本文整理汇总了Java中net.minecraft.entity.monster.SkeletonType类的典型用法代码示例。如果您正苦于以下问题:Java SkeletonType类的具体用法?Java SkeletonType怎么用?Java SkeletonType使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SkeletonType类属于net.minecraft.entity.monster包,在下文中一共展示了SkeletonType类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: onInitialSpawn
import net.minecraft.entity.monster.SkeletonType; //导入依赖的package包/类
@Nullable
@Override
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata) {
if(!worldObj.isRemote){
for(int i = 0; i < 4; i++){
EntitySkeleton mob = new EntitySkeleton(worldObj);
mob.setSkeletonType(SkeletonType.WITHER);
mob.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.DIAMOND_SWORD));
mob.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(4.0D);
BlockPos pos = pickSpawnPoint();
mob.setLocationAndAngles(0.5 + pos.getX(), pos.getY(), 0.5 + pos.getZ(), CMath.random.nextFloat() * 360,0);
worldObj.spawnEntityInWorld(mob);
}
}
return super.onInitialSpawn(difficulty, livingdata);
}
开发者ID:KodyJKing,项目名称:RandomToolKit,代码行数:21,代码来源:EntitySkeletonPriest.java
示例2: preRenderCallback
import net.minecraft.entity.monster.SkeletonType; //导入依赖的package包/类
/**
* Allows the render to do state modifications necessary before the model is rendered.
*/
protected void preRenderCallback(EntitySkeleton entitylivingbaseIn, float partialTickTime)
{
if (entitylivingbaseIn.getSkeletonType() == SkeletonType.WITHER)
{
GlStateManager.scale(1.2F, 1.2F, 1.2F);
}
}
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:11,代码来源:RenderSkeleton.java
示例3: doRenderLayer
import net.minecraft.entity.monster.SkeletonType; //导入依赖的package包/类
public void doRenderLayer(EntitySkeleton entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
if (entitylivingbaseIn.getSkeletonType() == SkeletonType.STRAY)
{
this.layerModel.setModelAttributes(this.renderer.getMainModel());
this.layerModel.setLivingAnimations(entitylivingbaseIn, limbSwing, limbSwingAmount, partialTicks);
this.renderer.bindTexture(STRAY_CLOTHES_TEXTURES);
this.layerModel.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
}
}
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:11,代码来源:LayerSkeletonType.java
示例4: onAttackEntity
import net.minecraft.entity.monster.SkeletonType; //导入依赖的package包/类
@SubscribeEvent
public void onAttackEntity(AttackEntityEvent event) {
if (event.getTarget() instanceof EntityLivingBase) {
EntityLivingBase target = (EntityLivingBase) event.getTarget();
EntityPlayer player = event.getEntityPlayer();
if (this.isActive(player)) {
PossessivePlayer possessivePlayer = PossessHandler.get(player);
EntitySkeleton possessing = (EntitySkeleton) possessivePlayer.getPossessing();
if (possessing.getSkeletonType() == SkeletonType.WITHER) {
target.addPotionEffect(new PotionEffect(MobEffects.WITHER, 100, 1));
}
}
}
}
开发者ID:Fararise,项目名称:Possessed,代码行数:15,代码来源:SkeletonHandler.java
示例5: preRenderCallback
import net.minecraft.entity.monster.SkeletonType; //导入依赖的package包/类
/**
* Allows the render to do state modifications necessary before the model is rendered.
*/
protected void preRenderCallback(EntitySkeleton entitylivingbaseIn, float partialTickTime)
{
if (entitylivingbaseIn.func_189771_df() == SkeletonType.WITHER)
{
GlStateManager.scale(1.2F, 1.2F, 1.2F);
}
}
开发者ID:BlazeAxtrius,项目名称:ExpandedRailsMod,代码行数:11,代码来源:RenderSkeleton.java
示例6: doRenderLayer
import net.minecraft.entity.monster.SkeletonType; //导入依赖的package包/类
public void doRenderLayer(EntitySkeleton entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
if (entitylivingbaseIn.func_189771_df() == SkeletonType.STRAY)
{
this.field_190094_c.setModelAttributes(this.field_190093_b.getMainModel());
this.field_190094_c.setLivingAnimations(entitylivingbaseIn, limbSwing, limbSwingAmount, partialTicks);
this.field_190093_b.bindTexture(field_190092_a);
this.field_190094_c.render(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
}
}
开发者ID:BlazeAxtrius,项目名称:ExpandedRailsMod,代码行数:11,代码来源:LayerSkeletonType.java
示例7: shouldExecute
import net.minecraft.entity.monster.SkeletonType; //导入依赖的package包/类
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
if (this.targetChance > 0 && this.taskOwner.getRNG().nextInt(this.targetChance) != 0)
{
return false;
}
else if (this.targetClass != EntityPlayer.class && this.targetClass != EntityPlayerMP.class)
{
List<T> list = this.taskOwner.worldObj.<T>getEntitiesWithinAABB(this.targetClass, this.getTargetableArea(this.getTargetDistance()), this.targetEntitySelector);
if (list.isEmpty())
{
return false;
}
else
{
Collections.sort(list, this.theNearestAttackableTargetSorter);
this.targetEntity = list.get(0);
return true;
}
}
else
{
this.targetEntity = (T)this.taskOwner.worldObj.getNearestAttackablePlayer(this.taskOwner.posX, this.taskOwner.posY + (double)this.taskOwner.getEyeHeight(), this.taskOwner.posZ, this.getTargetDistance(), this.getTargetDistance(), new Function<EntityPlayer, Double>()
{
@Nullable
public Double apply(@Nullable EntityPlayer p_apply_1_)
{
ItemStack itemstack = p_apply_1_.getItemStackFromSlot(EntityEquipmentSlot.HEAD);
if (itemstack != null && itemstack.getItem() == Items.SKULL)
{
int i = itemstack.getItemDamage();
boolean flag = EntityAINearestAttackableTarget.this.taskOwner instanceof EntitySkeleton && ((EntitySkeleton)EntityAINearestAttackableTarget.this.taskOwner).getSkeletonType() == SkeletonType.NORMAL && i == 0;
boolean flag1 = EntityAINearestAttackableTarget.this.taskOwner instanceof EntityZombie && i == 2;
boolean flag2 = EntityAINearestAttackableTarget.this.taskOwner instanceof EntityCreeper && i == 4;
if (flag || flag1 || flag2)
{
return Double.valueOf(0.5D);
}
}
return Double.valueOf(1.0D);
}
}, (Predicate<EntityPlayer>)this.targetEntitySelector);
return this.targetEntity != null;
}
}
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:53,代码来源:EntityAINearestAttackableTarget.java
示例8: getEntityTexture
import net.minecraft.entity.monster.SkeletonType; //导入依赖的package包/类
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntitySkeleton entity)
{
SkeletonType skeletontype = entity.getSkeletonType();
return skeletontype == SkeletonType.WITHER ? WITHER_SKELETON_TEXTURES : (skeletontype == SkeletonType.STRAY ? STRAY_SKELETON_TEXTURES : SKELETON_TEXTURES);
}
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:9,代码来源:RenderSkeleton.java
示例9: onArrowLoose
import net.minecraft.entity.monster.SkeletonType; //导入依赖的package包/类
@SubscribeEvent
public void onArrowLoose(ArrowLooseEvent event) {
EntityPlayer player = event.getEntityPlayer();
if (this.isActive(player)) {
if (!event.hasAmmo()) {
ItemStack stack = event.getBow();
World world = player.getEntityWorld();
EntitySkeleton skeleton = (EntitySkeleton) PossessHandler.get(player).getPossessing();
float velocity = ItemBow.getArrowVelocity(event.getCharge());
if (velocity >= 0.1) {
if (!world.isRemote) {
EntityTippedArrow arrow = new EntityTippedArrow(world, player);
if (skeleton.getSkeletonType() != SkeletonType.STRAY) {
arrow.setPotionEffect(new ItemStack(Items.ARROW));
} else {
arrow.setPotionEffect(new ItemStack(Items.TIPPED_ARROW));
arrow.addEffect(new PotionEffect(MobEffects.SLOWNESS, 600));
}
arrow.setAim(player, player.rotationPitch, player.rotationYaw, 0.0F, velocity * 3.0F, 1.0F);
arrow.pickupStatus = EntityArrow.PickupStatus.CREATIVE_ONLY;
if (velocity == 1.0F) {
arrow.setIsCritical(true);
}
int power = EnchantmentHelper.getEnchantmentLevel(Enchantments.POWER, stack);
if (power > 0) {
arrow.setDamage(arrow.getDamage() + (double) power * 0.5 + 0.5);
}
int punch = EnchantmentHelper.getEnchantmentLevel(Enchantments.PUNCH, stack);
if (punch > 0) {
arrow.setKnockbackStrength(punch);
}
if (EnchantmentHelper.getEnchantmentLevel(Enchantments.FLAME, stack) > 0) {
arrow.setFire(100);
}
stack.damageItem(1, player);
world.spawnEntityInWorld(arrow);
}
world.playSound(null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_ARROW_SHOOT, SoundCategory.NEUTRAL, 1.0F, 1.0F / (world.rand.nextFloat() * 0.4F + 1.2F) + velocity * 0.5F);
player.addStat(StatList.getObjectUseStats(stack.getItem()));
}
}
}
}
开发者ID:Fararise,项目名称:Possessed,代码行数:44,代码来源:SkeletonHandler.java
示例10: onEntityCollidedWithBlock
import net.minecraft.entity.monster.SkeletonType; //导入依赖的package包/类
@Override
public void onEntityCollidedWithBlock(World world, BlockPos pos, IBlockState state, Entity entity) {
if (world.isRemote)
return;
if (entity.isDead)
return;
if (entity instanceof EntitySkeleton) {
EntitySkeleton skeleton = (EntitySkeleton) entity;
if (skeleton.getSkeletonType() == SkeletonType.NORMAL) {
skeleton.setSkeletonType(SkeletonType.WITHER);
skeleton.setHealth(skeleton.getMaxHealth());
return;
}
}
if (entity instanceof EntityCreeper) {
EntityCreeper creeper = (EntityCreeper) entity;
if (!creeper.getPowered()) {
creeper.onStruckByLightning(null);
creeper.setHealth(creeper.getMaxHealth());
return;
}
}
if (entity instanceof EntitySpider && !(entity instanceof EntityCaveSpider)) {
EntitySpider spider = (EntitySpider) entity;
spider.setDead();
EntityCaveSpider caveSpider = new EntityCaveSpider(world);
caveSpider.setLocationAndAngles(spider.posX, spider.posY, spider.posZ, spider.rotationYaw, spider.rotationPitch);
caveSpider.renderYawOffset = spider.renderYawOffset;
caveSpider.setHealth(caveSpider.getMaxHealth());
world.spawnEntity(caveSpider);
return;
}
if (entity instanceof EntitySquid) {
EntitySquid squid = (EntitySquid) entity;
squid.setDead();
EntityGhast ghast = new EntityGhast(world);
ghast.setLocationAndAngles(squid.posX, squid.posY, squid.posZ, squid.rotationYaw, squid.rotationPitch);
ghast.renderYawOffset = squid.renderYawOffset;
ghast.setHealth(ghast.getMaxHealth());
world.spawnEntity(ghast);
return;
}
if (entity instanceof EntityAnimal) {
((EntityAnimal) entity).onStruckByLightning(null);
return;
}
if (entity instanceof EntityPlayer) {
EntityPlayer player = (EntityPlayer) entity;
player.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, 210, 0));
player.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, 210, 2));
player.addPotionEffect(new PotionEffect(MobEffects.WITHER, 210, 0));
player.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, 210, 0));
}
}
开发者ID:MikeLydeamore,项目名称:ExNihiloAdscensio,代码行数:72,代码来源:BlockFluidWitchwater.java
示例11: isNetherMob
import net.minecraft.entity.monster.SkeletonType; //导入依赖的package包/类
public static boolean isNetherMob(EntityLivingBase e){
if(e instanceof EntityBlaze||(e instanceof EntitySkeleton&&((EntitySkeleton)e).getSkeletonType()==SkeletonType.WITHER)||isBiomeMob(e, "hell")){
return true;
}
return false;
}
开发者ID:EnderiumSmith,项目名称:Nuclear-Foundation,代码行数:7,代码来源:MethodUtil.java
示例12: isColdMob
import net.minecraft.entity.monster.SkeletonType; //导入依赖的package包/类
public static boolean isColdMob(EntityLivingBase e){
if(e instanceof EntitySnowman||e instanceof EntityPolarBear||(e instanceof EntitySkeleton&&((EntitySkeleton)e).getSkeletonType()==SkeletonType.STRAY)||isEndMob(e)){
return true;
}
return false;
}
开发者ID:EnderiumSmith,项目名称:Nuclear-Foundation,代码行数:7,代码来源:MethodUtil.java
示例13: shouldExecute
import net.minecraft.entity.monster.SkeletonType; //导入依赖的package包/类
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
if (this.targetChance > 0 && this.taskOwner.getRNG().nextInt(this.targetChance) != 0)
{
return false;
}
else if (this.targetClass != EntityPlayer.class && this.targetClass != EntityPlayerMP.class)
{
List<T> list = this.taskOwner.worldObj.<T>getEntitiesWithinAABB(this.targetClass, this.getTargetableArea(this.getTargetDistance()), this.targetEntitySelector);
if (list.isEmpty())
{
return false;
}
else
{
Collections.sort(list, this.theNearestAttackableTargetSorter);
this.targetEntity = list.get(0);
return true;
}
}
else
{
this.targetEntity = (T)this.taskOwner.worldObj.getNearestAttackablePlayer(this.taskOwner.posX, this.taskOwner.posY + (double)this.taskOwner.getEyeHeight(), this.taskOwner.posZ, this.getTargetDistance(), this.getTargetDistance(), new Function<EntityPlayer, Double>()
{
@Nullable
public Double apply(@Nullable EntityPlayer p_apply_1_)
{
ItemStack itemstack = p_apply_1_.getItemStackFromSlot(EntityEquipmentSlot.HEAD);
if (itemstack != null && itemstack.getItem() == Items.SKULL)
{
int i = itemstack.getItemDamage();
boolean flag = EntityAINearestAttackableTarget.this.taskOwner instanceof EntitySkeleton && ((EntitySkeleton)EntityAINearestAttackableTarget.this.taskOwner).func_189771_df() == SkeletonType.NORMAL && i == 0;
boolean flag1 = EntityAINearestAttackableTarget.this.taskOwner instanceof EntityZombie && i == 2;
boolean flag2 = EntityAINearestAttackableTarget.this.taskOwner instanceof EntityCreeper && i == 4;
if (flag || flag1 || flag2)
{
return Double.valueOf(0.5D);
}
}
return Double.valueOf(1.0D);
}
}, (Predicate<EntityPlayer>)this.targetEntitySelector);
return this.targetEntity != null;
}
}
开发者ID:BlazeAxtrius,项目名称:ExpandedRailsMod,代码行数:53,代码来源:EntityAINearestAttackableTarget.java
示例14: getEntityTexture
import net.minecraft.entity.monster.SkeletonType; //导入依赖的package包/类
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntitySkeleton entity)
{
SkeletonType skeletontype = entity.func_189771_df();
return skeletontype == SkeletonType.WITHER ? WITHER_SKELETON_TEXTURES : (skeletontype == SkeletonType.STRAY ? field_190084_m : SKELETON_TEXTURES);
}
开发者ID:BlazeAxtrius,项目名称:ExpandedRailsMod,代码行数:9,代码来源:RenderSkeleton.java
注:本文中的net.minecraft.entity.monster.SkeletonType类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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