一共展示了ClientChatPacket类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: onPacket
import org.spacehq.mc.protocol.packet.ingame.client.ClientChatPacket; //导入依赖的package包/类
public void onPacket(PacketReceivedEvent event) {
// if the packet is a chat packet, handle it!
if (event.getPacket() instanceof ClientChatPacket) {
ClientChatPacket packet = event.getPacket();
String message = packet.getMessage();
GameProfile profile = event.getSession().getFlag(MinecraftConstants.PROFILE_KEY);
System.out.println("<" + profile.getName() + "> " + packet.getMessage());
// Check if it was a command or a chat message
if (message.substring(0, 1).equals("/")) {
NetherPlayer player = NetherServer.players.get(event.getSession());
NetherServer.commandHandler.runCommand(player, message);
} else {
// let every other user on the server know that someone has just
// chatted
NetherServer.server.getSessions().forEach((session) -> session
.send(new ServerChatPacket("<" + profile.getName() + "> " + packet.getMessage())));
}
}
}
开发者ID:netherrack,项目名称:netherrack,代码行数:22,代码来源:ChatHandler.java
示例2: keyTyped
import org.spacehq.mc.protocol.packet.ingame.client.ClientChatPacket; //导入依赖的package包/类
@Override
public void keyTyped(char c) {
if(c == 8 && currentMessage.length() > 0) { // backspace
currentMessage = currentMessage.substring(0, currentMessage.length()-1);
return;
}
if(c == 13 && currentMessage.length() > 0) { // enter
RadixClient.getInstance().getMinecraftConn().getClient().getSession().send(new ClientChatPacket(currentMessage));
currentMessage = "";
RadixClient.getInstance().setCurrentScreen(RadixClient.getInstance().getHud());
return;
}
if(currentMessage.length() < 100 && c >= 32 && c <= 126) { // Ascii printable range
currentMessage += c;
}
}
开发者ID:mstojcevich,项目名称:Radix,代码行数:17,代码来源:ChatGUI.java
示例3: onServerChat
import org.spacehq.mc.protocol.packet.ingame.client.ClientChatPacket; //导入依赖的package包/类
@PacketHandler
public void onServerChat(PCSession session, ClientChatPacket packet) {
final String mesaage = packet.getMessage();
final GameProfile profile = session.getFlag(MinecraftConstants.PROFILE_KEY);
boolean command = mesaage.startsWith("/");
final String outgoing = "<" + profile.getName() + "> " + mesaage;
if (!command) {
for (Session activeSession : SpongeGame.instance.getServer().getNetwork().getSessions()) {
activeSession.send(new ServerChatPacket(outgoing, MessageType.CHAT));
}
} else {
session.send(new ServerChatPacket(outgoing, MessageType.CHAT));
}
if (command) {
SpongeGame.logger.info("{} issued command: {}", profile.getName(), mesaage);
} else {
SpongeGame.logger.info(outgoing);
}
}
开发者ID:InspireNXE,项目名称:Pulse,代码行数:21,代码来源:IngameHandlers.java
示例4: onPacket
import org.spacehq.mc.protocol.packet.ingame.client.ClientChatPacket; //导入依赖的package包/类
public void onPacket(PacketReceivedEvent event) {
if (event.getPacket() instanceof ClientChatPacket) {
ClientChatPacket packet = event.getPacket();
GameProfile profile = event.getSession().getFlag(MinecraftConstants.PROFILE_KEY);
System.out.println("<" + profile.getName() + "> " + packet.getMessage());
MainMain.server.getSessions().forEach((session) -> session
.send(new ServerChatPacket("<" + profile.getName() + "> " + packet.getMessage())));
}
}
开发者ID:MineGuard-dev,项目名称:TestServer_Java,代码行数:11,代码来源:ChatHandler.java
示例5: chat
import org.spacehq.mc.protocol.packet.ingame.client.ClientChatPacket; //导入依赖的package包/类
public void chat( String message )
{
this.conn.getSession().send( new ClientChatPacket( message ) );
}
开发者ID:kukelekuuk00,项目名称:CactusChat2,代码行数:5,代码来源:IngameBot.java
注:本文中的org.spacehq.mc.protocol.packet.ingame.client.ClientChatPacket类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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