本文整理汇总了Java中net.minecraftforge.common.ForgeDummyContainer类的典型用法代码示例。如果您正苦于以下问题:Java ForgeDummyContainer类的具体用法?Java ForgeDummyContainer怎么用?Java ForgeDummyContainer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ForgeDummyContainer类属于net.minecraftforge.common包,在下文中一共展示了ForgeDummyContainer类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: setBlockID
import net.minecraftforge.common.ForgeDummyContainer; //导入依赖的package包/类
public Fluid setBlockID(int blockID)
{
if (this.blockID == -1 || this.blockID == blockID)
{
this.blockID = blockID;
}
else if (!ForgeDummyContainer.forceDuplicateFluidBlockCrash)
{
FMLLog.warning("A mod has attempted to assign BlockID " + blockID + " to the Fluid '" + fluidName + "' but this Fluid has already been linked to BlockID "
+ this.blockID + ". Configure your mods to prevent this from happening.");
}
else
{
FMLLog.severe("A mod has attempted to assign BlockID " + blockID + " to the Fluid '" + fluidName + "' but this Fluid has already been linked to BlockID "
+ this.blockID + ". Configure your mods to prevent this from happening.");
throw new LoaderException(new RuntimeException("A mod has attempted to assign BlockID " + blockID + " to the Fluid '" + fluidName
+ "' but this Fluid has already been linked to BlockID " + this.blockID + ". Configure your mods to prevent this from happening."));
}
return this;
}
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:21,代码来源:Fluid.java
示例2: getStartInventorySide
import net.minecraftforge.common.ForgeDummyContainer; //导入依赖的package包/类
/***********************************************************************************
* This function is here for compatibilities sake, Modders should Check for
* Sided before ContainerWorldly, Vanilla Minecraft does not follow the
* sided standard that Modding has for a while.
*
* In vanilla:
*
* Top: Ores Sides: Fuel Bottom: Output
*
* Standard Modding: Top: Ores Sides: Output Bottom: Fuel
*
* The Modding one is designed after the GUI, the vanilla one is designed
* because its intended use is for the hopper, which logically would take
* things in from the top.
*
* This will possibly be removed in future updates, and make vanilla the
* definitive standard.
*/
@Override
public int getStartInventorySide(ForgeDirection side){
if(ForgeDummyContainer.legacyFurnaceSides){
if(side==ForgeDirection.DOWN)
return 1;
if(side==ForgeDirection.UP)
return 0;
return 2;
}
else{
if(side==ForgeDirection.DOWN)
return 2;
if(side==ForgeDirection.UP)
return 0;
return 1;
}
}
开发者ID:Danis98,项目名称:Veniocraft,代码行数:37,代码来源:TileEntityEnrichmentChamber.java
示例3: applyEntityAttributes
import net.minecraftforge.common.ForgeDummyContainer; //导入依赖的package包/类
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.followRange).setAttribute(20.0D);
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setAttribute(0.23000000417232513D);
this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setAttribute(3.0D);
this.getAttributeMap().func_111150_b(field_110186_bp).setAttribute(this.rand.nextDouble() * ForgeDummyContainer.zombieSummonBaseChance);
}
开发者ID:MinecraftModArchive,项目名称:Runes-And-Silver,代码行数:9,代码来源:EntityEskimoZombie.java
示例4: getSkyBlendColour
import net.minecraftforge.common.ForgeDummyContainer; //导入依赖的package包/类
public static int getSkyBlendColour(World world, int playerX, int playerZ)
{
if (playerX == skyX && playerZ == skyZ && skyInit)
{
return skyRGBMultiplier;
}
skyInit = true;
int distance = Minecraft.getMinecraft().gameSettings.fancyGraphics ? ForgeDummyContainer.blendRanges[Minecraft.getMinecraft().gameSettings.renderDistance] : 0;
int r = 0;
int g = 0;
int b = 0;
int divider = 0;
for (int x = -distance; x <= distance; ++x)
{
for (int z = -distance; z <= distance; ++z)
{
BiomeGenBase biome = world.getBiomeGenForCoords(playerX + x, playerZ + z);
int colour = biome.getSkyColorByTemp(biome.getFloatTemperature());
r += (colour & 0xFF0000) >> 16;
g += (colour & 0x00FF00) >> 8;
b += colour & 0x0000FF;
divider++;
}
}
int multiplier = (r / divider & 255) << 16 | (g / divider & 255) << 8 | b / divider & 255;
skyX = playerX;
skyZ = playerZ;
skyRGBMultiplier = multiplier;
return skyRGBMultiplier;
}
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:36,代码来源:ForgeHooksClient.java
示例5: applyEntityAttributes
import net.minecraftforge.common.ForgeDummyContainer; //导入依赖的package包/类
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.followRange).setAttribute(40.0D);
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setAttribute(0.23000000417232513D);
this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setAttribute(3.0D);
this.getAttributeMap().func_111150_b(field_110186_bp).setAttribute(this.rand.nextDouble() * ForgeDummyContainer.zombieSummonBaseChance);
}
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:9,代码来源:EntityZombie.java
示例6: applyEntityAttributes
import net.minecraftforge.common.ForgeDummyContainer; //导入依赖的package包/类
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.followRange).setAttribute(40.0D);
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setAttribute(0.23000000417232513D);
this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setAttribute(3.0D);
this.getAttributeMap().func_111150_b(field_110186_bp).setAttribute(this.rand.nextDouble() * ForgeDummyContainer.zombieSummonBaseChance);
}
开发者ID:Ubiquitous-Spice,项目名称:Modjam-3,代码行数:9,代码来源:EntitySwarmZombie.java
示例7: ForgeNetworkHandler
import net.minecraftforge.common.ForgeDummyContainer; //导入依赖的package包/类
public ForgeNetworkHandler(ForgeDummyContainer container)
{
super(container,container.getClass().getAnnotation(NetworkMod.class));
configureNetworkMod(container);
}
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:6,代码来源:ForgeNetworkHandler.java
示例8: onSpawnWithEgg
import net.minecraftforge.common.ForgeDummyContainer; //导入依赖的package包/类
public EntityLivingData onSpawnWithEgg(EntityLivingData par1EntityLivingData)
{
Object par1EntityLivingData1 = super.onSpawnWithEgg(par1EntityLivingData);
float f = this.worldObj.getLocationTensionFactor(this.posX, this.posY, this.posZ);
this.setCanPickUpLoot(this.rand.nextFloat() < 0.55F * f);
if (par1EntityLivingData1 == null)
{
par1EntityLivingData1 = new EntityZombieGroupData(this, this.worldObj.rand.nextFloat() < ForgeDummyContainer.zombieBabyChance, this.worldObj.rand.nextFloat() < 0.05F, (EntityZombieINNER1)null);
}
if (par1EntityLivingData1 instanceof EntityZombieGroupData)
{
EntityZombieGroupData entityzombiegroupdata = (EntityZombieGroupData)par1EntityLivingData1;
if (entityzombiegroupdata.field_142046_b)
{
this.setVillager(true);
}
if (entityzombiegroupdata.field_142048_a)
{
this.setChild(true);
}
}
this.addRandomArmor();
this.enchantEquipment();
if (this.getCurrentItemOrArmor(4) == null)
{
Calendar calendar = this.worldObj.getCurrentDate();
if (calendar.get(2) + 1 == 10 && calendar.get(5) == 31 && this.rand.nextFloat() < 0.25F)
{
this.setCurrentItemOrArmor(4, new ItemStack(this.rand.nextFloat() < 0.1F ? Block.pumpkinLantern : Block.pumpkin));
this.equipmentDropChances[4] = 0.0F;
}
}
this.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).applyModifier(new AttributeModifier("Random spawn bonus", this.rand.nextDouble() * 0.05000000074505806D, 0));
this.getEntityAttribute(SharedMonsterAttributes.followRange).applyModifier(new AttributeModifier("Random zombie-spawn bonus", this.rand.nextDouble() * 1.5D, 2));
if (this.rand.nextFloat() < f * 0.05F)
{
this.getEntityAttribute(field_110186_bp).applyModifier(new AttributeModifier("Leader zombie bonus", this.rand.nextDouble() * 0.25D + 0.5D, 0));
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).applyModifier(new AttributeModifier("Leader zombie bonus", this.rand.nextDouble() * 3.0D + 1.0D, 2));
}
return (EntityLivingData)par1EntityLivingData1;
}
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:52,代码来源:EntityZombie.java
示例9: Packet52MultiBlockChange
import net.minecraftforge.common.ForgeDummyContainer; //导入依赖的package包/类
public Packet52MultiBlockChange(int par1, int par2, short[] par3ArrayOfShort, int par4, World par5World)
{
this.isChunkDataPacket = true;
this.xPosition = par1;
this.zPosition = par2;
this.size = par4;
int l = 4 * par4;
Chunk chunk = par5World.getChunkFromChunkCoords(par1, par2);
try
{
if (par4 >= ForgeDummyContainer.clumpingThreshold)
{
if (field_73449_e.length < l)
{
field_73449_e = new byte[l];
}
}
else
{
ByteArrayOutputStream bytearrayoutputstream = new ByteArrayOutputStream(l);
DataOutputStream dataoutputstream = new DataOutputStream(bytearrayoutputstream);
for (int i1 = 0; i1 < par4; ++i1)
{
int j1 = par3ArrayOfShort[i1] >> 12 & 15;
int k1 = par3ArrayOfShort[i1] >> 8 & 15;
int l1 = par3ArrayOfShort[i1] & 255;
dataoutputstream.writeShort(par3ArrayOfShort[i1]);
dataoutputstream.writeShort((short)((chunk.getBlockID(j1, l1, k1) & 4095) << 4 | chunk.getBlockMetadata(j1, l1, k1) & 15));
}
this.metadataArray = bytearrayoutputstream.toByteArray();
if (this.metadataArray.length != l)
{
throw new RuntimeException("Expected length " + l + " doesn\'t match received length " + this.metadataArray.length);
}
}
}
catch (IOException ioexception)
{
this.field_98193_m.logSevereException("Couldn\'t create chunk packet", ioexception);
this.metadataArray = null;
}
}
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:47,代码来源:Packet52MultiBlockChange.java
示例10: sendChunkUpdate
import net.minecraftforge.common.ForgeDummyContainer; //导入依赖的package包/类
public void sendChunkUpdate()
{
if (this.numberOfTilesToUpdate != 0)
{
int i;
int j;
int k;
if (this.numberOfTilesToUpdate == 1)
{
i = this.chunkLocation.chunkXPos * 16 + (this.locationOfBlockChange[0] >> 12 & 15);
j = this.locationOfBlockChange[0] & 255;
k = this.chunkLocation.chunkZPos * 16 + (this.locationOfBlockChange[0] >> 8 & 15);
this.sendToAllPlayersWatchingChunk(new Packet53BlockChange(i, j, k, PlayerManager.getWorldServer(this.thePlayerManager)));
if (PlayerManager.getWorldServer(this.thePlayerManager).blockHasTileEntity(i, j, k))
{
this.sendTileToAllPlayersWatchingChunk(PlayerManager.getWorldServer(this.thePlayerManager).getBlockTileEntity(i, j, k));
}
}
else
{
int l;
if (this.numberOfTilesToUpdate >= ForgeDummyContainer.clumpingThreshold)
{
i = this.chunkLocation.chunkXPos * 16;
j = this.chunkLocation.chunkZPos * 16;
this.sendToAllPlayersWatchingChunk(new Packet51MapChunk(PlayerManager.getWorldServer(this.thePlayerManager).getChunkFromChunkCoords(this.chunkLocation.chunkXPos, this.chunkLocation.chunkZPos), false, this.flagsYAreasToUpdate));
/* Forge: Grabs ALL tile entities is costly on a modded server, only send needed ones
for (k = 0; k < 16; ++k)
{
if ((this.flagsYAreasToUpdate & 1 << k) != 0)
{
l = k << 4;
List list = PlayerManager.getWorldServer(this.thePlayerManager).getAllTileEntityInBox(i, l, j, i + 16, l + 16, j + 16);
for (int i1 = 0; i1 < list.size(); ++i1)
{
this.sendTileToAllPlayersWatchingChunk((TileEntity)list.get(i1));
}
}
}
*/
}
else
{
this.sendToAllPlayersWatchingChunk(new Packet52MultiBlockChange(this.chunkLocation.chunkXPos, this.chunkLocation.chunkZPos, this.locationOfBlockChange, this.numberOfTilesToUpdate, PlayerManager.getWorldServer(this.thePlayerManager)));
}
{ //Forge: Send only the tile entities that are updated, Adding this brace lets us keep the indent and the patch small
for (i = 0; i < this.numberOfTilesToUpdate; ++i)
{
j = this.chunkLocation.chunkXPos * 16 + (this.locationOfBlockChange[i] >> 12 & 15);
k = this.locationOfBlockChange[i] & 255;
l = this.chunkLocation.chunkZPos * 16 + (this.locationOfBlockChange[i] >> 8 & 15);
if (PlayerManager.getWorldServer(this.thePlayerManager).blockHasTileEntity(j, k, l))
{
this.sendTileToAllPlayersWatchingChunk(PlayerManager.getWorldServer(this.thePlayerManager).getBlockTileEntity(j, k, l));
}
}
}
}
this.numberOfTilesToUpdate = 0;
this.flagsYAreasToUpdate = 0;
}
}
开发者ID:HATB0T,项目名称:RuneCraftery,代码行数:71,代码来源:PlayerInstance.java
注:本文中的net.minecraftforge.common.ForgeDummyContainer类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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