本文整理汇总了Java中com.badlogic.gdx.graphics.g3d.particles.ParticleSystem类的典型用法代码示例。如果您正苦于以下问题:Java ParticleSystem类的具体用法?Java ParticleSystem怎么用?Java ParticleSystem使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ParticleSystem类属于com.badlogic.gdx.graphics.g3d.particles包,在下文中一共展示了ParticleSystem类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Java代码示例。
示例1: dispose
import com.badlogic.gdx.graphics.g3d.particles.ParticleSystem; //导入依赖的package包/类
public void dispose() {
ParticleSystem particleSystem = ParticleSystem.get();
for (ParticleEffect pfx : particleEffects) {
particleSystem.remove(pfx);
pfx.dispose();
}
particleEffects.clear();
navMesh.dispose();
for (Array<GameObject> objs : gameObjects.values()) {
for (GameObject obj : objs) {
obj.dispose();
}
}
gameObjects.clear();
assets.dispose();
}
开发者ID:jsjolund,项目名称:GdxDemo3D,代码行数:17,代码来源:GameScene.java
示例2: FlameMain
import com.badlogic.gdx.graphics.g3d.particles.ParticleSystem; //导入依赖的package包/类
public FlameMain () {
super("Flame");
MathUtils.random = new RandomXS128();
particleSystem = ParticleSystem.get();
effect = new ParticleEffect();
particleSystem.add(effect);
assetManager = new AssetManager();
assetManager.setErrorListener(this);
assetManager.setLoader(ParticleEffect.class, new ParticleEffectLoader(new InternalFileHandleResolver()));
controllersData = new Array<ControllerData>();
lwjglCanvas = new LwjglCanvas(renderer = new AppRenderer());
addWindowListener(new WindowAdapter() {
public void windowClosed (WindowEvent event) {
//System.exit(0);
Gdx.app.exit();
}
});
initializeComponents();
setSize(1280, 950);
setLocationRelativeTo(null);
setDefaultCloseOperation(DISPOSE_ON_CLOSE);
setVisible(true);
}
开发者ID:basherone,项目名称:libgdxcn,代码行数:27,代码来源:FlameMain.java
示例3: newObject
import com.badlogic.gdx.graphics.g3d.particles.ParticleSystem; //导入依赖的package包/类
@Override
protected ParticleEffect newObject() {
ParticleEffect newEffect = sourceEffect.copy();
newEffect.init();
ParticleSystem.get().add(newEffect);
return newEffect;
}
开发者ID:Osaris31,项目名称:exterminate,代码行数:8,代码来源:Assets.java
示例4: loadParticleEffects
import com.badlogic.gdx.graphics.g3d.particles.ParticleSystem; //导入依赖的package包/类
public static void loadParticleEffects(ParticleSystem particleSystem) {
ParticleEffectLoader.ParticleEffectLoadParameter loadParam = new ParticleEffectLoader.ParticleEffectLoadParameter(particleSystem.getBatches());
ParticleEffectLoader loader = new ParticleEffectLoader(new InternalFileHandleResolver());
manager.setLoader(ParticleEffect.class, loader);
manager.load("particle/bullet-hit.pfx", ParticleEffect.class, loadParam);
manager.load("particle/blue-explosion.pfx", ParticleEffect.class, loadParam);
manager.finishLoading();
}
开发者ID:jrenner,项目名称:gdx-proto,代码行数:9,代码来源:Assets.java
示例5: Particles
import com.badlogic.gdx.graphics.g3d.particles.ParticleSystem; //导入依赖的package包/类
public Particles() {
inst = this;
system = ParticleSystem.get();
PointSpriteParticleBatch psBatch = new PointSpriteParticleBatch();
psBatch.setCamera(View.inst.getCamera());
system.add(psBatch);
Assets.loadParticleEffects(system);
ParticleEffect bulletHit = Assets.manager.get("particle/bullet-hit.pfx");
ParticleEffect blueExplosion = Assets.manager.get("particle/blue-explosion.pfx");
bulletHitPool = new PFXPool(bulletHit);
blueExplosionPool = new PFXPool(blueExplosion);
}
开发者ID:jrenner,项目名称:gdx-proto,代码行数:15,代码来源:Particles.java
示例6: ParticleRenderingSystem
import com.badlogic.gdx.graphics.g3d.particles.ParticleSystem; //导入依赖的package包/类
public ParticleRenderingSystem(Entities entities) {
super(Aspect.all(NodeComponent.class, ParticleEffectComponent.class), entities);
particleSystem = new ParticleSystem();
particleEffectProvider = new ParticleEffectProvider();
}
开发者ID:MovementSpeed,项目名称:nhglib,代码行数:6,代码来源:ParticleRenderingSystem.java
示例7: getParticleSystem
import com.badlogic.gdx.graphics.g3d.particles.ParticleSystem; //导入依赖的package包/类
public ParticleSystem getParticleSystem() {
return particleSystem;
}
开发者ID:MovementSpeed,项目名称:nhglib,代码行数:4,代码来源:ParticleRenderingSystem.java
示例8: ParticleUtils
import com.badlogic.gdx.graphics.g3d.particles.ParticleSystem; //导入依赖的package包/类
public ParticleUtils() {
particleSystem = ParticleSystem.get();
}
开发者ID:ToxSickCoder,项目名称:Skyland,代码行数:4,代码来源:ParticleUtils.java
示例9: updateAndDraw
import com.badlogic.gdx.graphics.g3d.particles.ParticleSystem; //导入依赖的package包/类
public ParticleSystem updateAndDraw() {
update();
return particleSystem;
}
开发者ID:ToxSickCoder,项目名称:Skyland,代码行数:5,代码来源:ParticleUtils.java
示例10: initParticles
import com.badlogic.gdx.graphics.g3d.particles.ParticleSystem; //导入依赖的package包/类
private void initParticles() {
// particles
particleSystem = ParticleSystem.get();
particleSpriteBatch = new BillboardParticleBatch();
particleSpriteBatch.setCamera(camera);
particleSystem.add(particleSpriteBatch);
assetManager = new AssetManager();
ParticleEffectLoader.ParticleEffectLoadParameter loadParam = new ParticleEffectLoader.ParticleEffectLoadParameter(particleSystem.getBatches());
ParticleEffectLoader loader = new ParticleEffectLoader(new InternalFileHandleResolver());
assetManager.setLoader(ParticleEffect.class, loader);
assetManager.load("particles/3D/rocket_thruster.pfx", ParticleEffect.class, loadParam);
assetManager.load("particles/3D/rocket_explosion.pfx", ParticleEffect.class, loadParam);
assetManager.load("particles/3D/planet_portal.pfx", ParticleEffect.class, loadParam);
assetManager.finishLoading();
effectThrust = new ParticleEffect[3];
effectThrust[0] = ((ParticleEffect) assetManager.get("particles/3D/rocket_thruster.pfx")).copy();
effectThrust[1] = ((ParticleEffect) assetManager.get("particles/3D/rocket_thruster.pfx")).copy();
effectThrust[2] = ((ParticleEffect) assetManager.get("particles/3D/rocket_thruster.pfx")).copy();
effectExplosion = ((ParticleEffect) assetManager.get("particles/3D/rocket_explosion.pfx")).copy();
effectPortal = ((ParticleEffect) assetManager.get("particles/3D/planet_portal.pfx")).copy();
effectExplosion.init();
for (ParticleEffect e : effectThrust) {
e.init();
e.start();
particleSystem.add(e);
}
effectPortal.init();
effectPortal.start();
effectPortal.translate(new Vector3(-30, 0, 135));
effectPortal.rotate(Vector3.Z, 90);
effectPortal.rotate(Vector3.X, 30);
effectPortal.scale(2f, 2f, 2f);
particleSystem.add(effectPortal);
}
开发者ID:aphex-,项目名称:Alien-Ark,代码行数:46,代码来源:PlanetScreen.java
注:本文中的com.badlogic.gdx.graphics.g3d.particles.ParticleSystem类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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