本文整理汇总了Java中org.spongepowered.api.data.type.HandType类的典型用法代码示例。如果您正苦于以下问题:Java HandType类的具体用法?Java HandType怎么用?Java HandType使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
HandType类属于org.spongepowered.api.data.type包,在下文中一共展示了HandType类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: onItemUse
import org.spongepowered.api.data.type.HandType; //导入依赖的package包/类
@Override
public boolean onItemUse(ItemStack itemStack, Player player, HandType currHand, BlockSnapshot clickedBlock,
Direction side, Vector3d hitPoint) {
CustomWorld world = WorldManager.toCustomWorld(player.getWorld());
Vector3d pos;
if (hitPoint == null) {
pos = clickedBlock.getPosition().add(side.asBlockOffset()).toDouble().add(0.5, 0, 0.5);
} else {
pos = clickedBlock.getPosition().toDouble().add(hitPoint);
}
TurtleEntity turtle = new TurtleEntity(player.getWorld());
turtle.setPosition(pos);
Vector3d r = player.getHeadRotation();
turtle.setRotation(new Vector3d(r.getX(), r.getY() + 180, r.getZ()));
if (world.spawnEntity(turtle)) {
if (player.gameMode().get() != GameModes.CREATIVE) {
itemStack.setQuantity(itemStack.getQuantity() - 1);
if (itemStack.getQuantity() == 0) {
itemStack = null;
}
player.setItemInHand(currHand, itemStack);
}
}
return false;
}
开发者ID:simon816,项目名称:Industrialization,代码行数:26,代码来源:ItemTurtle.java
示例2: handleFinishItemInteraction0
import org.spongepowered.api.data.type.HandType; //导入依赖的package包/类
private void handleFinishItemInteraction0(AbstractSlot slot, HandType handType) {
final Optional<ItemStack> handItem = slot.peek();
if (handItem.isPresent()) {
final CauseStack causeStack = CauseStack.current();
try (CauseStack.Frame frame = causeStack.pushCauseFrame()) {
frame.pushCause(this.player);
frame.addContext(ContextKeys.PLAYER, this.player);
if (handItem.isPresent()) {
final LanternItemType itemType = (LanternItemType) handItem.get().getType();
frame.addContext(ContextKeys.USED_ITEM_STACK, handItem.get());
frame.addContext(ContextKeys.USED_SLOT, slot);
frame.addContext(ContextKeys.INTERACTION_HAND, handType);
frame.addContext(ContextKeys.ITEM_TYPE, itemType);
final BehaviorContextImpl context = new BehaviorContextImpl(causeStack);
if (context.process(itemType.getPipeline().pipeline(FinishUsingItemBehavior.class),
(ctx, behavior) -> behavior.tryUse(itemType.getPipeline(), ctx)).isSuccess()) {
context.accept();
}
}
}
}
resetItemUseTime();
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:25,代码来源:PlayerInteractionHandler.java
示例3: handleHandItemInteraction
import org.spongepowered.api.data.type.HandType; //导入依赖的package包/类
private boolean handleHandItemInteraction(BehaviorContextImpl context, HandType handType, AbstractSlot slot,
@Nullable BehaviorContext.Snapshot snapshot) {
final Optional<HandType> activeHand = this.player.get(LanternKeys.ACTIVE_HAND).orElse(Optional.empty());
// The player is already interacting
if (activeHand.isPresent()) {
return true;
}
final Optional<ItemStack> handItem = slot.peek();
if (handItem.isPresent()) {
final LanternItemType itemType = (LanternItemType) handItem.get().getType();
context.addContext(ContextKeys.USED_ITEM_STACK, handItem.get());
context.addContext(ContextKeys.USED_SLOT, slot);
context.addContext(ContextKeys.INTERACTION_HAND, handType);
context.addContext(ContextKeys.ITEM_TYPE, itemType);
final BehaviorResult result = context.process(itemType.getPipeline().pipeline(InteractWithItemBehavior.class),
(ctx, behavior) -> behavior.tryInteract(itemType.getPipeline(), ctx));
if (result.isSuccess()) {
return true;
}
if (snapshot != null) {
context.popSnapshot(snapshot);
}
}
return false;
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:27,代码来源:PlayerInteractionHandler.java
示例4: handleEvent
import org.spongepowered.api.data.type.HandType; //导入依赖的package包/类
@Override
protected void handleEvent(EntityProtocolUpdateContext context, EntityEvent event) {
if (event instanceof DamagedEntityEvent) {
context.sendToAll(() -> new MessagePlayOutEntityAnimation(getRootEntityId(), 1));
} else if (event instanceof SwingHandEntityEvent) {
final HandType handType = ((SwingHandEntityEvent) event).getHandType();
if (handType == HandTypes.MAIN_HAND) {
context.sendToAllExceptSelf(() -> new MessagePlayOutEntityAnimation(getRootEntityId(), 0));
} else if (handType == HandTypes.OFF_HAND) {
context.sendToAllExceptSelf(() -> new MessagePlayOutEntityAnimation(getRootEntityId(), 3));
} else {
super.handleEvent(context, event);
}
} else {
super.handleEvent(context, event);
}
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:18,代码来源:LivingEntityProtocol.java
示例5: decode
import org.spongepowered.api.data.type.HandType; //导入依赖的package包/类
@Override
public MessagePlayInUseEntity decode(CodecContext context, ByteBuffer buf) throws CodecException {
final int entityId = buf.readVarInt();
final int action = buf.readVarInt();
if (action == 1) {
return new MessagePlayInUseEntity.Attack(entityId);
} else if (action == 0 || action == 2) {
Vector3d position = null;
if (action == 2) {
final double x = buf.readFloat();
final double y = buf.readFloat();
final double z = buf.readFloat();
position = new Vector3d(x, y, z);
}
final HandType hand = buf.readVarInt() == 0 ? HandTypes.MAIN_HAND : HandTypes.OFF_HAND;
return new MessagePlayInUseEntity.Interact(entityId, hand, position);
} else {
throw new DecoderException("Received a UseEntity message with a unknown action: " + action);
}
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:21,代码来源:CodecPlayInUseEntity.java
示例6: onEntityActivated
import org.spongepowered.api.data.type.HandType; //导入依赖的package包/类
@Override
public void onEntityActivated(Entity entity, Player player, HandType currHand) {
if (ItemWrench.isPlayerUsing(player, currHand)) {
// TODO code editor
} else {
}
}
开发者ID:simon816,项目名称:Industrialization,代码行数:8,代码来源:TurtleEntity.java
示例7: onEntityHit
import org.spongepowered.api.data.type.HandType; //导入依赖的package包/类
@Override
public void onEntityHit(Entity entity, Player player, HandType currHand) {
remove();
Optional<String> dropRule = this.world.getGameRule("doEntityDrops");
if (player.gameMode().get() != GameModes.CREATIVE && (!dropRule.isPresent()
|| Boolean.parseBoolean(dropRule.get()))) {
dropAsItem();
}
}
开发者ID:simon816,项目名称:Industrialization,代码行数:10,代码来源:TurtleEntity.java
示例8: onEntityInteract
import org.spongepowered.api.data.type.HandType; //导入依赖的package包/类
@Listener
public void onEntityInteract(InteractEntityEvent event, @First Player player) {
HandType hand = Utils.getEventHand(event);
CustomWorld world = WorldManager.toCustomWorld(event.getTargetEntity().getWorld());
EntityTracker tracker = world.getEntityTracker(event.getTargetEntity());
if (tracker == null) {
return;
}
if (event instanceof InteractEntityEvent.Primary) {
tracker.onEntityHit(event.getTargetEntity(), player, hand);
} else if (event instanceof InteractEntityEvent.Secondary) {
tracker.onEntityActivated(event.getTargetEntity(), player, hand);
}
}
开发者ID:simon816,项目名称:Industrialization,代码行数:15,代码来源:EntityEventListeners.java
示例9: onBlockInteract
import org.spongepowered.api.data.type.HandType; //导入依赖的package包/类
@Listener
public void onBlockInteract(InteractBlockEvent.Secondary event, @First Player player) {
HandType hand = Utils.getEventHand(event);
Optional<ItemStack> opItem = player.getItemInHand(hand);
if (!opItem.isPresent() || !CustomItem.isCustomItem(opItem.get())) {
return;
}
boolean useResult = CustomItem.fromItemStack(opItem.get()).onItemUse(opItem.get(), player, hand,
event.getTargetBlock(), event.getTargetSide(), event.getInteractionPoint().orElse(null));
event.setCancelled(useResult);
}
开发者ID:simon816,项目名称:Industrialization,代码行数:12,代码来源:CustomItemEventListeners.java
示例10: isPlayerUsing
import org.spongepowered.api.data.type.HandType; //导入依赖的package包/类
public static boolean isPlayerUsing(Player player, HandType currHand) {
Optional<ItemStack> opItem = player.getItemInHand(currHand);
if (!opItem.isPresent()) {
return false;
}
CustomItem item = CustomItem.fromItemStack(opItem.get());
return item == ItemRegistry.get("wrench");
}
开发者ID:simon816,项目名称:Industrialization,代码行数:9,代码来源:ItemWrench.java
示例11: onBlockHit
import org.spongepowered.api.data.type.HandType; //导入依赖的package包/类
@Override
public boolean onBlockHit(CustomWorld world, Vector3i pos, Player player, HandType currHand, Direction side,
Vector3d clickPoint) {
Cause breakCause = Cause.builder()
.named("plugin", Industrialization.toContainer())
.named(NamedCause.SOURCE, player)
.build();
world.getWorld().setBlockType(pos, BlockTypes.AIR, BlockChangeFlag.ALL, breakCause);
// Sponge broke and doesn't fire the event (SpongeCommon#998)
BlockSnapshot from = world.getWorld().createSnapshot(pos);
BlockSnapshot to = from.withState(BlockTypes.AIR.getDefaultState());
List<Transaction<BlockSnapshot>> tr = Lists.newArrayList(new Transaction<>(from, to));
Sponge.getEventManager().post(SpongeEventFactory.createChangeBlockEventBreak(breakCause, tr));
return false;
}
开发者ID:simon816,项目名称:Industrialization,代码行数:16,代码来源:PipeBlock.java
示例12: onBlockActivated
import org.spongepowered.api.data.type.HandType; //导入依赖的package包/类
@Override
public boolean onBlockActivated(CustomWorld world, Vector3i pos, Player player, HandType currHand, Direction side,
Vector3d clickPoint) {
TileAutoCrafting te = (TileAutoCrafting) world.getBlockData(pos);
Optional<Container> optContainer = player.openInventory(
te.getInventory().getAPIInventory(), Cause.source(this).notifier(player).build());
if (optContainer.isPresent()) {
te.addContainer(optContainer.get());
}
return false;
}
开发者ID:simon816,项目名称:Industrialization,代码行数:12,代码来源:AutoCraftingBench.java
示例13: onBlockInteract
import org.spongepowered.api.data.type.HandType; //导入依赖的package包/类
@Listener
public void onBlockInteract(InteractBlockEvent event, @First Player player) {
HandType hand = Utils.getEventHand(event);
BlockSnapshot blockSnapshot = event.getTargetBlock();
if (blockSnapshot == BlockSnapshot.NONE) {
return;
}
CustomWorld world = WorldManager.toCustomWorld(player.getWorld());
Vector3i pos = blockSnapshot.getPosition();
BlockNature block = world.getBlock(pos);
if (block == null) {
return;
}
Direction side = event.getTargetSide();
Vector3d point = event.getInteractionPoint().orElse(null);
boolean allowInteract = !event.isCancelled();
if (event instanceof InteractBlockEvent.Primary) {
allowInteract = block.onBlockHit(world, pos, player, hand, side, point);
} else if (event instanceof InteractBlockEvent.Secondary) {
if (player.getItemInHand(hand).isPresent() && player.get(Keys.IS_SNEAKING).get()) {
// Pass on the item click without telling the block
allowInteract = true;
} else {
allowInteract = block.onBlockActivated(world, pos, player, hand, side, point);
}
}
event.setCancelled(!allowInteract);
}
开发者ID:simon816,项目名称:Industrialization,代码行数:30,代码来源:CustomBlockEventListeners.java
示例14: getEventHand
import org.spongepowered.api.data.type.HandType; //导入依赖的package包/类
public static HandType getEventHand(InteractEvent event) {
HandType hand;
if (event instanceof InteractBlockEvent.Primary.OffHand) {
hand = HandTypes.OFF_HAND;
} else if (event instanceof InteractBlockEvent.Secondary.OffHand) {
hand = HandTypes.OFF_HAND;
} else if (event instanceof InteractEntityEvent.Primary.OffHand) {
hand = HandTypes.OFF_HAND;
} else if (event instanceof InteractEntityEvent.Secondary.OffHand) {
hand = HandTypes.OFF_HAND;
} else {
hand = HandTypes.MAIN_HAND;
}
return hand;
}
开发者ID:simon816,项目名称:Industrialization,代码行数:16,代码来源:Utils.java
示例15: pulse
import org.spongepowered.api.data.type.HandType; //导入依赖的package包/类
/**
* Pulses the interaction handler.
*/
void pulse() {
if (this.diggingBlock != null) {
final int breakState = (int) Math.round(((double) Math.max(0, this.diggingEndTime - System.nanoTime())
/ (double) this.diggingDuration) * 10.0);
if (this.lastBreakState != breakState) {
sendBreakUpdate(breakState);
this.lastBreakState = breakState;
}
}
final HandType activeHand = this.player.get(LanternKeys.ACTIVE_HAND).orElse(Optional.empty()).orElse(null);
final AbstractSlot slot = activeHand == null ? null : activeHand == HandTypes.MAIN_HAND ?
this.player.getInventory().getHotbar().getSelectedSlot() : this.player.getInventory().getOffhand();
// The interaction just started
if (!Objects.equals(activeHand, this.lastActiveHand)) {
this.lastActiveHand = activeHand;
this.lastActiveItemStack = slot == null ? null : slot.getRawItemStack();
} else if (activeHand != null) {
if (this.activeHandStartTime == -1L) {
this.activeHandStartTime = LanternGame.currentTimeTicks();
}
final ItemStack itemStack = slot.getRawItemStack();
if (itemStack == null || this.lastActiveItemStack != itemStack) {
// Stop the interaction
resetItemUseTime();
} else {
final MaximumUseDurationProperty property = itemStack.getProperty(MaximumUseDurationProperty.class).orElse(null);
if (property != null) {
// Check if the interaction reached it's max time
final long time = LanternGame.currentTimeTicks();
if (time - this.activeHandStartTime > property.getValue()) {
handleFinishItemInteraction0(slot, activeHand);
}
}
}
}
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:40,代码来源:PlayerInteractionHandler.java
示例16: handleFinishItemInteraction
import org.spongepowered.api.data.type.HandType; //导入依赖的package包/类
public void handleFinishItemInteraction(MessagePlayInOutFinishUsingItem message) {
final Optional<HandType> activeHand = this.player.get(LanternKeys.ACTIVE_HAND).orElse(Optional.empty());
// The player is already interacting
if (!activeHand.isPresent() || this.activeHandStartTime == -1L) {
return;
}
// Try the action of the hotbar item first
final AbstractSlot slot = activeHand.get() == HandTypes.MAIN_HAND ?
this.player.getInventory().getHotbar().getSelectedSlot() : this.player.getInventory().getOffhand();
final ItemStack rawItemStack = slot.getRawItemStack();
if (rawItemStack == null) {
return;
}
// Require a minimum amount of ticks for the interaction to succeed
final MinimumUseDurationProperty property = rawItemStack.getProperty(MinimumUseDurationProperty.class).orElse(null);
if (property != null) {
final long time = LanternGame.currentTimeTicks();
if (time - this.activeHandStartTime < property.getValue()) {
resetItemUseTime();
return;
}
}
handleFinishItemInteraction0(slot, activeHand.get());
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:29,代码来源:PlayerInteractionHandler.java
示例17: handleItemInteraction
import org.spongepowered.api.data.type.HandType; //导入依赖的package包/类
private boolean handleItemInteraction(BehaviorContextImpl context, @Nullable BehaviorContext.Snapshot snapshot) {
final Optional<HandType> activeHand = this.player.get(LanternKeys.ACTIVE_HAND).orElse(Optional.empty());
if (activeHand.isPresent() || handleMainHandItemInteraction(context, snapshot) || handleOffHandItemInteraction(context, null)) {
context.accept();
return true;
} else {
context.revert();
return false;
}
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:11,代码来源:PlayerInteractionHandler.java
示例18: handleEvent
import org.spongepowered.api.data.type.HandType; //导入依赖的package包/类
@Override
protected void handleEvent(EntityProtocolUpdateContext context, EntityEvent event) {
if (event instanceof SwingHandEntityEvent) {
final HandType handType = ((SwingHandEntityEvent) event).getHandType();
// Doesn't matter which hand type, just play the swing animation,
// the golem will use both arms at the same time
if (handType == HandTypes.MAIN_HAND || handType == HandTypes.OFF_HAND) {
context.sendToAll(() -> new MessagePlayOutEntityStatus(getRootEntityId(), 4));
}
} else {
super.handleEvent(context, event);
}
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:14,代码来源:IronGolemEntityProcotol.java
示例19: getHandData
import org.spongepowered.api.data.type.HandType; //导入依赖的package包/类
private byte getHandData() {
final Optional<HandType> activeHand = this.entity.get(LanternKeys.ACTIVE_HAND).orElse(Optional.empty());
byte value;
if (activeHand.isPresent()) {
value = 0x1;
if (activeHand.get() == HandTypes.OFF_HAND) {
value |= 0x2;
}
} else {
value = 0;
}
return value;
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:14,代码来源:LivingEntityProtocol.java
示例20: decode
import org.spongepowered.api.data.type.HandType; //导入依赖的package包/类
@Override
public MessagePlayInPlayerBlockPlacement decode(CodecContext context, ByteBuffer buf) throws CodecException {
final Vector3i position = buf.read(Types.VECTOR_3_I);
final Direction face = fromFace(buf.readVarInt());
final HandType hand = buf.readVarInt() == 0 ? HandTypes.MAIN_HAND : HandTypes.OFF_HAND;
final double ox = buf.readFloat();
final double oy = buf.readFloat();
final double oz = buf.readFloat();
final Vector3d offset = new Vector3d(ox, oy, oz);
return new MessagePlayInPlayerBlockPlacement(position, offset, face, hand);
}
开发者ID:LanternPowered,项目名称:LanternServer,代码行数:12,代码来源:CodecPlayInPlayerBlockPlacement.java
注:本文中的org.spongepowered.api.data.type.HandType类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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