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Java CPacketInput类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Java中net.minecraft.network.play.client.CPacketInput的典型用法代码示例。如果您正苦于以下问题:Java CPacketInput类的具体用法?Java CPacketInput怎么用?Java CPacketInput使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



CPacketInput类属于net.minecraft.network.play.client包,在下文中一共展示了CPacketInput类的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。

示例1: onUpdate

import net.minecraft.network.play.client.CPacketInput; //导入依赖的package包/类
/**
 * Called to update the entity's position/logic.
 */
public void onUpdate()
{
    if (this.worldObj.isBlockLoaded(new BlockPos(this.posX, 0.0D, this.posZ)))
    {
        super.onUpdate();

        if (this.isRiding())
        {
            this.connection.sendPacket(new CPacketPlayer.Rotation(this.rotationYaw, this.rotationPitch, this.onGround));
            this.connection.sendPacket(new CPacketInput(this.moveStrafing, this.moveForward, this.movementInput.jump, this.movementInput.sneak));
            Entity entity = this.getLowestRidingEntity();

            if (entity != this && entity.canPassengerSteer())
            {
                this.connection.sendPacket(new CPacketVehicleMove(entity));
            }
        }
        else
        {
            this.onUpdateWalkingPlayer();
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:27,代码来源:EntityPlayerSP.java


示例2: onUpdate

import net.minecraft.network.play.client.CPacketInput; //导入依赖的package包/类
/**
 * Called to update the entity's position/logic.
 */
public void onUpdate()
{
    if (this.world.isBlockLoaded(new BlockPos(this.posX, 0.0D, this.posZ)))
    {
        //-ZMod-----------------------------------------------------------
        ZHandle.handle("onClientUpdate",this);
        //----------------------------------------------------------------
        super.onUpdate();

        if (this.isRiding())
        {
            this.connection.sendPacket(new CPacketPlayer.Rotation(this.rotationYaw, this.rotationPitch, this.onGround));
            this.connection.sendPacket(new CPacketInput(this.moveStrafing, this.moveForward, this.movementInput.jump, this.movementInput.sneak));
            Entity entity = this.getLowestRidingEntity();

            if (entity != this && entity.canPassengerSteer())
            {
                this.connection.sendPacket(new CPacketVehicleMove(entity));
            }
        }
        else
        {
            //-ZMod-------------------------------------------------------
            ZHandle.handle("beforeSendMotion", this);
            this.onUpdateWalkingPlayer();
            ZHandle.handle("afterSendMotion", this);
            //------------------------------------------------------------
        }
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:34,代码来源:EntityPlayerSP.java


示例3: onPacketSend

import net.minecraft.network.play.client.CPacketInput; //导入依赖的package包/类
@SubscribeEvent
public void onPacketSend(PacketEvent.Outgoing.Pre event) {
    if(event.getPacket() instanceof CPacketPlayer || event.getPacket() instanceof CPacketInput) {
        event.setCanceled(true);
    }
}
 
开发者ID:fr1kin,项目名称:ForgeHax,代码行数:7,代码来源:FreecamMod.java


示例4: processInput

import net.minecraft.network.play.client.CPacketInput; //导入依赖的package包/类
/**
 * Processes player movement input. Includes walking, strafing, jumping, sneaking; excludes riding and toggling
 * flying/sprinting
 */
public void processInput(CPacketInput packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
    this.playerEntity.setEntityActionState(packetIn.getStrafeSpeed(), packetIn.getForwardSpeed(), packetIn.isJumping(), packetIn.isSneaking());
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:10,代码来源:NetHandlerPlayServer.java


示例5: processInput

import net.minecraft.network.play.client.CPacketInput; //导入依赖的package包/类
@Override
public void processInput(CPacketInput p_147358_1_) {
}
 
开发者ID:Alec-WAM,项目名称:CrystalMod,代码行数:4,代码来源:FakeNetHandlerPlayServer.java


示例6: processInput

import net.minecraft.network.play.client.CPacketInput; //导入依赖的package包/类
@Override
public void processInput(@Nonnull CPacketInput p_147358_1_) {
}
 
开发者ID:SleepyTrousers,项目名称:EnderIO,代码行数:4,代码来源:FakeNetHandlerPlayServer.java


示例7: processInput

import net.minecraft.network.play.client.CPacketInput; //导入依赖的package包/类
@Override
public void processInput(CPacketInput packetIn) {

}
 
开发者ID:p455w0rd,项目名称:DankNull,代码行数:5,代码来源:NetServerHandlerFake.java


示例8: processInput

import net.minecraft.network.play.client.CPacketInput; //导入依赖的package包/类
/**
 * Processes player movement input. Includes walking, strafing, jumping, sneaking; excludes riding and toggling
 * flying/sprinting
 */
void processInput(CPacketInput packetIn);
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:6,代码来源:INetHandlerPlayServer.java



注:本文中的net.minecraft.network.play.client.CPacketInput类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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