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Java SPacketExplosion类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.network.play.server.SPacketExplosion的典型用法代码示例。如果您正苦于以下问题:Java SPacketExplosion类的具体用法?Java SPacketExplosion怎么用?Java SPacketExplosion使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



SPacketExplosion类属于net.minecraft.network.play.server包,在下文中一共展示了SPacketExplosion类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: newExplosion

import net.minecraft.network.play.server.SPacketExplosion; //导入依赖的package包/类
/**
 * returns a new explosion. Does initiation (at time of writing Explosion is not finished)
 */
public Explosion newExplosion(@Nullable Entity entityIn, double x, double y, double z, float strength, boolean isFlaming, boolean isSmoking)
{
    Explosion explosion = new Explosion(this, entityIn, x, y, z, strength, isFlaming, isSmoking);
    explosion.doExplosionA();
    explosion.doExplosionB(false);

    if (!isSmoking)
    {
        explosion.clearAffectedBlockPositions();
    }

    for (EntityPlayer entityplayer : this.playerEntities)
    {
        if (entityplayer.getDistanceSq(x, y, z) < 4096.0D)
        {
            ((EntityPlayerMP)entityplayer).connection.sendPacket(new SPacketExplosion(x, y, z, strength, explosion.getAffectedBlockPositions(), (Vec3d)explosion.getPlayerKnockbackMap().get(entityplayer)));
        }
    }

    return explosion;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:25,代码来源:WorldServer.java


示例2: newExplosion

import net.minecraft.network.play.server.SPacketExplosion; //导入依赖的package包/类
/**
 * returns a new explosion. Does initiation (at time of writing Explosion is not finished)
 */
public Explosion newExplosion(@Nullable Entity entityIn, double x, double y, double z, float strength, boolean isFlaming, boolean isSmoking)
{
    Explosion explosion = new Explosion(this, entityIn, x, y, z, strength, isFlaming, isSmoking);
    if (net.minecraftforge.event.ForgeEventFactory.onExplosionStart(this, explosion)) return explosion;
    explosion.doExplosionA();
    explosion.doExplosionB(false);

    if (!isSmoking)
    {
        explosion.clearAffectedBlockPositions();
    }

    for (EntityPlayer entityplayer : this.playerEntities)
    {
        if (entityplayer.getDistanceSq(x, y, z) < 4096.0D)
        {
            ((EntityPlayerMP)entityplayer).connection.sendPacket(new SPacketExplosion(x, y, z, strength, explosion.getAffectedBlockPositions(), (Vec3d)explosion.getPlayerKnockbackMap().get(entityplayer)));
        }
    }

    return explosion;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:26,代码来源:WorldServer.java


示例3: handleExplosion

import net.minecraft.network.play.server.SPacketExplosion; //导入依赖的package包/类
/**
 * Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
 */
public void handleExplosion(SPacketExplosion packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Explosion explosion = new Explosion(this.gameController.world, (Entity)null, packetIn.getX(), packetIn.getY(), packetIn.getZ(), packetIn.getStrength(), packetIn.getAffectedBlockPositions());
    explosion.doExplosionB(true);
    this.gameController.player.motionX += (double)packetIn.getMotionX();
    this.gameController.player.motionY += (double)packetIn.getMotionY();
    this.gameController.player.motionZ += (double)packetIn.getMotionZ();
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:13,代码来源:NetHandlerPlayClient.java


示例4: handleExplosion

import net.minecraft.network.play.server.SPacketExplosion; //导入依赖的package包/类
/**
 * Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
 */
public void handleExplosion(SPacketExplosion packetIn)
{
	 if(Hacks.findMod(AntiVelocity.class).isEnabled())
  	return;
	 
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Explosion explosion = new Explosion(this.gameController.world, (Entity)null, packetIn.getX(), packetIn.getY(), packetIn.getZ(), packetIn.getStrength(), packetIn.getAffectedBlockPositions());
    explosion.doExplosionB(true);
    this.gameController.player.motionX += (double)packetIn.getMotionX();
    this.gameController.player.motionY += (double)packetIn.getMotionY();
    this.gameController.player.motionZ += (double)packetIn.getMotionZ();
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:16,代码来源:NetHandlerPlayClient.java


示例5: handleExplosion

import net.minecraft.network.play.server.SPacketExplosion; //导入依赖的package包/类
/**
 * Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
 */
public void handleExplosion(SPacketExplosion packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Explosion explosion = new Explosion(this.gameController.theWorld, (Entity)null, packetIn.getX(), packetIn.getY(), packetIn.getZ(), packetIn.getStrength(), packetIn.getAffectedBlockPositions());
    explosion.doExplosionB(true);
    this.gameController.thePlayer.motionX += (double)packetIn.getMotionX();
    this.gameController.thePlayer.motionY += (double)packetIn.getMotionY();
    this.gameController.thePlayer.motionZ += (double)packetIn.getMotionZ();
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:13,代码来源:NetHandlerPlayClient.java


示例6: newODBExplosion

import net.minecraft.network.play.server.SPacketExplosion; //导入依赖的package包/类
public static Explosion newODBExplosion(World world, Entity entity, double x, double y, double z, float strength, boolean antimatter, boolean smoke)
{
	ACExplosion explosion = new ACExplosion(world, entity, x, y, z, strength, antimatter, smoke);
	if(net.minecraftforge.event.ForgeEventFactory.onExplosionStart(world, explosion)) return explosion;
	explosion.doExplosionA();
	explosion.doExplosionB(strength <= 32);

	if(world instanceof WorldServer)
		for (EntityPlayer entityplayer : ((WorldServer)world).playerEntities)
			if (entityplayer.getDistanceSq(x, y, z) < 4096.0D)
				((EntityPlayerMP)entityplayer).connection.sendPacket(new SPacketExplosion(x, y, z , strength, explosion.getAffectedBlockPositions(), explosion.getPlayerKnockbackMap().get(entityplayer)));

	return explosion;
}
 
开发者ID:Shinoow,项目名称:AbyssalCraft,代码行数:15,代码来源:ExplosionUtil.java


示例7: handleExplosion

import net.minecraft.network.play.server.SPacketExplosion; //导入依赖的package包/类
/**
 * Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet.
 */
void handleExplosion(SPacketExplosion packetIn);
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:5,代码来源:INetHandlerPlayClient.java



注:本文中的net.minecraft.network.play.server.SPacketExplosion类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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