本文整理汇总了Java中com.badlogic.gdx.physics.box2d.joints.DistanceJoint类的典型用法代码示例。如果您正苦于以下问题:Java DistanceJoint类的具体用法?Java DistanceJoint怎么用?Java DistanceJoint使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
DistanceJoint类属于com.badlogic.gdx.physics.box2d.joints包,在下文中一共展示了DistanceJoint类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: createDistanceJoint
import com.badlogic.gdx.physics.box2d.joints.DistanceJoint; //导入依赖的package包/类
public DistanceJoint createDistanceJoint(Body bodyA, Body bodyB,
Vector2 localA, Vector2 localB, int length) {
DistanceJointDef dJoint = new DistanceJointDef();
dJoint.bodyA = bodyA;
dJoint.bodyB = bodyB;
dJoint.localAnchorA.set(localA.x * WORLD_TO_BOX, localA.y
* WORLD_TO_BOX);
dJoint.localAnchorB.set(localB.x * WORLD_TO_BOX, localB.y
* WORLD_TO_BOX);
dJoint.length = length * WORLD_TO_BOX;
return (DistanceJoint) world.createJoint(dJoint);
}
开发者ID:game-libgdx-unity,项目名称:GDX-Engine,代码行数:13,代码来源:PhysicsManager.java
示例2: createDistanceJoint
import com.badlogic.gdx.physics.box2d.joints.DistanceJoint; //导入依赖的package包/类
public DistanceJoint createDistanceJoint(Body bodyA, Body bodyB,
Vector2 localA, Vector2 localB, int length) {
DistanceJointDef dJoint = new DistanceJointDef();
dJoint.bodyA = bodyA;
dJoint.bodyB = bodyB;
dJoint.localAnchorA.set(localA.x * WORLD_TO_BOX, localA.y
* WORLD_TO_BOX);
dJoint.localAnchorB.set(localB.x * WORLD_TO_BOX, localB.y
* WORLD_TO_BOX);
dJoint.length = length * WORLD_TO_BOX;
return (DistanceJoint) world.createJoint(dJoint);
}
开发者ID:game-libgdx-unity,项目名称:GDX-Engine,代码行数:13,代码来源:PhysicsTiledScene.java
示例3: handleSticky
import com.badlogic.gdx.physics.box2d.joints.DistanceJoint; //导入依赖的package包/类
/**
* When a hero collides with a "sticky" obstacle, this figures out what to do
*
* @param sticky The sticky actor... it should always be an obstacle for now
* @param other The other actor... it should always be a hero for now
* @param contact A description of the contact event
*/
private void handleSticky(final WorldActor sticky, final WorldActor other, Contact contact) {
// don't create a joint if we've already got one
if (other.mDJoint != null)
return;
// don't create a joint if we're supposed to wait
if (System.currentTimeMillis() < other.mStickyDelay)
return;
// go sticky obstacles... only do something if we're hitting the
// obstacle from the correct direction
if ((sticky.mIsSticky[0] && other.getYPosition() >= sticky.getYPosition() + sticky.mSize.y)
|| (sticky.mIsSticky[1] && other.getXPosition() + other.mSize.x <= sticky.getXPosition())
|| (sticky.mIsSticky[3] && other.getXPosition() >= sticky.getXPosition() + sticky.mSize.x)
|| (sticky.mIsSticky[2] && other.getYPosition() + other.mSize.y <= sticky.getYPosition())) {
// create distance and weld joints... somehow, the combination is needed to get this to
// work. Note that this function runs during the box2d step, so we need to make the
// joint in a callback that runs later
final Vector2 v = contact.getWorldManifold().getPoints()[0];
mOneTimeEvents.add(new LolAction() {
@Override
public void go() {
other.mBody.setLinearVelocity(0, 0);
DistanceJointDef d = new DistanceJointDef();
d.initialize(sticky.mBody, other.mBody, v, v);
d.collideConnected = true;
other.mDJoint = (DistanceJoint) mWorld.createJoint(d);
WeldJointDef w = new WeldJointDef();
w.initialize(sticky.mBody, other.mBody, v);
w.collideConnected = true;
other.mWJoint = (WeldJoint) mWorld.createJoint(w);
}
});
}
}
开发者ID:mfs409,项目名称:liblol,代码行数:41,代码来源:MainScene.java
示例4: getJoint
import com.badlogic.gdx.physics.box2d.joints.DistanceJoint; //导入依赖的package包/类
@Override
public DistanceJoint getJoint(){return (DistanceJoint) joint;}
开发者ID:flixel-gdx,项目名称:flixel-gdx-box2d,代码行数:3,代码来源:B2FlxDistanceJoint.java
示例5: createProperJoint
import com.badlogic.gdx.physics.box2d.joints.DistanceJoint; //导入依赖的package包/类
private long createProperJoint(JointDef paramJointDef)
{
if (paramJointDef.type == JointDef.JointType.DistanceJoint)
{
DistanceJointDef localDistanceJointDef = (DistanceJointDef)paramJointDef;
return jniCreateDistanceJoint(this.addr, localDistanceJointDef.bodyA.addr, localDistanceJointDef.bodyB.addr, localDistanceJointDef.collideConnected, localDistanceJointDef.localAnchorA.x, localDistanceJointDef.localAnchorA.y, localDistanceJointDef.localAnchorB.x, localDistanceJointDef.localAnchorB.y, localDistanceJointDef.length, localDistanceJointDef.frequencyHz, localDistanceJointDef.dampingRatio);
}
if (paramJointDef.type == JointDef.JointType.FrictionJoint)
{
FrictionJointDef localFrictionJointDef = (FrictionJointDef)paramJointDef;
return jniCreateFrictionJoint(this.addr, localFrictionJointDef.bodyA.addr, localFrictionJointDef.bodyB.addr, localFrictionJointDef.collideConnected, localFrictionJointDef.localAnchorA.x, localFrictionJointDef.localAnchorA.y, localFrictionJointDef.localAnchorB.x, localFrictionJointDef.localAnchorB.y, localFrictionJointDef.maxForce, localFrictionJointDef.maxTorque);
}
if (paramJointDef.type == JointDef.JointType.GearJoint)
{
GearJointDef localGearJointDef = (GearJointDef)paramJointDef;
return jniCreateGearJoint(this.addr, localGearJointDef.bodyA.addr, localGearJointDef.bodyB.addr, localGearJointDef.collideConnected, localGearJointDef.joint1.addr, localGearJointDef.joint2.addr, localGearJointDef.ratio);
}
if (paramJointDef.type == JointDef.JointType.MouseJoint)
{
MouseJointDef localMouseJointDef = (MouseJointDef)paramJointDef;
return jniCreateMouseJoint(this.addr, localMouseJointDef.bodyA.addr, localMouseJointDef.bodyB.addr, localMouseJointDef.collideConnected, localMouseJointDef.target.x, localMouseJointDef.target.y, localMouseJointDef.maxForce, localMouseJointDef.frequencyHz, localMouseJointDef.dampingRatio);
}
if (paramJointDef.type == JointDef.JointType.PrismaticJoint)
{
PrismaticJointDef localPrismaticJointDef = (PrismaticJointDef)paramJointDef;
return jniCreatePrismaticJoint(this.addr, localPrismaticJointDef.bodyA.addr, localPrismaticJointDef.bodyB.addr, localPrismaticJointDef.collideConnected, localPrismaticJointDef.localAnchorA.x, localPrismaticJointDef.localAnchorA.y, localPrismaticJointDef.localAnchorB.x, localPrismaticJointDef.localAnchorB.y, localPrismaticJointDef.localAxisA.x, localPrismaticJointDef.localAxisA.y, localPrismaticJointDef.referenceAngle, localPrismaticJointDef.enableLimit, localPrismaticJointDef.lowerTranslation, localPrismaticJointDef.upperTranslation, localPrismaticJointDef.enableMotor, localPrismaticJointDef.maxMotorForce, localPrismaticJointDef.motorSpeed);
}
if (paramJointDef.type == JointDef.JointType.PulleyJoint)
{
PulleyJointDef localPulleyJointDef = (PulleyJointDef)paramJointDef;
return jniCreatePulleyJoint(this.addr, localPulleyJointDef.bodyA.addr, localPulleyJointDef.bodyB.addr, localPulleyJointDef.collideConnected, localPulleyJointDef.groundAnchorA.x, localPulleyJointDef.groundAnchorA.y, localPulleyJointDef.groundAnchorB.x, localPulleyJointDef.groundAnchorB.y, localPulleyJointDef.localAnchorA.x, localPulleyJointDef.localAnchorA.y, localPulleyJointDef.localAnchorB.x, localPulleyJointDef.localAnchorB.y, localPulleyJointDef.lengthA, localPulleyJointDef.lengthB, localPulleyJointDef.ratio);
}
if (paramJointDef.type == JointDef.JointType.RevoluteJoint)
{
RevoluteJointDef localRevoluteJointDef = (RevoluteJointDef)paramJointDef;
return jniCreateRevoluteJoint(this.addr, localRevoluteJointDef.bodyA.addr, localRevoluteJointDef.bodyB.addr, localRevoluteJointDef.collideConnected, localRevoluteJointDef.localAnchorA.x, localRevoluteJointDef.localAnchorA.y, localRevoluteJointDef.localAnchorB.x, localRevoluteJointDef.localAnchorB.y, localRevoluteJointDef.referenceAngle, localRevoluteJointDef.enableLimit, localRevoluteJointDef.lowerAngle, localRevoluteJointDef.upperAngle, localRevoluteJointDef.enableMotor, localRevoluteJointDef.motorSpeed, localRevoluteJointDef.maxMotorTorque);
}
if (paramJointDef.type == JointDef.JointType.WeldJoint)
{
WeldJointDef localWeldJointDef = (WeldJointDef)paramJointDef;
return jniCreateWeldJoint(this.addr, localWeldJointDef.bodyA.addr, localWeldJointDef.bodyB.addr, localWeldJointDef.collideConnected, localWeldJointDef.localAnchorA.x, localWeldJointDef.localAnchorA.y, localWeldJointDef.localAnchorB.x, localWeldJointDef.localAnchorB.y, localWeldJointDef.referenceAngle);
}
if (paramJointDef.type == JointDef.JointType.RopeJoint)
{
RopeJointDef localRopeJointDef = (RopeJointDef)paramJointDef;
return jniCreateRopeJoint(this.addr, localRopeJointDef.bodyA.addr, localRopeJointDef.bodyB.addr, localRopeJointDef.collideConnected, localRopeJointDef.localAnchorA.x, localRopeJointDef.localAnchorA.y, localRopeJointDef.localAnchorB.x, localRopeJointDef.localAnchorB.y, localRopeJointDef.maxLength);
}
if (paramJointDef.type == JointDef.JointType.WheelJoint)
{
WheelJointDef localWheelJointDef = (WheelJointDef)paramJointDef;
return jniCreateWheelJoint(this.addr, localWheelJointDef.bodyA.addr, localWheelJointDef.bodyB.addr, localWheelJointDef.collideConnected, localWheelJointDef.localAnchorA.x, localWheelJointDef.localAnchorA.y, localWheelJointDef.localAnchorB.x, localWheelJointDef.localAnchorB.y, localWheelJointDef.localAxisA.x, localWheelJointDef.localAxisA.y, localWheelJointDef.enableMotor, localWheelJointDef.maxMotorTorque, localWheelJointDef.motorSpeed, localWheelJointDef.frequencyHz, localWheelJointDef.dampingRatio);
}
return 0L;
}
开发者ID:isnuryusuf,项目名称:ingress-indonesia-dev,代码行数:55,代码来源:World.java
示例6: setDistance
import com.badlogic.gdx.physics.box2d.joints.DistanceJoint; //导入依赖的package包/类
/**
* Modify an existing distance joint by changing the distance between the actors
*
* @param newDist The new distance between the actors involved in the joint
*/
public void setDistance(float newDist) {
DistanceJoint dj = (DistanceJoint) mDistJoint;
dj.setLength(newDist);
}
开发者ID:mfs409,项目名称:liblol,代码行数:10,代码来源:WorldActor.java
注:本文中的com.badlogic.gdx.physics.box2d.joints.DistanceJoint类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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