本文整理汇总了Java中net.minecraft.entity.monster.EntityVex类的典型用法代码示例。如果您正苦于以下问题:Java EntityVex类的具体用法?Java EntityVex怎么用?Java EntityVex使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
EntityVex类属于net.minecraft.entity.monster包,在下文中一共展示了EntityVex类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: addCollisionBoxToList
import net.minecraft.entity.monster.EntityVex; //导入依赖的package包/类
@SuppressWarnings("deprecation")
@Override
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean p_185477_7_) {
if (entityIn instanceof EntityLivingBase && (((EntityLivingBase) entityIn).getCreatureAttribute() == EnumCreatureAttribute.UNDEAD)) {
collidingBoxes.add(new AxisAlignedBB(pos).expand(0, 255, 0));
}
if (entityIn instanceof EntityLivingBase && (((EntityLivingBase) entityIn).getCreatureAttribute() == EnumCreatureAttribute.ARTHROPOD)) {
entityIn.attackEntityFrom(DamageSource.MAGIC, 1);
}
if (entityIn instanceof EntityBlaze) {
collidingBoxes.add(new AxisAlignedBB(pos).expand(0, 255, 0));
}
if (entityIn instanceof EntityEnderman) {
collidingBoxes.add(new AxisAlignedBB(pos).expand(0, 255, 0));
}
if (entityIn instanceof EntityGhast) {
collidingBoxes.add(new AxisAlignedBB(pos).expand(0, 255, 0));
}
if (entityIn instanceof EntityVex) {
collidingBoxes.add(new AxisAlignedBB(pos).expand(0, 255, 0));
}
}
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:23,代码来源:BlockSaltBarrier.java
示例2: initEntityAI
import net.minecraft.entity.monster.EntityVex; //导入依赖的package包/类
protected void initEntityAI()
{
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.6D, 0.6D));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityEvoker.class, 12.0F, 0.8D, 0.8D));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityVindicator.class, 8.0F, 0.8D, 0.8D));
this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityVex.class, 8.0F, 0.6D, 0.6D));
this.tasks.addTask(1, new EntityAITradePlayer(this));
this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
this.tasks.addTask(2, new EntityAIMoveIndoors(this));
this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 0.6D));
this.tasks.addTask(6, new EntityAIVillagerMate(this));
this.tasks.addTask(7, new EntityAIFollowGolem(this));
this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
this.tasks.addTask(9, new EntityAIVillagerInteract(this));
this.tasks.addTask(9, new EntityAIWanderAvoidWater(this, 0.6D));
this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:21,代码来源:EntityVillager.java
示例3: saveCurrentRenderers
import net.minecraft.entity.monster.EntityVex; //导入依赖的package包/类
private void saveCurrentRenderers(RenderManager rm) {
// villagers
saveRenderer(rm, EntityVillager.class);
saveRenderer(rm, EntityZombieVillager.class);
// zombies
saveRenderer(rm, EntityZombie.class);
saveRenderer(rm, EntityHusk.class);
// pig zombie
saveRenderer(rm, EntityPigZombie.class);
// skeletons
saveRenderer(rm, EntitySkeleton.class);
saveRenderer(rm, EntityStray.class);
saveRenderer(rm, EntityWitherSkeleton.class);
// illagers
saveRenderer(rm, EntityVex.class);
saveRenderer(rm, EntityEvoker.class);
saveRenderer(rm, EntityVindicator.class);
saveRenderer(rm, EntityIllusionIllager.class);
}
开发者ID:MineLittlePony,项目名称:MineLittlePony,代码行数:20,代码来源:MineLittlePony.java
示例4: onStruckByLightning
import net.minecraft.entity.monster.EntityVex; //导入依赖的package包/类
@Override
public void onStruckByLightning(EntityLightningBolt lightningBolt) {
if (!this.world.isRemote && !this.isDead) {
EntityVex entityVex = new EntityVex(this.world);
entityVex.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
entityVex.onInitialSpawn(this.world.getDifficultyForLocation(new BlockPos(entityVex)), null);
entityVex.setNoAI(this.isAIDisabled());
if (this.hasCustomName()) {
entityVex.setCustomNameTag(this.getCustomNameTag());
entityVex.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
}
this.world.spawnEntity(entityVex);
this.setDead();
}
}
开发者ID:CountGrimhart,项目名称:Count-Armours,代码行数:18,代码来源:EntityFairy.java
示例5: doRender
import net.minecraft.entity.monster.EntityVex; //导入依赖的package包/类
/**
* Renders the desired {@code T} type Entity.
*/
public void doRender(EntityVex entity, double x, double y, double z, float entityYaw, float partialTicks)
{
int i = ((ModelVex)this.mainModel).func_191228_a();
if (i != this.field_191345_k)
{
this.mainModel = new ModelVex();
this.field_191345_k = i;
}
super.doRender(entity, x, y, z, entityYaw, partialTicks);
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:16,代码来源:RenderVex.java
示例6: setRotationAngles
import net.minecraft.entity.monster.EntityVex; //导入依赖的package包/类
/**
* Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
* and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
* "far" arms and legs can swing at most.
*/
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn)
{
super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
EntityVex entityvex = (EntityVex)entityIn;
if (entityvex.func_190647_dj())
{
if (entityvex.getPrimaryHand() == EnumHandSide.RIGHT)
{
this.bipedRightArm.rotateAngleX = 3.7699115F;
}
else
{
this.bipedLeftArm.rotateAngleX = 3.7699115F;
}
}
this.bipedRightLeg.rotateAngleX += ((float)Math.PI / 5F);
this.field_191230_b.rotationPointZ = 2.0F;
this.field_191229_a.rotationPointZ = 2.0F;
this.field_191230_b.rotationPointY = 1.0F;
this.field_191229_a.rotationPointY = 1.0F;
this.field_191230_b.rotateAngleY = 0.47123894F + MathHelper.cos(ageInTicks * 0.8F) * (float)Math.PI * 0.05F;
this.field_191229_a.rotateAngleY = -this.field_191230_b.rotateAngleY;
this.field_191229_a.rotateAngleZ = -0.47123894F;
this.field_191229_a.rotateAngleX = 0.47123894F;
this.field_191230_b.rotateAngleX = 0.47123894F;
this.field_191230_b.rotateAngleZ = 0.47123894F;
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:35,代码来源:ModelVex.java
示例7: ModelAdapterVex
import net.minecraft.entity.monster.EntityVex; //导入依赖的package包/类
public ModelAdapterVex()
{
super(EntityVex.class, "vex", 0.3F);
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:5,代码来源:ModelAdapterVex.java
示例8: getEntityTexture
import net.minecraft.entity.monster.EntityVex; //导入依赖的package包/类
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityVex entity)
{
return entity.func_190647_dj() ? field_191344_j : field_191343_a;
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:8,代码来源:RenderVex.java
示例9: preRenderCallback
import net.minecraft.entity.monster.EntityVex; //导入依赖的package包/类
/**
* Allows the render to do state modifications necessary before the model is rendered.
*/
protected void preRenderCallback(EntityVex entitylivingbaseIn, float partialTickTime)
{
GlStateManager.scale(0.4F, 0.4F, 0.4F);
}
开发者ID:sudofox,项目名称:Backmemed,代码行数:8,代码来源:RenderVex.java
示例10: preRenderCallback
import net.minecraft.entity.monster.EntityVex; //导入依赖的package包/类
@Override
protected void preRenderCallback(EntityVex entitylivingbaseIn, float partialTickTime) {
GlStateManager.scale(0.4F, 0.4F, 0.4F);
}
开发者ID:MineLittlePony,项目名称:MineLittlePony,代码行数:5,代码来源:RenderPonyVex.java
示例11: getEntityTexture
import net.minecraft.entity.monster.EntityVex; //导入依赖的package包/类
@Override
protected ResourceLocation getEntityTexture(EntityVex entity) {
return entity.isCharging() ? VEX_CHARGING : VEX;
}
开发者ID:MineLittlePony,项目名称:MineLittlePony,代码行数:5,代码来源:RenderPonyVex.java
示例12: initializeMobRenderers
import net.minecraft.entity.monster.EntityVex; //导入依赖的package包/类
public void initializeMobRenderers(RenderManager rm) {
if (this.config.villagers) {
ModUtilities.addRenderer(EntityVillager.class, new RenderPonyVillager(rm));
ModUtilities.addRenderer(EntityZombieVillager.class, new RenderPonyZombieVillager(rm));
logger.info("Villagers are now ponies.");
} else {
ModUtilities.addRenderer(EntityVillager.class, getRenderer(EntityVillager.class));
ModUtilities.addRenderer(EntityZombieVillager.class, getRenderer(EntityZombieVillager.class));
}
if (this.config.zombies) {
ModUtilities.addRenderer(EntityZombie.class, new RenderPonyZombie<>(rm));
ModUtilities.addRenderer(EntityHusk.class, new RenderPonyZombie.Husk(rm));
logger.info("Zombies are now ponies.");
} else {
ModUtilities.addRenderer(EntityZombie.class, getRenderer(EntityZombie.class));
ModUtilities.addRenderer(EntityHusk.class, getRenderer(EntityHusk.class));
}
if (this.config.pigzombies) {
ModUtilities.addRenderer(EntityPigZombie.class, new RenderPonyPigman(rm));
logger.info("Zombie pigmen are now ponies.");
} else {
ModUtilities.addRenderer(EntityPigZombie.class, getRenderer(EntityPigZombie.class));
}
if (this.config.skeletons) {
ModUtilities.addRenderer(EntitySkeleton.class, new RenderPonySkeleton<>(rm));
ModUtilities.addRenderer(EntityStray.class, new RenderPonySkeleton.Stray(rm));
ModUtilities.addRenderer(EntityWitherSkeleton.class, new RenderPonySkeleton.Wither(rm));
logger.info("Skeletons are now ponies.");
} else {
ModUtilities.addRenderer(EntitySkeleton.class, getRenderer(EntitySkeleton.class));
ModUtilities.addRenderer(EntityStray.class, getRenderer(EntityStray.class));
ModUtilities.addRenderer(EntityWitherSkeleton.class, getRenderer(EntityWitherSkeleton.class));
}
if (this.config.illagers) {
ModUtilities.addRenderer(EntityVex.class, new RenderPonyVex(rm));
ModUtilities.addRenderer(EntityEvoker.class, new RenderPonyEvoker(rm));
ModUtilities.addRenderer(EntityVindicator.class, new RenderPonyVindicator(rm));
ModUtilities.addRenderer(EntityIllusionIllager.class, new RenderPonyIllusionIllager(rm));
logger.info("Illagers are now ponies.");
} else {
ModUtilities.addRenderer(EntityVex.class, getRenderer(EntityVex.class));
ModUtilities.addRenderer(EntityEvoker.class, getRenderer(EntityEvoker.class));
ModUtilities.addRenderer(EntityVindicator.class, getRenderer(EntityVindicator.class));
ModUtilities.addRenderer(EntityIllusionIllager.class, getRenderer(EntityIllusionIllager.class));
}
}
开发者ID:MineLittlePony,项目名称:MineLittlePony,代码行数:51,代码来源:MineLittlePony.java
示例13: helperForClass
import net.minecraft.entity.monster.EntityVex; //导入依赖的package包/类
@Override
public Class helperForClass()
{
return EntityVex.class;
}
开发者ID:iChun,项目名称:Hats,代码行数:6,代码来源:HelperVex.java
注:本文中的net.minecraft.entity.monster.EntityVex类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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